Level 0.3 - Glassout
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SURVIVAL DIFFICULTY:

Class 1

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Image of a rare glass wall on Sub-Level 0.3

Level 0.3 is a Sub-Level between Level 0 and Level 1 in The Backrooms.

Description

Level 0.3 is an level that the walls are made out of glass only. This level is hard to navigate because the entities can spot you easily trough the glass walls, the glass walls can't be broken except for Glassworms.
In this level you can find plants and watering cans with almond water in them. It also has been observed that the deeper you go into the level the more destroyed it looks and It's advised that you turn back and go the other way if you see this.

**The Area 2

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Class 2

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The Area 2 is when you wander 500 meters into the level. Wanderes report that the cracks on the glass walls start to show.

**The Area 3

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Class 3

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The Area 3 is when you wander 2000 meters into the level. The glass walls start to be in half broken, pipes start to go trough the floor, the ceilling starts to get unstable and theres more entities.

**The Area 4

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SURVIVAL DIFFICULTY:

Class 4

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The Area 4 is when you wander 5000 meters into the level. The glass walls start to really break and fall on the ground, there are more pipes going trough the floor, the lights start to flickers and in some corners It's pitch black.

**The Area 5

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SURVIVAL DIFFICULTY:

Class 5

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The Area 5 is when you wander 10000 meters and It's advised to not go there. There's almost no glass walls here and there are only pieces of the glass walls on the ground, the pipes going trough the floor have holes in them with flowing almond water, there's no lights there and there are big holes on the floor and on the ceilling.

**The Area 6

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SURVIVAL DIFFICULTY:

Class unknown

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The Area 6 is a theoritical area that may exist. Some wanderers think that you need to wander 100000 meters into the level to get to this area. A group of researchers has been sent to get to this area and since then no one knows what happend to them.

Entities

Entities on this level are: Skin Stealers, Hounds, Deathmoths, Death rats, The Following Plants and Glassworms.

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Image of a green variant of the following plant on a wooden table found in Sub-Level 0.3.

The Following Plants

There are 3 types of this plant. The Green plant is the most safe one of all. When you water this plant the care cycle will start. After 1 day you can dig it out and in the hole there will be an item such as: Almond Water, Memory Juice. In some cases there's an extremely rare chance that in the hole will be Super Almond Water. If you don't dig the plant out It will start following you. It seems like this plant has a effect on the entities because they fear the plant when they are too close to it.

The Purple Plant is an neutral plant. When you encounter The Purple Plant It will have on it purple similar to eggplant but brighter fruits. When you eat the fruits you will not feel hungry for 3 days but you will have hallucinations after you ate it.

The Blue Plant is the dangerous plant. When you see it It will slowly start following you and follow you faster as it follows you more. After it gets close to you it will spray a blue substance on your face and will make you temporary blind.

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Image of a Glassworm on a plant in Sub-Level 0.3. Photo taken by an unknown wanderer.

Glassworms

This entity looks like a caterpillar in a shade of grey and It's harmless. This entity can eat the glass walls without making any marks or cracks on the glass walls.

Bases, Outposts and Communities

There are no bases in this sub-level.

Entrances And Exits

Entrances

Find a glass chair on Level 0 and noclip in it.

Exits

Find a glass door and noclip in it and you will be back in Level 0.

Wander 10000 meters into the level and you will randomly end up in Level 11.

Noclip trough a ceilling hole and you will end up in Level 4.

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