Level -17 - " Barnaby Bun's Fun Emporium "

No one would think that a happy place would turn into a hell that no one would want to visit…

SURVIVAL DIFFICULTY:

Class 5

  • Unsafe
  • Unsecure
  • Entity Infestation
NOTE

This site cannot be altered in any way and this is due to historical records of the level and its frequent vandalism by the Partygoers if you try to alter it you will be banned from the M.E.G. database. Although due to the vandalism of the level it has not been possible to recover old files and some specific points that made history in several levels. We are watching you. =(

Description

Level -17 or as others call it the Level Fun is a naval cruiser in the interior seems to be a series of segmented areas with kids stuff and recreational areas accompanied by fake joy combined with extreme horror. The entire level should not be visited due to its dangerousness and being the home of all the Partygoers and other entities.

For years we have been researching this level and we can conclude in one word. Death. Is practically impossible to last so long in this level due to the infestations and because the Janitor Closet has its limits. Level -17 had its structure drastically changed, making it a ship due to several phenomena, and being called SS Fun =). We have found it necessary to divide the vessel into two parts: exterior and interior.

Personal Entry

I found myself eavesdropping unseen behind some military brass, strolling the Pentagon in Washington, D.C.
Here is that conversation, to the best of my recollection…

First admiral: "She's gone!"

Second admiral: "Who's gone?"

First admiral: "The cruise ship Adventure. Maiden voyage. Skeleton crew."

Third admiral: "Sunk?"

First admiral: "Vanished! I warned them."

Third admiral: "About what?"

Second admiral: "Admiral Superstition here is upset about the steel they used to build her. It seems that they used the recycled metal from when the Greek navy scrapped their destroyer Leon (D-54) in 1999."

Third admiral: "Leon? That was originally our vessel. That was the USS…"

First admiral: "The USS Eldridge (DE-173)."

Third admiral: "Wasn't that the ship with wild scuttlebutt about teleportation and time travel back in 1943? You're not saying the Philadelphia Experiment really happened?

Second admiral: "It never happened."

First admiral: "Officially."


As instructed by M.E.G. psychic Anne Dunne, we are documenting weird dreams.1. I still do not understand the importance of this. The dreaded arrival of Partygoers HQ here on Level 246 probably triggered my lucid fantasy.

Operative Michael DeLuca interrupts to announce that the cruise ship Adventure has no-clipped to parts unknown. I step outside my tent to confirm this, noting the depression left by the hull of the ocean liner in the grassy terrain. She is, indeed, gone! Planes and ships occasionally no-clip here from the Frontrooms. This was the first time anything teleported away.

Ted Kowalski
M.E.G. Team "Watchdogs"

Description

When you leave the interior, you will find yourself outside a ship with a vast greenish fog covering it. You still cannot escape the entities and their strange properties. From a distance you will only see the deep, infinite sea of ​​the place. SS Fun =) can be hidden at first sight if you cannot see it well, trying to reach the boat is almost impossible due to how huge it is.

The Ship

Missing alt text.

Only known photo of the Adventure in green fog before it disappears. M.E.G. Archives

According to the name emblazoned on the ship, this vessel is the Frontrooms Adventure Cruise Ship. Never mind the crude attempts to cross out the name and replace it with SS Fun =). With a length of almost five hundred feet (or one hundred and fifty meters) and a beam of around sixty feet (or eighteen meters), the exterior appears to be an ordinary cruise ship designed for luxury vacations abroad. What makes this ship extraordinary, however, is the way it traverses Backrooms. This steamship's primary mode of transportation is neither sail nor cruising, but non-clipping. Periodically, a green mist will cover the ship like a magician's cloak. Lift the cloak and the ship will disappear. Also quite magical, electricity somehow constantly powers all of the ship's circuits without the need for generators.

The ship itself resembles its opulent beginnings. The Adventure's upper, top, and main decks, or the exterior, have suffered the effects of a perpetual demonic frat party. Everything destructible has been destroyed. Blood is splattered everywhere. Once beautiful staterooms that are now garbage dumps can be found on the main and upper decks. The upper deck also features a crimson pool (with both living and dead victims) that reeks of death and traces of a restaurant, bar, and lounge that hint at happier intentions.

Bases, Outposts and Communities

There are no friendly bases, outposts or communities on this constantly moving in interior. Partygoers are the dominant lifeform. They operate in an organized society, with this level acting as their headquarters. It is unknown whether they have colonies elsewhere.

The Arrival

Let's bring everyone up to speed. As the B.N.T.G. conducts clandestine scavenger operations called "Finders Keepers" across Level 246, the Major Explorer Group created Team “Watchdogs” as a countermeasure. These B.N.T.G. search teams seek no-clipped treasures from the past, present, and future. Advanced technology and prehistoric lifeforms are always in demand.

As we observed a “Finders Keepers” group operating due west of the “Circle of Stones,” an ocean liner no-clipped on to the level just north of their position. The vessel was named Adventure.

The "Circle of Stones," also known as Stonehenge 2.0 , offers the only known entrance and exits for wanderers. The megalithic ruin is similar to its counterpart in the Frontrooms. Arrivals no-clip into its center. Visitors depart by no-clipping through one of the prominent outer pillars. You can only no-clip through the stone pillars during the night cycle. Physical contact with the stones under the blood-red sun of the day cycle results in electrical shock and temporary unconsciousness.

Within moments of the ship’s arrival, three Partygoers disembarked by no-clipping outside of the circle. These entities decorated the ruins with party paraphernalia, impervious to any negative effects of touching the stones. They worked in sync and no-clipped away. One B.N.T.G. representative no-clipped when she picked up a party hat. Screams from the Adventure were believed to be hers.

We immediately secured the area and incinerated the party decorations by holding flaming torches near, but not touching, the offensive items. No further action was required.

Ted Kowalski
M.E.G. Team "Watchdogs"

Entities

Partygoers

Partygoers are tall, bipedal creatures with a smooth leathery skin. They have a bright yellow coloration typically, but also can be bright red, green, blue, or white. They have no other functional features, with the exception of a cartoonish smile carved into the "face", And some carry Carnivorous Balloons which they use as a projectile to capture their victims. They are highly intelligent, and can operate complex machinery and effortlessly traverse nearly any level of the backrooms to search for prey.

By unknown mechanisms, these entities have the ability to turn anyone they physically latch onto into one of them, resulting in slow physical changes but near instant mental changes. The ends of their arms have openings with several teeth inside, similar to the appearance of a bloodworm or lamprey eel's mouth. They use these to latch onto a person, morphing them into a partygoer.

While they all act outlandishly hostile and aggressive, they are extremely intelligent.

The "Philadelphia Experiment"

Project Rainbow, also known as the "Philadelphia Experiment," is one of the worst-kept secrets in American military history. This granddaddy of conspiracy theories has been the darling of Hollywood movies and television shows, featured in many paranormal books (including my own) and magazine articles, and referenced in video games, podcasts, and YouTube documentaries. It has gained cult status.

During World War Two, scientists on both sides rushed to harness the most powerful forces in the universe. On the American side, the Manhattan Project created the first atomic bomb. Two years earlier, in 1943, Allied scientists birthed a nightmare.

Project Rainbow was an attempt to use the Unified Field Theory2 to make warships "invisible" to enemy radar and the magnetic detonators of torpedoes and naval mines. A destroyer escort, the USS Eldridge (DE-173), was fitted with special generators that created harmonic force fields to engulf and camouflage the vessel. The warship became enveloped in a green fog and, to the amazement of all concerned, became optically invisible. It was later learned that the ship had instantaneously teleported to Norfolk, Virginia, and then returned during its unexpected vanishing act.

If the experiment was a resounding success, the men were complete failures. Many were badly burned. Among the more serious side effects for the crew, some sailors rematerialized inside out, others were physically fused to bulkheads, and still others permanently vanished. Effects lingered, and survivors suffered bouts of invisibility and immateriality. One walked through a wall in view of his family and never came back.

The USS Eldridge was transferred to Greece after the war and put into service in January 1951 as the Leon (D-54). She was decommissioned in 1992 and sold as scrap in 1999. My instincts tell me that her steel was used to build the cruise ship Adventure.

During the winter of 1983, one of the scientists deeply involved in Project Rainbow was given six months to live. Cancer. He spent his last days in an ongoing "death bed confession" with his only son. The scientist was a widower, and the son never married. Dad's penance bonded the lonely pair.

Many years after his father died, that son and I secretly collaborated on my last book. I was the keynote speaker for a paranormal-themed cruise sailing through the Bermuda Triangle. The lecture was entitled "A Unified Field Theory of Metaphysics." This speech, intended to promote the book's release, ended up being my ticket to Level 365.

"What happens when you subject a steel needle to simple magnetism? It becomes magnetic. Then what happens to steel when you subject it to harmonic energies strong enough to render it invisible and teleport it hundreds of miles in an instant? What happens to the men bathed in those same forces?"

I still hear that tape-recorded confession in my mind.

"We used to say that the ship and her crew were magnetized," the scientist continued. "Not that they were actually magnets. But they were changed. Just like in the way that magnetized iron or steel is different. A penchant was created within the molecules, a latent potential for invisibility and teleportation, an attraction to the metaphysical."

Sailors walking through walls are no different than wanderers no-clipping through walls. We all become "magnetized" in the Backrooms. This is our new normal. We are forever changed.

How many of us will one day no-clip to nothingness?

Anne Dunne
M.E.G. Team "Epiphany"

Liminal Echo at Work

Deacon Duncan, identified elsewhere on this M.E.G. database as Partygoer Zero, has elaborated on the presence of Phenomenon 7 deep within the bowels of the Adventure. In his commentary displayed on Partygoer websites, the self-proclaimed genius expresses puzzlement over the fact that the interior of the ship is infinitely larger than the ship itself. More to the point, Duncan confirms the existence of the spontaneous generation of items and often ridiculous replication of areas below the main deck. One particular party room was cloned thirty-eight times in a row along a particular hallway. Something is constructing and defining this level independently of the efforts of the occupants of this vessel. We call this something Liminal Echo.

Synergy

There is a synergistic relationship between the Liminal Echo within the vessel and the mindset of the Partygoers. Each encourages the other to seek greater depths of horror, with Partygoers imagining new methods of trapping and torturing wanderers inspired by the sentience of this place and vice versa.

Adventure Appearances

As the Backrooms are so vast and this list is so short, it is apparent that many appearances are not witnessed or reported.

Entrances And Exits

Entrances

Finding a party (balloons, party hats, decorations, and posters) anywhere in the backrooms can cause them to noclip here. The most famous one is if you see confetti flying from a window on Level 188 in one of the many rooms you can get to here. Another more famous is on Level 283 you see a double wooden door with big colorful text that says "FUN"!

Exits

There are metal hallways that have pipes in them, which sometimes flood these metal hallways. Although it does not affect the area it is located in. At the end of the hallway you can find some stairs that take you outside although these are blocked by the Partygoers. And if you were lucky enough to get out jumping onto the SS Fun =), it can take you to the aquatic level by traveling or by default to Level 7.


The FUN WAR is coming =)


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