Level 110

Survival Difficulty: Class 1
»⠀Safe
»⠀Unsecure
»⠀Minimal Entity Count

==Description==

Level 110, or Voodoo Jungle is a tropical coastline, edged with a white sandy beach, backed by a dense jungle. The coastline appears to expand infinitely; in reality level 110 loops upon itself. There are no curves or bends on this coastline; the coastline is almost perfectly straight. There are no notable features on this coastline such as rocks, boulders or streams. The time cycle of level 110 consistently remains at a mid-morning. Temperatures on the beach remain at a consistent 27° C (around 80° F).

[[https://static.wikia.nocookie.net/backrooms/images/9/96/Tropical-coastline-bora-bora-2228858.jpg/revision/latest?cb=20221009192159]]

[[M.E.G.]] explorers have set up a camp on this level. Separated parties would travel the beach to estimate its distance. After looping back upon their tents, at different distances in different instances, the M.E.G. determined level 110 to be non-Euclidian.

M.E.G. Camp Whisky-1 Tango Charlie Hotel

Our objective is to calculate an estimation of the distance of the coastline for level 110.
As the day cycle never changes here, we set our watches to 00.00.
Our walking pace is consistent at 5kmph.
The coastline appears completely uniform.
No sand-dwelling wildlife noted.
After 4.3 hours of walking straight, we arrived at our camp again.
We estimate that level 110 may loop upon itself.
Estimated distance: 21.5km
End log.
M.E.G. Camp Whisky-1 Tango Charlie Hotel

Our objective is to calculate an estimation of the distance of the coastline for level 110.
As the day cycle never changes here, we set our watches to 00.00.
Our walking pace is consistent at 5kmph.
Descriptions provided in previous logs appear accurate.
After 8 hours we stopped to rest.
Our party decided to resume exploration after a 2-hour rest.
We hiked for another 36 minutes and found our campsite.
Estimated distance: 42.8km
End log.
M.E.G. Camp Whisky-1 Tango Charlie Hotel

Our objective is to calculate an estimation of the distance of the coastline for level 110.
As the day cycle never changes here, we set our watches to 00.00.
Our walking pace is consistent at 5kmph.
After 2.6 hours of walking we arrived at our camp.
Estimated distance: 13km
Level 110 appears to be non-Euclidian as distance traveled before looping back to our original camp appears to be greatly inconsistent.
End log.

Dense Jungle
All explorers of level 110 have all described a feeling when on the beach, that is, the constant pull towards the jungle. It's described as not being a physical pull; rather psychological in nature. It is described as a burning feeling, similar to a strong feeling of anxiety, with a constant picture in the mind screaming to run into the jungle.

==The Jungle==
The jungle's size is an undetermined being, a non-Euclidean space. Though the jungle is dense and shaded, the temperature inside feels hotter than that of outside on the coastline. This is despite instruments determining the temperature to be the same as the coastline. The jungle is very humid with occasional pockets of fog.

It's possible to find small reservoirs of fresh water, though they are quite a rare find. The only animals noted to exist in this area of the jungle are mosquitos. They've been reported to be highly abundant in some areas, and it is recommended to wear adequate coverings to mitigate mosquito bites. Traversing the jungle is difficult as the flora is very dense. Vines and large leafy plants cover the jungle floor. Once a wanderer loses sight of the coastline while being inside the jungle, that wanderer never sees the coastline again while on level 110. Even after retracing their steps after immediately losing sight of the beach, no wanderer has ever found the beach again. After an undetermined time or distance, all wanderers will end up at the same place: The Hut.

The journey to the Hut:

When traversing the jungle of level 110, all wanderers will end up at The Hut. It is undetermined how far this hut is from the coast, or how long it takes to arrive. But all wanderers WILL arrive at The Hut. At a certain distance from the hut, the wanderer will feel the temperature drop about 6-7 degrees C (about 20F). The light will also dim as though it is dusk.

After the environmental change, the wanderer will begin to notice thousands of dolls, made from leather and hair, hanging from the trees with twine. The twine is usually wrapped around the necks of these dolls. Wanderers have noted their bodies feeling heavy once they start seeing the dolls. One wanderer described touching one of the dolls:

==OPEN ADDENDUM==
Peighton's Experience: "So I was walking through the forest when it started to cool down. I was like: 'hey, this is pretty sweet!' I had really never left Utah before making it into the backrooms, so I wasn't super comfortable with the heat. So, I found this as a plus… at least until I saw the dolls. I had this pit in my stomach, that feeling of being in the wrong place at the wrong time? It was getting more and more difficult to walk with each step. Now, I know I shouldn't have touched one, but my curiosity was killing me. So, I grabbed one of the dolls and I immediately felt super queasy. I hunched over to try to vomit, but I just ended up heaving over and over. I decided to try to keep going, avoiding touching any more dolls. I felt so stupid."

After walking a bit more, wanderers will begin to notice an abundance of black spiders. These spiders have large, shiny abdomens with red patterns on their abdomens. The spiders will descend from webs. Be advised they will try to crawl on the wanderers. The spiders have never been noted to actually bite any wanderer, and they appear docile. It is advised not to try to kill these spiders. One wanderer described their experience after killing a spider

OPEN ADDENDUM
Stacy's Experience: "I never considered myself to be an arachnophobe, but I wasn't about to let one crawl on me either. One was on my arm, and I said 'HELL NO!' I smacked that spider like my life depended on it. That was a really bad idea. As soon as its black marble of a body popped like a grape, everything went black. I felt dizzy and I passed out. I saw blackness. Empty, void of anything. Then I saw the stars. I saw a large, glorious, exalted being. Ethereal white. It was human in shape, but it was no human. It held a shallow box which seemed to be full of sand. It was like I was seeing God. But the being was still, as though it were asleep.

That being faded away, and I saw another being; it was grey and dark… dead looking. It felt so evil. Maybe this was the devil? I wasn't the super religious type, but that feeling… It was also still for a bit, but then it woke up and stared right at me. I thought my soul was going to be torn in half. Then everything went black again. It felt like I was in the blackness forever. At some point I was able to look up and I saw a rectangle of light. It was like a doorway of sorts. Anyways when I saw the light I woke up. I was on the ground and covered in those spiders. None of them bit me, but I dared not bother them. The spot on my arm where I killed the first spider was black. It looked like the blackness was trying to go up my veins, but I didn't feel any pain. I just started walking again."

==The Hut==
As previously described, all wanderers, despite direction, distance or time traveled, will end up at The Hut.

Once the traveler arrives at a clearing where the hut sits, the sky will appear to be nighttime. The hut itself is made of sticks, mud, and grass. It has a single opening in the front. The hut is always shrouded in a thick fog and the air feels cold. Many wanderers describe shivering uncontrollably when at the hut. All wanderers describe this area as giving off an evil aura. "It feels as though thousands of demons were staring, plotting" described by one wanderer. There are chunks of rotten meat, bones and skin, seemingly from pigs and goats scattered about the area. The smell is nausea-inducing.

There is a small, lit fire, providing light to the clearing. Wanderers have tried to leave this area, but after wandering back into the jungle, they find themselves returning to the clearing at the hut.

Once inside the hut, the wanderer will see a burnt circle of ash on the ground with a single leather doll placed in the middle. This is the only thing found inside the hut. Upon seeing this doll, wanderers have described feeling light headedness, nausea, dilated pupils, sweating, and heaviness. Wanderers describe having a hard time breathing and having feelings of hopelessness and great loss.

Not all wanderers were incapacitated at this site, but many shared the same feelings as one another. As of now, the only way one can exit level 110 is by interacting with this doll.

==OPEN ADDENDUM==
Stacy's Experience: "As soon as I saw the doll, I dropped to my knees and started sobbing. After all I had been through, I just felt like every last bit of hope I had was completely lost. I felt sick. I couldn't even hold my head up. I was sweating profusely and gasping for air. It was like something was choking me. I tried to get up to leave, but I couldn't. I just sat there, staring at this awful object. This doll was so evil… I couldn't possibly describe it in words. It felt like eyes were staring at me from the little pinholes in the walls made by the spaces in the grass.

I called out to see if anyone was there to help me, but my voice couldn't make a sound. I reached out towards the doll. The veins in my arms were completely black. Maybe if I could throw it out of the hut I could move again. I was mistaken. I grabbed the doll and like before, everything went black. Though this time, I was in a different place. I was transported to a small box with a moss lining the walls. It was a casket."

==[[Entities]]==

The only entities found in level 110 are mosquitoes belonging to the Anopheles genus (as found in The Frontrooms), as well as the aforementioned black spiders

==Colonies and Outposts==

• The M.E.G. maintains outpost Whisky-1 Tango Charlie Hotel. There are usually only 4-6 personnel at this outpost at a time. They will provide wanderers with useful information about the level for exchange of stories and information.
• The Jeff Martin Company - Officially comprised of only 2 members, Jeff and Martin. They made a camp in the jungle outside the hut clearing. They seem friendly enough at first, but it is said that their sanity levels aren't what they used to be. They are friendly and chatty with wanderers and will welcome anyone into their camp.

==Entrances and Exits==

Entrances:

• Falling asleep on the ocean waters of level 81 has a change to bring you to level 110.
No-clipping into the beaches or rainforest areas from level 63 will take you to Level 110.
• Dropping something in the sand in level 100 and picking it back up will have a small chance to teleport you to level 110.
• A wanderer may find a glass door on level 109 that can lead a wanderer to level 110.

Exits: All known exits in level 110 involve interacting with the doll from the hut.

• Crushing a spider and touching the doll will cause the wanderer to pass out. They will wake up in level 207.
• Attempting to leave the clearing while holding the doll will transport you seamlessly to Level 347.
• Submerging the doll in water will cause a wanderer to be pulled into the water by an unknown means of force. These wanderers then no-clip and find themselves in level-110.
• Removing the legs of the doll will cause a wander to no-clip through the ground where they will end up in level 111.

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