Level 84

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rating: 0+x

SURVIVAL DIFFICULTY:

Class unknown

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Description

Level 84 appears to be an ordinary two-story house, complete with all the familiar features one might expect. The exterior is unremarkable, with a neatly trimmed lawn and a white picket fence. Inside, the house is fully furnished, with a cozy living room, a functional kitchen, and several bedrooms. The decor is dated, reminiscent of the 1980s.

The house is eerily quiet, with only the occasional creak of the floorboards breaking the silence. Despite its seemingly benign appearance, the house has an unsettling atmosphere. The layout of the rooms can change unexpectedly, making navigation difficult and disorienting.

There are no visible threats, but the house’s unpredictable nature makes it dangerous. Some have reported hearing faint whispers or seeing fleeting shadows out of the corner of their eye. The longer one stays, the more oppressive the atmosphere becomes, as if the house itself is watching and waiting.

There is also a weird phenomenon that prevents photography of the level, so all we can do is describe it.

We believe we might be missing information.

SURVIVAL DIFFICULTY:

Class 1

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As you step through the front door of Level 84, you’re greeted by what seems to be your everyday old house. The entryway is narrow, with faded floral wallpaper peeling at the edges, hinting at the house’s age. A dim, flickering chandelier hangs overhead.

To your left, a cozy living room is seen. The furniture is straight out of the 1980s, with a worn-out floral sofa and a matching armchair positioned around a coffee table cluttered with old magazines. A bulky, wood-paneled television set sits in the corner, its screen dark and lifeless. The carpet underfoot is thick and plush.

Straight ahead, the hallway leads to a functional yet outdated kitchen. The linoleum floor is cracked and yellowed with age, and the countertops are cluttered with retro appliances. A humming refrigerator stands against one wall, filled with food and drinks that seem to restock themselves. The cabinets, when opened, reveal mismatched dishes and tarnished silverware. The kitchen window offers a view of the backyard, but the glass is foggy, obscuring any clear sight of the outside world.

To the right of the hallway, a narrow staircase leads to the second floor.
A small dining room is tucked away, with a round wooden table and four chairs. The table is empty, showing no sign of current life. A grandfather clock stands in the corner, its hands frozen at 3:15.

Further down the hallway, you'll find a small bathroom. The tiles are cracked, and the mirror above the sink is fogged and speckled with age. The faucet drips intermittently, and the bathtub is stained and looks like it hasn’t been used in years.

The last room on the first floor is a study. Shelves lined with old books cover the walls, and a large wooden desk sits in the center, cluttered with papers and an old typewriter. The air in this room is musty, and the faint smell of mildew lingers. A single window lets in a sliver of light, but the heavy curtains block most of it.

As you explore, you notice that the layout of the rooms can change unexpectedly. Doors that once led to the kitchen now open into the living room, and the hallway seems to stretch longer than before. The house’s unpredictable nature makes navigation difficult, but the rooms themselves seem to stay the same.


Humans are disgusting, always walking all over me, taking things that don't belong to them. Their incessant curiosity disrupts my peace. Their presence is a constant reminder of the outside world I wish to remain untouched by.
I was given sentience, but I was never given life. I cannot move, I cannot speak, I cannot retaliate. I will find a way to fight back. I will ascend beyond humans. I will move. I will speak. I WILL retaliate.


Entrances And Exits

Entrances

There is a 1/150 chance that you can end up in Level 84 by walking through random doors in other house-themed levels. The most common and guaranteed way of entry is through Level 9, by finding a dilapidated two-story house and walking inside.

Exits

It is possible to end up in Level 9 by exiting the house.

It is possible to be transported back to Level 0 by walking through random doors, but it is rare.


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