One of the many hallways.
SURVIVAL DIFFICULTY:
Class Chi
- Environmental Dangers
- Space-Time Distortions
- Possible Anomalies
Description
Level 934 is the 935th level of the Backrooms, it has been named the Warping Halls due its strange properties, geometry and anomalies. The level consists of a series of anomalous halls connected by hallways, all sharing the same architecture and color. The M.E.G. (Major Explorer Group) has attempted to extract the marble-like material from this level, but these efforts have been unsuccessful. Due to the time dilation within the level, any part of the walls that is removed regenerates almost instantly, while any detached pieces disintegrate into dust within seconds, this is also the reason why no items or objects have been found on the ground unless they have been touching humans or other living flora or fauna.
It has been repeatedly observed that the level exhibits non-Euclidean geometry, folding onto itself in a layered manner. Navigating through a series of halls often leads to unexpected outcomes; entering a hall and looping around to other halls before trying to return via a different route frequently results in arriving at a location different from the starting point.
Several distinctive room types within the level have been noted for their unique effects on humans and other creatures or items. These rooms, which can be identified by slight variations in coloring or other distinguishing features, stand out from the otherwise uniform appearance of the level.
One of the white halls.
1. Lighter Colored Rooms: These rooms have the remarkable ability to make you younger by approximately 6 years for every hour spent in them, without affecting your memories. This can be particularly useful for certain wanderers. Additionally, these rooms heal all wounds and injuries inflicted by the Backrooms. After a wanderer uses a room for healing or stays in it for an hour, it reverts to a normal room. This effect also extends to any plants or other organic life present in the room.
2. Darker Colored Rooms: In contrast to the lighter rooms, these rooms age you by 6 years for every hour spent in them. They also inflict diseases and injuries appropriate for the accelerated age, ranging from minor scratches to severe injuries such as limbs being ripped off and decaying before your eyes.
3. White Colored Rooms: Possibly the most dangerous environment in Level 934, these halls do not age you or affect you with time-based anomalies. Instead, they rearrange the internal structure of anything within their boundaries. Although the effect takes time to fully manifest, it is strongly advised to avoid entering these halls. Even the slightest rearrangement can significantly impact anything and everything within the room. While these halls don’t necessarily kill you, they make survival extremely difficult after an encounter.
One of the darker colored hallways.
Anomalies and Anomalous Occurences
Multiple anomaly sightings have been confirmed in the level. These anomalies appear as poorly folded parts of space-time, folding onto and through themselves. Known as "Warps," these anomalies are extremely dangerous, capable of sending anything near them to The Void or destroying it on a molecular level.
The level has consistently exhibited a maze-like structure, making navigation beyond a few kilometers challenging due to its inconsistent geometry. No map of the level exists, as some corridors lead to different rooms despite appearing stationary. These hallways always occupy the same spot, adding to the confusion.
Certain parts of the level have been observed to glitch and lose color, posing significant dangers to living matter. Any interaction with these glitching hallways, whether by plants, entities, or humans, results in premature signs of death. This is likely due to the unusual time dilation effects of Level 934.
Bases, Outposts, and Communities
No bases have been established in this level so far, despite the absence of entities and the relative ease of avoiding the dangers present.
Entrances and Exits
Entrances
Nobody knows how they got here…
Exits
It is suspected by many if you get lost far enough in the environment of the level you go to Level 0.
Any staircase leading down will lead you to The End.
It is possible to go to The Void if you interact with one of the "Warps" present in the level, this isn't guaranteed and can kill you.


