Level 4 OLD VERY OLD

Level 4 OLD VERY OLD

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Info

Page originally created by u/M654zy on Reddit. Rewritten by Nedxle_3459Nedxle_3459.

I think about my past constantly, about feeling again what I once thought about getting away from. Now I see it as a mistake that constantly haunts me. Maybe it could have been solved another way. I spend a lot of time thinking about the things I wish I had changed. I know I won't be able to change it, but deep inside it's one of the things that's still working on my mind since I got here. I remember that feeling of the first thing I felt when I arrived here: confusion and anguish. Many times I still have that feeling. Many times I wish there was something that could listen to me, but it's something I haven't felt since I've been in this place.

I know that one day my legs will give out, that at some point I will no longer be able to respond, and that my body will finally collapse from exhaustion. I have sometimes felt my legs cramp, as if they were collapsing with every step I take.

I have also felt that my lungs are about to abandon me every time I breathe, that my body has had to survive the shortage and that my mind is slowly being diminished by these strange places outside of my original dimension. Right now, I still have that anguish of not being able to know when I will end up dead because of the constant escapes I have had to make to avoid ending up dead.

I look at how the site of the power station has stood for generations without any sign of collapse, despite the poor condition it is in. I hear the walls echo with the sound of unknown creatures ready to catch me at any moment of distraction. The few opportunities I have had to rest I have used to distract myself a little and sleep. You don't know how much I would give to find something different in this place; The monotony of my life was something I hated, I didn't know how wrong I was. I've seen the place constantly flicker before the lights go out, and the poor condition of some machines and the sounds have slowly affected my hopes of getting out.

I walk with melancholy, sharpening my senses to escape this labyrinth with the little hope I have left of getting out of here or finding something new, something different from the same old things. However, now it's time to give up; my injuries and my little remaining energy are consumed every time I have to escape. I've been marking the places I pass, but I've returned to the same place several times without realizing it, as if my sense of direction is confused, unable to remember anything that will help me get out of here. The thought of someone coming to rescue me was the first thing I lost after being attacked. At some point I know I will stop documenting without realizing it.

While running away from that dog, when the lights of the power station went out, at that moment I managed to visualize some kind of new structure. When he finally lost my trail, I was able to find him again: it was an elevator. Before my eyes, I saw how the walls of the station turned white, the floor became gray and some windows around showed the outside.

… Is that the rain? It's been a long time since my ears could hear it. I have found a new home after so much suffering, I have found my destiny.





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Level 4 — "The Abandoned Office"

LEVEL
4

SURVIVAL DIFFICULTY
CLASS 1

Exit: 0/5
Guaranteed Exit

Environment: 1/5
Low Environmental Risk

Entities: 1/5
Minimal Hostile Presence

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Generalities


Congratulations, wanderer!

If you're reading this article, it means you've successfully escaped Electrical Station, commonly referred to by other vagabonds like you as "Level 3."

A place that depends on your experience can be great or horrible depending on the people, though it's usually horrible due to the sheer amount of entities roaming around.

After entering an elevator, you're now on Level 4, the fifth level of the Backrooms, also nicknamed "The Abandoned Office". This place, unlike Electrical Station, is much safer and more peaceful, as it's home to various groups and phenomena that you're not yet accustomed to. Fortunately, though, you'll also find resources like food or water, as well as settlements of people that will help keep you safe here.

This article will describe everything you need to know to survive here and explain how to get to us. The following groups have helped write this article and will actively help you if you find them here. Try to find them by searching for their logos!





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I think about my previous life, since I arrived at some power plants everything changed my life like a perspective changes something inside me. I remember my friends since I arrived at the yellow rooms I didn't know what to do like everyone else, how naive I was to think that the only objective was to wait. It was also new, I didn't know how to do something called no-clip to access other dimensions, thanks to a room with a chair that showed me how to use that "no-clip".

I don't know how much has passed, days.

Weeks, months or even years since it happened.

It doesn't matter anyway, all the time I've traveled was worth it even though there was some danger, like the time when they almost killed Explorer T.E while he was explaining to me about a myth that said that to get out of the backrooms you have to enter a island over the void. Although I always took refuge from a group known as something called M.E.G or something like that, they were still very kind to me and took me on exploration missions to the power stations, and they always brought some kind of orange salt that would set anyone on fire, it was incredible how such an empty place could create strange things.

One day they took me to explore a strange elevator in the power plants, out of curiosity I went in and there were several floors when I pressed one it quickly broke and almost electrocuted me because it gave off a lot of sparks, although I suffered some injuries.

Although I still use elevators out of habit and because I once used a staircase that was infinite on one of our explorations, I technically didn't go forward and come back because I didn't want to get lost. I don't use stairs these days because I know it can be a trap and I could get trapped and die, I'm still afraid of death since here it's not like my home when death was obvious as you get older, here you can die from creatures wildly.

Before I got here I heard an elevator working, quickly curiosity took over me and I decided to go in to see what was going on, when I did it worked, and it took me to this place a lonely abandoned office that seemed man-made but contained something supernatural that
clearly wasn't. Although I appreciated the change of scenery, I still felt trapped in that seemingly infinite abyss.

There was no elevator and it seemed like the unfurnished rooms stretched into incomprehensible infinity, I thought there was no human life here, but I heard footsteps near me. I quickly said "Hello?" "Is anyone here?" someone quickly appeared in front of me, obviously I was scared.

He introduced himself as Explorer E.C and said he was a veteran of those offices, he took me to a shelter which obviously made me feel comfortable after that he told me everything about the offices and also its history. How the M.E.G discovered the place and that a particular group fell leaving their kingdom in ruins and making it a negative level. I obviously said "How do you know what levels are?" and he told me that they are called levels and not dimensions as I thought I was shocked by that comment and he told me the story behind the levels, these were created with the purpose of creating a new kingdom and dimension.

When he told me about this story I felt a glow covering my entire skin, right now I still feel it, I heard some fluorescent lights that shine, I hear birds singing with rain and storms everywhere I feel a gray and damp carpet, I feel the vibes of peace. I have never felt it in my life during my entire trip there was always hostility in every corner there were always some strange and aggressive creatures, although luckily I was rescued or saved from those creatures. Maybe I won't find any shelter but something tells me it's safe, it's a strange feeling I have never felt peace in these strange places never in my life. Maybe I should investigate more about these abandoned offices in which it seems to be safe for all of us.





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The Office

Description

Right now, you're in the offices. They're large, open spaces with uniform white-walled architecture that stretch for miles, with some balconies overlooking a temperate climate with an endless sea. Many travelers describe this place as "a complex full of living rooms and offices in one place," a term that may sound familiar to you.

The offices of the Abandoned Office house three specific phenomena. The appearance of boxes , being the only way to get resources, two a floor unknown to people with unusual number of injuries, disappearances and unexplained deaths taking place in a room or rooms, with a chair structure at its center and the inability of people to memorize anything within it. And three a probabilistic anomaly surrounding the inevitable, catastrophic internal and external alteration of Maurice B., a low-grade agent of Eyes of Argos, into a domestic pig. Occurring every year on the first day of March.

Navigation

The Abandoned Office is subject to what we call "non-Euclidean geometry." This means that the distances you perceive are distorted by your senses, and the actual layout of your surroundings cannot be perceived by conventional means. In a non-Euclidean environment, you can walk for a minute and find yourself where you thought the horizon was. Instead, you can wander for several minutes and realize that you've barely moved from your original location.

Fortunately, there is a way to avoid relying on misleading senses, and it has to do directly with your surroundings. Look around and try to locate a reference point: a sign, a campsite, a computer, a box… It can be anything, as long as it's not too far away from you.

You can then walk towards it carefully, without looking away. If you don't seem to get any closer, it means your senses are deceiving you and it's much further away than you initially thought or, worse yet, not even in the direction you're heading.

In this case, find another reference point and repeat the process. This will allow you to always know where you are by using a reference point, which will help you know where you are at all times.

Environments

Level 4 features a familiar, liminal environment depending on the setting, though undocumented dangers may exist.

Level 4 does not have a day or night cycle, however there are 4 distinct seasons with 3 month intervals before changing to another season. The level's seasons were named Spring, Summer, Autumn and Winter for their similar characteristics to The Frontrooms. Spring is the rainiest season, typically maintaining a temperature between 20°C to 30°C throughout the season, the next season is Summer where temperatures rise to 40°C to 44°C and rain is very rare, then comes Autumn during this season rain and storms are less frequent than in Spring, the temperature is typically between 25°C to 35°C. Finally, the last season is Winter, which unlike the other seasons features snowfall instead of the rain that replaces it, blizzards are also quite normal in this season. The temperature during this season is -0°C to -5°C. Outside the office, you can see the sky and clouds that will change depending on the season at the time. The color of the sky and clouds in the summer season is orange, similar to that of a sunset, although the sky during autumn can also appear grey. The other two seasons retain characteristics of their counterparts in the real world1

Sectors

As you venture deeper into the offices, you might notice some slight environmental changes. Different architectural layout, slightly more colorful walls… Those changes in the landscape correspond to an interesting division of the level into similar but distinct zones that the wanderers call "sectors." You can think of these as "sub-levels" of the Abandoned Office - they're still one office, but with some architectural differences or odd properties between each one.

Why should we care about such subtle changes? The answer is simple. Thanks to their existence, the groups managed to name and locate several key areas of the level. This makes navigating the Abandoned Office a much easier experience, as using them allows anyone to know where in Level 4 they are. Obviously, those sectors are still huge, so keep using landmarks to navigate!

Sector Gallery



Level-4-new

White walls and damp blue carpet floors make up the Aquila Sector, the most well-known part of the Abandoned Office. More like an office segmented into areas and rooms from the mid-2000s, there is mostly no furniture or anything you wouldn't expect in a conventional office, in contrast to some areas that still show evidence of dark markings, suggesting they once housed office furniture, there are windows in some rooms, and there are no balconies in the Aquila Sector.

Aquila Sector has some objects scattered around like some computers or appliances whose purpose is to communicate over long distances, or you can even find artificially created objects scattered around the place, although these objects are always beneficial, although you can find boxes2.

Aquila Sector doesn't have any entity beyond some phenomena present in each sector that occur frequently, although the architecture of the Aquila Sector presents a structural change every month and you can always find water dispensers and vending machines.

You may be familiar with the Aquila Sector because it's where almost the vast majority of people end up after getting on the elevators at the Electrical Station and almost all new people's shelters always appear here, for the most part the settlements in the Aquila Sector don't last long because there's the Gild Sector where the expansion is much bigger than the Aquila Sector. Unfortunately, the Aquila Sector does not have any type of elevator or means of transportation that would make it easier for people to travel to different sectors or landmarks.

Because of this, the Major Explorer Group only takes people who are lost to the Gild Sector, which leads to the Major Explorer Group Base Omega, allowing patrols to find newcomers more easily. Such patrols are common, as they actively seek out new, out-of-uniform wanderers in order to safely escort them back to base. They are usually in teams of four to five people, and can be recognized from afar by their bright lime-yellow outfits and eagle insignia. If you see them, you can safely ask them for help!


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I have thought about getting to another place more than just areas that don't change anything, many have theorized about a brown corridor where danger lurks although I wouldn't like to visit that place curiosity takes over me inside me. I feel that something will be wrong and I think about going back but it's a strange feeling, an attraction to something new and dangerous doesn't always end good…

I'm still with supplies settled in a camp that I created myself I still think about what Explorer A.E told me I still think about it even though curiosity takes over me, I took the supplies and headed towards my destination "What could happen?" I said to myself from the rain feeling it and thunder I set out on my way towards the dangerous landscape, in the end it wasn't easy I had to spend weeks or even days to get there.

I met new people including my best friend since childhood, who was here. Although I already knew where I had to go while fleeing from that skin thief I was able to escape from him although with some difficulties since he managed to hurt me a little although I managed to defend myself with a little orange salt that some settlements in that abandoned warehouse gave me and some supplies, I was also able to overcome those obstacles, when I got to the end I was disappointed since it was never real and it never was. There was no hallway, there was nothing.

When I realized the truth, with frustration I hit the wall very hard, I was surprised that the wall fell revealing a landscape where all the industrialization is present. I quickly ran to that place and realized that it was a series of hallways in which if I remembered correctly there was a creature similar to those children's stories, when I realized I learned my journey about this landscape.

As it said in the myths I met several creatures although these were deformed and had a horrible appearance, although miraculously I was saved and I had to be in these light brown looking corridors, during my trip I began to feel an unbearable dizziness and several sudden vomits, although I never gave up that place had something special and was called "The Sacred Fountain" it was a type of water fountain only that instead of giving almond water it gave super almond water almost all the people who ventured there were not found alive.

But no, I will be alive until the end, and even with the obstacles of those creatures I decided to fight until the end, I will make history by being the first person to achieve this great feat, because of this I managed to get into the depths of the landscape, although it was a little more difficult due to the increase in creatures and no matter how much dizziness and vomiting I also had hallucinations that made me abandon the course, I insisted and I was able to overcome each obstacle that was presented to me, they were not going to stop me until the end. I never give up, I am still conscious, I speak here, I feel the light, I feel the end, maybe that will be it? ….




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Landmarks

Some parts of Level 4 feature rooms that don't look like the office. These are new points of interest in the office.

Some of these points of interest don't have entities at all. Others, however, do host entities in points of interest. Although it is recommended to avoid new points of interest for your safety and because it can be dangerous.

Most people have reported new areas and entrances at different levels, so we turned them into points of interest. It is recommended not to reach new areas of Level 4 because they can be dangerous for you. But we are looking for the new reported areas, please if you find one of these areas call us immediately.

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The only photo of the conference room. And the most famous one.

It reportedly has the appearance of a conference room. In this room there are a few hallways, with small offices in small rooms. The main conference room has rows of chairs, the amount and type are random, including the effects. Every few hours, the chairs in the room change to a different type of chair, either wooden, soft, plastic, and others. Once the type is chosen, all the chairs in the room become the same as the rest. The computers in the offices are regular computers or Office Terminals, with various objects on the desks, suggesting that the offices are in use. The conference room itself has a stand with a working microphone and the only chair that does not change, which is a black, soft office chair.

Each chair in the room has a different anomalous effect depending on the type of chair. We have many records from various people documenting these chairs:

  • Armchair: Nothing Much is reported with this type of chair, instead of a more comfortable feeling then the usual. This chair is the most common variant to appear.
  • Dining Chair: This Type of Chair in this room makes you feel more hungry then normal, forcing you to want to eat a proper food source.
  • Rocking Chair: This Chair seems to be dangerous, as it freezes the user in place once seated, and starts slowly rocking. The only way to escape is to have another Wanderer to help you out of it.
  • Wing Chairs: This chair will have a more warmth feeling then normal chairs, as if you are next to a fireplace.
  • Club Chair: This Type of chair gets the user in a more energized mood then normal. This is useful to give yourself more energy that will last for a few hours.
  • Office Chair: Only one of these chairs spawn, and is currently and permanently occupied of the leader of the Zealots of the Chairs, and appears to be his “throne.” This chair theoretically gives the occupant the power to rule over the Zealots through mental and physical domination.
  • Windsor Chair: This Chair seems to make the user more caring, and improves the attention span for conversations.
  • Easy Chair: This Type of Chair seems to make the user in a more relaxed state, which makes the user seem very lazy for a few hours.
  • Tulip Chair: This Chair makes it so that the user in a deep stasis for a few minutes. During this time they see visions of a home, which differs from user to user. Sitting in this chair for too long will take the user to Level 53.
  • Chaise Longue: This Type makes the user feel relaxed, similar to the Easy Chair, although this one seems to improve the user's body features for a few hours, until returning back normal.
  • Slipper Chair: This Chair for unknown reasons will give you a personality of a person named, 'Shane Marksmen' if Male, or 'Kelly Ruffs' if Female. It is unknown who these beings are, but they stylize a 1930's personality. This effect only works on one person at a time. The effect wears off once the user leaves the chair.
  • Fighting Chair: This Chair gives users the effect as if they are on a beach, although this effect wares of once the user exits the Chair.
  • Gaming Chair: This Chair puts the user in a deep stasis, giving them the vision of their favorite video game, if they fail, the will wake up from their stasis. If they win, they get sent to Level 25, or Level 40.
  • Chesterfield Chair: This Variant of Chair doesn't have any properties at first until after a random amount of time, and it will transport you to Level 5.
  • Cogswell Chair: This Type of Chair will put the user in a stasis, and will make the users repeat 'Tick, Tock' over and over, in a unnatural way that sounds similar to a Grandfather Clock.
  • Louis Ghost Chair: This Chair will make the user No-Clip after a few minutes of seating. You will end up in one of the begging Negative Levels.
  • Director’s Chair: Gives the user the more of a creative approach to their thoughts.
  • Ladderback Chair: This user gives you the view of a random Entity/Wanderer, although you cannot make actions while doing this. The Wanderers that had this experience as the vessel explained that it feels very obvious when someone is watching through you.
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The Throne.

  • The Throne: It has the main characteristics of being resistant to any kind of damage and being impossible to move, but it also has other, more vague, and less understood properties. For instance, being in proximity to the object has the potential to slightly alter the human psyche. Subjects of low mental fortitude will see their memories challenged and be inclined to think that The Throne is an item precious to them that has been a part of their life for years, therefore being convinced to care it and protect it if necessary.

There are more types of chair that can appear, although they are undocumented.


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[NARRATION]




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Phenomenas

Phenomenon 22 is the designation given to an unusual number of unexplained injuries, disappearances, and deaths taking place in a room or several rooms on the fourth floor of Level 4. Not much is known about the room itself other than the reported presence of a chair at its center and the inability of people to memorize anything within it other than the presence of the object. Its exact location is not precisely known, though it has been determined that a homeless man can be found in the room making four consecutive left turns when at an intersection. As of today, four deaths have been confirmed, eight people are missing, while sixteen have been slightly injured and thirty-two have been seriously injured. The reported deaths have always been white.

Phenomenon 25 refers to the probabilistic anomaly surrounding the inevitable and catastrophic internal and external alteration of Maurice B., a low-grade Eyes of Argos agent, into a domestic pig4, which occurs each year on the first day of March. During these events, Maurice will inescapably enter the pursuit of an unidentified teenage individual throughout the corridors of Level 4. At exactly 2:56PM, Maurice and the unidentified individual invariably enter Base Omega, during which the teenager will yell the following sentence:

You're a pig, Maurice, and you'll always be one!5

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An artist's depiction of Phenomenon 25.


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[NARRATION]




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Supplies and Resources

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A photo of almond water cooler, found almost everywhere in the office.

Resources of the level are fairly common in many of these and can be found in furniture and office areas where many include resources such as food and almond water, which can be found in water dispensers, coolers, vending machines, and portable refrigerators. Which is the most abundant resource in the level being well known for being one of the 9 levels with the most resources and almond water.

Many boxes are found daily in offices, they are usually artificially made to send resources whose function is to help groups or someone who really needs it. Although natural boxes are varied from useful objects to harmful objects and each box has a type a, b or c. The lower the letter is, the more dangerous the box will be, but the higher it is, the more likely it is to be beneficial. To know which box is bad or good you just have to see the appearance, the more damaged or rotten the wood is, the less likely it is to be a beneficial object. On the other hand, if you see a much smoother and cleaner wood, the more beneficial it will be.

Apart from that, there are objects exclusive to Level 4. Like Office Terminals, which are basically computers from the 90s whose function is to connect to a public chat room, which allows the inhabitants of Level 4 to communicate from a distance of millions of kilometers away.

And other well-known computers are the Wayback Machines, which are old computers that have the functionality of reverting objects and living beings to previous versions within a range of 30cm. In addition to also allowing the viewing of previous versions of websites


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[NARRATION]




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Entities

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A Skin-Stealer, one of the few humanoid entities that can be found on Level 4 that was taken in the Gothic Sector.

The Backrooms are not only the places where there are anomalous places with mysterious properties, but also the center of some entities that depend on their function, such as some entities are good and friendly while on the other side some can be bad or dangerous to a certain point, on the other hand in Level 4 it presents a null amount of entities to date and that the highest record of entities was 13 entities in total and that in some levels the infestation increases up to 100 thousand.

Also if you find an entity try not to make visual contact or make much noise and hide or run away stealthily. Make sure to look in all corners of every corner of a room you cross because you will never know what they will be doing, and move stealthily because even the safest level can be deadly.

Although apart from hostile or peaceful entities, the vast majority of birds are peaceful with people and are willing to keep them company or help them in some situations in case of a small or large emergency depending on the species of bird or bird.


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[NARRATION]




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Settlements, and Communities

For years, Level 4 has been home to too many groups over the years to count each listed group, and yet there are still several people and communities settled here, due to its abundance of supplies and lack of Level 4's entities. As well as a refuge for people who do not risk investigating more dangerous levels and caring for their safety.

Currently, Level 4 is filled with communities, groups, and outposts with the purpose of helping or protecting newcomers, although there are other groups with other purposes than helping people.

M.E.G. Base Omega


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The entrance from the central base, in a few steps.

Since Level 4 was found, Base Omega is and remains the second most populated base in the The M.E.G. And it will still and always continue to help various people and give them a shelter to live in. A long time ago when the first explorer of the The M.E.G. in 2012 documented everything about this level, after a while it was inhabited by them. And they progressively evolved to develop much more technology and go further, from that the The M.E.G. expanded over the years. And the more population they had, the faster they exhausted their supplies and resources and had to reduce their population drastically.

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One of the sections of the Base Omega, before the M.E.G. used the place for residential purposes.

Curiously, the base of the The M.E.G. was created right from an entrance near Level 5 and Level 6. Without them realizing it, due to this many entities from the later levels invaded the base, infesting the base and killing half of its population. The M.E.G. upon finding out, watched the entrance and guarded it to try to prevent further incidents from occurring in the future. Currently it is still guarded and constantly monitored, although less frequently due to the lack of subsequent incidents after that one. Although there were several incidents, although not related to the Backrooms, but by other rival groups of the The M.E.G. Vandalizing and killing people in the process, since the Amor Incrementum found out that some members of the The M.E.G. worshiped another type of religion and invaded the place breaking one of the stalls.

Right now the population of the The M.E.G. is approximately 10,000 members, although spread across several points. Although the main base is a communication station where new levels can be communicated and is in a classified location. And that's where the Overseer-D resides.


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[NARRATION]




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Entrances And Exits


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A photograph of a hallway leading to several offices.

  • Some alleys on Level 2 can lead you here.
  • The elevators on Level 3 lead to this level.
  • The stairs that goes upwards on Level 3.1 and The Electroscape lead to this level.
  • Finding the double door on Level 7 will take you here.
  • No-clipping a door in The Hub will take you here.
  • Some buildings on Level 11 may lead you here.
  • Following the procedures in Level 12 and entering the door has a chance to lead to Level 4.
  • In rare cases, you can go up the sewer grate of Level 34 and end up here.
  • American Gates on Level 36 can go to Level 4.
  • Level 4 can be entered while traversing the staff halls on Level 43.
  • It is also possible that a ruin with an office door on Level 46 will take you here.
  • One of the unlocked doors on Level 54 can lead here.
  • Occasionally, a door in Level 81 may take you here without warning.
  • If "Event 3" on Level 92 ends, you'll pass out and wake up in Level 4
  • Using another bus on Level 147, there is a chance to get to a skyscraper made of glass panels. Entering it, and going through the maze of corridors inside, there's the possiblility of end in Level 4.
  • If in Level 163 a visitor leaves and re-enters the elevator before the doors close, the elevator will violently descend, and the visitor can be sent here.
  • No-clipping through closed office doors in some office buildings of Level 172 may lead to here.
  • Some of the abandoned structures on Level 184 can send here.
  • Falling through The Pit in Level 283 has the chance of teleporting divers through the ceiling of Level 4.
  • If you gamble to leave Level 777 at any of the Casinos in The Big 3, they will transport you to this level.
  • Finding a white door in Level 859 will lead you out here.
  • Sailing against the currents of Level 945 will take you here.
  • Performing a controlled No-clip into the walls of the Main Hall of Level μ may lead one to here.

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You find yourself in a strange, confusing elevator.

You don't know what to do, you just enter the place and choose the fifth floor.

You realize it takes too long to go up, how can this elevator be so slow?

You are alone, nothing to do, you are waiting for minutes and you think about returning to earth.

After a while you arrive at the apartment and you realize that you are in a different place…

Level-5-1-cc.png

Welcome, esteemed guest.6




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