„If you're not careful and noclip out of Reality in the wrong areas, you'll end up in the Backrooms, where is nothing but the DEATH stink of old moist carpets, the Fear of Entities madness of mono-yellow, the endless background noise of fluorescent lights at maximum Sirens hum buzz and approx. 600 Million square miles of randomly segmented threaths empty rooms to be trapped in!
God are not here to save you if you hear something wandering around nearby, because be sure, it sure as hell has heard you.
RUN FOR YOUR LIFE!“
SURVIVAL DIFFICULTY:
Class !
- Unsafe and Unsecured
- Not Stable
- Hordes of Entity Infestation
Level 0.0 is a very dangerous Level and should be avoided at any costs, the 1st Level of the Backrooms. And also the first Level may be encountered!
And the 1st Level of the Backrooms.
The upper Picture shows us the Structure of the origin - Level 0, while the lower Picture shows one of the many dead ends, that’s the Sublevel has.
A meet with a Smiler, with another from one of our unknown Wanderer, before we lost constantly the connection to him!
Doomed! Description:
Level 0.0 is a darkened non-linear space, resembling the back rooms of a retail outlet.
Similar to it's previous form, all rooms in Level 0.0 appear uniform and share superficial features such as yellowed wallpaper, damp carpets and inconsistently placed defective fluorescent lighting. However NO two rooms within the Level are identical.
The installed lighting flickers inconsistently, are off or give a light that is too dim to illuminate the level and has NO humming, unlike to Level 0! The substance, that saturating the carpets is the strongest Version of LIQUID PAIN, that will kill you instantly when you walking barefoot.
As in Level 0.0, linear space is altered drastically, where is it possible to walk in a straight line to returning to the Start point. Retracting your steps will resulting in a different set of rooms appearing than the ones before, that passed through. Due to this and the visual similarity and the lack of lights between the rooms, a consistent navigation is almost impossible. Every tools like Compasses, GPS, Radio communication devices etc. don't work in this Level. However old models work here minimally.
Level 0.0 is entirely infested devoid of life. Contact with other Wanderers within this Level are impossible, because just one Wanderer can be here at the entire time of his onbeing. Too many Wanderers has died here on this Level, before exiting to causes being attacked by an Entity or during the lack of natural behaviours like dehydration, starving or physical traumas due to the sensory deprivation and isolation. However no Report of corpses have been reported from those deaths. To attempt entering Level 0.0 as a Group, will result that the other Wanderers in the Group will automaticly teleported to the Levels successor – Level 1.
According to some analysis, this Level consists of three gases whose values constantly rises and falls, but the significance of this phenomenon is currently unknown but the Scientists have found out that the gases, on average, consist of the following.
- O₂ - Oxygen, consists 60% of the whole level,
- CO₂ - Carbon dioxide, consists 20% of the whole level,
- C₄H₁₀O - Diethyl Ether, consists 20% of the whole level.
Whereby with C₄H₁₀O a paralysis gets, if this is inhaled from time to time.
Besides the common Hallucinations, that have the main Level in this Level can become the following as extra.
- For time to time, the Wanderer become laughing attacks, when he has a minimum of 25% carbon dioxide rate in the blood vessels,
- Paralysis by C₄H₁₀O if it inhaled in a sufficient quantity . The Wanderer becomes the feeling of sleepyness and will slow down,
- If a Wanderer's stress levels are in a very critically high state , they may collapse. Fortunately, this is a rare occurence.
The Malfunction State
A picture of another of our Wanderer „S. A.“, while she was on the Malfunction State. The picture shows us, that the Sublevel is covered completely in red colour and additionally, our Wanderer reported that she is chased by an Entity horde, that runs at full speed at her and that sirens blasting in the whole level.
Probability of a Malfunction State occurring on the first enter (as of August 2023) | |
---|---|
Chance to enter the Normal State | Chance to enter the Malfunction State |
53,780 % | 46,220 % |
Value Changes
- Date: ?-Aug. 7th, 2023 | Total days: — Days | Previous Values: 60,003 % 39,997 % | Impact: — 3,289%
- Date: Aug. 7th-20th, 2023 | Total days: 13 Days | Previous Values: 57,768 % 42,232 % | Impact: — 1,296%
- Date: Aug. 20th-Sep. 5th, 2023 | Total days: 16 Days | Previous Values: 56,472 % 43,528 % | Impact: — 1,916%
- Date: Sep. 5th-7th, 2023 | Total days: 2 Days | Previous Values: 54,556 % 45,444 % | Impact: — 0,776%
From time to time there are disturbances in this level, known as Malfunction State, where every lightings flickers red and a blasting Siren will sound up from unknown. The level, in this state is in his most dangerous form. When you look back, you'll see a horde of Entity that is running towards you and chasing down.
This state can vary from the Duration of 15 Minutes, up to 48 hours!
Energy bars are also created through this level, giving the Wanderer for a few hours of extra energy. Every Entity in the Backrooms, that are meetable, can be found during this State and a special Phenomenon on this State, every passive Entity within this Level becomes hostile towards the Wanderer. Every foundable Exits and Elevators automaticly close the door and will be locked until the State is over, the Walls, corridoors, passages etc. are constantly on changing, during the State. Tiles from the ceiling will fall down as chunks and the floor will dislodge. Should the Wanderer get a direct hit by the falling chunks or fall through the dislodging floor will result with his instant death. However the Level repairs itself instantly when the Malfunction state is over.
Since the Wanderer enters this level, the Chance for the Malfunction State is gets more likely to occur, that will be shown in the following table.TIMEMARK | PROBABILITY |
---|---|
16 hours since onbeing | 25 % |
7 days since onbeing | 33.3 % |
Every 24 hr., after 7 days onbeing | + 1.74 % |
A Matter of time if, | 60 % surpassed which equals to approx. 15⅓ days |
According to rumors, during this State it also happened a few times that the liquid pain raises and kicked up from the Carpets and flooding the whole level - hold for best your breath and don't open your mouth and eyes, cover your ears or you'll have an extremely painful death!
In addition, according to the rumors, if you run a total of 210 kilometer (130.5 miles) in this state, you'll faint and wake up in front of the Exit from this sublevel, which leads you either to Level -1, or Level -2.
Entities
During the Normal State in this level, the Entities, that commonly can be encountered are,
- **Entity 3:** „Smilers“,
- *Entity 4:** „Deathmoths“,
- **Entity 5:** „Clumps“,
- **Entity 8:** „Hounds“,
- **Entity 15:** „Wretches“,
- **Entity 16:** „Nguithr'xurhs“,
- **Entity 19:** „the Disease“ and,
- **Entity 63:** „the Mangled“.
Level-exclusive Entities
Status: Pending …
And in this is so far, the discovered level exclusive Entities.
Project has started, if the content is ready, we will put it online and available here.
- Entity (ALPHA) 0-α: „the Stalker“,
- Entity (BETA) 0-β: „Cannibal Skulls“,
- Entity (DELTA) 0-δ: „the Furious Ghosts“,
- Entity (THETA) 0-θ: „the Children of Hell“ and,
- Entity (UNKNOWN) 0: „Undocumented Entity“.
Level 0.0-Effect
During the Malfunction State, every Entity can be found here, including the passive / not-aggresive ones, that in this Level is hostile towards the Wanderer.
In addition, the duration of all known transformation cycles, such as the „Wretched Cycle“ as example, is doubled in this Level. This means that the Wanderer can transform hisself very quickly to an Wretched (as said, this is just an Example). Therefore it is heavily recommended to be prepared if possible. This level offers no supplies, except in the Malfunction State.
Enters
The Level has no constant Ways to enter. It can happen on any level, anytime and everywhere. Additionally, it has a very high Chance, to enter.
- The Wanderer can enter this level, from the confirmed first 9 levels — The possibility can be up to 30 %,
- The Wanderer has even the possibility to noclip out of the Reality in this level. The Chances herefore is by 25 %,
- Also it can be happen that the Wanderer, enters this level, by exiting Level 0 — The possibility can be up to 25 %,
- Through exiting any negative / enigmatic levels — The possibilty can be up to 15 %.
An Update for the Entrances of this Level!
We have discovered inofficially entries, that are not listed in the list above, since 98% of them are always entered from the possibilies on the list above. We received a total of 39 inofficially Ways to enter this level, that we've all listed on the bottom of this page.
Exits
It is very easy to get in this Level, but very hard to leave. Unlike to Level 0, this Sublevel doesn’t share the same exits as from the original level. Those exits are currently the following and the only known Ways to exit.
- Finding a white Column on this Level and touching leads you to a random level,
- From a Shaft, located mostly on the Nord, or on the West direction of this Level. This will lead to Level -8, with a 4 % Chance,
- With a minimal Chance of 1/60,000 if you succumb to exhaustion, starvation, and/or dehydration, you will fall unconscious and wake up on level 999,
- Falling down from this Sublevel on his normal State, leads directly to the Void,
- Finding a grey coloured Door, leads, with a 2.5 % Chance to The Shady Grey,
- On the Malfunction state, when the Wanderer make it Run a total of 210 km ( 130.5 miles ). The Wanderer wakes in front of the Exit from this level and enter Level -1, or Level -2
Note: Number 6 is a unproven possible Exit! Any attempt by the wanderer to do this is at his own risk. There is no guarantee that the last resort will work.
Additional Information
Should someone survive and exiting this level, the same Wanderer cannot re-enter this Sublevel again! Attempting to enter, will result unsuccessful.
The Inofficial Entrances
We've recorded so far 39 inofficial Entrances, to this Level. The Entrances are listed below and are the following.
- (𝟑 𝐫𝐞𝐩𝐨𝐫𝐭𝐞𝐝 𝐂𝐚𝐬𝐞𝐬) - over Level 790. The Wanderers reporting, that they was on Level 790 and fell through a large opening and land in this level,
- (𝟑 𝐫𝐞𝐩𝐨𝐫𝐭𝐞𝐝 𝐂𝐚𝐬𝐞𝐬) - over Level 888. The Wanderer on level 888 has reported, that he noclipped through an Object or through trees and land here. 1 of those Wanderer, reported that he enter this level, during the Malfunction State,
- (𝟐 𝐫𝐞𝐩𝐨𝐫𝐭𝐞𝐝 𝐂𝐚𝐬𝐞𝐬) - over Level 55. The Wanderers here on this level reporting, that he was leaving this level through the main door, that was open and have entered this level. One of the Wanderer, during the Malfunctioning state,
- (𝟐 𝐫𝐞𝐩𝐨𝐫𝐭𝐞𝐝 𝐂𝐚𝐬𝐞𝐬) - over Level 92. Both Wanderers here has reported that they have walk up the Stairs and noclipped to this level,
- (𝟐 𝐫𝐞𝐩𝐨𝐫𝐭𝐞𝐝 𝐂𝐚𝐬𝐞𝐬) - over Ground -7. The Wanderers here was fleeing by the Entities that chased the Wanderers and over the City reporting one Wanderer, that he noclipped through a dumpster and the other through a building door,
- (𝟐 𝐫𝐞𝐩𝐨𝐫𝐭𝐞𝐝 𝐂𝐚𝐬𝐞𝐬) - over The Dark Metro. Wanderers report, that they fell at a random time through the Ground for a very long time and finally land on this level. Both of the Wanderers reported, that they entered the Level on his Malfunction State,
- (𝟐 𝐫𝐞𝐩𝐨𝐫𝐭𝐞𝐝 𝐂𝐚𝐬𝐞𝐬) - over Level 6.2. But the Wanderers here doesn't know how they entered this level. The only thing they know was, that they bumped into something,
- (𝟐 𝐫𝐞𝐩𝐨𝐫𝐭𝐞𝐝 𝐂𝐚𝐬𝐞𝐬) - over Level -1. They have reported, that they see a black, slightly damaged door and the unbearable feeling of using it. By use, they entered this level,
- (𝟐 𝐫𝐞𝐩𝐨𝐫𝐭𝐞𝐝 𝐂𝐚𝐬𝐞𝐬) - over Level 322. Reports from the Wanderers here says, by touching any shade of green shapes. After this, both of the Wanderers, entered the Malfunctioning state of this level,
- (𝟐 𝐫𝐞𝐩𝐨𝐫𝐭𝐞𝐝 𝐂𝐚𝐬𝐞𝐬) - over Level 345. Wanderers here are reporting that, they touch the door handle of T-minus 10 (or Thunderbox) that they glitch through this level,
- (𝟐 𝐫𝐞𝐩𝐨𝐫𝐭𝐞𝐝 𝐂𝐚𝐬𝐞𝐬) - over Level 566. Wanderers reporting that they noclipped inside the Factory and land in this level. One has entered the Malfuncrioning state, but unfortunately, we don't have received any other Information about this Wanderer,
- (𝟐 𝐫𝐞𝐩𝐨𝐫𝐭𝐞𝐝 𝐂𝐚𝐬𝐞𝐬) - over Level 7.9. Reports from the Wanderers here says, that they found an extremely damaged door with many scratch-likely marks anf breaks and go through resulted on entering this level,
- (𝟐 𝐫𝐞𝐩𝐨𝐫𝐭𝐞𝐝 𝐂𝐚𝐬𝐞𝐬) - over Level 10.1. Two of the Wanderers reporting that they accidently fell in the lake and fainted instantly. After they awakes, they found herself in this level,
- (𝟐 𝐫𝐞𝐩𝐨𝐫𝐭𝐞𝐝 𝐂𝐚𝐬𝐞𝐬) - over Level 2.2. According to the Wanderers, they noclip through the Ground, after they have tried to open a locked door. Both entered the Malfunctioning state of the level,
- (𝟐 𝐫𝐞𝐩𝐨𝐫𝐭𝐞𝐝 𝐂𝐚𝐬𝐞𝐬) - over Level -10. One of the Wanderer reporting that he want to take a seat on one of the Bank in the Park section and fell through while trying to seat. The other Wanderer reports that he fell through the Ground in the Forest, both reports that they entered the Malfunctioning state,
- (𝟐 𝐫𝐞𝐩𝐨𝐫𝐭𝐞𝐝 𝐂𝐚𝐬𝐞𝐬) - over the Level "Megaflora". Both of the Wanderers was on a Attack from Wolves on the higher Section and found an misplaced and glitched door. Attempt to touch this door, resulted by glitch through this level. But Unfortunately both entered this level on the Malfunctional state and they was not only the commonal Entities on hunt, also the Wolves pack. We never heard again from those Wanderers,
- (𝟏 𝐫𝐞𝐩𝐨𝐫𝐭𝐞𝐝 𝐂𝐚𝐬𝐞) - over Level 290. After a Wanderer has open a door, he saw the original Level 0… but it was this level,
- (𝟏 𝐫𝐞𝐩𝐨𝐫𝐭𝐞𝐝 𝐂𝐚𝐬𝐞) - over Level 998. A young female Wanderer reported being on this level, after she was in the second Area of level 998 and passed out. After her awakes, she find herself in this level, but in the Malfunction state - we never hear anything from her, until she entered this level,
- (𝟏 𝐫𝐞𝐩𝐨𝐫𝐭𝐞𝐝 𝐂𝐚𝐬𝐞) - over Level 300. After a Wanderer accidently fall from the Bridge down, he finds hisself on this level,
- (𝟏 𝐫𝐞𝐩𝐨𝐫𝐭𝐞𝐝 𝐂𝐚𝐬𝐞) - over Level 74. One Wanderer has reported that after 5 hour of stay, he seen that one spot on the left Wall flickering darker than usual. By going through he entered the Malfunctioning state of the level,
- (𝟏 𝐫𝐞𝐩𝐨𝐫𝐭𝐞𝐝 𝐂𝐚𝐬𝐞) - over Level 240. By falling in the lake, the Wanderer reports that he was suddenly pulled down and on the verge of drowning, he found himself in the malfunctional state of this level + with half of the area flooded with Liquid pain,
- (𝟏 𝐫𝐞𝐩𝐨𝐫𝐭𝐞𝐝 𝐂𝐚𝐬𝐞) - over Level 164. A wanderer has seen a trapdoor of one of the hallways and he has enters this level through a shaft,
- (𝟏 𝐫𝐞𝐩𝐨𝐫𝐭𝐞𝐝 𝐂𝐚𝐬𝐞) - over Ground 48.1. The Wanderer in this level, has touching a slighty darker tree and was directly teleported here on the normal State.
- (𝟏 𝐫𝐞𝐩𝐨𝐫𝐭𝐞𝐝 𝐂𝐚𝐬𝐞) - over Level 409. A Wanderer saw an already destroyed ground on Level 409, he was dragged through the hole and land in this level,
- (𝟏 𝐫𝐞𝐩𝐨𝐫𝐭𝐞𝐝 𝐂𝐚𝐬𝐞) - over Level 280. The Wanderer here has reported a glow on a platform and their stairs slighty lighter coloured as usual. As he arrived on the top, he fained and wake up in this level,
- (𝟏 𝐫𝐞𝐩𝐨𝐫𝐭𝐞𝐝 𝐂𝐚𝐬𝐞) - over Level 797. By exiting one of the holes, that was smaller as the usual ones, teleports the Wanderer in this level,
- (𝟏 𝐫𝐞𝐩𝐨𝐫𝐭𝐞𝐝 𝐂𝐚𝐬𝐞) - over Level -8. The Wanderer here was running randomly through the numbered paths, until he founds a wall where she could noclip in this level,
- (𝟏 𝐫𝐞𝐩𝐨𝐫𝐭𝐞𝐝 𝐂𝐚𝐬𝐞) - over Level 370. Travelling deep in the dark tunnels. It has happened, the cause of what triggered this was not found,
- (𝟏 𝐫𝐞𝐩𝐨𝐫𝐭𝐞𝐝 𝐂𝐚𝐬𝐞) - over Level "The Blue Channel". Passing through a door in one of the Building, this Wanderer here entered this level,
- (𝟏 𝐫𝐞𝐩𝐨𝐫𝐭𝐞𝐝 𝐂𝐚𝐬𝐞) - over Level 118. Opening the Hood of an yellow Range Rover has this Wanderer transported in this level,
- (𝟏 𝐫𝐞𝐩𝐨𝐫𝐭𝐞𝐝 𝐂𝐚𝐬𝐞) - over Level 16. Trying to noclipping in a tree or on a sheet of ice that covered in sand, teleports in this level,
- (𝟏 𝐫𝐞𝐩𝐨𝐫𝐭𝐞𝐝 𝐂𝐚𝐬𝐞) - over Level 571. By opening and seeing the Level 0's walls and carpet floors the strange iron gate on Floor 5 and passing through it,
- (𝟏 𝐫𝐞𝐩𝐨𝐫𝐭𝐞𝐝 𝐂𝐚𝐬𝐞) - over Level 54. A Wanderer here goes completely down until the Wanderer saw a yellow door on a wall. The yellow door was locked, but it teleported the person to this level,
- (𝟏 𝐫𝐞𝐩𝐨𝐫𝐭𝐞𝐝 𝐂𝐚𝐬𝐞) - over Level 940. The Wanderer, that was stuck on this level reports that see a strange deformed hole on the Ground near a Garage. She clipped out of this level and found herself in this level,
- (𝟏 𝐫𝐞𝐩𝐨𝐫𝐭𝐞𝐝 𝐂𝐚𝐬𝐞) - over Level 35. A Wanderer report a strange Phenomenon that all of a sudden all the cars have turned into ambulances and the sirens began to blasting. By entering the Wanderer was sent on this level, instead of level 14,
- (𝟏 𝐫𝐞𝐩𝐨𝐫𝐭𝐞𝐝 𝐂𝐚𝐬𝐞) - over Level 612. A Wanderer on this level reported that he sees three dors next to each other of which one was pitch black and without door handle. As he walks through, he was in this level and the door behind him, transformed to a wall,
- (𝟏 𝐫𝐞𝐩𝐨𝐫𝐭𝐞𝐝 𝐂𝐚𝐬𝐞) - over Level 34. The Wanderer here was able to noclip through a wall on the Junction room and landed here,
- (𝟏 𝐫𝐞𝐩𝐨𝐫𝐭𝐞𝐝 𝐂𝐚𝐬𝐞) - over the Level: The Hub. The Wanderer here has found a old-looking yellow wooden door, with the label "0.0" carved in. She hasn't know, that this door leads to this level, so she walked through and find himself in this level,
- (𝟏 𝐫𝐞𝐩𝐨𝐫𝐭𝐞𝐝 𝐂𝐚𝐬𝐞) - over Level 9. A young Wanderer had walked a total of 210 km (130.5 miles) here, until she suddenly found herself at this level!
Author(s): HaveN0Name
« 𝚃𝚑𝚎 𝚑𝚘𝚛𝚛𝚘𝚛 𝚋𝚎𝚐𝚒𝚗𝚜 𝚗𝚘𝚠! | 𝙰𝚌𝚌𝚎𝚙𝚝 𝚢𝚘𝚞𝚛 𝚏𝚊𝚝𝚎, | 𝚢𝚘𝚞 𝚊𝚛𝚎 𝚝𝚛𝚊𝚙𝚙𝚎𝚍 𝚏𝚘𝚛𝚎𝚟𝚎𝚛! »