Level 87 is the 88th Level of the Backrooms. It was discovered in May of 2004 by an unknown wanderer.
The only known image of Level 87. The photographers' location is unknown.
Description:
Level 87 consists of hallways which are miles long, similar to Level 21. Each of these hallways has locked doors lining them, and every few miles it is possible to find a table. These will usually have a key on them and can rarely have a bag of potato crisps or Almond Water. Specific types of keys can open specific types of locks. Although they seem to be random, there is a finite number of locks and keys and they are usually color, number, or letter coded. If you see a door with glitter on it, it's our party! =)
The strangest property of this Level is that time seems to be non-linear. Although it is uncommon, wanderers report seeing past or future versions of themselves for a short while before simply disappearing. Interacting with your past or future selves isn't too difficult but can be risky. If you do, it is possible to give your past or future selves items and things to survive. The way paradoxes solve themselves is by creating an infinite time loop that past versions of you are stuck in. Wanderers may see themselves anywhere from 5 minutes to a few years in the past or future. It is advised to be careful in these situations. These time anomalies will not occur all the time.
Be very wary of interacting with past or future selves because they may attempt to harm or kill you. If you end up creating a paradox, for example, killing your past self, the Gearmaker will intervene. What happens to you is unknown so do not attempt to do this.
Colonies And Outposts
Due to the nature of this Level, there are no known Colonies or Outposts on this Level.
Entities
No known entities have been reported in this Level and wanderers can seemingly never find other people.
Do's and Don'ts
Do:
- Keep looking for an escape.
- Keep opening doors.
- Keep looking for keys, food, and water.
Don't:
- Try to kill or harm your past or future self.
- Waste time.
- Try to interact with another wanderer if you see one. They are probably not human and this could lead to unforeseen consequences as it may be a past or future version of an entity.
Entrances And Exits:
Entrances
You can sometimes enter this Level by no-clipping through a door on Level 21. Wanderers report entering a random house in Level 9 as an entrance, but this isn't confirmed.
Exits
Rarely, some doors will lead to other Levels. This is the only confirmed way to escape, although some have claimed to no-clip through a door to end up in Level 119.
Day 1
While traversing across [Data Missing], I accidentally no-clipped through a door and I ended up here. This Level seems very similar to Level 21, but there doesn't seem to be a way to open these doors.
Day 4
I have found an [Data Missing] key and I opened the door to it. Strangely enough, the key didn't work after that for the same door. These doors keep leading to longer hallways with more doors. I keep seeing [Data Missing] in the distance, but they vanish before I can interact with them. I am starting to get thirsty.
Day 5
I think I just interacted with myself. He handed me a bottle of Almond Water, then vanished without a word. This is all very confusing. I am growing desperate to leave this place.
Day 11
I have [Data Missing] not found any [Data Missing] while [Data Missing].
Day 3?
I just handed my past self a bottle of water. I am starting to understand that this Level allows me to interact with myself in the future and in the past.
Day 39
These hallways seem endless…
Day 5?
I can't take it anymore. This time thing is really messing with my memories.
Day 84
I have regained a bit of my sanity by, in a stroke of luck, finding three bottles of Almond Water yesterday. I had a pleasant [Data Missing] with my future self, but he said he was from [Data Missing] years in the future, so I will be here for a while.
Day 117
I am starting to think that there is no escape…
Day 48?
I talked to myself [Data Missing] days in the future and he said that I will lose this tablet tomorrow. This will be my final entry.
If you no-clip out of the jackbox in the wrong games, you'll end up in the quiprooms, where it's nothing but the stink of old moist games, the madness of safety quips, the endless background noise of different words, and approximately six hundred million different games to be trapped in.
God save you if you hear another player wandering around nearby because it is sure as hell has heard you…
Level 0 is the 1st level of the Quiprooms.
Description:
Level 0 seems to be thousands upon thousands of rooms interconnecting each other. It has carpeted floor and walls which have thousands upon thousands of safety quips plastered on them. It is impossible to remove these, and the original wall material is unknown. If you listen closely to the floor, you can hear the narrator narrating past games. Each room is a different game. The lightbulbs are constantly saying random words. Due to the nature of this level, you will go insane very quickly. If you see any cardboard boxes, d̷̡͕̈́̑̂o̴̘̻͛ ̴̨̼͖͚̀̀n̵͕͗o̵̢͍̙̿̆t̸̬̔̒̀̕ ̶̥̣̜̋̀̇a̸̯̰͂t̶̪̔̀͂t̷̯͊̃̀͘ȅ̴͈̇͗m̸̜̩͗p̴̫̺̲̄̀t̴͓͉͐ ̴̥̪͕̫̌̈́͐t̸̫̠̪̰̒͛͠͠ò̴̭̞͖̋͐͆ͅ ̶̳͇̹̞́̊͝ò̴̯̪͍p̵͚̤͐́͝e̷̩̺͛͊͑̚n̴̡͖̈́̃ ̴̱̻́̌͠ţ̵̞̞̟̀h̷̝̜̫̅͜e̵̡͔̾̾̕͝m̶͖͖̰͌͊͝.
You may occasionally come across some party snacks. If you do, take them. They are safe and will help you.
If you hear or see a bald man lurking around, run and don't look back.
Colonies And Outposts
Imitatores Calvitium
A group of approximately 15 people who worship the bald man. They are typically very hostile and are not open to trade.
Entrances And Exits:
Entrances
No-clipping while playing Jackbox has a chance of bringing you into this nightmare.
Exits
n̴̥͗̌̈ǒ̴͈̀̉̑ ̸̮͖̲̑̇̓̀ę̴̠̖̥̍͛̎̀s̸̡͈̀ḉ̸͖͆͌a̵̡̝͌̽ͅp̶̼̭̲̤͐̆͂e̸̦̺͐ ̵̨̝̳̝͊f̵̛̯͗̍͂r̵̦͉̜͛̈́̽̕ͅò̵̢̨̼̅͝m̴͉͉͒̉̈̈́ ̷̲̫̤̐̏ͅt̵̤̓h̶͓͗̽̑̌ë̶͙́̐̇ ̶͍̞̕b̷͇͉̑̋͛͛a̶̟̓̐l̵̦̎d̵̨̞̽̌̏͝ ̶̤̈́͒̐͝m̷̭̘͍̍̐̄̂a̵̧̪͍̿n̵̟͝
The only known picture of Tom, taken moments before the photographer's death.
Entity Number: 1337
Habitat: Level 0
Description:
Tom seems to be a cat that can walk on his hind legs. He can reach speeds of up to 40 mph or 64.3 kph. He wears a yellow hat with a green band around his head. Not much is known about him because not enough data has been collected due to his powerful nature. Any attempt to collect more data usually ends in death.
Behaviors:
Tom will attack on sight. If he spots you, your best option is to run, as there is a large chance you will not survive this encounter.
Biology:
Tom seems to be a grey cat of unknown origin. Not much is known about his biology.
Discovery:
An anonymous person reportedly discovered Tom and narrowly escaped him. He returned with information on this entity before disappearing the next day. His current location is unknown.
Do's and Dont's:
Do:
Don't:
Log ??
Every now and then, I wonder. Is it worth it?
Maybe I should just let them take me.
Another sleepless night, pondering.
A burning sensation. Hunger. Thirst. Cold. Numb. Sad. Pain.
Why?
End of log.
Arthur's Archives
different link
- there is a
- fungus
- among us
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Level Chungus is the most humongous Level of the backrooms.
Description:
Level Chungus is a large mushroom forest. It is filled with trees, bees, knees, keys, antifreeze, and cream cheese. The grass is metallic like brass, and there is a large crevasse filled with glass and bass.
There are entities on this Level, but they don't have any separate identities.
The Chungus:
These entities are all referred to as Chungus, and they are quite humongous. They are all 9 feet tall with eyes the sizes of beach balls. Most of them live inside walls with nothing but footballs to pass the the time when the night falls. Some of them own handballs and softballs and kickballs and one of them even owns a mothball. They usually eat meatballs at the town hall and then they play pinball. Above all, they are friendly and they hate Jake Paul.
The Fungus
This fungus is quite small and loves to play among us. He speaks the language of Tungus. There aren't any other fungi, so it's just one guy. This fungus is alone and he doesn't have no clones. He isn't much larger than a stone. He has no bones or muscle tone. He has a kidney stone His name is Joan. He lives in a black zone which is totally monochrome. He owns a gravestone, a wishbone, and 64 cobblestone. The Chungus do not like to hang out with the Fungus.
Bases, Outposts and Communities
Base 1
- Detail Bullet 1
- Detail Bullet 2
Entrances And Exits:
Entrances
Lorum Ipsum
Exits
Lorum Ipsum
FANDOM LEVEL CANON!!!!
- uh oh stinky!!
- verysmelly!!
- poopY!!
the shitrooms is the poopiest level of the bacjroms..!!
description:
i shidded and farded my pants. no, i really did a number on my pants. they are so brown it's unrecognizable. it has a mix of green as well. first, i began to fart uncontrollably. then i sharted multiple times before just straight up having explosive diahhreahh. in my panties
entrances:
the shit came from that taco i ate yesterday into my mouth mmm mmm well wurht it
exits:
the asshole. right out of the back entrance.
- yellow
- wet
- you didn't drink enough water.
fandom levels part 2: the sequel nobody asked for
the piss rooms is da wettest nastiest level of the bacjrom!!!
descripton:
i pissed my pants. no i really did a number on me panties. like, all of it is wet like i just went into the pool. it's now the color of piss. it used to be black pants. now it's yellow pants. first, i needed to go to da bathrom reall bad . but then i had to go sooo bad it just caem out. then it kpe going an going and goign and it was super duper wet and yellow and it was super bad!!!
entrances:
water goes in the mouth and then my body makes piss :trollDead:
exits:
the penis.