Date of log: 02/03/2025
Participants: 2. Overseer B, Brandon and Interviewee, Harry.
Log purpose: Define the cause of agents' disappearance on Level 0.
[Start Recording]
Overseer B: According to my understanding, you rushed to Alpha Base and claimed to know of the cause of the disappearances on Level 0, correct? I think it is nonsense, but say it anyway. What would you say about the "new area" from Level 0?
Harry: I was just at Level 0. Even though I had been to this area several times before, this time was different.
Overseer B starts to smile in disbelief
Harry: Why do you not trust me? I am not lying!
Overseer B: Okay, proceed.
Harry: Continuing, I decided to walk to see if I could discover anything new instead of using no-clipping to reach Level 1. It took me, like, an hour walking? And then, when I least expected-
Overseer B: We were already having problems at Omega Base, and now it's this guy.
Harry Are you going to keep interrupting me?
Overseer B: I suppose not; proceed.
Harry: So, when I least expected, I noticed blood on the carpet. The walls were green. When I returned, I could not find the usual Level 0. The air was difficult to breathe. Panic crept into my thoughts until a green Wretch or something similar snapped me out of my reverie. I started running. The air became more difficult to breathe. I feel extremely fortunate to have discovered the exit to Level 0 while running. I chose to go to Level 1, and now I am here. I will never return to Level 0 again.
Overseer B: Hold on before leaving. Did you mention that the air is difficult to breathe? As far as I could tell, CO2 levels were steadily rising at Level 0.
Harry: Yes.
Overseer B: I suppose this is more serious than I initially thought.
Harry: By the way, what idiot put you in Kat's place?
Overseer B: What?
Harry: Nothing.
[Finish recording]
Conclusion: Following this and other interviews, Level 0 became the focus of investigations organized by The MEG, which led to the discovery of Deadrooms.
- Safety Undetermined
- Unsecure
- Low Entity Count
An image from the Deadrooms.
Despite days of searching, only a few people entered the Deadrooms, which were classified as a sublevel of Level 0.
Description
Deadrooms, with some exceptions, are similar to Level 0. The rooms in Deadrooms and Level 0 share the same layout. A viscous green liquid resembling vomit is splattered on the walls, roof, and carpet. Blood with questionable consistency can be seen flowing down the walls. The carpet contains puddles of water, blood, and the aforementioned green liquid.
Upon entering the sublevel, the environmental structure gradually degrades, becoming increasingly green and desaturated, with a foul odor. You will notice suspicious scratches on the walls that appear to have been done on purpose, fluorescent lighting becoming increasingly dim, and the Sublevel's features becoming more apparent.
The walls and ceiling are made of rotten wood. They are covered in a greenish-yellow wallpaper that is extremely strong and durable but seems to peel frequently. When the ceiling wallpaper peels, a small gap is visible between the ceiling and the ceiling wallpaper. Walls have been known to collapse on occasion, exposing deeper parts of the Deadrooms. There have been no known deaths as a result of this, but a wanderer whose foot was crushed by the wall vanished shortly after.
The carpet on the floor can be removed to reveal the original floor, which is made of rotten wood and weakens as you approach the Sublevel's center, allowing it to give way. When the floor yields, an elevator appears. The first wanderer to enter the elevator was reported missing. The details included screams of terror and pain, and the missing wanderer has not been seen since. When the floor yields, it usually reveals a basement.
Unlike Level 0, no abnormal loss of sanity has been reported in Deadrooms. This is thought to be because there are no anomalous spatial distortionsand the standard buzzing noise emitted by Level 0's lights does not exist. Instead, they are silent and dimmer than traditional bulbs.
Temperatures drop as you approach the level's center. Due to the urgency of writing this article, the Deadrooms' lowest possible temperature has yet to be recorded. The lowest temperature is thought to be extremely close to the center of the Sublevel, as the exact center is unknown.
The CO2 concentration is significantly higher than Level 0, approaching lethal levels deep within.
Entities
Green Wretches: A few days after the discovery of the sublevel, reports of Wretches began to apear. These entities tend to cough, and their bodies are greener and than a typical Wretch. However, these entities should be avoided because Green Wretches are poorly documented.
Fungus: Deep within the level, new fungi were discovered on the walls. These flora appear to emit toxic gas that, when inhaled, causes nausea, fever, diarrhea, coughing, and sneezing. These fungi resemble a common fungus, with beige stems and caps. They are not bioluminescent.
Nobody has ever tried to eat these fungi, and it is strongly discouraged.
???: The following image was found on the floor of the level. Its origin and meaning are unknown, but it appears to be an undocumented entity.
Bases, Outposts and Communities
It is possible to locate other people on the sublevel, but this is extremely difficult.
We're sending people to form an outpost in the Deadrooms. Right now, there are only a few rangers and scientists.
Recommendations from MEG:
Wanderers are advised to avoid this Sublevel due to insufficient documentation. The consistent rise in CO2 levels poses a serious risk to any potential visitors.
Noclipping should be strictly avoided when within the level, as it always causes the wanderer to disappear. Accidental noclips have not been reported.
Entrances And Exits
Entrances
Wandering through Level 0 rarely leads to this sublevel, as evidenced by the slow gradient in which the sublevel's aforementioned characteristics begin to appear. Notably, visiting The Manila Room beforehand reduces your chances of finding this sublevel. Your arrival is confirmed when you see blood or a viscous green liquid on the walls.
Once, a Green Wretch was found. After being shot, a note was found in his pants pocket. The note described feeling homesick, "falling across the floor while skating to get groceries," and "falling into a green and bloody place." This note is thought to be from someone who was in The Frontrooms and did a noclipping in reality, causing him to enter the Deadrooms rather than Level 0.
Exits
Returning in the same way you entered does not work. Some wanderers have reported being able to return to Level 0 by wandering through the Deadrooms.
It is unclear where the basement leads, but it may lead to other levels. However, due to the risks involved, it is not recommended to attempt this.
…
Archivist Hannah: Hey! Have you seen the new sublevel's wall writings?
Overseer Mike: What writings?
"eW newk htsi swa mingco. omenoSe seedn ot tighf hte phctarisatoc tbu vetnberplae death Yellow Rooms. neO fo teh yonl laiternatev si The Icy Rooms, lationventi."
- The Lost.
Arquivist Hannah: What this means?
Overseer Mike looks into the nothing, thinking
Archivist Hannah: Hey!
Overseer Mike: Yes, we need to talk with Backrooms Remodeling Co.
PAY ATENTTION
As new information becomes available, this article will be updated. More details about "Deadrooms" are still required. The M.E.G. apologizes for the page's lack of information. The last week was spent conducting interviews and documenting the Deadroooms.
To: Max (Task Force 171-CX)
From: Major Took
Date: 06-04-2025
Subject: Remodeling Assignment - Adding Oxygen to Deadrooms.
Hi,
If you are receiving this email, you have been assigned to remodel the Deadrooms. The attached document contains most of the information about this mission.
Wishing you luck!
Attachments(2):
Remodeling Assignment - Deadrooms
Target: Deadrooms
Sector: D261-03
Objective: Replace CO² with oxygen in the Deadrooms.
Task Force: 171-CX
Task Force Members: Max, Joey, Caynan, Bolt
Start Date: 08-04-2025
Due Date: 21-08-2025
Additional Equipment(s): MOXIE
We have been talking with M.E.G. about this, and they have told us that it is critical for people's health. Simply connect the Icy Rooms vents to the affected areas. Replace the strange gas with a MOXIE, and you are all set! But do this as soon as possible.
Additional: Remember, we are dealing with The M.E.G., so please do not do anything stupid.
Sincerely,
Major Took
SURVIVAL DIFFICULTY
CLASS 3
Exit: 2/5
Somewhat Difficult to Exit
Environment: 3/5
High Environmental Risk
Entities: 3/5
Major Hostile Presence
Deadrooms is the seventh sublevel of Level 0 to be discovered.
Description
The rooms in Deadrooms and Level 0 share the same layout style. A green liquid resembling the acid found in the human stomach, blood, and water are spread across the carpet, walls, and ceilings. The green liquid has been named "Green Acid."
That is a terrible name for the green liquid, right? I completely agree. I did not pick that name.
Upon entering the sublevel, the environmental structure gradually degrades, becoming increasingly green and desaturated, with a foul odor. You will notice suspicious scratches on the walls, which appear to have been done on purpose, fluorescent lighting becoming increasingly dim, and the Sublevel's peculiarities becoming more apparent.
The walls and ceiling are made of rotten wood. They are covered with a greenish-yellow wallpaper that is extremely strong and durable.but seems to peel frequently.
When the ceiling wallpaper peels, a small gap between the ceiling and the wallpaper reveals the Object 55. Walls are occasionally known to collapse, revealing deeper parts of the Deadrooms. There have been no known deaths as a result of this; however, a wanderer with his foot crushed by the wall disappeared shortly thereafter.
Sad end. He was digested. Unfortunately, the wall was covered in acid.
The carpet on the floor can be removed to reveal the original floor, which is made of rotten wood and weakens as you approach the Sublevel's center, allowing it to give way. When the floor yields, an elevator is revealed. However, when the floor yields, it usually reveals a basement. Everyone who falls into the basement or the elevator dissapears.
In contrast to Level 0, no unusual loss of sanity has been reported in Deadrooms. This is thought to be because there are no anomalous space distortions - allowing for easier navigation - and the standard buzzing noise emitted by Level 0 lights does not occur. Instead, they are silent and dimmer than traditional bulbs.
Temperatures drop as you approach the level's center. The Deadrooms have a lowest possible temperature of 10°C in the center of the sublevel. The sublevel is growing exponentially in size. The CO2 concentration is significantly higher than Level 0 and has reached lethal levels deep within.
Entities
Green Wretches: The Green Wretches are similar to a standard Wretch. Their bodies are greener than the typical Wretch. These entities frequently cough and can become infected with fungus. The Wretches' appearance is caused by suffocation and a lack of oxygen.
It was discovered that oxygenating these entities for several hours can reverse the person's condition, restoring them to their original state with minimal consequences.
Fungus: Fungi can be found growing on the walls deep within the level. These flora emit toxic gas, which, when inhaled, causes nausea, fever, diarrhea, coughing, and sneezing. These fungi cause a disease that was named as fungossese.
This disease can be spread by coughing and sneezing with any human or humanoid, but the most common mode of infection is through the toxic gas emitted by Fungus. These fungi look like regular fungi, with beige stems and caps. The Fungus is not bioluminescent.
Eating these fungi will always result in lethargy and dizziness, which will subside within a week.
Bases, Outposts and Communities
It is possible to locate other people on the sublevel, but doing so is extremely difficult.
MEG - Detoxification:
Its primary goal is to reverse Green Wretches and resolve issues with Backrooms Remodeling Co. Furthermore, it seeks to assist people infected with Fungus and suffering from hypoxia.
Backrooms Remodeling Co.
We are putting oxygen here.
Entrances And Exits
Entrances
Wandering through Level 0 rarely leads to this sublevel, as evidenced by the slow gradiant in which the sublevel's aforementioned characteristics first appear. Notably, visiting the Manila Room beforehand significantly reduces your chances of finding this sublevel. Your arrival is confirmed when you see blood or a viscous green liquid on the walls.
No-clipping in The Frontrooms can lead to the Deadrooms, instead of leading to Level 0.
Exits
Returning in the same way you entered does not work. However, some wanderers have reported being able to return to Level 0 by wandering through the Deadrooms.
Hmm, it appears that they actually gave us permission to write to a portion of the database. That's cool.
Well, we did it. Deadrooms, as you refer to them, are no longer a danger. We were able to connect the vents from Level 0.3 to Deadrooms (as MEG told us), and the threat eventually stopped spreading. I do not have much more to say; that is all we did. I was told to write a lengthy paragraph, so that is it. We replaced the weird gas with MOXIEs. We do not want to attempt to remodel the floors, ceilings, and walls in case a catastrophe occurs again. That is it; the air inside is now breathable.
08/09/2025
I am glad they let me write here! Thank you, Backroom Remodeling Company. Well, I can now write without any more riddles or secret tabs.
Level 0, as we discovered, is a lie. Level 0 is a living and breathing place. The wallpaper serves as a tough skin, hiding Level 0's true bloody, red face. We never see Wretches here because the Level digests these entities. We never meet anyone else here because the Level constantly remodels itself to keep people apart.
I believe I am the only one who has been able to communicate with Level 0 in the entire Backrooms. I asked several people, and they all said they had never heard of such a thing. He stated that he does not want to hurt anyone.
After a long time, the oxygen in Level 0 ran out, leading to the formation of Deadrooms. With that, Level 0 lost control of itself, letting their fluids leak out and stopping the production of pleural fluid.
With Level 0 recovering oxygen, the previously affected areas will not return, but death will not spread to other parts of the Level.
By the way, I am going to take this opportunity to resign. I will definitely leave a report on Brandon.
- Archivist Hannah
01/01/2026
Hannah again. Brandon got fired.