Level 519 is the 520th Level of the Backrooms.
Description:
This level is a room with yellow walls and it is very small compared to the other levels, until you go to the canteen. The level has two parts, the main room and the canteen.
The Main Room
The first room is nearly 10 meters long and 5 meters height. In front of you there is an oddly looking wall, painted in black. There are 3 holes placed in a line. They are behind an "Under Construction" sign, do not try to go behind it or fall in holes, it is unknown what happens.
Behind you, there is a water cooler with some cups. Next to the water cooler there is a table with a set of McDonalds food.
The Canteen
There is another room, it seems to be infinite and looks like a canteen. It is accessed through the door in the main room. There are men sitting on chairs and they usually wear gentlemen clothes. (See Bases, Outposts and Communities) You can see many toys here, usually referencing to a level. Sometimes, you can see plants and food, that often get care of.
Entities
The level is home for The Gentlemen. The entity made a community on this level. The second entity on this level are Hounds, that rarely attack the gentlemen.
Bases, Outposts and Communities
Canteen Men
- Population of 1000+ entities.
- Are friendly.
- Located in the infinite canteen.
- This group only accepts gentlemen.
- Are hostile against Hounds.
Entrances And Exits:
Entrances
- Noclipping through another person in Level 1 may get you here. (Unconfirmed)
- Falling from a hill at night in Level 94.
Exits
- Breaking any of the walls will lead you to Level 135, (probably) meaning it is made from one of the trees in Level 135.
- Jumping on the toy mountain will teleport you to top of a mountain in Level 93.
There are no known Colonies or Outposts on this level.
there should have been a typical gentleman image
Entity Number: 168
Habitat - Level 519, Miteris
Description
The Gentlemen are humanoid entities wearing black suits and ties / bows.
Behaviors
They usually trade and are friendly to people. Gentleman are hostile against Hounds.
Biology
They look like humans, but under their skin there is void.
Discovery
An unknown guy who accidently noclipped through a person came out of a gentleman.
Do's and Dont's:
Do:
- Trade for useful items if you can.
Don't:
- Lure a hound to them.
- Think they will help you, because they will not.
Photo taken in unknown location in Level А-2. The Wanderer is presumed dead.
Level A-2 is a backrooms level, which looks like dense foggy forest with tall trees.
Description:
Level A-2 is a path in forest, covered in fog. All the trees in this forest have lots of unexplainable properties:
- The trees are located too close to each other there are no gaps between them, and because of this it is impossible to get off the path.
- It is also impossible to climb over the trees, since they are really tall and cover the sky with their tops.
- All trees emit a faint bluish light, which is the only light source in the forest.
- Attempts to burn or chop down the trees do not lead to anything, since trees do not receive any damage, no matter what you do with them.
The weirdness of this forest does not end here, because approximately every 700 meters, you will stumble upon a T-looking path.
If you decide to take the left path, the fog will begin to thicken, and from distance you will hear the singing of fireflies. If you attempt to turn left twice in a row, the Wanderer will see the person closest to him in the distance and will follow him. The turns that were encountered earlier will disappear, and a cave will materialize in their place. This cave is home to carnivorous fireflies, making this place deadly.
Despite all the dangers said above, level A-2 is safe and habitable, since apart from fireflies nobody lives here.
Apart from the two turns to the left in a row, so far only three combinations of paths have been found:
1) Left, Right, Right, Right, Left will lead you to a large clearing covered with a dome of huge trees. There is an elevator in the roots of the trees, where you can leave this level.
2) Right, Right, Right, Right, Right, Right, Right, Right, Right, Right (10 turns to the right in a row) will lead you to a hatch that leads to Level A-2.1.
3) Any "wrong" combination of paths will lead you to a dead end, but by turning around and walking two hundred meters, you can come to the beginning of your path.
Bases, Outposts and Communities
There are no known Colonies or Outposts on this level.
Entrances and Exits:
Entrances
If you jump in a deep hole in Level 10 there is a small chance of falling into level A-2
Exits
An elevator located in a large clearing can take you to other levels.