Level 254 - "Sector 254"

Included page "component:level-class" does not exist (create it now)

Description:

254 is a cluster of connected areas that are considered part of one level due to their similarities. Its full layout and nature are still unclear, despite the countless expeditions the M.E.G. has sent to explore it. Each area connects into the next, and all documented sections resemble places commonly found in offices. Electrical wiring, outdated office equipment, and monitoring devices appear across every layer, forming a network that has resisted every attempt at full mapping. As a result, internal events remain partially undocumented, and data recovered from prior expeditions is considered valuable.

254-A "The Dusty Workshop"

254-A is the first and the safest area of the level complex, due to lower entity activity.
The area resembles an outdated office complex. The air carries a faint artificial sweetness that reminds wanderers of the Frontrooms.
Several expeditions reported a persistent awareness of being evaluated.
Even as the safest area of the complex, there has been a consistently detected presence in this area, known as the CEO and his followers.

black and white office

One of the earliest pictures of Level 254.

254-A is considered relatively safe since entities present are not physically aggressive and Almond Water is commonly found throughout the area.
Some corridors appear longer than they should. Measurements taken by expeditions often conflict. Lighting flickers irregularly, causing shadows to shift unexpectedly. Several office doors open into identical rooms despite being mapped as separate spaces.
Small mechanical devices hum without power, creating a sense of persistent surveillance.
The only confirmed transition to the next section occurs by following the wiring network, which leads to the next area, the Power Source.

Entities:

Despite being rare, entities can be found throughout the layers of the level. They are:
Mimics and Wretches, found in most areas.
• Undocumented entities can be found throughout the level except in 254-A.

Dos and don'ts:

Dos

  • Gather supplies, they are common in this level
  • Ask for help, The M.E.G. will try their best to help you.

Don'ts

  • Don't wander too deep
  • Don't make too much noise
  • Don't interact with undocumented entities

Colonies and Trade posts:

M.E.G. Base Unstable:

  • A base established by the M.E.G located at the Unstable Mess to study its no-clips to get to desired levels, with 20 members.
  • The base uses generators from 254-B to reduce spatial shifts within its perimeter.

The Brokers:

  • A sub-group of the B.N.T.G. with only 6 members
  • They frequently sell and buy items.
  • They are friendly, but attack those who steal from them.

Children of the CEO

  • This group is very similar to the Followers of Jerry, the main difference being their belief in the CEO.
  • Members exhibit severe apathy, most of them can be seen starving, seemingly forgetting to eat.
  • They act oddly calm around the wanderers, almost as if they can't see them.

Logs

Multiple logs were found scattered throughout the level, providing insight into conditions and wanderer experiences:

After Leaving


Wanderers who exit Level 254 sometimes notice faint after effects, though these are temporary. Hallways that once seemed familiar may feel slightly altered. Occasional scents, such as Almond Water or burnt electronics, may linger briefly. These impressions fade within hours.

Entrances:

The most famous entrance to Level 254 is from Level 5. Look for a dark oak staircase hidden between the corridors. It will lead to a door that gives direct access to Level 254.

A less common entrance exists in Level 4, where entering a white door with a sign saying "Closed" may transport wanderers to Level 254. These doors are extremely rare and always change locations.

Walking too deep in Level 18 may bring you to Level 254, but no proof is available.

Exits:

No-clipping in deep 254-C has resulted in confirmed transitions to several levels, primarily between 0 and 14. The full range remains unknown.

The use of certain anomalous items in deeper sections of 254-C has been associated with teleportation to The Void. Engaging in this action is strongly discouraged.

rating: 0+x
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License