The Valley:
The valley lies at the center of Level 193 and is the entrance point for any wanderer that enters the level. This region takes the appearance of a park, with mowed grass and periodic trees. The temperature has been observed to range from 9°F (~-12.8°C) to 97°F (~36.1°C), but it mostly stays between 34°F (~1.1°C) and 77°F (~25°C) as the extreme temperatures were caused by strong winds flowing out from the mountains. The weather in this area switches between clear skies, clouds, and light rain with no pattern.
The valley is relatively safe, due to few entities roaming the area. During the day, an Adult Faceling can rarely be seen wandering the region. A couple of trees on the outskirts of the valley are home to nests of both male and female Deathmoths although the female ones rarely leave their nests. Child Facelings and Hounds frequent the playground to the south of the region during sunny skies. A few Smiler and Skin-Stealer appearances have been reported at night, although they are rare enough to not be much of a threat.
Due to similarities between the conditions of the valley and the Frontrooms, many wanderers have been attracted to Level 193 and have set up a town in the center of the region, known as <insert town name here>. This town is a loyal trading partner of the B.N.T.G, and to streamline the trading process between the two, as well as to prepare wanderers willing to trek through the Elemental Divide towards the level's exit, the B.N.T.G constructed Outpost 193-A at the northern end of the valley.
The Volcanoes:
The volcanoes lie east of the valley and are presumed to make up the entire eastern half of the level. This area is to be traversed with caution, as the volcanoes that fill it are active, constantly spewing out magma and occasionally erupting. Cave entrances can be found near the bases of the volcanoes, and they lead to vast networks of underground cave systems. The temperatures of this region are also dangerous, ranging from 73°F (~22.8°C) up to 124°F (~51.1°F) on the surface, and from 79°F (~26.1°C) all the way up to 138°F (~58.9°C) underground. The weather of the volcanoes stays partly cloudy, although the sky is often blanketed by ash, blocking out the sun.
The sheer number of entities that inhabit the volcanoes also pose a significant threat to those who choose to traverse the region. The primary inhabitants of the volcanoes are Smilers as they enjoy the hot environments and overall darkness found both on the surface and in this region's expansive cave systems. Small Magma Crawlers can be found sneaking around well-lit underground areas and occasionally cave entrances on the surface. Firesoars constantly roam the volcanoes' surface. Lavafish can commonly be seen swimming through the region's vast lava rivers and lakes. The Magma Grandmaster and the Magma Guards live in and protect the Magma Keep and the territory under their control.
The volcanoes' cave systems are home to countless high-value gemstones. <insert town name here> set up an outpost above a cave entrance and close to the Elemental Divide where temperatures are cooler to provide jobs for town residents and harvest gemstones that are sought after by the B.N.T.G.. The Level 40 Access Path-B, known as the Volcanic Trek by residents of Level 193, was established by the B.N.T.G. to provide a vehicle friendly route connecting the valley, <insert town name here>'s mining outpost, and the Level 40 entrance. This path swerves throughout the volcanoes to avoid any sharp elevation increases for vehicle accessibility. However this path is only used when the temperatures of the region are low as higher temperatures cause discomfort to those in the vehicles and can occasionally fry important vehicle parts. The B.N.T.G also constructed B.N.T.G Outposts 193-D and 193-E along this path to provide shelter during extreme temperatures and repair any equipment damaged during travel.
The Snowy Peaks:
The snowy peaks lie west of the valley and are presumed to make up the entire western half of the level. The surface of this region is composed entirely of snow and ice stretching down for tens of feet, and is to be traversed with caution as wanderers could fall through the snow or slip on the ice. Cave entrances can be found at the bases of the snowy mountains, however they are difficult to find as they are often covered in snow. Stone is present within the caves, however large amounts of ice can be found here too and pose a significant slip hazard with the lack of light. The cold temperatures of the snowy peaks also pose a significant danger to wanderers, ranging from an extremely cold -68°F (~-55.6°C) to a somewhat bearable 31°F (~-0.6°F). This region is often home to clear skies, however snowstorms occasionally engulf the area.
The caves of this region are home to a large Skin-Stealer population as their extra layers of skin help them stay warm. The Skin Stealers occasionally wander out to the surface looking for food, and pose a danger to any wanderers in the area during this time. Snow Striders skid across the snowy surface, and can occasionally be seen scaling mountains. Icyflies can be spotted soaring over the surface at high speeds. Snow Diggers swim through the snow, causing it to become unstable and occasionally jump scaring wanderers. Snowbots and the nine members of the Icicle Council reside within the large and well defended Icicle Fortress.
The icy caves are home to a large variety of metals that are highly sought after by different groups throughout the Backrooms, including the B.N.T.G.. However, due to the extremely cold temperatures and the risk of falling through the snow or slipping on ice, no major mining operations are currently being held and groups such as the B.N.T.G. prefer to hold their mining operations on other levels, such as Level 901.
The Elemental Divide:
To the north and south of the valley, the environments of the volcanoes and the snowy peaks start to mix in strange ways. Magma can be found flowing through a slab of ice, and snow can fill up the inside of a volcano. The caves of this region also inhabit strange properties, as a volcanic cave lined with lava could abruptly turn into a chamber of stone and ice. The temperatures of this region are similar to those of the valley, and the skies stay partly cloudy.
No entities permanently reside in the Elemental Divide, however Smilers and Skin-Stealers occasionally wander into this area. Rarely, the forces of the Order of the Flames and the Icicle Republic fight each other in the Elemental Divide, and any wanderer caught in the middle would likely be killed. The divide is also home to two dangerous but highly sought after objects, Cold Fire and Hot Ice. Cold Fire takes the appearance of an icy-blue flame and has the ability to both pull heat out of an environment and perform a reverse combustion reaction when on water or ice. When performing a reverse combustion reaction, Cold Fire pulls heat and carbon dioxide out of the atmosphere, mixes it with the water, and under normal conditions produces methane and oxygen gas. In Level 193, Cold Fire can be lit on almost any surface, and it won't spread or damage anything unless said surface is water or ice. Residents of the level use these properties of Cold Fire for cheap air conditioning, with many houses built with a chamber specifically for housing Cold Fire. However when Cold Fire is brought outside of the level, it needs water or ice to sustain itself, creating difficulty in transporting and storing Cold Fire outside of Level 193, making it less useful. Hot Ice takes the appearance of a glowing red ice chunk, and it constantly radiates large amounts of heat into the surrounding environment. Stepping on or touching Hot Ice without proper equipment will most often lead to severe burns within the first second of contact. Within Level 193, Hot Ice remains a constant 300°F (~148.9°C), and is useful in keeping residents of the level warm during colder temperatures, as well as keeping materials and goods warm. Outside of the level, Hot Ice holds the same heat capacity as standard ice and will slowly change to the temperature of the surrounding environment. Once Hot Ice falls below 212°F (100°C), it will revert to standard water and can not be reverted back. Hot Ice is still used outside of Level 193 to keep goods and materials warm in places with no power.
The Elemental Divide is home to the Level 40 Access Path-A, also known as Perish Path, the primary path connecting the valley and the Level 40 exit. This path is a 10 mile trek through mountainous terrain with the constant risk of slipping on ice, stepping into magma, or coming into contact with Hot Fire. As this path is used by the B.N.T.G. for minor trade missions, they attempted to clear any magma, ice, Cold Fire, and Hot Ice from the path. These efforts made the path easier to traverse, as well as made it accessible for small vehicles. Shortly after the path's creation, the B.N.T.G. constructed B.N.T.G. Outpost 139-B to defend the Level 40 exit and optimize transporting goods out of the level. Later, the B.N.T.G. constructed B.N.T.G Outpost 139-C at the halfway point of Perish Path to supply and provide shelter to any wanderers in the area, as well as defend the path from any entity invaders. A mile north of the Level 40 lies a mining camp operated by the B.N.T.G. to extract Cold Fire and Hot Ice for trade with residents of Level 193 and the rest of the Backrooms.