Level 131

SURVIVAL DIFFICULTY:

Class pending

  • Varied Security
  • Changing Structure
  • Increase of Entities
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A rare room in the barber shop on Level 131; the floor is made of wood and looks more expansive. It was taken by Hana Macler on an expedition to find supplies and new artifacts to combine.

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Image of one of the many hallways found on Level 131; taken by a member of the BNTG in search of more supplies. It was later found on the floor of the same hallway and recovered by a member of the MEG.

Level 131 is an infinite hair salon with a system of narrow corridors and rooms for hair cutting, in constant decay. Any quiet area has its dark secret…

Description

Level 131 is a series of hallways and rooms in a modern barber shop. All rooms are decorated with chairs, mirrors, tables, drawers, shelves, cabinets, pots with plants, some small pipes, small stage lights and hair-cutting utensils. The hallways are also a little decorated with lights and some tables and chairs. The floor is made of wood, the walls are made of concrete, and the ceiling is also made of concrete, but the walls of the hallways are covered by an unknown material with a different design.

On Level 131, you can very rarely find rooms or hallways made of different materials such as metal, wood, cloth, plastic, etc. You can also find those same hallways in different sizes, and the only thing that can be dangerous about them is their communication network, so if someone gets lost in this labyrinth because they have no signal; it is recommended that they be cautious and quickly find a safe place to take shelter, until they find their way.1

Level 131 is a very peaceful level, as many supplies can be found in both drawers and cabinets. But one thing that makes the level dangerous is its state of temporary decay. If you stay inside the level for too long, after a while, it will start to break down. The walls will look dirtier, worn and unpainted, the wooden floors will begin to rot, which will make them feel damper and the ceiling will only get dirty or look more worn. There have even been reported cases in which the ceiling falls, which shows some pipes and cables. Each decomposition process of Level 131 will be updated every minute or hour, so what happens every minute and hour within the level has been noted in a table.
Time of Each State State Description
State 1: 0:00:00 - 5:30:00 In this first state, Level 131 is full of supplies and useful objects. It is recommended to rest in this state and collect as many supplies as possible to be able to survive the last state. No entities have been sighted in this state, apart from the Facelings.
State 2: 5:30:01 - 6:45:30 In this second state, the first Level 131 entities may appear. Supplies are still there, but rare. The entities that appear in this state are Skin Stealers and Hounds. It is recommended to be well equipped for this state.
State 3: 6:45:31 - 7:50:55 In this third state, Level 131 begins to become a little dangerous, since the entities begin to become more frequent and the entire level begins to wear out. Supplies are still there, but less frequent. The entities in this state are Skin Stealers, Hounds, Smilers and Wretches.
State 4: 7:50:56 - 8:59:50 Here Level 131 is even more dangerous, as the lighting begins to go out, supplies are even scarcer and entities appear more strongly. If you are not very prepared, it is recommended to go out and find more supplies and equipment to survive.
State 5: 8:59:51 - 9:30:10 Level 131 is very unstable in this state, the walls can fall, the floor can make noise which causes entities to find it faster and the ceiling sometimes falls, but it is unknown. Supplies are extremely few and the entities are a little more aggressive.
State 6: 9:30:11 - 10:00:00 The main structure of Level 131 is extremely unstable and everything can fall on top of you if you are not careful. The supplies are no longer available and the entities are Skin-Stealers, Hounds, Smilers, Wretches, Death Rats and Deathmoths. This is the last state of Level 131, after passing it, everything returns to normal.
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Only known image of Level 131 in its sixth stage; taken by a wanderer while trying to escape a horde of entities. It is known that he later died for unknown reasons, when a member of the MEG found his rotting body.

Within Level 131, you can also find beauty salons for women, which have a different system from the real one and are complex to understand, but they do work. These rooms are completely separate from the hair-cutting rooms and are a little more difficult to find, but they are useful for their large amounts of supplies and useful objects.

Some rooms within Level 131 may have windows showing the outside, which appears to be a city similar to that of the Frontrooms or Level 11 day or night, but some other rooms show the outside of a town, either day, night or until dusk. Rarely can you find hallways and rooms with a different style, from rooms with a space style to hallways with a 90s style, which do not vary in supplies or objects. The atmosphere is mostly warm and pleasant, the lights do not cause any noise unless they are hit or else they will start to make a very loud and annoying hum. Relaxing music can sometimes be heard in the rooms and hallways, but its exact origin is not known.

It is possible that, while passing through Level 131, you will find human hair lying on the floor. If you follow the hair, the probability of finding it will gradually increase. When you follow the hair completely, you will find a room with a permanent power outage, which will be full of human hair and there will be unknown bodies on the chairs and the floor. Upon entering such a place you will feel a strange feeling of desolation, loneliness, anxiety and fear of the unknown. Those who reached such a room and continued down the front hallway mysteriously disappeared, and nothing is known about those explorers.

Entities

The main entities of Level 131 are the Hairdressing Facelings, which will ask you for money or some useless item you have if you ask them for a haircut. You can also find Women Facelings Hairdressers in beauty salons, and they will also ask you for money or useless objects in exchange for a haircut. If you make the Hairdressing Facelings angry, they will only tell you to get out of here or out of their sight, but they will never attack.

The other entities of Level 131 are the Skin-Stealers, Hounds, Smilers, Wretches, Death Rats and Deathmoths that appear little by little in each state of the level. They become more and more aggressive, but once the states of the level are over, they never appear again.

Bases, Outposts and Communities

M.E.G. (Major Explorer Group) Outpost - The Clientele

  • 1500 members.
  • Friendly and open to business.
  • They exchange useful items for Almond Water and Food.
  • They explore the level and look for more survivors.
  • They are located mostly in beauty salons, but also in hallways or hair cutting rooms.

B.N.T.G. (Backrooms Nonaligned Trade Group) Outpost - Help Point

  • 1000 members.
  • Friendly and open to business.
  • They exchange buildable or useless objects for food, water and Almond Water.
  • They are mostly located at the different entrances of the level.
  • They give a lot of supplies to the new explorers to survive the states.
  • They explore the level for more supplies.
  • They are currently building their outpost so they can keep up.

F.O.J (Followers Of Jerry) Outpost - Jerry's Store

  • 50 members
  • Aggressive and not open to trade.
  • They are currently located in some beauty rooms and hallways.
  • They are dedicated to collecting supplies to take to their outpost on Level 2.
  • Most people say that "This should be Jerry's store" and "Everyone should love Jerry."

U.E.C (Unbound Explorers Coalition) Outpost

  • It is unknown how many members there are.
  • Aggressive and should not be approached under any circumstances.
  • Their purpose at the level is unknown, nor why they want to establish themselves.
  • Currently its location is unknown and if you find areas with broken lights, do not continue down that path.

Workers (community)

  • 25 members.
  • They are not open for trade, but they can cut your hair in exchange for money or coins.
  • They are mostly in hair cutting rooms.

Entrances and Exits

Entrances

  • Entering a hair salon on Level 11 will send you here.
  • Entering a rare locked hair salon on Level 9 will take you here.
  • It is possible to enter found a hair cutting utensil in Level 1, Level 4, Level 5, Level 13, Level 15, Level 18 and Level 21, which will take you here.
  • You have to noclip the escalator on Level 33 to get here.
  • You can enter here through Level 55 by noclipping the ground.
  • At Level 98 you have to ask for a haircut, which will get you here.
  • You can get here by finding a door that shows a beauty parlor on Level 196.
  • At Level 283 you have to think about a children's hair salon, which will send you here.
  • Unclipping the brick wall on Level 304 will take you here.
  • Falling asleep on the floor of Level 369 will take you here.
  • It is possible to find a hair cutting product at Level 480, which will take you here.

Exits

  • Exiting through the main door of the level will take you to Level 11 or Level 9.
  • Noclipping in the hair cutting room will take you to Level 139.
  • Noclipping in the beauty parlor will take you to Level 149.
  • Noclipping the hallways will take you to Level 159.
  • Breaking the level windows will send you to Level 432.
  • Saying that the environment is cold or very cold will send you to Level 129.
  • Saying that the environment is hot or very hot will send you to Level 966.
  • Breaking the utensils in the level's hair cutting room will take you to Level 817.
  • Sitting for hours in salon chairs will take you to the Middlesorts.
  • Leaving through the main door when it is dusk will take you to Level 48.
  • If one goes too far into the dark corridors of any stage, you can reach Level 6.

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