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PAY ATENTTION

The following article has two revisions, with "Revision 1" existing solely as a matter of urgency at the time. However, some time later, we were able to explore and document more parts of the subevel, resulting in the official page, "Revision 2". Backrooms Remodeling Co. also sends out what appears to be an important message.


Date of log: 02/03/2025
Participants: 2. Overseer B, Brandon and Interviewee, Harry.
Log purpose: Define the cause of agents' disappearance on Level 0.


[Start Recording]

Overseer B: According to my understanding, you rushed to Alpha Base and claimed to know of the cause of the disappearances on Level 0, correct? I think it is nonsense, but say it anyway. What would you say about the "new area" from Level 0?

Harry: I was just at Level 0. Even though I had been to this area several times before, this time was different.

Overseer B starts to smile in disbelief

Harry: Why do you not trust me? I am not lying!

Overseer B: Okay, proceed.

Harry: Continuing, I decided to walk to see if I could discover anything new instead of using no-clipping to reach Level 1. It took me, like, an hour walking? And then, when I least expected-

Overseer B: We were already having problems at Omega Base, and now it's this guy.

Harry Are you going to keep interrupting me?

Overseer B: I suppose not; proceed.

Harry: So, when I least expected, I noticed blood on the carpet. The walls were green. When I returned, I could not find the usual Level 0. The air was difficult to breathe. Panic crept into my thoughts until a green Wretch or something similar snapped me out of my reverie. I started running. The air became more difficult to breathe. I feel extremely fortunate to have discovered the exit to Level 0 while running. I chose to go to Level 1, and now I am here. I will never return to Level 0 again.

Overseer B: Hold on before leaving. Did you mention that the air is difficult to breathe? As far as I could tell, CO2 levels were steadily rising at Level 0.

Harry: Yes.

Overseer B: I suppose this is more serious than I initially thought.

Harry: By the way, what idiot put you in Kat's place?

Overseer B: What?

Harry: Nothing.

[Finish recording]


Conclusion: Following this and other interviews, Level 0 became the focus of investigations organized by The MEG, which led to the discovery of Deadrooms.


SURVIVAL DIFFICULTY:

Class Pending

  • Safety Undetermined
  • Unsecure
  • Low Entity Count

Missing alt text.

An image from the Deadrooms.

Despite days of searching, only a few people entered the Deadrooms, which were classified as a sublevel of Level 0.

Description

Deadrooms, with some exceptions, are similar to Level 0. The rooms in Deadrooms and Level 0 share the same layout. A viscous green liquid resembling vomit is splattered on the walls, roof, and carpet. Blood with questionable consistency can be seen flowing down the walls. The carpet contains puddles of water, blood, and the aforementioned green liquid.

Upon entering the sublevel, the environmental structure gradually degrades, becoming increasingly green and desaturated, with a foul odor. You will notice suspicious scratches on the walls that appear to have been done on purpose, fluorescent lighting becoming increasingly dim, and the Sublevel's features becoming more apparent.

The walls and ceiling are made of rotten wood. They are covered in a greenish-yellow wallpaper that is extremely strong and durable but seems to peel frequently. When the ceiling wallpaper peels, a small gap is visible between the ceiling and the ceiling wallpaper. Walls have been known to collapse on occasion, exposing deeper parts of the Deadrooms. There have been no known deaths as a result of this, but a wanderer whose foot was crushed by the wall vanished shortly after.

The carpet on the floor can be removed to reveal the original floor, which is made of rotten wood and weakens as you approach the Sublevel's center, allowing it to give way. When the floor yields, an elevator appears. The first wanderer1 to enter the elevator was reported missing. The details included screams of terror and pain, and the missing wanderer has not been seen since. When the floor yields, it usually reveals a basement.2

Unlike Level 0, no abnormal loss of sanity has been reported in Deadrooms. This is thought to be because there are no anomalous spatial distortions3and the standard buzzing noise emitted by Level 0's lights does not exist. Instead, they are silent and dimmer than traditional bulbs.

Temperatures drop as you approach the level's center. Due to the urgency of writing this article, the Deadrooms' lowest possible temperature has yet to be recorded. The lowest temperature is thought to be extremely close to the center of the Sublevel, as the exact center is unknown.

The CO2 concentration is significantly higher than Level 0, approaching lethal levels deep within.4


Entities

???: The following image was found on the floor of the level. Its origin and meaning are unknown, but it appears to be an undocumented entity.

Missing alt text.

???


Bases, Outposts and Communities

It is possible to locate other people on the sublevel, but this is extremely difficult.

We're sending people to form an outpost in the Deadrooms. Right now, there are only a few rangers and scientists.

Recommendations from MEG:

Wanderers are advised to avoid this Sublevel due to insufficient documentation. The consistent rise in CO2 levels poses a serious risk to any potential visitors.

Noclipping should be strictly avoided when within the level, as it always causes the wanderer to disappear. Accidental noclips have not been reported.

Entrances And Exits

Entrances

Wandering through Level 0 rarely leads to this sublevel, as evidenced by the slow gradient in which the sublevel's aforementioned characteristics begin to appear. Notably, visiting The Manila Room beforehand reduces your chances of finding this sublevel. Your arrival is confirmed when you see blood or a viscous green liquid on the walls.

Once, a Green Wretch was found. After being shot, a note was found in his pants pocket. The note described feeling homesick, "falling across the floor while skating to get groceries," and "falling into a green and bloody place." This note is thought to be from someone who was in The Frontrooms and did a noclipping in reality, causing him to enter the Deadrooms rather than Level 0.

Exits

Returning in the same way you entered does not work. Some wanderers have reported being able to return to Level 0 by wandering through the Deadrooms.

It is unclear where the basement leads, but it may lead to other levels. However, due to the risks involved, it is not recommended to attempt this.


Archivist Hannah: Hey! Have you seen the new sublevel's wall writings?

Overseer Mike: What writings?


"eW newk htsi swa mingco. omenoSe seedn ot tighf hte phctarisatoc tbu vetnberplae death Yellow Rooms. neO fo teh yonl laiternatev si The Icy Rooms, lationventi."

- The Lost.


Arquivist Hannah: What this means?

Overseer Mike looks into the nothing, thinking

Archivist Hannah: Hey!

Overseer Mike: Yes, we need to talk with Backrooms Remodeling Co.


PAY ATENTTION

As new information becomes available, this article will be updated. More details about "Deadrooms" are still required. The M.E.G. apologizes for the page's lack of information. The last week was spent conducting interviews and documenting the Deadroooms.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License