Level 1989 “Home Sweet Home”
Description
Level 1989 looks and seems like your house from the frontrooms. Level 1989 has a survival difficulty of 4 and is unsafe, unsecure and has a medium entity count. Level 1989 has the appearance of your old house from the front rooms it has everything such as furniture, structure and resources. All the windows on this level should be avoided since they have a blinding white glow so strong that they can permanently damage your eyes. In this level all the doors leading in and out of the house are locked and any attempt of getting them to open, have all failed. Though there have been some reports that when they first got here the doors leading outside were wide open though when they walked near them, they instantly slammed shut. Level 1989 has supplies from your old house though the food on this level should be avoided. The food on this level is infected by entity 999 which can be lethal to consume. A very rare occurrence that can happen on level 1989, is when two people noclip into this level together at the same time. This confuses the level and it mixes one persons house with the other persons house to form a strange merged house. Level 1989 has an event that can randomly happen at any given moment called the “Hell Event” The first stage is when you might find either a new room that was never there before or, if you notice that lights seem to be flickering way too often. Stage two is when cracks will start forming on the roof randomly, some cracks can leak liquid pain and some can leak blood. Stage three is when the cracks get bigger, the ceiling starts to collapse inwards slightly, loud banging noises will start to appear, liquid pain will start oozing out of various cracks and crevices, and all lights will go out. Next is stage four which is the most dangerous stage of the event. It consists of the ceiling completely collapsing, hoards of entities pouring into the room from the ceiling, the level flooded with liquid pain, any sort or electronics will not work, walls in the level start to erode and the windows if stared at can cause instant death. Once an event has ended the level assumes that the wanderer died and after a few hours, the level cleans itself up getting rid of all of the entities until it looks just as it looked like before.
ENTITIES
- Hounds. Hounds appear either in one of the events or they can appear if the wanderer owned a pet. The pet is then replaced with a hound.
- Entity 999
- Entity 1989. Entity 1989 also know as “Them” is an entity that looks like the wanderer on this level except very distorted and is said to be equivalent to the size and shape of “kitty”. Entity 1989 appears every few day in the level, though should be avoided. Entity 1989 Is very hostile and will attack a wanderer on sight. “They” will appear on the level only for a day and can be easily avoided simply by hiding. When entity 1989 leaves the level he will unlock the front or back door for only a couple seconds until closing it. If “Them” sees you trying to go through the door it will go back into the house and it won’t stop until it kills you. It is unknown how it kill but there are theories that it transforms the wanderer into another one of itself.
- Smilers
- Window Entities
- Facelings
- Death moths
Entrances
You can enter level 1989 by either noclipping through a door with a white glow which has a small chance of being sent here, or by going through a glowing window on level four, which can have a rare chance of being sent here
Exits
You can exit by either climbing through the roof on stage 4 of the “Hell Event” to be sent to level “You Cheated”, or if you manage to go through the front or back door when “Them” has opened it, you’ll be sent to level 12.


