SURVIVAL DIFFICULTY:
Class 5
- {$one}
- {$two}
- {$three}

Photo taken by a currently missing wanderer of the stairs on Level 426; between the upper and lower floors. The unstable state of the stairs makes the focus and quality of the image look garish.
Level 426 takes the form of an ever-expanding urban home, similar to the Frontrooms.
Description
Level 426 has a finite size that continually expands over millions of kilometers, but this size can decrease or increase depending on the Frontrooms.1 The floor of the level will always be covered with a dry carpet that will have various patterns and colors. The walls are a light yellow color, similar in appearance to those of Level 0. The ceiling can be found in some areas made of metal and in others made of wood. You can also find decorations such as plants, tables, lamps and lights on the walls, along with paintings and fire extinguishers. Many segmented rooms along with confusing architecture can be found on the level, such as hallways, doors and stairs that lead nowhere or also strange deformations on the walls, floor and ceiling along with poorly placed doors or flat stairs.
Very compact and narrow hallways can be found on Level 426, making the path completely inaccessible and blocked. The houses behind each door appear to be joined together, but two doors have been seen together leading to a house that is larger than the other and can be easily accessed, demonstrating the non-Euclidean effect that still exists. Each house will represent one of the Frontrooms, so when entering the level, you will always appear in one similar in appearance to your house. You can find furniture that doing no-clip will lead to unstable levels. In the windows, you can see an area similar to the Frontrooms, only with a blue fog that will always be generated and that is not toxic but will melt your eyes if you continue to be exposed.
Level 426 has many abandoned objects and also random objects that can usually be found outside houses, some of these found in kitchens are Almond Water, Smiler Repellent, and Royal Rations. Other objects, such as Level Keys, Lamps, Scarabacks, Electrical Outlets, and Firesalt can also be found in random locations throughout the level, inside or outside houses. There are Level 426 points with Wi-Fi available, which can be accessed using the network password that the wanderer has at home in the Frontrooms. Medium-sized or small libraries have been seen containing shelves with books full of random characters, or also with the last characters that the wanderer saw in the Frontrooms before arriving here.

Photo of one of the many hallways within Level 426; taken by Climson Markenberg during a documentation mission on the level's connection to the Frontrooms. The level's event did occur, but he luckily managed to survive.
If you continue climbing floors on Level 426 without stopping, you will notice that each hallway or staircase becomes more and more deformed, until you reach a point where it is no longer possible to continue climbing since the stairs are very unstable and even they can break, causing further damage. Each door on the level will have the label of the wanderer who lives in that house, according to the Frontrooms. It was seen that if it continues to go down within the level, the floors will become more broken and abandoned, reaching pipes. If you continue to go down you will be sent to a random industrial level. Any wanderer who enters the house of an unknown person will feel that something is wrong or that the air is disappearing the longer they stay inside the house.
Entering your real-world home will make you feel relaxed and at peace, even if there is no one in there. Hallucinations within Level 426 can cause you to think that you are finally home and also imagine that your family is waiting for you, but in reality, coming out of this effect will feel like a big lie and disappointment. The kitchens within the level are full of cooking and cleaning items, along with useful objects, some in the refrigerator and others on the cupboards or tables. These kitchens are generally away from stairs and close to rooms. The bookcases, on the other hand, are next to the stairs and mostly away from the rooms and kitchens.
At Level 426, you can find elevators in which there are rarely Entity 81, which are more dangerous at this level because they act quickly and more aggressively. Each elevator has 15 buttons, so a new elevator appears every 15 floors. Using them does not cause any effect, but it has been seen that your system can fail for a few minutes and work again. The lights can also be cut off, which means that the "Darkness" event has begun. You can't no-clip inside the elevator and it leads nowhere. Other entities can rarely be found inside when opening an elevator.
Events
Darkness
It is known that there is an event which causes the lights to start flashing or sparking, such as a warning or notice. Afterwards the lights will be cut off in all the hallways and rooms, then you will begin to hear footsteps accompanied by a male voice that says: "don't hide", "come with me", "I'll tell you where the exit is" or "I'm not going to do anything to you". It is recommended to enter a room on Level 426 and hide as quickly as possible without making noise. During this event all entities will mysteriously disappear and wanderers will also disappear if they are caught. The cut will last about 15 minutes, after this the light will return and everything will return to normal. It is completely unknown whether it is part of the mind or a real entity.
Entities
Windows, Smilers, Deathmoths, Clumps, Dullers, Hounds, Facelings, Skin-Stealers and other entities such as Wretches and Elevators have been seen wandering throughout Level 426, occupying much of the stairs, rooms and small spaces of the level such as the compact hallways, along with deformed ones.
Bases, Outposts and Communities
"The Engineers"
It is unknown how many members this outpost may have had. After its abandonment, only remains of scientific equipment remained along with some laboratory objects. It has been located in a hallway near the stairs, with many supplies stored and in good condition.
Dirty papers of the latest writing by members of this outpost have been found on tables, and many speak of the same entity that appears in the Level 426 blackout. Some even have a humanoid representation of the entity's true appearance, although it is unknown for now what its true form is.
I don't know if anyone will see this, but you have to know that this level is not what it seems. It has a humanoid creature unknown to all of us and its purpose is so far unknown to us. If you can't find me, it's because I left this pigsty or the creature found me, but I recommend that you hide under the bed in any room near you when the lights start to fail. Do not go out under any circumstances until the light returns and do not take too long to hide.
~ Ben Jean
Entrances And Exits
Entrances
- You can be entered by climbing many floors on Level 13 until you reach the 1000th floor, where you will find an open door that will lead here.
- Or there is also a slight chance that upon reaching the floor, it will become Level 426.
Exits
- To get out you can no-clip any piece of furniture, which will take you to a random unstable level.
- You can also go down many floors within the level so you can reach a random industrial level, but the Basement is the most likely option.