SURVIVAL DIFFICULTY:
Class §
- Unsafe
- Completely Toxic Atmosphere
- Minimal Entity Count
The photo showing the levels toxic environment
Level 293 is the 294th Level of The Backrooms
Description
Level 293 is a nightmarish manifestation within the labyrinth of the Backrooms, a grotesque transformation of what once might have been a serene woodland. Here, nature has been perverted by unknown forces, creating an environment that is as hazardous as it is surreal. The air is heavy with toxic fumes, and the landscape is a twisted, mutated mockery of a once-thriving forest.
The forest is shrouded in an otherworldly glow, emanating from mutated flora that seems to pulse with an unnatural energy. The trees stand like contorted sentinels, their bark resembling twisted veins, and their branches reaching out like skeletal fingers. The leaves, now mutated and deformed, emit an eerie bioluminescence that casts unsettling shadows on the ground. The forest floor is covered in a thick sludge, a viscous substance that clings to everything it touches, leaving a corrosive residue.
Toxic Sludge Pools: Pockets of viscous, corrosive sludge are scattered throughout the forest. The sludge emits an acrid odor and can cause severe burns upon contact. Navigating around these hazardous pools is essential, as prolonged exposure can lead to hallucinations and physical mutations.
Mutated Flora and Fauna: The once-natural inhabitants of the forest have undergone horrifying mutations. Some trees may lash out with thorned branches, and mutated creatures exhibit unpredictable behavior, posing threats to explorers. The eerie bioluminescence of the flora adds an additional layer of danger, attracting mutated predators to unsuspecting wanderers.
Ephemeral Fog: A toxic fog periodically blankets the forest, reducing visibility to almost zero. Within this dense fog, distorted sounds echo, creating an eerie and disorienting atmosphere. Whispers emanate from the fog, heightening the sense of foreboding.
A clearing within the forest filled with ghostly, mutated trees. These interconnected trees emit haunting moans that echo through the twisted landscape. The grove may serve as both a refuge and a trap, depending on an explorer's understanding of its otherworldly network.
Bioluminescent Blooms: Patches of mutated flowers that emit a mesmerizing glow. The blooms may hold clues or serve as indicators of hidden paths within the toxic landscape. Observant explorers may decipher the subtle patterns of the blooms to uncover secrets.
The Echoing Marsh: A vast expanse where the sludge is particularly treacherous. Strange echoes and distorted sounds resonate through the marsh, challenging explorers to navigate its hazardous terrain while deciphering auditory puzzles that may reveal hidden truths.
Finding an escape from the Toxic Forest involves discovering a concealed portal hidden deep within the mutated landscape. Activating the portal requires interacting with specific elements of the environment, solving puzzles, and deciphering the mutated flora and fauna's strange behavior.
A Note Of Caution
Explorers are strongly urged to wear protective gear, including masks and suits, to shield against the toxic sludge and fumes. The hallucinogenic effects of the environment can lead to disorientation, making keen observation and reliance on the senses crucial for survival. The Toxic Forest is a challenging and hazardous level, demanding both resilience and adaptability from those daring enough to navigate its nightmarish depths. if you somehow find yourself here by accident, leave as soon as possible.
Bases, Outposts and Communities
Add any bases or outposts you'd like to add.
If there are no bases, outposts or communities please write:
The Trapped
- the only known base here
- people who have been trapped on this level are in this group
- They are friendly and can’t trade anything
Entities
They’re not that much here, but they are level exclusive entities on this level, like mutated versions of polar bears, tigers, and any wildlife on earth, but they are mega dangerous, the only friendly and safe entity are wolves, which is ironic, the wolves on the level are even tamable
Entrances And Exits
Entrances
- Entering a door that has a caution sign on it on Level 263 Will send you here
- no clipping into a puddle that has a chemical smell to it on Level 14 will send you here
Exits
- The only way to exit is by random chance, Meaning your either stuck here, or going to Level 664


