Description
Frederick Kaiser is a 32 year old man of German descent with long brown hair (often coated in large amounts of hairstyling gel) and green eyes. His outfit is typically composed of white jeans, a red leather vest over a black sleeveless shirt and a bandana with the words "Rock You" engraved on it.
Kaiser resides in a large shack he built withing the Scrapyard of Level 817, which he runs. Kaiser is commonly found tinkering with whatever scrap he finds interesting, often with spectacular results. He has built several contraptions as a result, with varying degrees of usefulness. The M.E.G. has assigned a small team of engineers to document Kaiser's inventions, the Junkyard Dogs.
As mentioned before, the usefulness of Frederick's creations varies greatly. However, some of his designs proved to be valuable assets to the M.E.G., most notably his exploration drones. While our engineers have yet to replicate the original prototype perfectly, these copies have provided us with a safe and efficient method of exploring the Backrooms.
Aside from the drones, other notable creations include the OUTRAGE series. These are a series of unique, unconventional weapons that require great skill to wield properly, but can provide unparalleled efficiency when mastered. Only two OUTRAGE weapons have been documented so far.
OUTRAGE-01: Fireseal MK.III
A pyroil-fueled flamethrower sword. It currently belongs to M.E.G. operative Axel Lowe. The weapon consists of an elaborate pyroil engine encased in a titanium alloy shell with sharpened edges. It was designed to be held in a reverse grip, which, combined with the weight of the sword, makes the Fireseal hard to wield properly. The handle features a trigger, that, when pressed, will release either a burst of flames or an explosion from the knuckleguard, depending on whether pyroil or powdered firesalt was loaded into the weapon. To prevent overheating, a cooling system was built into the engine. Additionally, the external casing will open automatically if necessary.
OUTRAGE-02: Chronus' Legacy
A chain sickle with a unique coating system that allows to douse the blade in various fluids for different effects. This weapon is currently wielded by Hanc Insitus.
- Safe
- Secure
- Minimal entity count
- Safe and sound
- Devoid of harm
- It is a pleasure to meet you.
Entity Number:
Habitat:
Tonight's show:
"Good evening! I will be your performer tonight. My oh my! We have a full showroom tonight! Relax, take a seat, and enjoy the show like if it was your last. Without further ado, ladies, gentlemen, and other esteemed members of the public… it's showtime!"
The public quiets down and calmly takes their seats.
The curtain opens, revealing a stage full of various instruments and performers: a full orchestra.
The Pianist stands up, walking to their spot, their back facing the audience, silence in the room as the maestro makes their move.
The prelude plays, a smooth, calm opening to tonight's marvelous symphony.
The show goes on, moving along with no interruptions… hours pass, and the concert flows from piece to piece, not a single note off.
The clock approaches midnight. The public is captivated by the wonderful performance… well, almost all of it. A man tries to leave early. As he stands up, piano strings tie his wrists, legs, and neck to the chair.
The music stops, abruptly.
"Now, now, trying to leave early? Is the show not to your liking? I know! Would you like a better view of the stage, maybe?"
The man tries to speak, but the string around his neck turns his efforts into little more than a cough.
"My apologies to the public for interrupting the show, but don't you worry, we're far from over! I may be a maestro, but my passion has always been the piano. Those bone white keys and fine-tuned strings… allow me to play you a little piece."
The strings tighten a little as the Pianist plays the first chords, a slow crescendo echoing through the room as the man rises in the air, pulled like a puppet by the strings.
From there, he could see the other performers. They, too, were mere puppets. He tried to scream, but his vocal chords were a bit… out of tune.
"Yes, sing for me! But I'm gonna need some sharper tuning… how about this?"
The string on his left wrist tightened abruptly. The public below didn't even notice the severed hand falling in front of them, hypnotized by the performance. The man let out a pained scream.
"Perfect! Encore!"
The crowd cheers as the man screams over and over to the rhythm of the Pianist's fast arpeggios, the strings slowly tearing him apart, piece by piece.
"What a wonderful voice! And he can still sing! Come on over to the stage, you'll be with the stars in no time!"
Still alive, the man was carried to the stage, taking a closer look at the blood red instruments, the flesh strings of the violins, the bone keys on the piano, the spines on the cello’s arm, the eyes ornamenting the clarinet…
The piano went silent.
“Oh you have been a wonderful audience, but I’m afraid it is time for me to end this. Let us have one last song, and you, my singing friend, let us have one final dance.”
With a snap of his fingers, the puppet orchestra played once again.
The Pianist danced with his newest puppet, slowly weaving his web of piano strings and human tendons, wrapping the newest victim in blood red threads.
All shows must sadly come to a close. The last crescendo, the final chords, the grand finale… the public applauds, and the dying screams are the perfect note to end the symphony on.
“What is a good show without some fireworks?”
The puppet man was raised to the ceiling, dangling above the audience and their standing ovation.
The strings tightened one final time, shredding what was left of the puppet to bits, raining blood and guts over the concert room. The public didn’t even flinch, clapping their hands as if nothing had happened. The Pianist bowed.
The show’s over.
Photo taken of entity XX in the Quartz Quadrant by an anonymous photographer.
Entity ## - Saberzoa
Description:
Entity ##, more commonly known as Saberzoa, are jellyfish-like creatures that can often be found floating throughout the Backrooms.
Behaviors:
Wild Saberzoa are usually friendly, and will carefully and peacefully approach wanderers they encounter. If threatened, Saberzoa will sting any attackers with one of their tentacles, laced with a substance of unknown chemical composition. While Saberzoa stings are not lethal, they have proven to be extremely painful.
Saberzoa are often used as messengers throughout the Backrooms, in combination with Spirit Links. Saberzoa seem naturally drawn to the gems used on these objects. To deliver a message via Saberzoa, give it a latter while thinking of the person it is destined to. While the exact methods are unknown, Saberzoa can track the recipient and deliver the message regardless of distance. It is also unknown how Saberzoa can move through levels, but it is theorized they move through The Blue Channel.
Saberzoa are native to the Quartz Quadrant, where the Broodmother can be found. It is a colossal Saberzoa, estimated to measure hundreds of miles. According to information provided to the M.E.G. by Blanche Von Haderach, the Broodmother has birthed every other Saberzoa through asexual reproduction.
Biology:
Saberzoa resemble, in appearance, moon jellyfish, a common sea dwelling creature from the Atlantic, Pacific, and Indian oceans. An average Saberzoa will have a bell of about 30 centimeters (approx. 11 inches) in width, with tentacles about 60 centimeters (2 feet) in length.
However, these entities are known to vary in both color and size. Most common colors include blue, white, purple, and pink. Size can vary from roughly 20cm to 125cm, its bell to tentacle ratio will always be 1:2, regardless of overall dimensions.
It is worth noting one of its most distinguishing features, bioluminescence. This characteristic gives the Saberzoa a glowing appearance that makes them easily identifiable.
According to a book found on the Cygnus Archive, Saberzoa possess two types of tentacles. The first one delivers the painful stings that were mentioned before on this page. The second type, however, has more unconventional properties. It segregates a substance that stimulates the production of serotonin and dopamine in humans. After stinging a human with this type of tentacle, it will then proceed to feed on the aforementioned chemicals. As outlandish as this information may sound, it does come from a trusted source, and therefore should not be dismissed.
Discovery:
The following information was provided to the M.E.G. by Blanche Von Haderach.
These adorable beings you know as Saberzoa have gone by many other names, most notably, Narcomeba and Cartavela. My first encounter with such an entity happened a long, long time ago, when one of them found their way into my library. Curious as always, I approached it, careful as not to startle it. It seemed to be very interested in my pendant. I spent a few weeks studying it, mapping it's mind, anatomy and behaviors. I put all my research into a single tome, and gifted a copy to the Saberzoa, teliing it to deliver it to whoever it found. Much to my surprise, the Saberzoa fulfilled my request, delivering the tome to Sharo of what you now call The Lost. It was only then that I was made aware of the potential that Saberzoa have as messengers, when combined with the gem on my pendant… I taught the Lost a handful of things, mostly on the topic of Saberzoa, and in return, I learned a lot about them, their lives, their cultures. It makes me happy to know Saberzoa are still used as messengers throughout the Backrooms.
Do's and Dont's:
Do:
Treat them nicely.
Refrain from touching instances of Saberzoa.
Don't:
Disturb them in any way. Saberzoa will sting when threatened.
Level 852 is the 853rd level of the Backrooms. It is composed of a single movie theater room.
Description
Level 852, henceforth referred to as the Dream Theater, is a relatively small level, resembling a regular movie theatre room. The room's walls are painted in a shade of dark olive. The ceiling, roughly 10 meters above the floor, contains an array of circular, low-intensity LED lights, displayed in a grid pattern. As is the case with most movie rooms, it features several seats, 144 to be precise, alligned in a 12 x 12 grid. All of these seats are identical, made of black plastic and cushioned with red velvet. Each seat has it's own cupholder. The projector room is currently inaccessible.
One of the many noteworthy properties of the Dream Theater is that only one Wanderer is allowed to enter the room at a time. Any attempts to enter this level while another person was present have yielded no results.
In terms of noteworthy properties, though, the Dream Theater's most fascinating aspect are the movies on show.
Upon entering the room and choosing a seat, the lights of the Dream Theater will shut down and the projector will begin to play a movie. This movie is a biography of the viewer, albeit with one key difference. It could be anything. Maybe you didn't eat that one ice cream that made you sick. Maybe you didn't move out when you had planned. Maybe you were involved in a terrible accident. Maybe… you were never born, and you see the story of others without you. It is a glimpse into that which never was, a peek into what could have been, a shard of possibility.
Once the movie is over, wanderers are presented with a simple choice. Leave the room, or wait ten minutes for the next movie to start. It will play another version of your life, one where the threads of fate unraveled a little differently…
Entities
Occasionally, Sorrows can be found on this level. They operate the projector, clean the room in-between films, and will sometimes take seats of their own. They remain indifferent to Wanderers, much like what has been observed in other levels. No other entities have been reported.
Entrances and Exits
Entrances:
So far, there are two known, reliable entrances to the Dream Theater. One of the tunnels of Level 797 will lead to this level. It is also known that the trapdoor of Level 74 may occasionally lead to the Dream Theater. However, wanderers have reported spontaneously finding themselves in Level 852 after spending some time wondering about how their past could have gone differently.
Exits:
Leaving the Dream Theater will always take you back to where you came from.
Tom Von Haderach calmly made his way to Level 105. He was looking for one of Blanche's lost books, a tome lost for centuries, written in a language long forgotten- except to Blanche, that is. He stood in awe of the cathedral. Tom didn't quite understand what was the building's function, but he could sense it was something great.
It didn't take long to find the book, placed in one of the many benches of the church, covered in dust.
"Another easy assignment," he thought. Tom was heading towards the exist, when a familiar voice interrupted him.
"Halt."
Tom turned back to find a familiar figure staring him down. Argos. Rather than the usual warm greeting between mentor and pupil, old friends who'd known each other for many years, there was a cold glare in Argos's eyes, a stillness only seen when it was the time to hunt.
It didn't take long for Tom to realize that he was the prey. He stared back in silence, meeting Argos's eyes with a fierce look.
Argos was the first to break the silence.
"I had hoped we wouldn't have to come to this. You are guilty of aiding those who sinned. I thought this would cease, that Blanche would have driven you away from it, but you keep aiding those hunted by the Eyes Of Argos. As their leader, I must set an example. I must bring you down, Tom Von Haderach."
"In the name of justice, I assume?"
Argos didn't answer.
"Neither of us want to do this, Argos. I was taught a different path to the justice you hold so highly. Rehabilitation, rather than punishment."
Another moment of silence.
"The Eyes of Argos think differently, don't they? You fear they will no longer follow you if you ignore me. By your laws, yes, I am guilty of aiding the culprits of hideous acts. I don't feel guilt, nor do I feel remorse. I'm doing my part to help them change their ways. What are you doing?"
"What must be done, Tom. Brace yourself. Regardless of the outcome, this will be your final lesson."
"Stubborn as always… so be it."
Level 105 was usually filled with the hymns of facelings, but a deafening silence took over in that moment. The stained glass covered the floor in vibrant colors, lighting up the cathedral as though it were a stage.
Without a sound, Argos and Tom ran towards one another. Argos wielding nothing but their fists, and Tom wielding the conjured spear he was famous for, a long pole of solid light that quickly left his hand, moving straight towards Argos's chest.
In a split second, it shattered, as Argos punched through the spear with barely any effort, readying himself for his first strike as Tom struggled to conjure a defense. He haphazardly created a small, triangular barrier, hoping it could stop the might of Argos's attack.
It failed, and Tom writhed in pain as he received a punch to the gut and the fragments of what once was a shield flew past him.
"Focus!" Argos shouted. "You've done far better than that!"
Tom stood up slowly, conjuring a pair of spears and throwing one of them at Argos. It missed, lodging itself in a nearby pillar.
The second spear was knocked off of Tom's hand as he tried to slash at his opponent with it. Much like the first one, it lodged itself on a pillar.
"What became of your aim, Tom Von Haderach? Who do you intend on protecting with such a sloppy technique?"
Argos charged towards Tom, who tried to block the strike once again with a barrier, a complex array of ten diamond-shaped shields, meshed together. Unlike the first barrier, which shattered in the blink of an eye, Argos's strike barely left a mark on the wall of polygonal lights.
"Excellent! Now that's a pupil worthy of my teachings! Let us see how long you can keep this up!"
Tom didn't answer, staring at the two spears still lodged on the pillars behind Argos, and then at the pillars by his side, carving a pair of spears into them.
Tom grasped the spears, reading himself for Argos's next move. Letting out a grin, he shouted out a simple message.
"Bring it on!"
Argos laughed, charging towards the luminous barrier once again in an onslaught of blows. Tom held his ground, as the first diamond-shaped panels began to shatter.
One. Two. Three.
The spears behind Argos began to glow brighter.
Four. Five. Six.
The floor was soon filled with shards of solid light.
Seven. Eight. Nine.
Tom let go of the spears, quickly placing his hands on the floor as the spears on the pillars lit up the cathedral.
Ten. The barrier broke.
Argos stood still, as if frozen in place. He was immobilized, some greater force chaining him to the floor.
Amazed, he stared at Tom as he smiled one last time before collapsing on the floor, the shards of light vanishing once Tom's head hit the ground.
Argos picked his pupil up, left Level 105, and headed towards the Cygnus Archive.
Upon arrival, he was met with a very concerned gaze from Blanche.
"Worry not.", Argos said. "He passed his final test. He's not hurt, merely exhausted."
Blanche let out a sigh of relief. "Oh, such wonderful news! I hope you weren't too harsh on him…"
Argos smiled. "Had I known he was this capable, I would have been harsher! You've been teaching him a few things, too, haven't you?"
Blanche chuckled. "I would be lying if I told you otherwise. I have taught him a few spells, yes. Mortos has been aiding me in such endeavors. Though I disagree with his methods, they have proven to be quite effective."
"I don't know what he did, but I couldn't move at all for a few seconds. An Impressive feat, indeed."
"Oh, my. A sealing spell, perhaps? Help me take him to his room, we can chat afterwards. Would you like some tea?"
"Sounds lovely. I feel like trying something new. Surprise me, will you?"
"Very well. Tom brought this blueberry tea the other day that I've yet to try. Seems like a great opportunity to premier it, so to speak."
The two walked over to the guest rooms, opened the door to Tom's room, and gently placed him on the bed.
"Rest well, my dear. From what I've heard, you've done an excellent job today."
Blanche took a seat by Tom's bed.
"I'll be waiting for you at the tea room, Argos. The kettle is already boiling."
"I see. I'll just leave this here, I assume this book belongs to you. Tom was carrying it."
"Thank you, Argos." Blanche picked up the book, and only a split second later, it vanished from her hand, reappearing on a shelf by the room's exit.
Argos left the room, heading towards the tea room, the fight still burning in his mind.
He took a seat by Blanche's side, and watched as she poured him a cup of blueberry tea. As the cup filled, Argos thought back to his pupil, all the lessons they had together, how he saw that tiny human grow into a fierce warrior.
It felt like yesterday, he was excitedly talking about dinosaurs, much to Argos's confusion. Today, however, Tom Von Haderach was officially worthy of the title of a warrior.
"Is something troubling you, Argos?" Blanche placed a plate of biscuits at the center of the table.
"You raised him well, Blanche. I admit it, I'm gonna miss training the kid."
"You've been a great help, Argos. I can tell he looks up to you. Thanks to you, he's grown to be a righteous man, and I can rest knowing that Tom will be a good person."
"You deserve some credit, too. Despite your concerns, you've done well." Argos took a sip of tea. "Woah, this is pretty good. Might just be my new favourite."
"I'm glad to hear that. I'll be sure to have it brewing the next time you come visit, dear. Tell me, are you doing well? You seem a bit… distracted."
"I'm still thinking back to the test. You mentioned a sealing spell? Maybe that's why I thought his aim was off. He kept aiming for the pillars around me… was he trying to set it all up the whole time?"
"I don't doubt it. Much like myself, Tom would rather not resort to violent means. He has shown to be quite clever, too… when he isn't rushing head-first into trouble, that is."
"It has been an honor to mentor him, Blanche. A pity I have nothing more to teach."
"My gosh, with the way you're phrasing it, it seems as though you'll never see him again! You two have grown fond of one another, and I believe you'll remain friends for a long time."