There! Right, if we go to this step we can finish our best place. I hope no visitors come this way.
Sir, does the Beast know about this project of ours?
No. Nobody knows anything. Furthermore, together with some companions we covered all the nearby paintings and tied up the Concierge so that he wouldn't bother us.
And if we untie him, aren't he going to go and tell the Beast?
Are you an airhead? Think better, a group decided to stay to knock him out every time he wakes up. But they are doing it not so hard so as not to kill him.
Also, if he later remembers that we were knocking him out to build this place. We easily catch him, take him to a quiet place and make him suffer until he can't take it anymore and falls dead.
I like how you think…
-MEG Notice-
SURVIVAL DIFFICULTY:
Class 0
- {$one}
- {$two}
- Peaceful Entities

Image of the Meeting Room on Level 5; taken after the Guests have gathered.

Photo taken by a wanderer before a meeting with a Guest; His fate remains unknown.
The Meeting Room is a new room recently discovered on Level 5.
Description
The Meeting Room is a large room with gray-white walls, well-lit ceilings that illuminate every corner, and dry beige carpet floors, along with chairs for Guests to sit on. At the back of the room there are signs that say "BELONG.", "STAND OUT." and "GO FAR.", but so far the relationship with the Guests is unknown. There is also a large screen in the background that, for now, has not played anything. Next to the screen is a shelf that two specific Guests always climb up there, usually a man and a woman. In other, not so relevant places in the room, there are desks with microphones and boxes one above the other or next to each other. There have been reports of chairs being knocked over, piled up, and some moving on their own, but this is unknown at this time.
In the Meeting Room you can find doors that are sometimes closed, and lead to corridors within the entire room. These hallways have dry gray carpets with unknown symbols. The walls are made of wood and white concrete, with a quartz ceiling illuminated by dilapidated light bulbs. Not much is known about these corridors, since their system is minimally non-Euclidean and at the same time confusing. You can rarely find useful objects or even tables in these hallways, but most of the corners are completely empty. The doors in some sections are blocked and the only thing you can hear on the other side is a sound of static, believed to be an entrance to Level 12, but it remains unknown to most. For now, it is recommended not to explore these corridors, since only some explorers managed to get out of that maze.1
All the cameras that the MEG has placed in the Meeting Room to observe the Guests have been destroyed or their signal has first been cut off. The microphones next to these cameras are interfered with, causing communications to beep with strong static. This has caused serious damage to the hearing of some members. It is not known if the entities are guilty of this, since none have been seen near the camera.