"This is the best backrooms level I've visited, you need to see what's behind the doors, I've seen it, and its beautiful." - The first documented traveller of the level.
SURVIVAL DIFFICULTY:
Class 2
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Level 219 is the 220th Level of the Backrooms. The level resembles a large Fish-and-Chips shop, with all exits that would lead outside being barricaded up. While there is some minor hostilities on this level, it is typically a welcome sight to weary travellers, and it is a convenient location to stock up on supplies.
Description
The actual interior of the Shop is simple, with a tiled floor, ceiling and freshly-painted walls. The lighting in the room is warm, filling up the atmosphere with a feeling of cosiness.
Minor hallucinations are common in this level, The most common being:
- Hearing the noises of people talking and conversing, as if the store was populated.
- The noise of a deep fryer being used far off behind the counter.
- The sudden scent of food in the air suddenly becoming distinguishable
- A scuttling, insect like noise. The position of these are impossible to determine.
- A door creaking
- Breathing
- Other noises/sights - Do not try to approach or focus on these hallucinations.
Bases, Outposts and Communities
Add any bases or outposts you'd like to add.
If there are no bases, outposts or communities please write:
"There are no known bases, outposts or communities on this level"
Base/Outpost/Community A
You can put:
- Details
- Details
- Details
Base/Outpost/Community B
or:
Short description of the Base/Outpost/Community
Additional Content
Feel free to rename this section and/or add any content in relation with that level.
You can also add more sections just make sure to add them between the Base/Outpost/Community section and the Entrances/Exits section
If you have nothing to add simply remove this section
Entrances And Exits
Entrances
- We see that you want to come and look for us! :)
- Searching behind large vending machines on Level 6.1 can lead you through a direct pathway straight to the level.
Exits
If there are no exits please write: "There is no known way to leave this level for now.", though usually people can leave whence they came.