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SURVIVAL DIFFICULTY:

Class 2

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Infiniway

The entry to Infiniway

This level, nicknamed, "Infiniway," is an enigmatic level where select wanderers end up at.

Description

Infiniway is a hallway that stretches what we assume to be infinitely, and so is the chalkboard. The walls stretch up 30 feet, and the hallway is 6 feet wide. 25 feet high ladders are provided to reach the top of the chalkboard. π•¬π–“π–ž π–†π–™π–™π–Šπ–’π–•π–™π–˜π–˜π–˜π–˜π–˜ 𝖙𝖔 π–˜π–˜π–˜π–˜π–˜π–™π–”π–• π–œπ–Žπ–‘π–‘ π–—π–Šπ–˜π–˜π–˜π–˜π–˜π–šπ–‘π–™ π–Žπ–“ π–•π–šπ–“π–Žπ–˜π–˜π–˜π–˜π–˜π–π–’π–Šπ–“π–™.1 Ventilation systems are scattered throughout, but none can be opened, for they are part of the wall.

An infinite supply of chalk is lined along the opposite wall, so as to never run out. Hum buzz, similar to level 0, can be heard through it because of the lights lined up on the ceiling. Ceiling tiles can be opened, but the crawl space in it is only 6 inches tall. Plus, it is highly suggested that you don't open the ceiling tiles, for punishment will come quickly. You will be violently yanked away and swiftly have your head eaten.

If you wonder where your items have gone, do not worry, they aren't lost, just being held elsewhere. Food and water are not here, but you won't starve or get thirsty. How this is possible is unknown. Your sanity will decrease, however, and rather fast, due to the close space and the amount of repetitiveness. Your sanity will disappear and you'll be exactly the same as everyone else in Infiniway, human of madness, 𝖆 π–π–šπ–’π–†π–“ π–•π–Šπ–—π–‹π–Šπ–ˆπ–™π–‘π–ž π–•π–šπ–“π–Žπ–˜π–˜π–˜π–˜π–˜π–π–Šπ–‰.

Slithermann

Mr. Slithermann

The only entity in here is Mr. Slithermann. Do not talk to Mr. Slithermann, do not acknowledge Mr. Slithermann, do not attack Mr. Slithermann, and do not disobey what Mr. Slithermann tells you. Mr. Slithermann is in charge of this level. He picks the disobedient Wanderers and brings them to this detention zone. Mr. Slithermann will tell you that a bad wanderer is a wanderer that disobeys all rules in the Backrooms, that you, a pest, are worse than most Entities and you have hurt those that did nothing wrong. π’΄π‘œπ“Š π“‚π“Šπ“ˆπ“ˆπ“ˆπ“ˆπ“ˆπ“‰ π“Œπ“‡π’Ύπ“‰π‘’ π‘œπ“Šπ“‰, "𝐼 𝓃𝑒𝓋𝑒𝓇 π“ˆπ’½π‘œπ“Šπ“π’Ή'𝓋𝑒 π’Έπ‘œπ“‚π‘’ π“‰π‘œ 𝓉𝒽𝑒 π΅π’Άπ’Έπ“€π“‡π‘œπ‘œπ“‚π“ˆ" 𝟧𝟒,𝟒𝟒𝟒 π“‰π’Ύπ“‚π‘’π“ˆπ“ˆπ“ˆπ“ˆπ“ˆ. 𝐼 π“Œπ’Ύπ“π“ π’»π‘œπ“‡π‘”π’Ύπ“‹π‘’ π“Žπ‘œπ“Š 𝓉𝒽𝑒𝓃.2 He won't forgive you for what you have done until you finish all 50,000 writings. People afterward have a different demeanor and seem more on edge.

It has been seen by multiple Wanderers of Mr. Slithermann appearing. They say Mr. Slithermann comes from the cracks in the walls, trees, ground, etc., like he was purely made without bones, then inflates. They say he walks over to them and swallows them, and walks away, not knowing where they go afterwards. Wanderers after they come out of Infiniway say they woke up there.

Corrupt

A Wanderer after being in Infiniway with blue chalk dust on their face

Bases and Outposts

The Delinquents

The Delinquents only show up when they want to. They can give you tips and tricks on how to escape Mr. Slithermann, and are willing to trade. They are made up of 19 people and seemed to have been in Infiniway for a long time. They are willing to have other people join.

Entrances and Exits

Entrances

The only way to enter is to be a bad Wanderer.

Exits

The only way to exit is to write "I never should've come to the Backrooms" 50,000 times.


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