This page is a rewrite of Level 11 for Iwearshoes42's Level Database.
SURVIVAL DIFFICULTY:
Class 1
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A photo from the footage captured by the drone.
Description
Level 11 is a presumably infinite city, populated with buildings, stores, and skyscrapers. This level includes buildings that can be found in a typical city in The Frontrooms. The interiors of these buildings are randomized in structure and furniture; some buildings are empty, whilst others are fully furnished. Certain buildings are accessible, whilst others are not. The interiors of the buildings are strange and anomalous, as one can find stairways leading to nowhere, doors located on the sides of buildings, etc. The shops, while mainly derelict, occasionally contain useful items. Gravity does not seem to affect these buildings. Some buildings have been reported to be strangely placed on top of one another, floating, or even clipping inside each other, which is physically impossible.
This level has a time cycle, but the environment remains unaffected by it. Despite the passage of time, the city is perpetually stuck in a physical state of daytime, with the buildings and sidewalks strangely not being affected by the change of light. An example would be how when it is nighttime, there is still sunlight shining through windows. The concrete sidewalks are mostly normal, but the sidewalks can rarely lead to a dead-end, or clip through buildings. Some walkways just lead up towards the sky like a ramp. The asphalt roads of Level 11 are warm and dry. The roads are painted similar to casual roads with yellow lines. The streetlamps are anomalous as some lamps are on, some are off. Almond Water is a common item in Level 11, ranging from water fountains, commercial freezers, soda vending machines, and more. There is a strange event that can occur where a random model of a car would roll across the streets until it eventually stops rolling. These vehicles are inactive and do not work. The cars are usually empty, although there have been reports of Facelings either by themselves or up to groups of four inside the vehicles after the event had taken place.
Level 11 has many city landmarks from all over The Frontrooms. These landmarks can be recognized as structures from New York, Chicago, Los Angeles, St. Louis, Toronto, and more. These structures have the same properties as the rest of the buildings in Level 11 mentioned previously, although they are placed randomly, and do not stay consistent with the environment around them; The Eiffel Tower could be seen where an apartment would usually be. Wi-Fi in Level 11 does, in fact, exist and is active. The names of these connections are very random, with no corresponding pattern, which includes ‘KTUcfJe20W’, ‘Q1lyxzkayR’, and others. These internet connections are not password protected.
Facelings and Hounds are the only frequent spawning Entities in Level 11 and seem to have a strange effect called ‘The 11 Effect’, which makes the Entities’ behavior change to make them act as normal pedestrians and dogs.
An image that was recently taken, presumingly another city or a sub-level in the distance. No information of this city has been documented.
Bases, Outposts and Communities
Wanderers usually don’t set up a base unless it is needed, as they are always moving and trying to find more resources. Level 11 is treated more like a place for supplies than a place to live. The abundance of useful items in derelict shops and the presence of Almond Water make it a valuable stop for replenishing supplies. However, the strange anomalies within the buildings, along with the presence of various Entities, discourage long-term habitation. Despite this, Level 11 would be a great place to seek shelter. It's a shame that nobody realizes this.
Entrances And Exits
Entrances
The most common way to enter is through Level 9, where you must follow the signs for around one hundred to two hundred miles, when doing so the environment starts to slowly change, and you must be purposely following the signs to enter Level 11. Please note that there is no way to go back.
Exits
Some buildings lead to Level 0 and Level 1, although very rarely, it can lead you to Level 100.
Entering a mall can lead you to Level 581.
An exit can be found through a derelict hospital in Level 11. Finding a specific, rusted door in the basement, marked with faded arcade stickers, will lead you directly into Level 270. PLEASE, DO NOT TAKE THIS EXIT.


