TheManMann/Draft1/Level

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A wide desert featuring the main road on Level 782

Level 782 is the 783rd Level of the Backrooms.

Level 782 is a large, barren desert with many prominent military structures.

Description

Level 782 is a large level consisting of a barren desert populated by military bases and convoys. The level features many military structures, such as bases, outposts, and missile silos. The desert has been recorded to reach temperatures of up to 134.7 degrees Fahrenheit during prime daylight hours. As there is little to no shade when not in a structure, wanderers should aim to reach a structure by daybreak. Travel is most safe at night.

Any items taken from within the level are known to turn to clay upon removal from Level 782. While still within the level, they function completely normally, being made of materials that the traditional items would be made of. The entities within refuse to acknowledge anything said about this, and also refuse to exit the level. It is theorized that the entities would additionally turn to clay if they were to exit.

Convoys consisting of Entities can often be found roaming the desert. These convoys often have large amounts of supplies within them, and most often consist of up to 30 ground vehicles, along with 1-2 air support vehicles. These convoys often feature up to 12 supply trucks, while the rest are devoted to the defense of the transports. Used for a variety of reasons, with the main ones being trade and the transport of units. Convoys utilized for trade carry items to other friendly Factions' bases, while the unit transports most often carry personnel to friendly bases of the same faction. However, other uses have not been unheard of. VIP transport, assault units, and simple patrols are not uncommon in the desert. The convoys should be approached with caution at all times, as if you show anything that could be perceived as hostility to them, they will engage with potentially lethal force.

Entities in the level can often be dangerous and hostile, and as such require caution when interacting with them. Entities posses humanoid body structures, but lack all facial features besides blank, dark eye sockets. Corpses that have been investigated have revealed that no light can enter the eye sockets. It is to be noted that the consistency of the entities is akin to clay, however this does not affect their movement or structure. The color of the entities' skin depends on the faction they originate from.

Supplies are non-existent outside of structures, unless left by others before you. Structures are, in addition, a hotspot for entities and other wanderers. Attempts to create small supply stations outside of structures has failed due to the sandstorms and collateral damage from the constant warfare.

Entities that are native to the backrooms, but not to level-782 can spawn here, but with much lower chances to than other levels. Entities native to the level do see these invaders as 'threats', and actively hunt them as such, sometimes even for 'sport'.

Structures

Bases, Outposts and Communities

M.E.G Station Zeta

  • Located near a key Airfield, controls the Airfield and the nearby Depot.
  • Friendly to wanderers, and will escort them to the exit or provide them with supplies.
  • Allows wanderers to take flight in order to exit to Level 36.1.
  • Allied with the Green and Purple Faction.
  • Houses 102 people, and 57 Refugees.
  • At war with the Crimson Faction.

B.N.T.G Resource Scavenging Post Bravo

  • Houses around 81 people, with 57 being scavengers.
  • Neutral to outside wanderers.
  • Headquarters is located at a depot, and the group controls 1 other depot in the area.
  • Allied with the Purple Faction, as the Faction allows them to take supplies form their Depots.
  • At war with the Crimson and the Orange Faction.

The 'War Machines'

  • A group of 12-15 people.
  • Hostile to M.E.G and B.N.T.G members.
  • Maintains control over a small camp.
  • Willing to trade for food, as they lack a sufficient/renewable supply.

Entities

A large number of entities native to this level reside here, and they cannot be found on any other levels. Something to note is that the bodies will disappear after 3 hours from the point of death. Items still in contact with the body will disappear as well, but the equipment removed will not. Notably, a pair of dog tags on each entities neck is excluded from this removal. It will remain in its place until collected or manually destroyed.

Factions

Several factions exist, being made up of entities and wanderers alike. There are 5 prominent ones in total, with some seeming to mimic real-world groups. They are grouped by color, and fly that as their flag.
The factions are attached in the file below.

Entrances And Exits

Entrances

  • Entering a military tank vehicle in Level 3 will noclip you to Level 782.
  • A scavenging route established by the B.N.T.G is currently being used and provides transport from Level 1
  • Jumping out of an emergency door on Level 36.1 with a parachute will leave you here.

Exits

  • Utilizing any civilian aircraft will lead you to Level 36.1
  • Picking up and firing a Lee Enfield Mk III rifle will knock you unconscious, and upon awakening you will be in Level 49
  • Launching a missile from a missile silo's control panel will cause you to transport levels yet stay in the silo. When you next surface from the silo, you will be in Level 0, and the hatch will disappear when line of sight is lost.
  • Following the main road for 80 miles and it will eventually begin to transition into Level 11
  • Using the Scavenging route established by the B.N.T.G will lead you to Level 1

ADDENDUM

1/13/2023

A computer terminal's hard drive was successfully recovered by M.E.G Operatives from a Green Faction base. The attached document is the uploaded version of this hard drive. Credentials for access have been uploaded already.
Due to these actions, the M.E.G is currently engaging in peace negotiations with the Green Faction, however combat between the groups is actively an issue. If you are to approach any Green Faction structures or members, show no signs of M.E.G allegiance while also avoiding communication regarding the M.E.G, its' members, or any of the M.E.G's actions.

GLUBO Corporation's Model 72 Computer System,

Copyright 8237.

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