Level 2893 "The Confession halls"

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Info

"How Many Seconds In Eternity?"

"The shepherds boy says"

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SURVIVAL DIFFICULTY:
3
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Description

Level 2893 otherwise known as the confession rooms is one of the theorized exits to the backrooms. Upon entering the level, the wander will be in a long wind of brick wall corridors that despite never being seen before, make them feel a sense of nostalgia. Going in groups is not recommended as this level seems to have the "isolation effect" like how. There isn't many entities, only one entity, entity 3981 "The sheep" here but it will always chase you the first few seconds your enter regardless of how many people you came in with.
When walking through the halls you'll see windows that seem illuminated by sunlight however looking up will show you that there's no sun. You'll also see brick walls and windows on the opposite side of the window which are part of the level. looking down shows a ocean that doesn't seem to have any entities inside. jumping down and swimming is strongly advised against as it is infinite with no known exits. It would take an eternity to escape through the ocean if you don't get dragged by currents and drown

while exploring, wanders may occasionally come upon bedrooms, ballrooms, dining rooms and libraries. These rooms are safe and sometimes may even contain supplies like food, almond water and journals. These journals may sometimes contain writing similar to your, you may even be convinced that you wrote these even if you don't recall doing so. The libraries contain books similar to real life ones but have some minor differences, bringing the books out of the library will cause the books to disintegrate. Due to the non eucledian nature of the level, once you leave a room you might never find it again.

It is heavily advised to not sleep or stay in one place for too long as the "The sheep" despite being slow will always come for you. Like a sheep to it unlucky shepherds boy
You will run
it will walk
you will rest
it will not

When travelled far enough. You'll reach a large room presumably the exit, however the way out is encased in pure diamond. Since there is only one way into the room, it is advised to be quick so that you won't be cornered by the entity. Any normal electronics will malfunction in the room and the diamond wall cannot be broken down by normal means. Many survivors who escaped the level by the alternate means and managed to find the room says that they are compelled to punch the wall despite there being no reason at all. In the room, a paintings of mountains can be found

Researchers here point connections to the whole level being a copy of the confession booth used in Doctor Who "Heaven Sent". Hence why they draw these connections to the levels true exit being behind the pure diamond wall.

Bases, Outposts and Communities

There are no known bases, outposts or communities on this level

Entities

Due to the extremely unexplored and non euclidean nature of this level. Most people's best hope is to wander until you find one of the two exits. However it is not entirely safe as an entity called "The sheep" will slowly hunt you down. It takes a while to catch up which gives you about an hour or two each time to plan your route. you cannot hide, you can run until you are exhausted but it will never stop

Rooms

*The dining hall*
The dining hall is a long table lined with plates of food that the wanderer would find appeasing. The food here is safe for consumption. On the ceiling is a large misplaced clock. stacking the chairs to climb up and check it out yields great rewards as the clock works outside of every level like a normal clock, allowing you to keep track of time without having to replace batteries
*The bedrooms*
Each one has king sized bed with soft almost cloud like blankets and pillows. There's a large window that when looked out of, shows a lush field of daisies. It is advised not to stay for too long as resting for too long may cause your own death.
*The ballrooms*
An interesting room that plays soft lofi versions of popular songs from real life in an unknown location. Most songs recorded by survivors that were heard here were "Fly me to the moon", "Hidden in the sand", "Moonlight Serenade" and "golden hour"
*The library*
The only viable escape is here. However the only exit and entrance is small and narrow to go through which leaves you in a vulnerable spot if "the sheep" decides come around at the wrong time. Once it comes in, you won't leave the room until you leave the level

Entrances And Exits

There are two exits

Entrances

Very rarely on any level in the backrooms, you'll find a little diamond. By holding it long enough you'll start to hallucinate, eventually when you do exit the level you found it in you will end up in level 2893.

Exits

By Finding certain books in the library, you can noclip into other levels randomly however it constantly will always either be level 0, 11 or 1.
The book most commonly known to be the exit is grimm brother's "The shepherds boy"
The Other exit is by breaking through the diamond wall. While is it not possible to do so in one attempt, there are many who have tried to by punching the wall then leading "the Sheep" away for enough time to do it again. As of now, none have had any documented success although some survivors who gave up claimed they made a sizable dent in it despite the wall remaining intact when M.E.G checks. So it is theorized that the level affects only the wanderer themselves. It may take an estimate of 2 billion years to break through the 20 foot diamond wall.

EXTRA LEVEL INFO

This level seem to be heavily taken inspiration from Doctor Who's "Heaven sent". Hence the entity name and conclusion that the exit to the backrooms is behind the wall. Wanderers who do know this fact before entering have the chance to find a book which contains the poem of "The shepherd's boy". Though it does not grant you any perks of such, it is theorized those crazy enough to stay may have found and read the poem which is why they attempt such a task.
Due to the isolation effect and the infinite nature of the level, escaping the backrooms through the diamond wall may never be truly confirmed

PS: Sorry for the bad page quality, this is my first time :p.

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