SnomWriting2
ID: Profile : Frederick Kaiser

[NAME]: Frederick Kaiser

Alias(es): Rust Punk, Badguy
Last Known Location(s): Level 817
Known Affiliations: None

Description

Frederick Kaiser is a 32 year old man of German descent with long brown hair (often coated in large amounts of hairstyling gel) and green eyes. His outfit is typically composed of white jeans, a red leather vest over a black sleeveless shirt and a bandana with the words "Rock You" engraved on it.

Kaiser resides in a large shack he built withing the Scrapyard of Level 817, which he runs. Kaiser is commonly found tinkering with whatever scrap he finds interesting, often with spectacular results. He has built several contraptions as a result, with varying degrees of usefulness. The M.E.G. has assigned a small team of engineers to document Kaiser's inventions, the Junkyard Dogs.

As mentioned before, the usefulness of Frederick's creations varies greatly. However, some of his designs proved to be valuable assets to the M.E.G., most notably his exploration drones. While our engineers have yet to replicate the original prototype perfectly, these copies have provided us with a safe and efficient method of exploring the Backrooms.

Aside from the drones, other notable creations include the OUTRAGE series. These are a series of unique, unconventional weapons that require great skill to wield properly, but can provide unparalleled efficiency when mastered. Only two OUTRAGE weapons have been documented so far.

OUTRAGE-01: Fireseal MK.III

A pyroil-fueled flamethrower sword. It currently belongs to M.E.G. operative Axel Lowe. The weapon consists of an elaborate pyroil engine encased in a titanium alloy shell with sharpened edges. It was designed to be held in a reverse grip, which, combined with the weight of the sword, makes the Fireseal hard to wield properly. The handle features a trigger, that, when pressed, will release either a burst of flames or an explosion from the knuckleguard, depending on whether pyroil or powdered firesalt was loaded into the weapon. To prevent overheating, a cooling system was built into the engine. Additionally, the external casing will open automatically if necessary.

OUTRAGE-02: Chronus' Legacy

A chain sickle with a unique coating system that allows to douse the blade in various fluids for different effects. This weapon is currently wielded by Hanc Insitus.

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entity-2.jpg

A Looking Glass found in an unknown level.

Entity Number: 2

Habitat(s): Common in architectural areas, such as Level 1.

Description

Looking Glasses are entities that mimic windows. It is common to percieve a humanoid silhouette behind a Looking Glass window. These silhouettes have been confirmed to differ in appearence with accordance to the one who observes it.

Behind the silhouette of a Looking Glass is an image of either a void, a location in the Frontrooms or the observers current location.

Behaviors

In the case that a wanderer is nearby a Looking Glass, the Looking Glass will "whisper" to the wanderer. The sentences that the Looking Glass "whispers" seem to be soothing the wanderer while at the same time, alluring them to the location of the entity. Once the wanderer has approached the entity, it will tell them to open its window.
If the wanderer follows this order, they are grabbed by the silhouette of the entity, to then be dragged on to an unknown location.

Trying to attack a Looking Glasses window or silhouette will most likely fail. But, in the event of a successful attack delivered to it, the entity will pull the walls around it, like a curtain, to escape from the attacker. In the case of a failed attack on a Looking Glass, the silhouette will crawl out of the window, and after doing so, the silhouette will react with a counter-attack. The power of this counter-attack will be immense and has shown to tear through bone with ease, making fighting against a Looking Glass essentialy useless.

In the very rare case that there is no silhouette behind the window of the Looking Glass, approaching the window is safe, although entering is not advised, as entering seems to always transport the wanderer into Level 1.5.

Biology

The Silhouette

The silhouettes of the Looking Glasses are pitch-black humanoid figures with differing physical features. It is theorized that these silhouettes are

The Window

The window of a Looking Glass changes in appearence with accordance to the "theme" of the Level it appears in.

Discovery

The oldest documentation that was found of the Looking Glass appears to be right before the increase in sightings of the entity.


Do's and Don'ts:

Do:

  • Run away if you hear a whisper while roaming around.
  • Ignore all windows.

Don't:

  • Investigate where the whispers are coming from.
  • Approach any window.

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