Please note; you are in copy of a level 248, click this link to be directed into current level http://backrooms-sandbox-2.wikidot.com/the-ross1
SURVIVAL DIFFICULTY:
Nonremittal
- Safe
- Unsecure
- Devoid of Entities
Level 248 picture taken by one of the wanderers.
Level 248 is the 249th Level of the Backrooms.
Description;
Level 248 is initially an empty and endless office building with many hallways which resembles that of a high school. These hallways may contain a single wooden table, and various items can be found such as Almond Water or Candy. Were was some reports which wanderers claimed to have seen an Level Keys one can find them immediately after spawning in the area. Unfortunately, in most of the cases, wanderers will not find them; if they do manage to find one, the item may disappear in front of their eyes. It all depends on luck
In Level 248, feelings of paranoia can be experienced, but can be felt by numerous wanderers. Having been long paranoia experiences can also cause one to be depressed, so a minimum group of 2 to 3 people is needed to not experience such a feeling. It's advised to drink Almond Water feelings of paranoia becomes overwhelming and wanderers themselves no longer feel safe at that moment.
Darklands
First well-known look of Darklands.
Welcome to roads! A place of darkness, I see this place perfectly fits to you!
A corner of the walls is covered with the shadow where the lamps source never been noted, the shadow are much more brighter then normal shadow and mainly is entrance to Darklands. Darklands is an endless city similar to Level 11 a street lamps may not working properly sometimes flickering in
unspecified time. Windows emit a purple almost pink light, they're not dangerous unlike The Windows. However, wanderers may forgot about the original origins which typically occurs within 24 hours1. The lights coming out from the windows are not enough to see the street or the outside, any attempts to turn on the light via any mobile devices, or an flashlights fail. Apartments doors can be accessed by opening them and common items or furniture can be found inside. These buildings aren't dangerous quite habitable, however, the outside isn't a safe place in Darklands because wanderers can cross some entities such as: Skin Stealers, Smilers and Death Moths. The temperature on Darklands always stays at 21°C and the sky is seen to be dark blue. Rain and thunderstorms can occur in Darklands, during these events any entities will dematerialize, while such events occur the outside becoming a safe place, a safe place from entities the perfect place to rest don't you?. However, if the events stop the entities will materialize once again in random places inside in Darklands.
Bases, Outpost, Communities;
MEG Delta Outpost
- An outpost in Darklands, if you spawned in the outside then it's great news! Turn around 180° then go forward for about 10 minutes, turn right, turn left, go forward, and climb into the ladder that leads to their outpost.
- Has a decent amount of members.
- Housing a majority information's of the backrooms entities and levels that has been found by MEG.
- Non-hostile community, pretty friendly.
We are the real shadows.
- Mysterious group in Darklands.
- Their main goal is unknown.
- Unknown members count.
- If wanderers meet of the community members, and try to disturb them, they will become hostile towards said wanderers.
Entrances and Exits;
Entrances
- Noclip through a table with has infinity symbol written by blood in any levels.
- Noclip through whiteout window in Level 4.
- Entering via maranti door in Level 3 can teleport one here.
- Find a radio in one of the houses inside of Level 9 then say "endless is unterminated" for 1 week in a row.
Exits
- The only one confirmed exit from Level 248 the wanderers must find metals doors in Darklands that usually are locked, they required special keys, keys can be found2 Currently none find the exit from Level 248, entering through metal doors will send one to the original Level 11, entering through metal doors with no-clipping methods will brink one to The Void so it's recommended to look for a key to been teleported successfully.
- Secondary unconfirmed exit is to no-clip through the yellow wall that will lead to Leve 0
I remember…
Whole years spent in one room without a possible to exit from this maze, I know exactly what could protect me from these things, but, I'm pretty sure it's too late, I didn't drink Almond Water amount of time. I hear whispers, they want me to join them, a choir, singing towards me, this endless void is nothing only darkness and unexpected events that rarely happen.
I do not know what to do anymore, I tried to search for any outposts, or really anything, but I failed, my life, and everything that I has, I see the light, and I'm pretty sure it's fake like anything else in this place, If I could touch it, the light is so bright. This wants me, I feel it, but it's too far away, in the sky, where my limits start.


