Object 39: The Servant Disillusioner. |
Class: Approach with caution. | Distributed by the Backrooms Robotics | Usage is limited to certain entities. |
↓Object 38 | ↑Object 40 |
Description

First ever prototype of Object 39 made of wood, it is inspired by the design of the electric chair, notice the box on the right hasn’t been fitted with the chemical container yet.
We here at the Backrooms Robotics long witness the horrors inflicted by something known as Entity 141, We've seen the light extinguished from the eyes of loved ones, and their minds warped and enslaved by this insidious entity. Even our CEO, the ingenious researcher, robotic scientist and inspiring inventor Callum Andrew had suffered losses to this thing, he once had a happy family, a beautiful life. But one night everything shattered, it entered his home, twisted his father’s will and turned him into a mindless monster, then it made him kill his mother, he still remembered those eyes to this day, those red blood thirsty eyes, it stared with no mercy as it bludgeoned his mother to death with a baseball bat, those memories still haunts his darkest nightmares to this very day.
And we believe that these are not isolated incidents, I myself have seen countless lives taken, hundreds of people enslaved, families fractured, friends separated and turned into mindless zombies malicious purposes. Friends, we understand your pain, we know your hearts burns with vengeance, we all are. And today is the day they will pay for their sins. Ladies and gentlemen, in front of you are years of our tireless research now stand before your eyes, and now I, Steven Walker the director of manufacturing and safety office proudly present to you Object 39: The Servant Disillusioner
Object 39 also called the “The Servant Disillusioner”, is a machine built with the objective to “mentally unshackle” instances of Entity 187, freeing them from Entity 141’s control killing Entity 141 in the process. It containing three (3) main components:
- A chair made of iron. The chair is to be equipped with restraints, straps, and spikes, straps are to be strapped tightly to the subject in to prevent an escape by both subject and Entity 141.
- A dome shaped contraption with a plastic covering, a metal frame, and a strap to tie to an Entity 187 head as seen in image, although newer designs has later been modified to have a bigger dome, this gives the subject a more comfortable experience. Inside the dome there will be a device resembling a VR headset called “the projector” and a pair of devices resembling headphones called “the radio wave amplifier”
- And finally a box 1m 30 in width, 2m in height, and 2m45 in length. The box is divided into four (4) sections: section 1 is a radio like device that would admit a radio wave with high frequency (up to 5 kilohertz) this is linked with the radio wave amplifier in the dome; section 2 are a series of 3 tubes used to gasify chemicals put into section 3; section 3 is a place five (5) different types of chemicals into chemicals listed below:
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- 1. Pentobarbital, 400 milliliters
- 2. Liquid pain, 200 milliliters
- 3. Almond water, 500 milliliters
- 4. Any type of hallucinogen liquid form the stronger the better, 400 milliliters
- 5. Amnestics of any kind liquid form the stronger the better, 500 milliliters
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section 4 is a type computer like device that acts as both a disc reader and a brain scanning/monitoring device, section 4 of the box is completely separate from the entire machine, this is to help human running the machine stay in safe areas while conducting experiments without the need of physical examination and contact with both subjects and machine that may cause harm to researchers and/or machine operators.
Component Guide
Description below is a list of components the device needs to have to be considered “fit for use” if any components described below are not installed or not installed correctly, contact us at moc.liamkcab|troppuscitoboR#moc.liamkcab|troppuscitoboR to report your problem, we will send employees of the nearest branch to your location to provide assistance.
THE CHAIR

Spikes were later added to design to maximize the effects it has on instances of Entity 141
The Chair is one of the three (3) major components of this device, therefore it should be checked thoroughly before use, below are the requirements for a chair to be considered “fit for use”:
- Straps are a major part of the chair it helps to keep instances of Entity 187 in place and prevent escape attempts conducted by Entity 141 during the process. List of straps:
- Neck straps are to be worn over one’s neck covering the mouths to prevent them from biting other people or trying to remove the straps with their teeth, the neck straps are designed to have a plastic coin shape contraption secured to the subject’s neck with adjustable size to let subject breathe.
- Body straps are 8 straps, 4 on each side, 4 located above the armrest, and the other 4 is located below the armrest, the above 2 straps are to be worn over one’s shoulders and chest, the below 2 straps are to be worn over subject’s stomach and waist and the middle 2 should be worn diagonally over the subject’s stomach. This is to prevent an escape attempt by Entity 141
- Arm straps 2 on each side totaling to 4, 2 of the above straps are to be secured to one’s forearm, and the straps with spikes seen in image is to be secured to one’s wrist. This is to prevent Entity 141 from controlling the subject’s mind a removing the straps
- Thigh straps are to be worn over the thighs, 4 on the left and four on the right respectively. This is to prevent the subject form using their lower body to forcefully tear the straps
- Subject’s lower legs should be allowed to move freely. This is to make the illusion created by the device more realistic to the subject to maximize the effects felt by the subject
If any part of the chair is missing or malfunctioning, contact Backrooms Robotics at moc.liamkcab|troppuscitoboR#moc.liamkcab|troppuscitoboR for assistance
MINDRAZER

A brain affecter that hasn’t been installed with “the projector”, “the radio wave amplifier” or any other cables connecting it to the box yet.
The Brain Affecter for a lack of a better term is a device that might look like your typical salon hairdryer but this is where the real magic or in this case the nightmares comes in, skip to the next section to see what it does, components listed below are to not be missed in any way if components below are missing, contact us. Components of to the Brain Affecter are:
- The Dome is made with plastic with an iron frame in a form of a net this is the most important part of The Brain Affecter, in side the dome are 2 major components:
- The projector, is a VR headset like device that is to be strapped to a subject’s eyes, check for the straps and the headset, see if the projector is projecting properly.
- The radio wave amplifier is a device which looks like a pair of headphones, they have 1 strap resembling that of a helmet strap, and will be automatically adjusted by a computer inside the box.
- The Stand is the place where the power plug are to connected. You should get the instructions on where the router connects to when you purchase this thing, I’m not gonna bury you under these big professional word.
If any part of the chair is missing or malfunctioning, contact Backrooms Robotics at moc.liamkcab|troppuscitoboR#moc.liamkcab|troppuscitoboR for assistance..
THE BOX

The box or the machine is the final major component of object 39 and its where the calculations, chemical reactions and other important things happen, as shown in image the box has 4 main components and 1 additional component, components are listed below:
- Tubes are the three large black cylinders seen on the machine it has the following functions
- The tube on the left is to heat chemicals placed in machine to gas form for further use.
- The tube in the middle is to identify and transfer the correct chemicals gas to a smaller tube connected to a breathalyzer attached to the subject’s face covering the nose
- The final tube on the right is to store and transport electricity to all machinery of object 39
- The chemical gas storage system is a compartment located at the back of the machine, it is sealed tightly and securely with a metal reinforce door to prevent the gasified chemicals being released into the air, under it is a small metal box that can be opened by pressing a button, this is to store chemical vials.
- The battery cell is a component located at the front of the machine utilizes standard electricity, an update was later made to the cell that allows it to use object 42 as a potential energy source.
- The connector is a series of outlets that connected to the box to the mindrazer, it’s main function is to deliver power and the needed chemicals for the process of Entity 187’s disillusioning
- The final component of the box is the computer seen in image, this will allow you to keep track of the subject’s condition as well as Entity 141’s condition. After our newest updates you should now be able to select your method of neutralizing Entity 141 though discs that you can purchase from our shop or if you have the money you can also customize your own disc with your favorite type of neutralization methods, keep in mind that the eradication method not only effect Entity 141 but also the subject’s mind as well so don’t make the them too harsh but also do not to be too kind or else the instance of Entity 141 will still be able to return to life.
If any of the above components are missing or broken, contact us and we will send assistance.
Instruction guide: how to use
Object 39 is a complex and possibly dangerous machine if used incorrectly. Because this we advise all users of this machine to follow the instructions carefully and practice common sense while using, thank you.
To use object 39 you first need to prepare it, after checking that all components are intact and functional, Warning: machine should not in any case be powered up if the preparing process has not completed, plugging the device in is fine but do not flip the power switch, the following steps are to be taken to prepare the machine:
- Load the chemicals: there is a small compartment just under the the aforementioned The chemical storage system, you can open it up by pressing a button located underneath the compartment’s door, this system will automatically lock itself in when the power switch is turned on to prevent harmful gas leak. The compartment when opened will have a chemical vial container with 5 slots numbered from 1 to 5, put the the chemical in the following order:
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- 1. Pentobarbital, 400 milliliters
- 2. Liquid pain, 200 milliliters
- 3. Almond water, 500 milliliters
- 4. Any type of hallucinogen liquid form the stronger the better, 400 milliliters
- 5. Amnestics of any kind liquid form the stronger the better, 500 milliliters
-
After the chemicals are loaded in please remember to close the compartment, machine will automatically switch off if the compartment isn’t closed properly. If it switches off please check all components and correct your mistake, before switching it back on.
- Plug in the outlets to The Brain Affecter, again there will be a clear instruction given to you when you purchase this product.
- Adjust The Brain Affecter to fit on to the subject’s head, the dome should cover the eyes and the nose leaving the mouth exposed.
- The breathalyzer should be strapped to the subject’s face covering the nose and mouth.
- The subject should be loaded into the chair by no less then 5 other individuals, and the disillusioning process should be supervised by a least 2 individuals
- Straps should now be tied to the subject, please cover all parts of the subject’s body to prevent an an escape attempt by entity 1413, the projector are to be tied to their head, covering the eyes, the radio wave amplifier are to be strapped to them in the form of a helmet strap, tighten all the straps up as tight as possible, ignore all signs of discomfort the subject may display.
- Insert the disc of torturing into the computer, and press “select course” option on the screen.
- Plug the machine into a power source or insert an instance of object 42 into a compartment found at the front of the machine, then flip on the power switch, the machine will give a signal in the form of a high beeping sound, before the engine starts running, after running for 2 minutes the engine will stop making noise, it’s to be noted that this is completely normal if the machine cease running at this point and should not be switched off. The machine will start functioning again when an instance of Entity 141 is detected intruding the subject’s mind.
The following note is attached to the uses guide on demands of Backrooms Robotics manufacturing and safety director Steven Walker
Disclaimer: Object 39 is not and I repeat, it is not to be treated as a way of enjoying horror movies in a more traumatic way, this thing contains liquid pain and hallucinogen which can lead to problems later in life, so please for the sake of you light headed walking disaster’s in my factory’s health DO NOT and I repeat DO NOT use this to improve your horror movie experience.
Backrooms Robotics Med bay head doctor - Dr. Helen Gears
Function
Please note that this part contains gory descriptions, mental, physical torturing and body horror, proceed at your own risk
Backrooms Robotics Safety and manufacturing Director - Steven Walker
Picking up from where we left of on instruction guide, when the machine stops making noise it should not be considered broken, it is simply waiting for an opportunity to strike, the machine will automatically reactivate when one of the conditions mentioned below are met, all conditions are in some way connected to Entity 141, if none of these conditions are met the machine will not activate, conditions listed below:
- Entity 141 is communicating with instances of Entity 187 telepathically.
- Entity 141 controlling the instance of Entity 187 is within the same level no more than 50 km away
- Another instance of Entity 187 is near by and is influenced by the same instance of Entity 141
These conditions should not take long to manifest as instances of Entity 141 are known to check on their “servants” every 5 hours with the longest recorded time of Entity 141 not checking on it’s servants is 16 hours so please stay calm.
When one of the above-mentioned conditions is met, the machine will automatically activate. First, it will fire a strong radio signal of 5 kilohertz of energy into the brain of the entity 187 instance. This will cause the instance of entity 141 to be pulled in the direction of the instance of entity 187 in the chair, merging their minds together. The entity 187 instance should now be controlling the front of the brain, and the entity 141 instance should now be controlling the back. Next, the machine will use the electricity it got during the cease function period and channel it through one of the power lines connected to the brain affecter. This will cause the electricity to circulate through the metal net of the dome, creating an electromagnetic field that will disrupt any attempts to escape by Entity 141 instance, as the instance will be contained by the electromagnetic field prison and susceptible to all tortures that will occur. Entity 141 does not have a physical form, so it cannot damage the machinery, while the Entity 187 instance is already tied up, making no rooms for escape, hints the nickname “the prison.”
After the above process is completed the machine will now use the breathalyzer to administer the hallucinogen and the pentobarbital, this will cause both Entity 141 and Entity 187 to enter a coma as they now share the same brain and are susceptible to the same chemicals administered. Once, the instances of Entity 141 had entered a coma, all Entity 187 controlled by it will cease all activities, if they are standing, sitting or lying still they will remain in that exact position and will not respond to any type of stimuli even pain, if the Entity 187 is walking, running, or sprinting they will immediately freeze in place, if they are in a stable position they will stand still, if they are not in a stable position then they will immediately fall flat to the ground.
After the two instances had entered a coma, the machine will now begin to use the the projector to produce nightmarish imagery into the Entity 187 instance’s head whilst using the radio waves to create a surreal environment by affecting the brain frequencies of neurons, using liquid pain to amplify the effects of the torture, and using almond water to chip away at the Entity 141 instances whilst preserving the Entity 187 instance’s sanity, the Entity 187 instances will only be mentally tortured but the Entity 141 instances is receiving actual life-threatening tortures that will always lead to Entity 141 instance’s death.
The time experienced by the tortured victim is 1d/30s of the actual time, meaning when you experience 30 minutes, 10 days would have passed for them and this torture will go on until the Entity 141 instance is killed averaging around 50 hours which will be 6000 days or 16,43 years of torture in their perspective, there is no end to the pain, note the more brutal the torture the torture the quicker the process is but this will also drain the subject’s sanity quicker as well.
As of now we here add the Backrooms Robotic have produced 3 types of torture discs that are available in any store that also sell object 39 ,the course of tortures of our three discs are mentioned below, each torture is divided into one of three Damage levels Medium, High, and Extreme, this is to measure the damage a form of torture will do to Entity 141. Medium means this type of torture will deal minor chipping damage to the entity but will preserve the subject’s sanity. High means this type of torture deals considerable damage to the entity and cause minor harm to subject’s sanity, a small amount of gasified almond water will be used to counteract this effect. Extreme means that this type of torture deals a great amount of damage to the entity but also drains the subject’s sanity fairly quickly, a large amount of almond water will be used to counteract this effect. Remember things experienced below are not real, it’s gasified liquid pain and hallucinogen’s causing visions of actual suffering to the subject:
The Chair
The chair is the first type of torture they will endure they will see themselves sitting on a chair resembling the chair they’re sitting on, a presser will be seen compressing them on to the chair till their body becomes so shredded they fall through the chair and will find themselves in the next torture place
Damage level: HIGH
Biological collapse
The subject will feel as if they are attacked by a type of bacteria infection this bacteria will eat away all bone fragments causing structural damage and instability causing structural collapse, organs will fall on to each other the remaining bone fragments will puncture everything from muscle tissue to major organs.
Damage level: Medium
Iron growth
They will feel fluid in their body starting to calcify turning into a substance as hard as iron, this iron will keep growing, this will cause the subjects excruciating pain, the growth will tear through their organs breaking there bones and tearing their muscles before protruding out of their body, the growth shouldn’t be longer than 5 minutes to completely tear through a person’s body.
Damage level: Medium
The Burn
They will be forcefully a waken by the burning sensation and waking up to see themselves burning in lava, there body will be burn to ash and they can’t move on to the next torture until all their body parts have been destroyed, yes if just 1 drop of saliva remains you will still feel as your whole body is still burning.
Damage level: High
The Heal
People call this the heal because it’s the complete opposite of the burn, subject will once again wake up because of a freezing sensation before waking up and being frozen at a temperature of less then -1069 degrees C
They will also feel cold burns and frostbite caused by the cold.
Damage level: Medium
The Cyclone
After being frozen a wind will pick them up and spin them around until the wind becomes strong enough to tear a persons flesh to pieces before throwing their torn up flesh on to the chair and the cycle begins once again.
Damage level: High
This cycle will repeat until the instance of Entity 141, has became weak enough to be killed, averaging at about 60 hours, longest living instance survived for 64 hours before succumbing to the torture. After the instance of entity Entity 141 had succumbed to the torture, the final step will be initiated.
During this torturing process, the instances of Entity 141 will try it’s best to awaken itself and escape, first by trying to take control of the subject’s brain and try to force its way out of object 39’s but ‘will’ fail no matter how hard it tries as the pentobarbital would have shutdown almost all nervous systems body only supplying enough blood to keep the cells in the body alive. The entity will be unable to muster enough strength even to move half an inch before losing consciousness once again and continuing its torture and weakening journey, this will continue until it eventually finds out that it’s unable to do it, it will then try to physically manifest by arranging the subject’s organ into it’s preferred form and will then try to puncture a hole through the subject’s body mainly through the chest and stomach this is identified by the sudden bulging and throbbing visually trying to push through the chest and stomach areas. This should be counteracted by strapping the subject in properly, instance of Entity 141 aren’t strong enough to break the straps. Theses attempts to escape will always be followed by a two (2) minute break between each attempt and will continue until the entity has completely succumb to the torture. When the instance of entity 141 has succumbed to the torture, the part of the brain where it controls will halt all activities, note entity 141 is unable to completely stop all brain activities to fool people into letting it out because stopping all activities will surely kill the instance of entity 141.After the instance of Entity 141 had succumbed to the torture, the final step will be initiated.
The final step nicknamed d-day is the final stage of torture of every object 39’s disc, this stage will only be activated once the instance of entity 141 had became weak enough to be killed and this will be the entity 141’s death place.
D-day will start with the subject also waking up from a dream, the subject will feel like this dream is no different from the other torture dreams, the only thing they will notice is a contraption similar to the one in “The Pull”, the contraption will proceed have the same behavior as the one in “The Pull” but after the “pulling” process is completed instead of the subject losing consciousness and moving on to the next phase, the subject will instead remain conscious as a claw dig through their brain and pull out a materialized form of Entity 141. During the process of pulling the entity out, both the entity and the subject will feel extreme levels of pain and suffering, the feeling is described as getting their brains pulled out. The instance of entity 141 will then become chained up by multiple chains materializing from thin air, before 2 pulls resembling an excavator’s scooper will attach itself to the back of the 141 instance, it’s claws will dig in to the Entity 141 instance’s chest, 2 smaller ones will will then attach themselves to the Entity 141 instance’s head digging it’s claw into the Entity 141 instance’s face. After the 4 contraption had secure itself properly, it will pull the instance of Entity 141 in a style many gamers would say looks like Funtime Freddy exposing it’s endoskeleton during a jumpscare, the pull will rip Entity 141‘s chest and stomach open, breaking it’s rip cage and ripping all internal organs out, the smaller pull will tear Entity 141 skull in half from the middle ripping it’s brain into two before a large hole opens up from the ground and the instance of Entity 141 is dropped in.
During this d-day process the subject will have a seizure, after the d-day process is the subject will violently jolts his/her head upwards before opening his/her mouth and releasing stream of black smoke out, the black smoke is Entity 141‘s remains exiting the subject’s body after it’s demise. Object 39 will now administer the amnestics, erasing every memory of the previous tortures before it automatically shuts off, only then should the subject be unstrap removed from the chair. After 1-2 hours subject should regain consciousness, they will retain some memories of their time as an instance of Entity 187, they will also recognize all humans they have encountered during their time as an instance of Entity 187 and will retain their old personality prior to Entity 141’s indoctrination; other instances of Entity 187 under the same instance of Entity 141’s effects should lose consciousness after Entity 141 dies and will wake up 1-3 hours later, they will not know about the tortures Entity 141 has been through but will know that they are free from Entity 141’s control they will also have vivid memories of their time as an Entity 187 instance and will retain their old personality prior to their indoctrination.
If the object is seen not working properly or it does not performing all actions listed above whilst an instance Entity 187 is in side then kill the instance in the chair immediately and contact us, we will send assistance to your location for maintenances repairs.
Test logs
We here at the Backrooms Robotics value ethicality and transparency in testing, below are test logs from object 39 experiments, this part may contain things that are deemed disturbing by some audience members, please refrain from further reading if you don’t want to be disturb.
Special thanks
We now thank our supporters for our creation of object 39, if not for their support in researching, developing and testing of object 39 our creation wouldn’t have existed.
The Creator
Steven Walker
We thank the creator of object 39 a new employee of our company. He was born out of rags but had never let this stop him from achieving his dream of becoming an aspiring inventor just like his idol the current CEO of Backrooms Robotics. As a thanks for his accomplishments in helping our society here in the Backrooms, he has now 4/14/2024 10:30 S.M.T (Standard M.E.G time)been promoted to Director of manufacturing and safety. We expect all employees of our company to look up to him as a role model for all current and future employees to study and improve, hard work is rewarded with great respect. Please keep up the good work, we expect more achievements from you in the near future, to help us humans living in the harsh conditions of the Backrooms to live better lives, to held better hopes, and to possibly find a way out. Remember make the world of tomorrow for the people of today.
CEO of Backrooms Robotics company - Callum Andrews
Research, testing, and material providing
The M.E.G
We owed so much of our work to the M.E.G for providing us with the resources and materials necessary for our project. We thank the researchers the for patiently conducting research on Entity 141‘s nature and providing us with valuable information and documentation of the entity. We thank the the brave soldiers who braved the dangers of level 11.2 to capture instances of entity 187 for our research efforts and suppling us with the needed resources and materials for testing and production of object 39. As a thanks to your efforts our CEO has made the decision to supply you with newest version of object 39 for 1/2 the original price with insurance of up to 6 years for each machine purchased.
CEO of Backrooms Robotics company - Callum Andrews