- Unsafe and Unsecured
- Not Stable
- Hordes of Entity Infestation
Level 0.0 is a very dangerous Level and should be avoided at any costs, It's the first Sublevel of level 0 and also the first Level may be encountered through noclipping from reality! …and probably the last Level in general that will be your grave.
The upper Picture shows us the Structure of the origin - Level 0, while the lower Picture shows one of the many dead ends, that’s the Sublevel has.
A meet with a Smiler, with another from one of our unknown Wanderer, before we lost constantly the connection to him!
Level 0.0 is a darkened non-linear space, resembling the back rooms of a retail outlet.
Similar to it's previous form, all rooms in Level 0.0 appear uniform and share superficial features such as yellowed wallpaper, damp carpets and inconsistently placed defective fluorescent lighting. However NO two rooms within the Level are identical.
The installed lighting flickers inconsistently, are off or give a light that is too dim to illuminate the level and has NO humming, unlike to Level 0! The substance, that saturating the carpets is the strongest Version of LIQUID PAIN, that will kill you instantly when you walking barefoot.
As in Level 0.0, linear space is altered drastically, where is it possible to walk in a straight line to returning to the Start point. Retracting your steps will resulting in a different set of rooms appearing than the ones before, that passed through. Due to this and the visual similarity and the lack of lights between the rooms, a consistent navigation is almost impossible. Every tools like Compasses, GPS, Radio communication devices etc. don't work in this Level. However old models work here minimally.
Level 0.0 is entirely infested devoid of life. Contact with other Wanderers within this Level are impossible, because just one Wanderer can be here at the entire time of his onbeing. Too many Wanderers has died here on this Level, before exiting to causes being attacked by an Entity or during the lack of natural behaviours like dehydration, starving or physical traumas due to the sensory deprivation and isolation. However no Report of corpses have been reported from those deaths. To attempt entering Level 0.0 as a Group, will result that the other Wanderers in the Group will automaticly teleported to the Levels successor – Level 1.
According to some analysis, this Level consists of three gases whose values constantly rises and falls, but the significance of this phenomenon is currently unknown but the Scientists have found out that the gases, on average, consist of the following.
- O₂ - Oxygen, consists 60% of the whole level,
- CO₂ - Carbon dioxide, consists 20% of the whole level,
- C₄H₁₀O - Diethyl Ether, consists 20% of the whole level.
Whereby with C₄H₁₀O a paralysis gets, if this is inhaled from time to time.
Besides the common Hallucinations, that have the main Level in this Level can become the following as extra.
- For time to time, the Wanderer become laughing attacks, when he has a minimum of 25 % carbon dioxide rate in the blood vessels,
- Paralysis by C₄H₁₀O if it inhaled in a sufficient quantity. The Wanderer becomes the feeling of sleepyness and will slow down,
- If a Wanderer's stress levels are in a very critically high state, they may collapse. Fortunately, this is a rare occurence.
— The Malfunction State —
A picture of another of our Wanderer „S. A.“, while she was on the Malfunction State. The picture shows us, that the Sublevel is covered completely in red colour and additionally, our Wanderer reported that she is chased by an Entity horde, that runs at full speed at her and that sirens blasting in the whole level.
From time to time there are disturbances in this level, known as Malfunction State, where every lightings flickers red and a blasting Siren will sound up from unknown. The level, in this state is in his most dangerous form. When you look back, you'll see a horde of Entity that is running towards you and chasing down. This state can vary from the Duration of 15 Minutes, up to 48 hours!
Energy bars are also created through this level, giving the Wanderer for a few hours of extra energy. Every Entity in the Backrooms, that are meetable, can be found during this State and a special Phenomenon on this State, every passive Entity within this Level becomes hostile towards the Wanderer. Every foundable Exits and Elevators automaticly close the door and will be locked until the State is over, the Walls, corridoors, passages etc. are constantly on changing, during the State. Tiles from the ceiling will fall down as chunks and the floor will dislodge. Should the Wanderer get a direct hit by the falling chunks or fall through the dislodging floor will result with his instant death. However the Level repairs itself instantly when the Malfunction state is over.
Since the Wanderer enters this level, the Chance for the Malfunction State is gets more likely to occur, that will be shown in the following table.
TIMEMARK |
PROBABILITY |
16 hours since onbeing |
25 % |
7 days since onbeing |
33.3 % |
Every 24 hr., after 7 days onbeing |
+ 1.74 % |
A Matter of time if, |
60 % surpassed which equals to approx. 15⅓ days |
According to rumors, during this State it also happened a few times that the liquid pain raises and kicked up from the Carpets and flooding the whole level - hold for best your breath and don't open your mouth and eyes, cover your ears or you'll have an extremely painful death!
In addition, according to the rumors, if you run a total of 210 kilometer (130.5 miles) in this state, you'll faint and wake up in front of the Exit from this sublevel, which leads you either to Level -1, or Level -2.
So far there have actually been no changes to the entities. However, level-exclusive entities suddenly appeared that were supposed to be so disturbing and brutal that no one could describe them. So it remains a mystery which unexplored entities lie in the depths of the level.
— Security Breach: The October Incident —
- On October 18th, we noticed an unusually dangerous increase in entities and the likelihood of Malfunction State increased dramatically. In addition, most of the exits no longer work and several wanderers spontaneously fall into this level due to no-clipping. However, no-clipping is not the only option; by chance you can also get to this level through glitches from other levels.
- On October 26th, around mid-morning, we noticed a disruption in the audio transmission and shortly afterwards all auditory sources to our wanderers who we had contact with on this level were lost and every attempt to reestablish the connection was unsuccessful. From now on we no longer know what will happen in the level, so the M. E. G. team warns to avoid anything suspicious in the critical levels (where you can get into the level through a glitch) or to act in groups. So far we have been able to detect the glitch anomaly in levels 0, 1, 2 and 3, with the anomaly occurring more often in levels 0 and 1 and only moderately in level 2. Wanderers are asked to be particularly careful with the affected levels and, if possible, to move in groups, as the level still only accepts one wanderer at a time, but can still make a copy for other wanderers and thus attract additional wanderers!
- Since February, we have been trying to calm the critical situation and find our missing wanderers. Meanwhile we go in and are forced to get all the entities out of the way. But all we found were the bones and remains of our fallen wanderers.
During the Malfunction State, every Entity can be found here, including the passive / not-aggresive ones, that in this Level is hostile towards the Wanderer.
In addition, the duration of all known transformation cycles, such as the „Wretched Cycle“ as example, is doubled in this Level. This means that the Wanderer can transform hisself very quickly to an Wretched (as said, this is just an Example). Therefore it is heavily recommended to be prepared if possible. This level offers no supplies, except in the Malfunction State.
The Level has no constant Ways to enter. It can happen on any level, anytime and everywhere. Additionally, it has a very high Chance, to enter.
- The Wanderer can enter this level, from the confirmed first 9 levels — The possibility can be up to 30 %,
- The Wanderer has even the possibility to noclip out of the Reality in this level. The Chances herefore is by 25 %,
- Also it can be happen that the Wanderer, enters this level, by exiting Level 0 — The possibility can be up to 25 %,
- Through exiting any negative / enigmatic levels — The possibilty can be up to 15 %.
It is very easy to get in this Level, but very hard to leave. Unlike to Level 0, this Sublevel doesn’t share the same exits as from the original level. Those exits are currently the following and the only known Ways to exit.
- Finding a white Column on this Level and touching leads you to a random level,
- From a Shaft, located mostly on the Nord, or on the West direction of this Level. This will lead to Level -8, with a 4 % Chance,
- Since the Incident, the listed Exit possibilites are no longer functional and an exit from the level is very difficult to achieve, since out of 10 confirmed attempts, 7-8 lead back to the beginning of this level.
- With a minimal Chance of 1/60,000 if you succumb to exhaustion, starvation, and/or dehydration, you will fall unconscious and wake up on level 999,
- Falling down from this Sublevel on his normal State, leads directly to the Void,
- Finding a grey coloured Door, leads, with a 2.5 % Chance to The Shady Grey,
- On the Malfunction state, when the Wanderer make it Run a total of 210 km ( 130.5 miles ). The Wanderer wakes in front of the Exit from this level and enter Level -1, or Level -2
Note: Number 6 is a unproven possible Exit! Any attempt by the wanderer to do this is at his own risk. There is no guarantee that the last resort will work.
— Additional Information —
Should someone survive and exiting this level, the same Wanderer cannot re-enter this Sublevel again! Attempting to enter, will result unsuccessful.