- {$one}.
- {$two}.
- {$three}.
a Image of Section 2.
a Image of Section 1.
[ The Abyss ]
"So A Highway in the Void?" - M.E.G.
Level 466 is the 467th Level of the Backrooms
Description:
Level 466 more Commonly Reffered to as "The Abyss", is an Level that contains 3 Sections.
Section 1:
Section 1 Consists of Dark, Grey Hallways with quadratic fluorescent Lights, that are always a few meters apart, due to the distance of fluorescent Lights, the Hallways are Mostly Dimly Lit, or even a bit dark. due to this The Entities In them could be hardly seen, The Carpet in this Section Is Moist.. The Few Entites in this Level are Dullers and Smilers, while on every side of the wall, a few Meters Apart, there are Grey Doors. Going through them Will Lead to a Small Hotel room with a Long fluorescent Light in it, a Window with Curtain, a Desk, and a Bed, the Walls Being Grey, with the Same, Moist Dark Carpet. The Hallway can lead to left/right turns wich then lead to a same Long, and straight Hallway, the Hallway is 50km long in each Direction, If a Duller or Skin-Stealer chases one, they could either run into a room and close the door, Dullers and Skin-Stealers are not highly intelligent so they don't know how to open doors, and even if one forgets to close it, they can hide in a Locker, or under a Bed. Dullers/Skin-Stealers Won't Check. The Air Is Contaminated and Infested by a Disease called the Terminus Contaneous Plague, wich if Inhaled will cause Hameorrhagement, Heart Failure, Lung Cancer, Severe Paranoia, Hematemesis and Death, so it is not advised to enter without Gas Mask walking 50km back or forth will lead to Section 2.
Section 2:
Section 2 consists of an Infinite Highway Road, With Railing on the Edges, and Street Lamps, Being in the Void. The Moment one Enters this Section they should Immediatly start Sprinting, as at the beginning of the Road, it will be eaten up by an Abyssal Shadow Presence, relasing some kind of black gas that signifies the Section being eaten up. on the Highway Obstacles can be Cars, Roadblocks STOP Signs, and Clumps. While Entities Like Smilers, Aranea Membri, Partygoers, Skin-Stealers, Duller, Mangled and Wretches Chase one with the Abyssal Shadow-Devouring Presence. One Will Have to run with 115km to Enter Section 3. While The Void Beyond the Highway Contains a Hazard Called "The Faces of The Void", Taking the Form of Gigantic Smiler Faces, varying In Size, these will only Appear if the Sanity gets low, wich is also A Hazard in this Section as Sanity Drains Quickly, Almond Water is Not just Recommended, it is Required, Needed.. these Faces will Whisper into ones Ear, even if being 100km Away from the Highway. and will even More Quickly Drain Sanity.. to the Point where Almond Water won't Help Anymore.
Section 3:
Section 3, consists of a Vast, Infinite Room, being Infinitely Large in Size, while there is a table infront of one, going up to it, a Voice Of Nowhere Will Appear, Lecturing one about the crimes/Sins they have Commited.. as it will always Know Who Commited Wich Sins/Crimes. if One Confesses to their Sins/Crimes, they Will be sent to a random Level, having a Minimum Difficulty Class of Class Habitable, and a Maximum of Class 3. if Lying to the Voice, one will be sent to a Random Level, their Difficulty Class ranging from CLass 4, to Class Deadzone. and If Not Remembering About their Sins/Crimes, they will be Sent to an Random Undetermined Class Level.
[ REDACTED INFORMATION ]
Entrances And Exits:
Entrances
- This Level Can Be only Entered by Finding a White-Glowing Frame in The Void and going through it.
If there are no entrances please write : "There is no known way to get to this level for now".
Exits
- This Level Can Be only Exited by Either Confessing/Lying/Or Not Remembering about one's Sins/Crimes.


