The Backrooms Roamer

Level 1.9

multi-storey-carpark-level-2-1048.jpg
The First Image Of The Level

SURVIVAL DIFFICULTY:

Class 3

  • {$one}
  • {$two}
  • {$three}

DESCRIPTION

Level 1.9 is almost a copy of level 1
the level looks like a garage of a building, the floor is wet and it is possible to trip over a pipe, which can be seen rarely, taking you to level 2.
the level is infinite and very confusing to wanderers since there is a chance you will return to a random point you already passed by.
Because of this, it is very difficult to explore the level, being almost impossible to map it accurately.
At the entrance, there is an elevator and stairs, the elevator's carpet has a terrible smell of moisture, just like level 0's carpet.

ENTITIES

At this level, you find Facelings, Female and male Deathmoths, Skin-Stealers, and Smilers.
They only appear when the sound in the ambient gets higher than 80dB forcing everyone on the level to be quiet most of the time because of the risk of facing hostile entities.
The louder the ambient, the more aggressive the entities get, by the point which adult Facelings turn even more aggressive than child ones, smilers turn aggressive to all living things around them (including other smilers) and male Deathmoths get decapitated by female ones for food.

INCIDENT

The thing which made this level impossible to even survive inside of it for some time was the fact that Jerry's followers visited the level one day for one of Jerry's rituals, which got to 260dB with everyone around it screaming and praying so loud that an unknown entity rushed through the whole level at extreme speed, vaporizing anything it touched, leaving lifeless skeletons on the ground of the level and kept doing that to anyone who made even the quietest noise on the level.
Only recently M.E.G managed to get involved in the situation and managed to calm down the unknown entity by unknown means.

OUTPOSTS AND COLONIES

Because of the incident, it is not recommended to form colonies and outposts on level 1.9

ENTRANCES AND EXITS

ENTRANCES:

While in an elevator on level 1 thinking about level 1.9 will teleport you to the entrance, this is the only known and guaranteed way of entering level 1.9

EXITS:

Getting the elevator in the level will take you to any level you think while inside (levels 1, 2, 4, 6, 10, 11, etc…)
Tripping over a pipe has a chance of teleporting you to level 2

(None of the exits work when the unknown entity is awake.)

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