- Safe and Habitable
- Secure from any danger
- Non-Hostile entities
Description
“Welcoming World of Mirrors” is an enigmatic level of the Backrooms that has been recently discovered through recovery of notes and audio logs of those that visited it. It has not been fully documented or explored due to the impossibility to exit and current inaccessibility. The level itself changes upon the entry of every new wanderer, such changes are determined by the entity, Ghosty, who is a humanoid, ghost-like entity that has the powers to change the level and its entities in any possible way. The level's standard appearance is a large set of hallways that are inhabited by properties of non-euclidean nature. The level changes the moment someone steps foot in it completely; this bizarre effect was named "mirror effect" due to the fact that the level seems to be reflecting specific traits from the individual that happens to enter the level and changing its appearance based upon those traits, like a reflection of one's mind.
It is unknown how to enter or exit the level, as all known interactions reports of the Welcoming World of Mirrors have come from notes and audio logs recovered by the M.E.G. after an unexplainable disappearance of wanderers. In these events, wanderers vanish unexpectedly from various places, with any phones or audio recording devices re-appearing at the site of their disappearance some time later. These devices often contain documentation of the level, presumably recorded by the wanderers, though they often display signs of file corruption or deletion.
To better describe how the level looks for each wanderer that has entered it, the M.E.G. has attached a number of recovered notes and audio logs from wanderers who have entered the level. The first of these is a set of notes written by a wanderer going by the nickname, Roxy. Her phone was found by the M.E.G. in Level 1's Base Alpha with the notes app opened and on low battery. This is believed to be the location from where she originally went missing.
Roxy, along with the other wanderers that have accessed the level, have never come back in person to report what happened. It's not confirmed if she ever level the level itself, but it's implied in her notes that she is might have decided to live on the level and does not plan on leaving; however, Roxy's true location or state is unconfirmed.
The M.E.G. is currently investigating ways to access the level, although no breakthroughs have been made so far. It has been theorised by the M.E.G., based on some recovered documents, that an entity or entities within the level may be preventing entrance entirely through unknown means. If this is true, it would mean that something in the level is aware of the M.E.G.'s attempts to access the level and is consciously shutting them down. Further investigation is required for more stable answers.
Roxy's first found note
It seems that I accidentally stumbled into an unknown level.
After I fell asleep in the Base, I was feeling terribly sick and thought I was going to die! But now I feel amazing somehow? Like all of my pain was drained away, and the wound that entity caused to me seems to be gone! In fact, I can walk pretty okay now, still a bit wobbly but better than nothing! Unfortunately, my eyes are still red and dry from crying. So much that maybe I shouldn't squeeze them; it hurts.
Woah! The level just started shaking, and it changed colours! That was so fast; I was lucky I managed to notice that; I thought it was completely empty before. Now the walls are all full of glitter and pastel colours! I took a picture of it; Ahh, it reminds me of the castles I used to dream about as a little girl with the unicorns, cotton candy, and pretty flowers. The pavement is also made of different shades of pink! I love it! It all looks super soft and elegant with an actual throne floating around too! As I tried to move a little more forward, I've noticed that the level is starting to look more and more like a castle of my dreams. In fact, windows are appearing on the wall; they look like they've been hand drawn, but I can't complain; they look pretty enough to me, and I love art
Now I'm looking at the ceiling, and I've noticed that there is a drawing of a big sun that is emitting warmth and a light; hidden behind, I see a more orange sun and a moon. Perhaps there's a day and night cycle in this level? I'm not too sure myself, but it's not bad. It's not too hot either, so it's just enough to not make me sweat. Also, being able to know when to sleep is nice.
Hmm, what's this nice smell? I'm still walking, and I'm smelling some nice chocolate fragrance in the air. Reminds me of my favourite desserts; that's making me a bit hungry; perhaps there's food here? I'm not sure, but I'm curious to know; Oh! Another thing I've noticed is that I'm hearing a couple of birds chirping, kinda like the chirps I heard in the morning where I lived; they sound very delicate and whimsical, just what I like! It almost feels like being in a castle hidden in the forest with all of the animals you can hear on the balcony.
I've decided I'm going to explore a little bit more; perhaps I'll approach these weird mirrors on the walls that seem pretty blank now that I look at them. I'll write another note if I find anything special about them, and when I'll get out of here, I'll give this to someone who can use my discovery to tell others about the level!
-Roxy
As the various notes mentioned, the level will change the looks of its walls and pavements based on the dreams, personal preferences, and childhood of the wanderer that enters the level because of the previously stated mirror effect. Another property of the mirror effect will be the presence of fragrances that the wanderer enjoys, such as the smell of food, perfume, or flowers. The level will also create sounds that the wanderer has a distinct memory of or nostalgia towards, like the sound of children laughing, the wind, or ocean waves.
The photo of the wall that the wanderer, Roxy, took on her phone out of amazement and surprise, as mentioned in her notes.
An example of the pavement left by an unnamed wanderer that accidentally took a photo while in a state of confusion, as explained by the caption of the picture in their notebook.
Another example of a wall changing; left by a wanderer named Troy, who took a picture with his camera, planning to print it and put it in his diary as he stated in his notes.
A second example of the pavement shifting, found together with the wall picture left by Troy, taken for the same reason as his previous picture stated.
All wanderers mentioned mirrors throughout the level, which turned out to not be simple decorations, but entities that were named the Welcoming Mirrors. Proceeding through the level will lead wanderers to ramdomly stumble upon little areas full of vegetation and flowers that were named picnic areas, as they always have a little basket full of food that varies between wanderers and a large towel to sit down on to eat. These picnic areas are used as resting points to find peace, as they look like a perfect copy of places that may actually exist in the Frontrooms, every picnic area varies between wanderer, evidence of wabderers visiting the same picnic area that was reported by another wanderer hasn't been found.
Wanderers mentioned that the picnic areas acted as spots that incredibly increased their motivation and willingness to do various activities related to the environment, such as birdwatching, painting, or writing a poem.
The effect that these areas cause to wanderers is yet another variation of the mirror effect as it takes different traits of the mind and utilises then to create a certain environment.
Wanderers allergic to flowers or plants won't be affected by their allergies in the level, and wanderers that have stated to dislike flowers or plants have instead found other picnic areas that are in other environments.
Examples of picnic areas with plants and flowers are:
- A garden of sunflowers with a cloudy blue sky. It has a permanent fragrance of honey, and the sound of wind moving the flowers can be heard, this picnic area is said to create internal peace, but also sadness.
A garden of Sunflowers in the picnic areas of the level, photographed by the wanderer, Troy, during his picnic; as always, mentioned in his recovered notes.
- A garden of red spider lilies that has a smell of perfume all around; this picnic area has no external sounds, it is incredibly quiet, and the air around is difficult to breathe.
The garden of red spider lilies, another example of the picnic areas photographed by Roxy while she was taking a break from walking.
- A lake with lotus flowers and a weeping willow tree standing by its side. There is a strong smell of wet grass in this area, and the weeping tree occasionally makes sounds of dripping water. Some frogs can also be heard peacefully croaking.
- A garden of chamomiles, dandelions and roses with the fragrance of a mix of tea and flowers. There are sounds of humming that can be heard in this picnic area.
- A beach surrounded by a crystal clear lake. The wanderer that swam in it was capable of breathing underwater with no issues and drinking the water, which they claimed tasted like normal drinkable, water. Sea shells could be found on the beach, and some fish of an unknown species could be found underwater, the area overall gave a feeling of freedom.
- A large bench in some sort of small suburban area surrounded by vending machines from the Frontrooms that sell various drinks, some medium height buildings, lamps scattered around, and a night sky full of stars.
- The inside of a simple bedroom with various colorful pieces of furniture, drawings, and food. It seemed to give off a drowsy sensation, and laughter has been reported to be occasionally heard around the various drawings, along with light footsteps.
The photo of the beach picnic area taken by a wanderer by the nickname of Honey before they went for a swim.
- Lastly, a picnic area that is unable to be accessed but was found by a wanderer is a garden of dahlia flowers together with freesias, hydrangeas and a singular lily flower in the middle of the garden.
There is a tombstone resting in this garden, which is surrounded by silence, but the name on the tombstone couldn't be read.
The wanderer said that they cried and felt miserable around that picnic area when walking around it, but laying down nearby gave them a lot of internal peace and calmness. This effect only took action when laying down and trying to fall asleep as close as one could get to the tombstone.
It is unknown how many picnic areas can be present at a time in the level, as there haven't been many reports of the mirror effect splitting between three or more wanderers.
Walking more throughout the level will make upside down furniture, tea cups, or floating food appear, but using the furniture to climb to the ceiling will result in the level quickly shifting upside down in the opposite direction and summoning a cushion to ease the imminent fall, as stated by some unnamed wanderer that has tried to climb to the ceiling for an exit. Eating the food is safe, as reported by the same wanderer; it also tastes delicious and seems to take the shape of the favourite food of the person that is eating it; the origins of the food are unknown, but it's speculated the entity of the level, Ghosty, prepares them as mentioned by many notes.
Note of unnamed wanderer number 3
I was looking for an exit to this level; I tried feeling the ceiling for it, but I fell down, and my fucking back hurts now; god damn it.
To add more to that crap I just experienced, I suddenly started to smell lasagna around here; it smells delicious! Just like ma’s from back home; yes.
I thought I was probably going crazy from hunger, or I hit my head too hard, but I didn't go nuts apparently; it's real. At that point, the lasagna I was smelling popped up in front of me to further add on the craziness of this place, like it was asking me to eat it. Now don't judge me for being so careless if something ever happens to me and you find these notes, but that lasagna looked so fucking delicious that I couldn't just leave it there.
Since I didn't want to ask the Ghosty lady to cook for me, I decided to dig in, and as I took one bite, my entire body was literally in heaven; I even started crying a little. That was exactly made the same way ma would prepare it back home; the flavour, texture, and fragrance was the same. In fact, I ate it pretty quickly, and didn't get punished as I didn't die of poison or anything crazy like that, so I can suppose the food here is safe, but that's just my experience. This level is fucking weird after all, but it does make me smile with all these odd nostalgic feelings it gives me. After my lunch, I decided to stop by at that weird looking garden I've found before full of roses and other flowers.
I won't admit it in front of other people, but I really love the smell; it's pretty amazing and makes me feel all pumped up but also awfully nostalgic. I've been seeing some tiny things staring at me from the little corner of their eyes, hiding behind those cryptic mirrors. I think that when I'll get up, I'll definitely go give that a look; I'll carry my crowbar just in case; might be that Ghosty pulling pranks on me, but better safe than sorry.
The note may indicate that the level has access to the memories and everything about those who step foot in it. This could be another part of the mirror effect that everything in the level seems to be affected by. The entity "Ghosty" seems to know a lot about said effect and its origins, as she seems to be controlling it. But interviews asking her about it haven't gotten much far, so it remains a mystery.
There is one last bizarre event that may happen in the level, known as the "Sad state", which may be the least studied event of them all. This event will cause the level to start raining the further a wanderer travels in the level. Wanderers have said that whispers can be heard quietly asking them to go back. The effects of the "Sad state" have been reported affecting entities mainly, such as the Doodles, Ghosty, the paintings and the Welcoming Mirrors.
Entities
The Welcoming Mirrors
Perhaps the most common entities in the level, as stated before, they are found at the very start of the level by wanderers, and the mirrors can be found in all shapes, colours, and forms, changing when a wanderer looks at them. Furthermore, each one of these mirrors seem to have different versions of the mirror effect taking place. The mirror's length and height will always match the wanderer that is looking at them, together with other factors. A wanderer named Troy has left an example of what happens once a mirror is approached.
Note left by Troy
This level keeps getting weirder and weirder. I noticed that, other than the walls and pavement changing, when I walked up to a mirror, it also changed in appearance. It mainly resembled the mirror that I had in my house in the countryside; in fact, the reflection even showed a lovely farm surrounded by wheat and sunflowers.
All of that reminded me of home; I also noticed that there were several farmers waving at me; they resembled the friends I had in the past; unfortunately, they're long gone now; it did make me very emotional, yet I felt at peace somehow, like I was back home. Then, I saw them, Carla and our children; they're all here and smiling at me, alive and well… I can't believe this…They're happy, and they're relaxing outside; I'm so glad that I can see them again…no matter what cruel lie this is; I'm sobbing of joy as my gaze is stuck looking at them.
Maybe the pain is just getting to me and making me imagine things, and yet, deep down, I want to believe it's true; I want to believe they're all here with me and that I can rest for a while in this hell of a place.
…
The mirrors are softly talking to me; they're reassuring me and pushing me to stay strong; it feels nice, and I haven't been comforted in a long while…I may have sat down to be closer, to feel my family closer to me; my sweet children are softly giggling; Clara is calling me her honey bear… I can feel a hand caressing my hair, and the whispers are becoming more gentle…It's like they're holding me.
The weight in my chest has dropped a little…I feel like my heart is flying, like my body weighs nothing. More tears are escaping my eyes now; it reminds me of my happy years in the past, everything I've lost is here. Maybe it's a joke to torture me, or maybe I'm in heaven; I don't know; perhaps it's all in my head. If it is, then I wish to stay here a little longer…to lay in the Sunflower garden again and sleep for a long period of time until my heart is at peace from all this grief that has been torturing me for 5 years.
I feel at home once more.
The mirrors will start to show the deepest desires of the wanderer that looks at one, a perfect place that the wanderer always desired to live in, which can be everything ranging from an entire different universe to a small area. People the wanderer has a bond with will appear with no flaw in their appearance and behavior.
Each report of this event by wanderers shares these same effects, and no anomaly has been found; the mirrors will also give words of reassurance and comfort to wanderers with deep emotional wounds, telling them that the pain they're going through is over and that the level is a safe place to stay in to recover.
In fact, the mirrors will also occasionally give advice and talk to wanderers, supposedly befriend them in an attempt to heal the emotional wounds of those that approach them.
Unfortunately, there are no sources for what happens if one enters the mirrors, as the notes reporting that seemingly got lost or were never written in the first place.
First example of a Welcoming Mirror taken by a wanderer. Seen showing a cloud-filled world.
Second example of a Welcoming Mirror. Seen showing a naturalistic world..
Third example of a Welcoming Mirror. Seen showing a royal or gothic world.
The mirrors seem to be affected by the bizarre sad state event of before; if a wanderer walks too far in the level, the mirrors will start to become wet as if they are crying, and droplets of water will form tear drop stains.
The photo that Roxy took of a mirror during the sad state.
They will be shaking and begging the wanderer to not go too far, and sometimes, they even end up cracking from the fear and pressure of the wanderer leaving, trying to reach out in order to not be left behind. But after a certain point, there were no notes found of what happens after going too far. An audio recording left by Roxy that was recorded on her phone explains her first experience of accidentally going far enough to notice the first instances of the sad state starting to form, triggering the mirrors in return.
<Begin Audio recording>
[Sounds of shuffling and walking as quiet sounds of rain can be heard starting]
Roxy: Oops— is it starting to rain? I was planning to record some nice sounds to use later for sleep back at the picnic area, but it seems I went a bit too far ahead. Oh well! I'll just explore a bit more first!
[Roxy uses a nearby umbrella to protect herself from the rain as heard by the sound of the umbrella opening and the sound of rain dripping on it. There is then a distant sound of crying and sobbing]
Roxy: Oh dear, who's crying? Is someone here? Oh no, the mirrors are crying?They're all wet, but it's not the rain; I can see them cry…Am I doing something wrong? This hasn't happened before; the mirrors were very nice to me earlier.
[Roxy stops walking and gets closer to one of the mirrors. There's a sound of a photo being snapped]
The mirror: Please…stay with us… Don't go…It's too dangerous…Go back near the picnic area…We can try to be better…Just please…Don't walk too far… Are we not helping you enough?
[The voices of the mirrors are shaky and human-like]
Roxy: Oh dear! I'm sorry! I'll go back! I promise! Please don't cry! I didn't mean to upset any of you!
[Shuffling and walking and a little cracking can be heard on the way as Roxy keeps repeating "sorry". The rain and whispers stop]
Roxy: That was weird…Hopefully, I didn't upset them too much…They genuinely looked scared. I wonder what's going on…What's making them so nervous…?
I'm so confused…
<End Recording>
The Doodles and Paintings
The doodles and the paintings are other types of entities that can found on the level. The doodles are friendly and talkative entities that resemble childish doodles, while the paintings are are more reserved, rare and have no known photos taken of them out of their own request to not be photographed; there is only one wanderer that was able to see a Painting and report the encounter with them. Doodles and paintings are paired together, as they seem connected by their animated properties.
A photo of the doodles entities.
Biology
The doodles are entities that take the appearance of multiple stickmen people or doodles of animals and objects that look like they were drawn by a young child. They are incredibly small and have squeaky, high pitched voices.
As for the paintings, they seem to look like normal paintings of people that can range between any age or appearance, but due to their quick speed and shyness, no valuable photos have been taken of paintings or other detailed descriptions, unlike doodles. The doodles come in all shapes and sizes, with all of them sharing a very obvious lack of knowledge for danger or fear; they seem to be endlessly cheerful and naive; some are described to act like they have never experienced anything unfortunate in life. Some examples of different forms of the entity include:
- A girl with a long dress and a ribbon named Polly; she mainly plays card games with wanderers or hide and seek.
- A cat named Cookie that loves to be offered hand drawn tuna and cookies made with fish.
- A warrior with a magical sword named Sally who claims she fights dragons to befriend them in a place called Fantasydoodla.
- The leader of the Doodles, the old man, Mr. Apple Pie.
As for the Paintings, the only reported painting was named "Elizabeth". She resembles an adult woman with short red hair and black eyes, fair skin and freckles, wearing a white dress, always posing on a swing in a garden.
Behaviours
The paintings and Doodles all roam around the level; the paintings, when approached by a wanderer, will run away at high speeds, covering their faces with a large towel that suddenly appears out of nowhere. If they find someone who seems to suffer from nervousness and difficulty in opening up or person who is lonely, they will approach them and talk to them. Befriending them is pretty easy; one way to do it is by adding something nice to their painting by using a paintbrush on the floor that they will summon..
The next note will explain Troy's encounter with Elizabeth and how she reacted during the sad state.
After I'd relaxed in the Sunflower garden for a little bit, I decided to head for a walk, not expecting much to happen. Of course, I was still crying because of the encounter with the mirrors.
That's when I stumbled upon a walking canvas of a girl with short red hair, black eyes and a distant gaze looking at me from a corner.
The girl seemed to be a bit anxious of me approaching her, so I decided to sit down and patiently wait for her to approach me first. I waited a bit of time and saw that she finally got closer to me after small clumsy attempts. I, of course, attempted to start a conversation, but instead, she offered me a tissue to wipe my tears; ironic, I was trying to comfort her, and I forgot I was bawling my eyes out from crying.
The girl, who told me her name was Elizabeth, seemed to be weeping too, like me; her painting looked sad, and the swing she was sitting on was half broken. The garden surrounding her was dull and colourless, too.
Elizabeth asked me why was I in so much pain, why was I suffering. In response, I couldn't help but say that this hellhole of a place ruined my life and that this level offered me a bit of peace and allowed me to feel less weight in my heart.
I explained that these weren't tears of suffering but rather tears of acceptance of my current situation, tears of exhaustion but also quiet happiness. In response, she said that whoever she starts caring about ends up leaving her and disappearing forever and that she can't care about anyone else because they will be gone, or she will outlive them due to her being unable to die as a painting.
I felt pity for her and for her sadness and suffering; she must hate to be trapped in an immortal body without choice… Despite me not knowing everything, I pulled her in a hug with the bit of energy my body had at the time and said nothing.
There wasn't anything I could have said at the moment that would have made more impact than a hug, not after hearing that. She needed to cry it out, honestly, to lighten the horrible guilt in her chest. She cried quietly and hugged me back; I helped her let it all out, and then we both cried too about everything we had to endure for a long time until our hearts were somewhat empty of tears.
She thanked me, and I saw her smiling slightly; she looked afraid but allowed me to give her comfort despite her fear. Now, she seems to be feeling better, and I'm feeling better too; we both lost those we loved and yet managed to find a single moment in life where we are both smiling, where we found someone we relate to, even if it's a small smile and a little short moment…It's a reward after that much pain…the pain that has been lifted.
Sometimes you just need a shoulder to cry on, and that's what we did. We were exhausted, and after a minute of silence, she asked me to paint something on her canvas before I would go back, so I've decided to paint a sunflower in a vase on her lap using a paintbrush that appeared on the floor.
When I turned around to look at her, before I fully left, she was smiling.
Genuinely.
And I heard her say…
"Thank you for being my friend".
The note then was continued after some days, as stated by Troy
Continuation of the note
I didn't think I'd be meeting Elizabeth again in these circumstances…I've gone too far in the level, and rain started to drip from the ceiling…I could hear crying and sobbing from every mirror…and then I saw her.
She was covered in a towel. I heard her mumble about another person dying, about another person being taken away and more graves to be dug…more people to mourn. She was completely out of it; her entire body was shaking, and she wouldn't stop counting…
I was too afraid to approach her, and I'll never know the rest, but there is more to this level…than we think there is; a hidden truth left somewhere…
I must find it…I must find the meaning of this…
Misery.
Unlike paintings, the Doodles are very extroverted and love to talk; they always try to tell fun stories to the wanderers or bring them on adventures; sometimes, they would often join Ghosty in theatre plays, cooking, or gaming events in order to bond with wanderers. They seem to permanently live on the walls and pavements of the level, moving through them and looking for someone to play with or to talk to. They can pop up from anywhere, so it's suggested to look at every wall or pavement if one is in need of directions or wants
to study said entities.
They all have different quirks and things that may compare them to humans, and they actually seem to have their own leader, community, and organizations.
Their leader is named Mr. Apple Pie, and their own community is the Doodle world, the place they live in that is infinitely expanded on the walls; as for other areas of the Doodle world, the only other discovered one is FantasyDoodla. Mr. Apple Pie has been shown to be a kind old man that acts as a parental figure to most of the young doodles; he likes to play chess and talk about astronomy, and he mainly leads most of the events and constructions.
He also encourages wanderers to add more buildings in the Doodle world or create more Doodles with a special pencil he keeps in his walking cane, which gives life to drawings; it can only draw things that work in the Doodle world or other Doodles, so trying to draw an exit to the level did not work; attempts to use a standard pencil were ineffective.
The doodles' main objective is to befriend wanderers and entertain them; other than that, they seem to act like actual human beings with their own lives in the Doodle world. They are sometimes seen doing daily activities, such as going to school or to work and also throwing parties or playing games around the walls. The entity, Ghosty, is very friendly towards them and seems to have a strong bond with each Doodle, remembering all of their names.
The only known pictures of the Doodle world
One of the unnamed wanderers was able to record the reaction of the Doodle entities during the sad state; the recording initially showed signs of intentional audio corruption but was successfully recovered in its entirety after multiple attempts.
<Begin Audio recording>
Wanderer: If anyone is watching this, you can't believe what the fuck just happened. So, I was walking away, just minding my own business when all of a sudden it starts raining, and I hear crying, the most chilling sobs I've ever heard in my life. I'm still walking, and I still hear the sobbing; the mirrors are crying and asking me to stay, and I have no idea where that Ghosty lady is.
Wanderer: Uh? Why am I hearing voices…Is that the Doodles?
[there are loud sounds of weeping and sobbing]
Wanderer: Mr. Apple Pie…? Hello?….
Doodle entity: There, were once two young children, whom were both full of dreams. They loved each other and they loved life. Yet they were destined to suffer and die, alone, helpless.
//[a loud banging noise can be heard, followed by yelling]
Wanderer: What's going on?!
Doodle entity: Do you know why I'm stuck here, wanderer? Do you know how long, I've been alone?
I was left here to rot and die, ripped away by my loved ones.
Did I deserve it? Did we, kids, deserve it?.
If you leave you will end up like us, rotten.
Dead.
Come back.
Please.
Come back
//[the wanderer is panting, and there is an increasing shuffling sound]
//[the cries get louder, until they abruptly stop]
Wanderer: Polly? Is that you? Polly what's going on?!
//[inaudible]
Wanderer: Polly?…:
Doodle entity: WHERE ARE YOU GOING?! DON'T GO! DON'T GO! WHERE ARE YOU GOING?! Y-YOU CAN GET HURT! STOP!
Wanderer:The heck— Polly?? What's going on? Calm down! I'm sorry. I didn't mean to make you afraid…What's wrong with you?! What's wrong with everyone??
Doodle entity: L-let's go back! Please! I can play cards with you! We can play together! I promise! It's not good to get too far! No! It's bad! You're gonna get hurt!
Don't leave us to rot! Don't leave us to be forgotten!
Wanderer: I just wanted to explore a little bit more and maybe go—
[the wanderer is cut off by a very painful scream coming from the doodle that is more human soundingthan their usual voices.]
Doodle entity: NO! NO! YOU CAN'T! YOU CAN'T DO THAT! PLEASE! I CAN DANCE! I CAN DO MANY THINGS! JUST PLEASE! DON'T LEAVE ME! DON'T GO! YOU WILL DIE THEY— they— they're gonna kill…kill you…you… and…Noooo…
No…more…
Please…please don't leave me alone again, its so cold in here.
It's so empty.
Please.
Come back.
[the entity's voice is shaky and weak]
Wanderer: Okay, okay, I'm coming back…Please stop crying; I'm sorry; it really must be dangerous; we'll go play cards…okay?
I won't leave you.
[Polly stops crying but still has a shaky voice and seems to be unstable as of now]
Polly: O…okay…let's go to the picnic area…okay?…Follow me…It'll be okay…I'm…I'm so sorry…
…Sorry…if I yelled…I didn't mean to…
…I'm…sorry…
I'm very…very sorry…
Please don't hate me…
[the wanderer can be heard walking]
Wanderer: What the hell was that all about…?
…It felt like she wasn't even Polly anymore; she sounded like the Ghosty lady, and she sounded like she was terrified…I thought I even saw Ghosty instead of her form. Now she's following me like I'm gonna die on the spot…Ugh…this is confusing to me…Maybe I should talk to her later…once she's calm…I should be more careful next time… I could have really gotten in danger…I'll stop recording.
…Something is definitely wrong.
<End recording>
"Ghosty"
This entity, who calls herself Ghosty, is the entity that controls the level and the other entities in it.
Biology
She is described as a ghostly adult woman with long black hair and greyish skin that looks rotten. Her eyes are grey and lack pupils; they've been described to pierce through one's soul. Her body looks malnourished, and she wears a long black and white dress that is incredibly ruined and dirty, possibly ruined by something ripping it. Sometimes, she's described to look oddly disturbing when alone or when in deep thought, with only one eye appearing and a lack of a mouth or with a frightened look on her face.
A picture of Ghosty that she tampered with to make it look like a painting due to her artistic preferences.
Behaviours
Ghosty welcomes anyone that enters the level not long after a wanderer had been present in it. It usually takes about 10 to 20 minutes in order to meet her, but during occasions of extreme urgency, she will quickly appear. This entity seems to be able to create anything she desires in the level and even change her own appearance and skills.
She is a friendly entity that acts exactly like a human and has been described to do anything within her power in order to protect the people in her level. She seems to care about the wanderers dearly and treats them like friends; the wanderers seem to talk with Ghosty every day, as she does her best to make the conversation topics enjoyable.
She apparently knows everything about every wanderer and entity in the level and doesn't need to ask any questions in order to know everything about someone, so it's confirmed that Ghosty has powerful mind reading and psychic powers too.
Ghosty has good relationships with every entity in her level, especially the Doodles and paintings, who seem to be like family to her. It is believed that Ghosty might have created these entities since her powers allow her to do so.
Sometimes, Ghosty will show extremely odd behavior around the other entities; she's been seen talking to herself about graves and people who passed away.
Ghosty also seems to despise questions about her past and the exit of the level, which can make her extremely nervous and anxious radically changing her appearance to a more bizare look. A member of the M.E.G., John Rodriguez from Base Gamma, was able to record a log when Ghosty wasn't paying attention in order to gain more information about her and the level.
John has not returned, but his tape was found outside Base Gamma, intact if not for some cut parts of the audio that were impossible to recover, as they were corrupted. It's believed Ghosty tampered with the audio log to erase any evidence of her instability.
He was the only M.E.G member that was able to access the level. Others that tried his same methods of accessing the level were unsuccessful.
<Begin Log>
Time: 9:40 a.m.
Location: Level Welcoming World of mirrors
Agent R: Fuck…my arm…that thing almost ripped it off…
[There are sounds of quiet hissing and shuffling]
Ghosty: Oh dear, it's a miracle I was able to save you in time! You could have gotten severely hurt! But don't worry now; I healed it! Hehe! At least now you stopped yelling at me like I was a scary entity or something.
Agent R: …it's actually okay now…I can't believe it; you fixed it so quickly…But you must understand that I woke up to you literally staring at me with those empty eyes; that's not something I could brush off after the rush of adrenaline.
Ghosty: Your apology, or sort of, has been accepted, friend! It was my bad, but don't be surprised; there's many things I can do in the blink of an eye, agent John! Hehe! Oh don't look at me like that! I'm sorry! I know everyone's names! I just know them Immeadiatly.
Agent R: How can you know that without ever meeting me before?…I know you're an entity, but still…can you read my mind or something?
[Sounds of writing]
Ghosty: I just can; I know everything about everyone! So I can make sure I keep everyone entertained with my conversations and make everyone happy! I can also do anything and be anyone I want, so yes, I'm magical like that!…But now to prove how cool I am…
I can see you like birdwatching and golfing, Mr. John; fun hobbies; birds are adorable!
Agent R: I actually do; I practiced bird watching back in the frontrooms…My most cherished picture was the one of a toucan…that I took on my last vacation.
Ghosty: I'll make sure to give you a nice camera later and a field all for yourself where we can play golf! Hehe! I'd like to see those pictures, but you don't seem to have your album with you, do you? Oh, well, I can make a copy of it!
[Ghosty giggles and starts making birdlike chirps, but then she goes silent after a while]
Agent R: What's wrong? You went quiet.
Ghosty: Oh! Nothing…nothing. I had a friend that liked golf like you; he was old, but he was very passionate about it!…Just like you seem to be…We played some matches together.
…
…I miss him.
[The last words were muttered]
Agent R: I'm deeply sorry for your loss I can see that it still affects you.
Ghosty: Oh, it's fine! I'm fine! It's nothing! I have many friends I need to keep happy now, so I should probably stop being so gloomy; that's not Ghosty style! It's my job to keep this place safe and happy! And nobody would want to see me whine about the past…would they?
Agent R: You're allowed to express how you feel, and besides, you keep this place safe from entities; you already work hard enough.
[Ghosty went quiet for a little then spoke up again with a more cold tone]
Ghosty: …Of course
I will never let any outside entity inside this place…never. If one of them ever gets in…I'll make sure they will be gone incredibly fast and will never step in this place ever again.
Never.
I'll get rid of every single dangerous and violent entity…so I can keep everyone safe…
I will— not be lonely anymore and—
It's my goal, my entire purpose of life…
With being stuck in this place, it's my only reason to not give up…and just…—
…Ah…sorry, I was being silly.
I should go back to rest for a little! [Yawn]I'm very tired!…I spoke too much; don't worry about that.
Pretend I said nothing.
Because I didn't say anything…
Right?
[She seems to sound nervous, and more shuffling can be heard as Ghosty was floating away]
Ghosty: Take care, Agent John!
And stay safe…
Promise me that…
You won't go too far away.
Okay?
Stay.
I don't want to see you get injured!
You'll be much safer here.
I promise.
Agent R: I promise I'll stay in an area that's safe and that won't upset you.
You have my word on it.
Ghosty.
<End Log>
Ghosty seems to heavily dislike entities that cannot be tamed and that frequently attack and injure wanderers; in other audio logs that have unfortunately started corrupting as of recently, possibly due to Ghosty tampering with them. Ghosty has been shown to become unstable during the sad state, as she will frantically begin to block the wanderer from moving further in order to stop any more progress; her looks will also become grotesque and uncomfortable to look at. She gets severely anxious and stressed, and she seems to be struggling to remain calm to not lash out; her pleas only get more aggressive and insistent until the wanderer gives up on continuing.
Another instance of Ghosty acting differently was after the passing of a mortally injured wanderer that made Ghosty and the level unstable for weeks; the level would rain non-stop and stayed in a prolonged sad state for multiple days, occasionally cracking and trembling ending up breaking on itself. Ghosty has been seen yelling, crying and grieving, permanently stuck in her disturbing appearance; she wasn't present in the level as much, and to this day, her behaviour is uneasy and nervous around injured wanderers and generally much more prone to losing composure. It's confirmed that Ghosty's mental state and the level are connected together, and if Ghosty were to go through another unstable period of time, the level might break because of it or never return to its original state; the wanderers trapped in it may also never be rescued because of such.
It is rumored that there is a secret room that can be accessed by going too far into the level and ignoring the sad state; these theories came to life because of Ghosty mentioning a bedroom where she lives in multiple times that has not been found yet, as it might be deeper inside the level…the bedroom may have
I think that's enough snooping in my bedroom! That's private..and unimportant, so don't worry about it!
It's rude to look for someone's private room…you know?
Don't be so mean, and let's just go have a fun cooking show, alright?
You don't want to find it for an exit.
Do you?
-Ghosty
Base/Outpost/Community
There are no bases or outposts in this level, and the only community that has been confirmed to exist is the Doodle community.
Doodle community:
The inhabitants of Doodle world.
- Friendly and kind.
- Open to play and give instructions.
- Constantly expanding.
Entrances and Exits
Entrances
The only documented ways to get into the level are the following:
- Feeling extreme sadness
- Having bad thoughts about oneselves
- Being severely injured
These were all ways that wanderers used to be able to access the level, by going unconscious and waking up in it, or at least that is what wanderers first reported to have done, before eventually waking up in the level. These have not been confirmed as efficient, nor successful ways to access the level.
Exits
There are no known ways to exit this level, as no wanderers ever reported an exit and cut contacts and reports after they entered the mirrors in the level.
But why would you need to leave?…
I can offer you everything here! I can keep you safe! I don't want those creatures to ruin your life and make you suffer!
So why!? Why are you looking for exits?!
It will curse you! You will suffer like me if you keep fighting!
And then you'll end up FUCKING DEAD!
IS THIS FUN TO YOU?! TO TORMENT ME?! TELL ME!
…tell me…
…
please
Don't leave me
Stay…don't die like they did
I don't want to be alone again
I don't want to look at my dear paintings and cry anymore, to look at the doodles and not being able to say anything but cry
I don't want to dig any more graves
I'm sick of hearing these voices in my head, painful and screaming…voices
I"m sorry
I promise I'll try my best to make you happy if you ever come in my level; I'll do anything to protect every single one of you; to make sure nobody has to suffer in life ever again, I cannot let you talk about my level further…
I'm sick of seeing people die over and over as entities take away everything from me
I'm sick of being lonely
Just don't go too far; don't end up like me
Don't try to change the world
I know that you are reading this.
I shouldn't be editing this article. I shouldn't, but I need to; I need to protect the wanderers; otherwise, I will have to bear more regret.
I've been reading everything you've written about me.
Everything John has left too.
Please.
Forgive me for doing this.
But it's my only chance to keep my promise.
Don't come to my level.
I won't let you ruin this.
I'm sorry.
Once you'll know the truth…you will understand why.
I am doing this for the greater good
-Ghosty
…Why are you still scrolling…?
…Are you trying to discover more about me?
…Do you want to know the truth?…to know why I must keep those wanderers here?
….
….If you really want to know the reason…then…
…
…This level, as you call it…Welcoming World of Mirrors…it's nothing but the result of my conscience trying to run away from all the suffering I had to endure.
Every time I look at the mirrors, I see the things that I lost, the people I loved…my home…
I see them taunting me, insulting me…
Blaming me.
It's nothing but escapism, the escapism of individuals like me that is slowly crumbling me away.
Trying to forget, trying to pretend everything is okay…
The mirrors are a constant reminder of my weakness and my failures, things I cannot reach.
The paintings surround me and stare.
They are lured by negativity…and I'm their biggest source of it.
…it's like a crude…sad joke, seeing the things I cherish the most being right in front of me, but I'm unable to fully let the lie embrace me because I know the truth.
To see my own creations mock me and torment me because of my failures.
This place…the Backrooms…They're a terrible…horrible chamber of torture. You either end up seeing everyone you love die, or you die too…starving…eaten by entities or in other cruel ways, as it's all a sadistic game to the Backrooms and to the entities because our lives are nothing but a plaything to this whole place.
You will wish to die once you open your mind…
Even in this somewhat happy place…
And yet…
I do not regret…making this level…but I regret the circumstances of its creation…Perhaps it's the way I had to find out my powers here that destroyed me; perhaps it was the wanderers that died in my arms as I was unable to help…Perhaps it's the agonising discovery that I'm not alive anymore.
Or that the illusions here never worked on me.
Because it's my punishment.
My curse.
All of them…all of them were people I loved Polly…Sally…Mr. Apple Pie…who was Mr. Roger…and everyone else.
…This sick place took their lives away and handed me their last days…I was able to protect them and give them peace.
A false stupid hope.
…And now they live, immortalised as carefree innocent drawings that will never have to suffer again while their souls rest in peace
While I'm haunted by their corpses, by the regret.
Madness.
What is so wrong with that?
With creating a more safe truth? That is not a proper lie?
To create a reality…a bitter truth that can actually protect those that I keep here instead of telling lies about protection in a base when in reality, it's just a lie? Where they may starve or get killed by entities or violent groups?
You know mire than me that half of the wanderers you try to protect will end up dying in some way or another.
Uou may even be the murderer that recruits them and sends them to their death.
Lies about safety…all kinds of dirty lies…
In some way or another, the Backrooms will find a way to tear humanity apart…no matter how safe some places may be…they will change, everything will decay.
No levels are safe…except
This place
This place will remain like this… forever, as long as I never disappear… as long as I'm stuck in my guilty purgatory.
I'll serve a purpose.
Ironic…that my own prison is saving countless people.
…Despite the weight of the promise…to them, I never broke it.
Are you proud of me…everybody?
…
I will not give up.
And nobody will break this place, and destroy my efforts.
You are probably curious of what I do.
The reason why nobody gets out.
It's because they forget; I make them forget about the outside hell and leave them with positive memories of living here, of never being in any other level.
Lies to maintain a truth.
They are safe here; unlike me, they will never be forced to relieve the suffering again; unlike me, they have no more guilt. Only I can create an exit, but why? Why would I throw it away?
A life had to commit a sacrifice…for all of this.
I made so many wishes and dreams come true.
Despite all my efforts…all my powers here…
I can't bring back the one person that made me keep going to this day; I can't bring back nobody else that I loved.
Painful right?
Once again…I was an idiot.
I tried to make this place look nice…to be happy…Polly named all the areas I created…we decorated everything with sparkles of joy…but I was never happy because I can't die.
She died.
They all did.
I couldn't make my own wish come true.
I can't be happy anymore because they will all die…one day.
And I'll be stuck here forever.
…
And yet I can fix all of this.
I can fix my mistakes…bring back those I lost…bring back…
Sunny.
…
I've kept trying to create a human life from scratch, you know?…All those pleasant smells…nostalgic things…This level can go far and beyond with its properties and magic.
But its not able to bring back the dead…only a shell of the person that died.
It can only create a physical body…on its own, a host.
So I will offer it something that is alive, something that will animate the shell.
…
To possess it.
A life essence. My life essence…part of me…part of them stuck in me.
Perhaps I'll…stop being lonely…I'll fall deep in these illusions caused by grief
…but I don't want to suffer anymore.
I want them back.
I want my friends back.
And I want to make this…a home…
My…home…
The home for everyone.
This is why.
I will go higher and higher until I succeed.
Perhaps you think that staying outside of this level is the right choice; to keep believing in false lies of survival.
Maybe you think that my actions are repulsive.
To bring back the dead.
To cure my loneliness.
But you know more than me that people die every day outside; you've seen it with your own eyes, all those murders and lost wanderers.
I'm doing the right thing.
Something nobody else dared to do
So open your eyes.
And try to understand.
This is…the only way I can never see death…blood and betrayal again, the only true way to survive in the Backrooms.
The truth.
I will never…
Let anybody leave and die again.
Never.
This is the only acceptable truth.
-Olivia Bellerose-
-Ghosty
Sunny…
I just want you to smile again.
What am I doing wrong, Sunny?
…Why is this not working?
I'm surrounded by the empty corpses of those i loved…
All of them.
I thought it worked when I was able to create your bodies.
But now I see your corpses staring at me through the mirrors.
Smiling.
Surrounding me.
Whispering.
Decaying.
You're not alive.
You're hallucinations.
You're all choking me.
It doesn't go away.
I don't understand what I did wrong.
I'm tired…I'm tired…so tired of failing.
I'm tired of trying…
I just wish you could all stop staring at me with those empty eyes.
Dead and cold.
Get out of my head.
Get out.
I hate you…
…
I hate you, Sunny.
I hate all of you.
I hate Polly…I hate Sally.
I hate myself.
It's all my fault.
…
…I'm…crying again…this isn't real.
All these eyes staring at me.
Hands ripping me apart.
…It's just a nightmare.
You're all alive, right?
I can see you all in my head.
You're happy.
Everything is okay…
…I'm going to sleep…perhaps then…
Maybe I'll wake up…with you all laying near me.
Watching the stars.
And you'll lead me to a… bright…comfortable place…with the others.
Yes.
That's right.
We are together again.
Going back…to…
Our home.
…
…Goodnight, Sunny.
Goodnight everyone.
I love you, always
Until the end…
I finally did it.
<Begin Audio log>
Interviewer: Doctor Myeong Jun
Interviewee: Agent Blue
Dr. Jun: Agent Blue, you've been experiencing dreams about the enigmatic level "Welcoming World of Mirrors". Am I right?
[Agent Blue picks up some paper; the scribbling of a pen writing can be heard]
Dr. Jun: I see, so you dream about being surrounded by mirrors; you feel your heart being ripped in half and hear a cry from very far away; you don't recognize the voice, right?
[Agent Blue can be heard writing again]
Dr. Jun: No, I see it's perfectly okay; you're suffering from amnesia, so it's understandable you might not remember certain details. But your memories and the other dreams you spoke about; it sounds like at some point you've been to that level, but you must have forgotten. Is there anything else you wish to add?
[This time, it took longer for the agent to return to writing]
Dr. Jun: You see a garden of sunflowers, and you're called by it; so you think you have a deep connection to the level? You are also able of feeling sudden sadness and pain without input during your dreams; all of this may have a deeper meaning than a simple dream or coincidence… I believe you may be the key to access the level with your extremely lucid dreams about it…I also remembered you mentioned the need to enter through mirrors in our last session. Agent Blue, I believe that the only way to get to the bottom of this is to go in the level itself…but it's incredibly…dangerous…and you may not be able to return.
Hm?
You're sure about it?
I see…
I don't think that any attempt I did at trying to stop you worked, and I doubt anyone else will be able to stop you either.
So all I can do is wish you good luck, agent.
[silence]
Dr. Jun: Perhaps going there will help you remember how you got here…But that's just speculation. See you soon or goodbye, Agent Blue.
<End Log>
Result: Agent Blue has left the Base and has been trying to find the level while also continuing their missions; this audio log was added here in hope of future updates on the situation, perhaps being able to access the level in order to uncover everything left about the missing wanderers; and the secrets of the level.