Such a sad place to be! come to level fun =)
Level 540 is the newly discovered home of the previously thought extinct party poopers.
Level 540 is the 541st Level of the Backrooms.
Description
The structure of level 540 is a prison comprised of 5 long, never ending hallways. Each hallway has its own use and entities. Hall A is a prison block with infinite prison cells. The majority of prison cells are locked. Around 1 in 150 will be unlocked. Entrance of these cells are not recommended. Inside unlocked cells there will be valuable supplies hidden in drawers including but not limited to; Almond Water, Fire Salts, and small cubes of Royal Rations.
In hall B, your will find another infinite hallway lined with workshops where various equipment can be found. Computers can be found in these rooms as well as Wi-Fi. Machines are the one constant in these rooms including generators, washer and dryers, and various metal presses. Most machines are nonfunctional, seeing as repairing these would take more than average skills.
Hall C is what is known as the "Death Hall". The Death Hall is filled with torture chambers and what appears to be surgical rooms. Enter of torture chambers is not advised, as Smilers lurk in these dark rooms. The surgical rooms are good sized with an operating table. Wanderers report feeling paranoia, fear, and the feeling of being watched in these rooms. In these rooms there will be an adult male Facelings, wearing traditional surgical garments. Approach of this Faceling is not recommended as he will attempt to stab you with rusty surgical scissors.
Hall D is a hall that appears to be collapsed or closed off. Entry of this hall is not possible as it seems to be non-existent. All attempts to see what is in the hall has ended in failure, as there seems to be a black fog hanging over which will knock you out and blur memory upon entry of the lungs.
Hall E is the final hallway, consisting of a multitude of kitchen and food storage rooms. Consuming of these foods is not recommended as it most expired and has large amounts of mold so you must be careful to check your food. The food has been described as bland, hard, and tastless but still edible. One of these rooms is home to Cryos Base Icarus, who have proved this level is habitable.
Entities
Entities that tend to lurk in these rooms are Smilers, Facelings, Camo Crawlers, Chupavidas, and Crawlers. There is one more entity who is now exclusive to level 540. The Partypooper. Once thought extinct as a result of the fun wars, the Partypoopers have migrated to level 540 and have extreme trauma and now are extremely hostile to any wanderer they may come across. The Partypoopers stay in this level and frequently stay in the unlocked prison cells. They can be seen crying on the cot in a fetal position, because of mental trauma. upon eye contact, a Partypooper will quickly accelerate at speeds that exceed humanly possible, and rip you limp from limb as they have severe mental trauma and are enraged by the sights of wanderers, as they associate them with partygoers. It is only advisable to approach one if you somehow kill a Partypooper, you can take their mask and converse with Partypoopers safely as long as you don't reveal you are a wanderer. Some Partypoopers appear to have been infected with the Crawler Fungus.
Bases, Outposts and Communities
Cryos Base Icarus
- Cryos Base Icarus is a small base consisting of 4 members who have accidentally stumbled into 540, and have dedicated themselves to informing Cryos of the level.
- Members of Icarus have contact with Cryos and is informing them of details about the level.
Entrances And Exits
Entrances
To get here, you must ask the principal in level 52 to "Send you to ISS". You can also attempt to no-clip through the bars of the prison cell is Level 448, and it has a small chance of you appearing here. Finding a jail in Level 11 will send you here too.
Exits
If you can somehow convince the surgeon, he will grab you and no-clip you to level 109.
~
Sphyrincs
moc.liaziah|6565enayir#moc.liaziah|6565enayir
Image From IStock Photos
Level 304 is the 146th Level of the Backrooms.
Level 304 is one of the most mysterious Levels of the backrooms, due to its properties.
Description
Upon entering this 304, explorers seem to see a "HUD" or Heads Up Display. It shows 10 hearts, and any items in the possession of the explorer. Level 304 appears to be a 1920s esque Victorian home, under an 8 bit filter. There are various types of rooms in 304, which are briefly listed below.
The Manila Room:
The Manilla Room is a round, manila color room, smelling of vanilla, with a single wooden desk and chair in the middle of the room. Entering this room is advised, as no entities can enter. Upon prolonged stay, explorers will regain all sanity of a healthy, average person of their age. It is shown that staying in this room is good for your long term health.
The Dining Hall
The Dining Hall is a banquet hall, which is infinitely long. There is an infinite table with chairs lining it. The food on the table will never expire, and is safe to eat. The most common food includes Turkey, Ham, Various Fruits, Mashed Potatoes, and rarely Royal Rations. If you see a person in a chair do not approach. Those are the guests.
The Bedroom
The Bedroom is a uncommon room, which is the only other safe room. It consists of a bed, wall sized mirror, a dresser which will always have the clothes you want. There will be a draped window. Do not look through them at any time. They do not like to be seen.
The Kitchen
The Kitchen is a Victorian servant kitchen, where faceling servants can be seen no-clipping into with food. They cook the food and replenish the table in The Dining Hall. Taking food is not advised, as the facelings will tear you apart on discovery, if you have stolen food.
Utility Room
The Utility Room resembles a modern day basement, infested with Deathmoths and Deathrats. There are washers and dryers that are usable, and require no soap.
The Red Room
Do not enter The Red Room. We do not know what it looks like, just that you will never return. He lives in there.
Entities
The Guests
The guests are entities that reside in 304. They appear as a dark figure either in a suit or dress. They are not hostile unless you do something that triggers them. They will not interact with you unless triggered. If triggered, distract them. Running away is fruitless, as they have 3x the abilities of normal humans. If engaged with one, a green bar will appear on the top of your vision. Once this hits zero, they will run away. You can deplete this bar by attacking them.
Triggers
*Direct eye contact. Look away from their face at all times.
*Loud noises. Firearms are a good way to get ganged up on by multiple.
*Stealing. Do not take anything in their possession.
The Mangled
The Mangled are Guests that have been turned into clumps. They have 2x the abilities as The Guests, and will attack anyone on sight. Follow the same tips as normal Clumps.
HIM
This information has been redacted by M.E.G. Avoid at all costs.
Bases, Outposts and Communities
Add any bases or outposts you'd like to add.
If there are no bases, outposts or communities please write:
"There are no known bases, outposts or communities on this level"
B.N.T.G. Base Victoria
You can put:
- Base Victoria currently resides in a Dining Hall
- Base Victoria is welcome to any new members
- Base Victoria is open to trade
Entrances And Exits
Entrances
Giving "Kitty" in Level 974 a pre-2000 game system will transport you here.
Exits
To exit, convince Him
[info on the production of the article and/or the authors behind it]
~
Sphyrincs
[Pixel Image by Dall-E
And shadow man i found on IStock images]
No-Clip
Description:
No-Clip is a phenomenon where you "fall through reality". Everybody knows how to do it, whether consciously, or unconsciously. It is rooted deep within our minds, we just have to know where to look. It is used to travel through the plane of existence. It is not yet known if you can travel to other planes of reality besides the Frontrooms and Backrooms, as all tests have resulted in unknown results. See M.E.G. Incident Report 15.
Frequency:
No-Clip can happen at will, or at random. It has been documented to happen when an object glitches and is in contact with someone, or when the subject is under extreme fear or paranoia.
Relevant Parties:
Describe who or what is affected by the phenomenon, or what caused it, if applicable.
Discovery:
Describe how the phenomenon was first encountered.
Additional Information:
Add any extra information here, such as a log or tidbit that can’t fit into the other headers. Remove this section if you have nothing else to add.
Do’s and Don’ts:
Do:
Don’t:
M.E.G Incident Report 15
heres how to make your text rainbow
First insert this into your page
[[module css]]
@keyframes rainbow2 {
from {
color: #6666ff;
}
10% {
color: #0099ff;
}
50% {
color: #00ff00;
}
75% {
color: #ff3399;
}
100% {
color: #6666ff;
}
}
.rainbow2{
animation-name: rainbow2;
animation-duration: 2s;
animation-iteration-count: infinite;
}
.rainbow2 a{
animation-name: rainbow2;
animation-duration: 2s;
animation-iteration-count: infinite;
}
[[/module]]
then put this
[[span class="rainbow2"]] replace this with your text [[/span]]
Beyond Infinity
Description:
Beyond Infinity is a phenomenon where you simply implode, re-expand and then infinitely no-clip through levels at random, sucking in objects around you from the levels until you are crushed to death. This is an extremely dangerous and catastrophic phenomenon.
Frequency:
This occurs when one attempts to create a paradox
Relevant Parties:
Describe who or what is affected by the phenomenon, or what caused it, if applicable.
Discovery:
Describe how the phenomenon was first encountered.
Additional Information:
Add any extra information here, such as a log or tidbit that can’t fit into the other headers. Remove this section if you have nothing else to add.
Do’s and Don’ts:
Do:
Don’t:
M.E.G Incident Report 15
Lone hallway of level run
Level Run is one long, red hallway where one is pursued by countless entities.
Level Run is an Enigmatic Level
Description
Level Run is a red hallway with no branching areas, and is constantly lit up by red fluorescent lights. It has various lockers lining the walls which have not been yet investigated due to the pursuit of entities. There will be windows randomly placed along the wall, and if you stand in the light coming from them, you will be safe. The reason to this anomalous behavior of the light is unknown. In all areas of this level besides windows, there will be almost all entities known and unknown, who will chase you relentlessly regardless of normal hostility levels; until you pass out, or die of exhaustion. There is no known end to this level, so trying is fruitless. M.E.G. is working on trying to secure this level, as entities can only spawn on the beginning of this level. Various researchers have tried and failed to study this level, as they immediately get mauled by entities.
Bases, Outposts and Communities
There are no known bases, outposts, or communities.
Entrances And Exits
Entrances
Sprinting down the hallways of Level 52 at approximately 20 MPH can bring you here.
Exits
The only way to exit is to No-Clip, or use Level Keys.
[info on the production of the article and/or the authors behind it]
~
Username
[Please also place your image source links here!]