Personal Entry
I found myself eavesdropping unseen behind some military brass, strolling the Pentagon in Washington, D.C.
Here is that conversation, to the best of my recollection…
First admiral: "She's gone!"
Second admiral: "Who's gone?"
First admiral: "The cruise ship Adventure. Maiden voyage. Skeleton crew."
Third admiral: "Sunk?"
First admiral: "Vanished! I warned them."
Third admiral: "About what?"
Second admiral: "Admiral Superstition here is upset about the steel they used to build her. It seems that they used the recycled metal from when the Greek navy scrapped their destroyer Leon (D-54) in 1999."
Third admiral: "Leon? That was originally our vessel. That was the USS…"
First admiral: "The USS Eldridge (DE-173)."
Third admiral: "Wasn't that the ship with wild scuttlebutt about teleportation and time travel back in 1943? You're not saying the Philadelphia Experiment really happened?
Second admiral: "It never happened."
First admiral: "Officially."
As instructed by M.E.G. psychic Anne Dunne, we are documenting weird dreams.. I still do not understand the importance of this. The dreaded arrival of Partygoers HQ here on Level 246 probably triggered my lucid fantasy.
Operative Michael DeLuca interrupts to announce that the cruise ship Adventure has no-clipped to parts unknown. I step outside my tent to confirm this, noting the depression left by the hull of the ocean liner in the grassy terrain. She is, indeed, gone! Planes and ships occasionally no-clip here from the Frontrooms. This was the first time anything teleported away.
Ted Kowalski
M.E.G. Team "Watchdogs"
Description
When you leave the interior, you will find yourself outside a ship with a vast greenish fog covering it. You still cannot escape the entities and their strange properties. From a distance you will only see the deep, infinite sea of the place. SS Fun =) can be hidden at first sight if you cannot see it well, trying to reach the boat is almost impossible due to how huge it is.
The Ship
Only known photo of the Adventure in green fog before it disappears. M.E.G. Archives
According to the name emblazoned on the ship, this vessel is the Frontrooms Adventure Cruise Ship. Never mind the crude attempts to cross out the name and replace it with SS Fun =). With a length of almost five hundred feet (or one hundred and fifty meters) and a beam of around sixty feet (or eighteen meters), the exterior appears to be an ordinary cruise ship designed for luxury vacations abroad. What makes this ship extraordinary, however, is the way it traverses Backrooms. This steamship's primary mode of transportation is neither sail nor cruising, but non-clipping. Periodically, a green mist will cover the ship like a magician's cloak. Lift the cloak and the ship will disappear. Also quite magical, electricity somehow constantly powers all of the ship's circuits without the need for generators.
The ship itself resembles its opulent beginnings. The Adventure's upper, top, and main decks, or the exterior, have suffered the effects of a perpetual demonic frat party. Everything destructible has been destroyed. Blood is splattered everywhere. Once beautiful staterooms that are now garbage dumps can be found on the main and upper decks. The upper deck also features a crimson pool (with both living and dead victims) that reeks of death and traces of a restaurant, bar, and lounge that hint at happier intentions.
Bases, Outposts and Communities
There are no friendly bases, outposts or communities on this constantly moving in interior. Partygoers are the dominant lifeform. They operate in an organized society, with this level acting as their headquarters. It is unknown whether they have colonies elsewhere.
The Arrival
Let's bring everyone up to speed. As the B.N.T.G. conducts clandestine scavenger operations called "Finders Keepers" across Level 246, the Major Explorer Group created Team “Watchdogs” as a countermeasure. These B.N.T.G. search teams seek no-clipped treasures from the past, present, and future. Advanced technology and prehistoric lifeforms are always in demand.
As we observed a “Finders Keepers” group operating due west of the “Circle of Stones,” an ocean liner no-clipped on to the level just north of their position. The vessel was named Adventure.
The "Circle of Stones," also known as Stonehenge 2.0 , offers the only known entrance and exits for wanderers. The megalithic ruin is similar to its counterpart in the Frontrooms. Arrivals no-clip into its center. Visitors depart by no-clipping through one of the prominent outer pillars. You can only no-clip through the stone pillars during the night cycle. Physical contact with the stones under the blood-red sun of the day cycle results in electrical shock and temporary unconsciousness.
Within moments of the ship’s arrival, three Partygoers disembarked by no-clipping outside of the circle. These entities decorated the ruins with party paraphernalia, impervious to any negative effects of touching the stones. They worked in sync and no-clipped away. One B.N.T.G. representative no-clipped when she picked up a party hat. Screams from the Adventure were believed to be hers.
We immediately secured the area and incinerated the party decorations by holding flaming torches near, but not touching, the offensive items. No further action was required.
Ted Kowalski
M.E.G. Team "Watchdogs"
Entities
Partygoers
Partygoers are tall, bipedal creatures with a smooth leathery skin. They have a bright yellow coloration typically, but also can be bright red, green, blue, or white. They have no other functional features, with the exception of a cartoonish smile carved into the "face", And some carry Carnivorous Balloons which they use as a projectile to capture their victims. They are highly intelligent, and can operate complex machinery and effortlessly traverse nearly any level of the backrooms to search for prey.
By unknown mechanisms, these entities have the ability to turn anyone they physically latch onto into one of them, resulting in slow physical changes but near instant mental changes. The ends of their arms have openings with several teeth inside, similar to the appearance of a bloodworm or lamprey eel's mouth. They use these to latch onto a person, morphing them into a partygoer.
While they all act outlandishly hostile and aggressive, they are extremely intelligent.
The "Philadelphia Experiment"
Project Rainbow, also known as the "Philadelphia Experiment," is one of the worst-kept secrets in American military history. This granddaddy of conspiracy theories has been the darling of Hollywood movies and television shows, featured in many paranormal books (including my own) and magazine articles, and referenced in video games, podcasts, and YouTube documentaries. It has gained cult status.
During World War Two, scientists on both sides rushed to harness the most powerful forces in the universe. On the American side, the Manhattan Project created the first atomic bomb. Two years earlier, in 1943, Allied scientists birthed a nightmare.
Project Rainbow was an attempt to use the Unified Field Theory to make warships "invisible" to enemy radar and the magnetic detonators of torpedoes and naval mines. A destroyer escort, the USS Eldridge (DE-173), was fitted with special generators that created harmonic force fields to engulf and camouflage the vessel. The warship became enveloped in a green fog and, to the amazement of all concerned, became optically invisible. It was later learned that the ship had instantaneously teleported to Norfolk, Virginia, and then returned during its unexpected vanishing act.
If the experiment was a resounding success, the men were complete failures. Many were badly burned. Among the more serious side effects for the crew, some sailors rematerialized inside out, others were physically fused to bulkheads, and still others permanently vanished. Effects lingered, and survivors suffered bouts of invisibility and immateriality. One walked through a wall in view of his family and never came back.
The USS Eldridge was transferred to Greece after the war and put into service in January 1951 as the Leon (D-54). She was decommissioned in 1992 and sold as scrap in 1999. My instincts tell me that her steel was used to build the cruise ship Adventure.
During the winter of 1983, one of the scientists deeply involved in Project Rainbow was given six months to live. Cancer. He spent his last days in an ongoing "death bed confession" with his only son. The scientist was a widower, and the son never married. Dad's penance bonded the lonely pair.
Many years after his father died, that son and I secretly collaborated on my last book. I was the keynote speaker for a paranormal-themed cruise sailing through the Bermuda Triangle. The lecture was entitled "A Unified Field Theory of Metaphysics." This speech, intended to promote the book's release, ended up being my ticket to Level 365.
"What happens when you subject a steel needle to simple magnetism? It becomes magnetic. Then what happens to steel when you subject it to harmonic energies strong enough to render it invisible and teleport it hundreds of miles in an instant? What happens to the men bathed in those same forces?"
I still hear that tape-recorded confession in my mind.
"We used to say that the ship and her crew were magnetized," the scientist continued. "Not that they were actually magnets. But they were changed. Just like in the way that magnetized iron or steel is different. A penchant was created within the molecules, a latent potential for invisibility and teleportation, an attraction to the metaphysical."
Sailors walking through walls are no different than wanderers no-clipping through walls. We all become "magnetized" in the Backrooms. This is our new normal. We are forever changed.
How many of us will one day no-clip to nothingness?
Anne Dunne
M.E.G. Team "Epiphany"
Liminal Echo at Work
Deacon Duncan, identified elsewhere on this M.E.G. database as Partygoer Zero, has elaborated on the presence of Phenomenon 7 deep within the bowels of the Adventure. In his commentary displayed on Partygoer websites, the self-proclaimed genius expresses puzzlement over the fact that the interior of the ship is infinitely larger than the ship itself. More to the point, Duncan confirms the existence of the spontaneous generation of items and often ridiculous replication of areas below the main deck. One particular party room was cloned thirty-eight times in a row along a particular hallway. Something is constructing and defining this level independently of the efforts of the occupants of this vessel. We call this something Liminal Echo.
Synergy
There is a synergistic relationship between the Liminal Echo within the vessel and the mindset of the Partygoers. Each encourages the other to seek greater depths of horror, with Partygoers imagining new methods of trapping and torturing wanderers inspired by the sentience of this place and vice versa.
Adventure Appearances
As the Backrooms are so vast and this list is so short, it is apparent that many appearances are not witnessed or reported.
Survival Guide
Hi, you found this note, and this is not a friendly place.
Please look for a red door to take shelter, otherwise look for a metal hallway, and never listen to any sounds coming from them because they will surely hear you. If that is the case please try to run away from them as fast as possible and predict where they will come from.
If you escaped danger or at least a little, follow these instructions to be able to get out and at least survive much longer than expected.
1° Try to go to a room called Janitor Closet, in that place you will be safe and those things will not chase you because they are afraid of disintegrating.
2° Do not eat any native food from this place, this is because it is toxic and many of the resources are always decomposing or are human flesh.
3° If you see that one of they knows that you are here, run away as fast as possible and find a metal corridor, that is the exit. Go quickly because they are very smart and they block the exit so you can't get out.
With these steps you will be able to survive a little longer or even better, escape this hell. I hope it helps you a lot and good luck on your journey.
Description
Going deeper into the ship changes everything. Lower decks appear infinite, as screams echo down endless corridors and countless party rooms. Most chambers feature typical party décor, while others reflect a theme, such as popular movies or holidays. There are even rooms with booby-trapped party favors and decorations. The elevators are the hub of these lower decks, opening into a labyrinth of hallways that branch off to every compass point. These lower decks take after the resident bogeymen, with areas combined into a vast hodgepodge of horror and original function.
Areas
A set of rooms specific to a particular theme, although they are always for children's parties. They always switch rooms without you realizing it and the entities behind you can disappear and appear somewhere else. And the areas are usually dangerous due to their abundance of entities scattered or infested throughout the area.
Children's Area
The most famous photograph of Level -17 in the Children's Area, taken by a drone on 03/19/16.
A party room. Photograph by an unidentified real person. The person was found dead in a skeletal state.
It contains a large number of party rooms infnite, with wallpaper similar to Level 0, with decorations featuring decorative details such as stars and colorful balloons. It is extremely brutal for anyone who visits it and is often considered a hell of joy, which seems quite comforting. On the tables are cups, colorful and childish glasses, plates, party hats, placemats, glasses with red liquid, streamers, napkins and Barnaby Bun themed signs.
Do not use the party hats or drink from the glasses. If you do, your frontal lobe will liquefy and come out of your nose.
The resources in this level are mostly in a deplorable state or if they look fresh it is because they are made from organic components or flesh from a human victim, and these are the most common resources you can find. (See the resources section.)
You should avoid entering this area at all costs due to the infestation of Partygoers that roam around this place, and Child Facelings with bunny masks or Normal Facelings.
You will also be able to hear baby music or lullabies, though the origin of the music is unknown. There is a specific room that houses a children's show, which has all the animatronics except Barnaby. The whole place looks like a giant dining room, and in front you can find the stage where all the animatronics are. The design seems to be a more vivid pattern and they are always white, red, and blue.
You will find hallways that lead to the rooms already mentioned above, the doors are of a random color, you will find cartoons on the walls of the hallways, on the floor there will be a checkerboard pattern of colors: blue, white and red. You will also be able to find vents that send you to the Janitor's Closet.
Playground Area
This is a playground. The lighting is very low, so it feels weird to be there. The place is spacious and cool, due to the good hygiene of the place and its current state. All the Partygoers visit the place, so it is not recommended to go here. You can find machines to play some games from the 80s and 90s, the most famous games of that time. Apart from that, you can find bouncy castles, small slides, seesaws, spinning wheels, ball pools and children's games, mostly solitary, and mostly the animatronics will always be there.
Arcade machines with abnormal effects inside, screams sounding in the distance.
Although if you find a slide, you will be in a place full of slides that extends over a significant area of the place. It is made up of recreational modules whose tunnels and slides form a large labyrinth. It has slides, stairs, ramps, tunnels, climbing walls, hanging bridges, nets, etc. The lighting is average, although the place is usually mostly dark due to the impediment of lighting caused by the deep complex. In addition, it could be said that it has "floors" and is quite high, although there are slides that help to descend, even several of them lead to the ball pool, which is obviously located below the complex, and extends with a slight difference more than the complex itself. The depth of the pool is unknown, but it is not recommended to dive into it.
But the machines of the said place are very dangerous as you stay in the machine without being able to make any other movement but play. Although the games of the machines are very distorted to the point that if you lose, some hands grab you and take you to an unknown place. Records were found of people having died from the games by the Partygoers or from the machine itself. Reports of modified or distorted games have been found.
Rooms
A set of anomalous rooms that disappear and reappear in a fixed pattern. These rooms can be explored for approximately 15 minutes before being unable to return to the main part of Level -17; you will have to wait until the room becomes functional again. There are many rooms, but the only ones that should be explored are the Janitor Closet, The Office, and Room #11. These rooms are safe to enter most of the time, unless adverse conditions arise that make these rooms unsafe to enter.
The Runes
There is a walled-up room with runes of an unknown language, crudely painted on the boards at the end of the main hall that is not in the cycle. This is believed to lead to the rest of the undiscovered pizzeria, given the “Dining Room” sign above the entrance. Under no circumstances should one enter. Any noise coming from this room should be ignored. If the sound of crying is heard, which seems to be played backwards, the cycle will resume only after the crying stops.
It is possible to hear knocks on the boards, but it is assured that they will not break. If an eye looks through the small holes that are present in the boards, under no circumstances should one make eye contact and likewise, keep one’s fingers out of reach. One should never accept any deal that comes from any board. One will not receive what one believes one will get.
Supply Closet
It is a small room with a bookshelf on the north wall. Various cleaning supplies can be seen on the shelf. In the background, a broom and a mop can be found on a bucket. There is also a small wooden table with an blank bible. The room is lit only by a light bulb which illuminates part of the room. The floor is made of grey and black checkered tiles as well as the lower part of the wall.
The supply closet does not operate within the same main loop as Janitor Closet, The Office, and Room #11. This room appears and disappears randomly. It is advisable to stay out of the supply closet, as if there is a homeless person inside as you depart from the main level; it will come back empty.
Bathrooms
A set of bathrooms completely made of white ceramic and clean tile patterns. The floor is also covered in brightly colored ceramic tiles, mainly red, white, and yellow, arranged in a checkered pattern. And the stalls are made of a much brighter light blue. The bathrooms have good lighting. On the other hand, at no time should you enter the bathrooms unless you are completely covered, from head to toe, with no skin showing. Supposedly it has good hygiene but touching any kind of material in the bathrooms will bring you a disease. The mirrors should not be looked at under any circumstances because they are altered and horrible reflections of yourself.
Mostly use this place as a temporary shelter because the Partygoers can enter and search for anyone staying in these bathrooms. So it is recommended as a temporary shelter if you are lucky enough not to get caught by the Partygoers.
Janitor Closet
Direct entrance to the Janitor Closet and the only salvation from fun hell.
Janitor Closet is not a large area, but rather a shelter and a specific location.
Janitor Closet is a maintenance room with animatronic parts shaped like happy rabbits or foxes scattered around. Sometimes, dark figures may appear and disappear near the corners. At the same time, dark, blurry messages appear and disappear on the wall. And entities native to this level cannot enter this place or they will disintegrate.
Upon entering, there will be a shelf with animatronic rabbit heads. They pose no threat, but the eyes will follow you until you leave and it is advisable not to put your hand near their mouth. Do not take anything from this room unless it is in the rainbow boxes that appear next to the door; items that should not be taken will disappear and reappear where they were found. Each time the cycle occurs, what is inside the rainbow boxes will change. In the rainbow boxes you can find resources or edible and drinkable food/drink, and they are the only recommended food sources to try to survive in this level.
The Office
The Office is completely different from the other rooms, as it doesn't share the theme of the party. Instead it looks like a claustrophobic office, with a desk full of TVs, a cork board, newspaper clippings, milk cartons, a fireplace with picture frames of faceless people, with shelves full of Barnaby Bun memorabilia and a statue of Baphomet. And doors with windows on both sides that can be closed and opened depending on the danger. And for the windows they are very resistant to bullets, explosions and much more.
The newspapers are highlighted in a strange way, and they all have to do with missing children or other things related to "Barnaby Bun's Fun Emporium" that had been captured by the public. All the faces present will be blurred, except for Hauss Danager, a 5-year-old boy who was the son of an important person at the M.E.G. However, no apparition of him has been found and if you find him, please contact us.
On the desk is an ochre-colored leather notebook, labeled with the initials "B.J." Inside are notes that are believed to be part of the origin of this level, however, most of the notes are unsuitable. Although some notes from Hauss Danager were found on one of the desks in The Office.
Room #11
Reports say that he was completely disemboweled in a wild and inhospitable place. His entire tongue, mouth, eyes and limbs were torn off as if they were made of paper. So much blood was spilled in one place, it is a horror that even you cannot imagine…
Room #11 has n0thing inside of it except a party table with Barnaby Bun themed cups, plates, party hats, table mats, cups holding a red liquid, streamers, napkins and posters. Do not put on the party hats or drink from the cups. By doing so, your frontal lobe will liquefy and will drain out of your nose. There is a cake on the table and like every food— thing in this room, it is not edible.
Barnaby is here
Entities
Partygoers
Partygoers are tall, bipedal creatures with a smooth leathery skin. They have a bright yellow coloration typically, but also can be bright red, green, blue, or white. They have no other functional features, with the exception of a cartoonish smile carved into the "face", And some carry Carnivorous Balloons which they use as a projectile to capture their victims. They are highly intelligent, and can operate complex machinery and effortlessly traverse nearly any level of the backrooms to search for prey.
By unknown mechanisms, these entities have the ability to turn anyone they physically latch onto into one of them, resulting in slow physical changes but near instant mental changes. The ends of their arms have openings with several teeth inside, similar to the appearance of a bloodworm or lamprey eel's mouth. They use these to latch onto a person, morphing them into a partygoer.
While they all act outlandishly hostile and aggressive, they are extremely intelligent.
Partyhosts
Party Hosters they wanted to modify the Level -17 as if it were safe and peaceful, but M.E.G. He put maximum security so that no partygoer would modify the Level -17. These changes all have a smile " =) " typed into them, if you see one anywhere in an entry do not trust it.
Barnaby
The only and last photograph seen of Barnaby crawling through a ventilation duct in Room #11.
The only information about his appearance is that he is a giant white rabbit with a blue collar. He is the leader of the gang and has white eyes and black pupils, although he usually turns his eyes red and his pupils black.
Hauss, your body has turned into a rabbit, don't you realize? You only kill for the sake of killing and you won't get anything, that bastard is still free and worst of all, you can't get out to get revenge.
Unlike the others, he behaves aggressively and if he finds any individual he kills them aggressively and savagely. He always tends to play with his victims by making them play a laugh, and making people confused. If a power outage occurs he is more likely to attack more victims and play a melodic song. Barnaby rarely speaks, any audio that has been taken of his voice has resulted in said audio becoming unintelligible.
Animatronics
A set of animatronics which apparently are other characters that accompany Barnaby's gang. Some posters found throughout the rooms and areas. These 5 animatronics are mentioned. Their gang is called "Barnaby's Sylvester Family". And it seems that there are children's programs about Barnaby and them.
Curiously, many products, decorations and merchandise found here are based on them and Barnaby himself.
- Alfred: A bear with a fancy hat, and is the supporting character of the show.
- Toby: A white fox with a green suit and a microphone being the only one who is a presenter on the show.
- Marry: A hen who is the only one in charge of receiving cakes and objects of the Barnaby brand.
- Frank: A squirrel in a black suit who is the only one who sings with his voice.
- Rocky: A gray mouse with a hat, sunglasses, and an electric guitar, she is in charge of using and playing instruments.
There is also a Barnaby animatronic, but it is completely destroyed and in a deplorable state. Although it has the appearance of a human with a mexican hat, its function is not yet known.
Facelings
There are several Facelings both adults and children, although the most abundant are the children, and they are always accompanied by the adults holding hands. The adults have aggressive behavior if you confront them or the child. On the other hand, the children tend to be more skittish and run and cry non-stop, warning the other entities.
Bases, Outposts and Communities
There are no friendly bases, outposts or communities on this constantly moving in interior. Partygoers are the dominant lifeform. They operate in an organized society, with this level acting as their headquarters. It is unknown whether they have colonies elsewhere.
Although the Janitor Closet seems like a good idea to make a base in, it really isn't, because it is not an area and is just a small room that can only have a base established.
Although incredibly only one communitie have been created at this precise moment.
The Finders are a group or base of members camouflaging themselves with dead corpses of Partygoers, to find more information about this level and its mysterious history behind that childish mask that hides. Its origin dates back to people trapped in the Janitor Closet, for their safety and theirs so they founded this group to also help people and it is the only base in the entire level that is located in the Janitor Closet.
Partypoopers can be found in the group of The Finders, because they accidentally got here without their consent. And they are protectors of the entrance to not secure any Partygoer waiting at the entrance and hunting people.
Resources
Resources
Resources |
Consumption/Use and Effects |
Barnaby Bun brand soft drinks in a state of decomposition, or human blood. |
Upon consumption, the consumer will feel like vomiting and will get chills all over, and the temperature will rise drastically. |
Used confetti. |
By using confetti you can make it explode and make a lot of noise so that you get caught, although it only affects the person and not the structure of the level. |
Used and broken sparklers. |
These have viruses and can infect the person, turning them into one more entity in the crowd. |
Blood and dried vomit scattered half over the resources. |
It is not recommended to do this and it is disgusting, it has no effect but it does leave a bad taste in the mouth. |
Cakes filled with Barnaby Bun brand sprinkles. |
The fresh ones are made of human flesh and the normal ones are in a state of decomposition, when consumed it makes the person experience an insatiable thirst for blood. |
Candy wrappers or expired candies. |
Eating expired candy causes all entities in the level to be alerted, as chewing or licking it causes a loud echo to sound. |
Snacks or sweets with human teeth inside. |
Consuming it causes blurred vision and stomach pain, although the effect of blurred vision is still being investigated due to its senseless logic. |