Do you fear finality?
I'm sure you may do, and if the simple, and admittedly broad, question doesn't initially strike even a healthy dousing of worry into yourself, then maybe the idea of death does. Death is inherently final, at least in most instances. People can, and have, returned from a state of post-mortem both in the reality we know as our normal, and the real world. Maybe the fear of finality, the final conversation you may have with someone, the final hug or kiss you may give to a loved one, the final breath you'll ever emit from your lungs, all of that scares you because… you'd naturally not want to stop any of those things, yet the inherent fact of life most succumb to is that there is always a final something. A final goodbye, a final gift to give to someone, a final time you will be somewhere.
I'm here to tell you otherwise.
- Enlightening
- Wonderous
- The home of change
Description
Bottomless Blue is the base of the Blue Channel. A place once thought either entirely inaccessible, or simply a non-existent, imaginary concept.
Being a rather wasteland-esc location, all visible matter that comprises the level is made of long dead, extinct levels and scenes that decayed away out in the void of the rest of the Blue Channel. Comprised of a wide mixture of outdoor and indoor environments of various time periods, locations, and designs. Sitting and rotting in various states of decay.
The Bottomless Blue is a place of great importance, at least to myself. The land I find myself in is such an oddity to my eyes. A place of great waste, where the locales that had previously run their course end up. It feels… finite. A seemingly permanent resting place for these long expired, liminal marvels. From wandering this plane, there's a few things I've been able to deduce about it.
The ground is comprised of layers upon layers of dense stone, mud, concrete, natural & factory wood, and other materials that corporeal, standard levels will typically be comprised of. Buildings, rooms, and whole outdoor environments stack precariously together. Overtime, the weight pressed upon the lower portions causes it to crush and meld together. Creating a hard, dense material at any depth below 15km.
It's hard to understate the beauty of such a graveyard, somewhere usually so depressing, miserable, and… a reminder of finality. As far as anyone is concerned, a necropolis-like location is where all of us will one day arrive to. Either burned into a crisp ash or buried under the dirt and stone you so happily plant your feet into now.
To act bluntly in my truth, such an obvious notion was something that feared me
To imagine my own body
My own figure, frame and mass.
To imagine it being so heartlessly burned or buried is a truly mortifying, heartdropping thought to wrap my head around.
Recovered levels
Overtime, the M.E.O.D., and the previous individual M.E.G., have recorded and documented a fair number of Levels, sublayers, and enigmatic levels that have either gone missing, or are known to have been destroyed. While not all of these locales have been found within the Bottomless Blue, examples of those locations that have been are:
- The plain starting room of an old variant of Level 29 has been located within the Bottomless Blue. Before ending up here, Level 29 was a simple room. The walls were painted salmon, the floor was of a wooden laminate, and there were room decorations akin to 21st century design. In August of 2022, an anonymous individual had arrived at Base Alpha on Level 1. According to them, they had fled from a rapidly deteriorating hallway on floor 2 of Level 29. They arrived in Level 0, and tracked the M.E.O.D. to Level 1 to describe the scenario. After attempting to enter Level 29 from Level 28 (Level 29's original entrance) proved unsuccessful, the previous Level 29 was deemed destroyed.
- Currently, the main room of this Level 29 sits on a field of purple grass. The furniture has been overturned and tossed from the force of the collision, and the rest of the rooms that Level 29 was recorded to once contain have seemingly gone missing. Most likely separate parts of the level only connected via painting noclipping.
- A previous incarnation of Level 32. While documented now as a forest decorated with toy, plastic skeletons. It was previously recognised as "Entertainland", and occupied a simple 200 meter by 200 meter space. Within that space lay a rather simple amusement park, with carnival games and a theorised infinite roller coaster. In 2022, all entrances that had previously been catalogued on Level 11 ceased to function due to all plushies disappearing. No new entrances had been found since, and at the formation of the M.E.O.D. the following year, Level 32 was annexed was the normal level list. With the then PA102 being given that slot.
- Today, the previous Level 32 resides in the Bottomless Blue. Though 140 meters of it is buried under a continually stacked array of British mansions. Rendering that portion inaccessible. The only accessible areas today are a few carousels, ring toss carnival games, and a roller coaster called "Mr. Bones' wild ride!".
- While there have been various incarnations of a Level 42 submitted to the Major Extended Organisation Database, the only expired incarnation found within the Bottomless Blue was the second listing of it. In this form, Level 42 was a mere waiting room. There were no catalogued exits, besides a possible chance to enter Level 998. At the time of its demise in 2015, there were two confirmed occupants of the space. They were former Kalag Institute members, and had voluntarily placed themselves to try figure out about the deaths on that Level. However, any and all communications ceased on 01/04/15, and when more Kalag members tried a partial noclip to check on them in Level 2, Level 42 was gone entirely. Replaced only by The Blue Channel.
- This waiting room sits in a large, boiling volcano as of current documentation. Due to the distance between safely traversable rock and Level 42 itself, it's practically impossible to reach the area with the current equipment. From what can be seen, though, the east-side of the Level is submerged in the magma. The polystyrene ceiling and plaster walls on the adjacent end seem to have cracked and broken overtime. From what's visible, a reception area doused in sweets is covered in debris and dust, with a stack of chairs in a defensive formation in front of the lava also visible.
- The first recorded version of Level 99 is a location discovered some 2km away from the previous Level 32. The previous Level 99 was a mere hallway, with distant lights that were a form of harmful entity. Being able to engulf an individual in their light. The previous Level 99 had gone missing in 2019, when all communication between a B.N.T.G. recourse collection team was suddenly severed with the main base on Level 1. Afterwards, the recorded entrance that was on Level 34 was severed too. Becoming a direct access to The Blue Channel for approximately three days before closing up entirely.
- In it's current state, the previous Level 99 sits 90 degrees on the Y axis. Precariously balanced and wedged into a large patch of grass from another decayed level. It is possible to climb up the hallway with proper equipment, as such things like have that been tried in the past. However this is considered as something extremely dangerous to do, mainly due to the lack of supports for climbing and the precariousness of the way the previous Level 99 is balanced.
I've travelled these dead lands a lot in my time, I feel myself to be rather knowledgeable about what's here. Or well, at least the miniscule fraction of the much grander space that I've been lucky enough to inhabit. I've resided in this terra for who knows how long, the only indicator of time I have is that I've lived here for long enough for my memories of arriving here to have elapsed their lifespan, and now float around in my brain as distant memories. It seems that even my own thoughts die too, everyone's does, at least eventually.
You know, once I figured out the true nature and scope of where I was, I will admit I felt rather terrified. It's impossible for me to recall all my thoughts for something that happened so long ago now, but the feeling of a strange, liminal panic is a sensation that stuck with me long enough to remember it today. The sight of long-dead levels being visible to my own mortal eye for as far as I could see… it terrified me. I was stood in a graveyard for universes, a constant reminder of mortality.
No one wants to die, at least I certainly hope no one would. At a time the idea of dying seemed so outlandish, but the idea is as absurd as it is true for everyone. We are all mortal, we start, we end, and for a lot of people that's it. We have one shot, and out of the billions and trillions of years that any universe will exist, us living things get to experience it for only a fraction of time before being uncaringly tossed back into non-existence.
Once upon a time I had panics about this very thought, the unknowingness of if there is anything after death terrified me. A thought that persisted during my time in The Frontrooms. It's funny, actually, one would think that such thoughts would dissipate upon arriving in The Backrooms. I've read about The Grave, I've dreamed about Level 826 in previous spouts of slumber, and one with logical thought may determine that reading about precise afterlife's would remove that worry.
However, those thoughts persisted.
Bases, Outposts and Communities
M.E.O.D. exploration
On the 17th March, 2033, the M.E.O.D. officially set
Base/Outpost/Community B
or:
Short description of the Base/Outpost/Community
Entrances And Exits
Add any entrances and exits to other levels.
Entrances
If there are no entrances please write : "There is no known way to get to this level for now".
Exits
If there are no exits please write: "There is no known way to leave this level for now.", though usually people can leave whence they came.
You know, when I first arrived here. I recall being being in such a state. Previously, I had fallen from the very edges of a Level known to myself as Level 999. The trek I had taken there was… far too arduous for me to even desire to explain and detail, and is not what my letters here are about.
I woke up in the abyssal tropical hellscape, greeted by visions and messages that had plagued my once dehydrated and famished head. As a place I had only read mere documentations about, I was not ready for what Level 999 had to offer me. In a frenzied panic, I ran. I tripped on a rock sheepishly buried in the charcoal sands, spiralling and tumbling down and off Level 999. From what my eyes had soaked from previous intensive readings, I'd merely be saved via miraculous level logic, teleported to the top of the island.[[/size]]
Yet, such a thing never occurred
For instead?
I fell.
As if to be some cruel, bitter reminder of my failure, the fluke chance continued me to fall. Eventually, the black void faded to blue, and other levels and far off buildings were in my peripheral. It was clear where I had reached, and that for whatever reason, gravity was still pulling me down what I'd know as the "Blue Channel". I continued to fall, seeing the boxes and shapes of the exterior of other levels.
How long was I falling?
How far had I gone?
How much longer would this falling last?
Would this fall kill me?
Would my fear have to be faced like this?
All questions that would be answered for myself, just in due time.
Even if metaphorical lifetimes felt as though they had passed whilst I fell, eventually I felt a sudden thud upon my back. The sudden impact on what seemed to be solid ground felt surprisingly soft and familiar. To concentrate on this event for my own documentation, I can faintly recall the sudden feeling of confusion and disorientation. "What did I hit?" "Was I dead?" "Where am I?" I sat up, surveying the scopes and settings around my ocular. I saw that I was sat on the coast of a rather large island. Complete with a muddy, clear ocean devoid of waves or movement, resembling built up rain water more than it did an ocean body.
Surely at this point I was dead, or at least in some dream-like subconcious I had forged myself during my eternal falls. I remember panicking at the very notion of being dead, the fact that I had transcended into something beyond my knowledge, with no prospect of returning to my previous material plane. These thoughts worried me, terrified me, and were on the very of traumatising me had they persisted.
Then, a cow licked my face.
Despite my overlapping memories, such a briefly frightening, yet also entertaining act done by the sole resident of where I was immediately dispelled my thoughts. Curiously, I turned my head to the cow. And in a similar state of curiosity and bewilderment, the cow mooed to me.
What a treasure that creature was to find.
I ponder how such a thing could've ever arrived in a setting such as this.
I knew I could only ponder for so long.
I knew that eventually the slight bliss brought forth onto me by this bovine companion would wash off, leaving me just as petrified and still as I was previously.
Surprising even my own judgement of my character, I rose myself up. Ready to tackle and traverse whatever I was in, I marched to the azure tinted waves of water, not even hesitating a second to dive into their depths and swim outwards. While a rather foolish idea in retrospect, this dip into the liquids turned out to go in my favour. As within just a few minutes, I had reached the edge of a once infinite-looking ocean. Arriving at the edge, I was able to stand myself on some smaller islands. Greeted with a large view of the new locale I was now exacted to settle within.
The island I myself was on was being stood upon a plinth, manufactured out of a stack of seemingly hundreds of thousands of black and yellow automobiles, somehow being formed and stacked in such a way that held the island that myself and the cattle were on. While the collection of crushed vehicles being a throne for floating land was a perplexing sight in its own right, what I looked out to next was much more of a shock.
The terrain below is something I've already described. I was greeted with an ultimate location necropolis, acres and acres of levels from long bygone eras. Levels forgotten by people, levels stripped of their individuality, their personality, their quirks. Left as nothing more than a husk in a place no one dare or know to visit. I could see a near endless, far stretching barn turned on its side, a never-ending canyon strip which seemed to have a crudely toppled over hyperloop trainline resting across its topology, and the interior to an old, far abandoned industrial factory with visible mould caking the parts of the inside that could be visible through countless holes in its fractured ceiling.
Thank you,
Bottomless Blue
[info on the production of the article and/or the authors behind it]
~ Username
[Please also place your image source links here!]
The waiting room that the Middlesorts encompasses.
The Middlesorts, a name previously attributed to the name of "Level 114", is a menial, clinical medical office that exists at the very centre of the multiverse of The Backrooms.
Description
Visually, The Middlesorts presents itself as a rather measly and bland waiting room, places akin to a medical, clean and clinical environment. This small, dry room is where those who inadvertently enter the Middlesorts will end up when they arrive. Despite to the variety of entrance types that are present in order to arrive within The Middlesorts, all visitants to the level arrive through a main set of double doors. Whether it be noclipping through it, interacting with it in a standard manner, or any other typical or atypical method, one always enters through two large, white exit doors. Once interacted with to enter, the doors immediately lock and practically cement themselves shut. Barring future use of this side of the door.
The actual level design, while being one that is undoubtedly clinical and corporate in overall design, paints a friendly, inviting design into its layout. With the main room presenting itself with a pleasant array of seating material, art deco, water and vending machines, and a vast array of magazines should one choose to read them.
The audio of the level is coated with a small electrical hum of the lighting that peacefully emanates from the LED's that are occasionally fixtured to the room's ceiling. Bathing The Middlesorts in an, as previously described, clinical yet friendly atmosphere. These lights fairly modest in their numbers, at least within the main room of this level. Elsewhere, however, the level's lighting is far more varied.
The Hallways
Though the main area of The Middlesorts is the one that most will prefer and want to stay in during their time, this waiting room is not the only infrastructure facilitated. There are three hallways that
The Desk
Within the main room of The Middlesorts, a help-desk resides just to the left of the main doors. The desk is of a marble, concrete material. being recessed into a crème, beige portion of the otherwise flat-white walls. The desk itself is rather flatly decorated, possessing a simple, mid 2010's era laptop plastered in post-it notes of an unknown language that is, according to those at the front desk, written in a specific dialect for humour. Other decorations include staplers, a "best dad" mug filled with pens, pencils, and erasers. A stack of plain paper, a cheque slip, and other somewhat standard items for a Frontrooms locale of similar design.
Behind the desk itself
The Desk is capitalised as such due to that being its namesake, used by the staff of The Middlesorts, The Desk is the area that the entities known as the "Phanta's".
The Infinity Effect
Under most normal pretenses, as confirmed by off-hand remarks given to the M.E.O.D. by the level's native inhabitants, The Middlesorts would be virtually inaccessible from what is dubbed as "our section of The Backrooms" by Phantas. However, the level of The Middlesorts possesses a unique geographical location within The Backrooms that allows not just the sect native to the various groups of the Extended Database's side of The Backrooms, but also other and less-documented sects as well. At least in the records of the M.E.O.D.
Previously documented levels like Level 38, Level 94, and Level 400 are currently written with the descriptor of having "infinite exits". This, to our knowledge, is a true phenomenon. As those aforementioned levels have consistently lead to other levels with no rhyme or reason, even levels with notoriously hard entrances like Level 515, and occasionally provide critical help in exploring levels like Level 8.1. With them even going to levels we have only seen once and once only, such as various Pending Approval levels.
It has long been understood that there are far more levels than what is known to the M.E.O.D. and other non-conglomerate groups, possibly stretching to the billions if levels like The Grave are any basis to draw off of. Because of this, going to "any level" from whichever level you're in should, theoretically, take one to any combination of infinite, bizarre locations. Though this frequently doesn't happen due to an inherent system that The Backrooms seems to operate under.
The Backrooms, according to the testimonies of the Phantas, is physically unable to render and draw out an exit to literally every single level of The Backrooms. As such, The Backrooms instead draws on a default, single coordinate if it fails to navigate to a level correctly then the Backrooms automatically goes to the direct centre of its being. A 0,0 coordinate. With that aforementioned location being a very simple waiting room level with infinitely winding and expanding corridors that come after it.
Phantas
Phantas are the self-assigned name to a small subsect of a larger, unseen species of entity that reside somewhere out within the larger scope of The Backrooms multiverse. While the Phantas within The Middlesorts speak of their overall population being within the tens of thousands, the M.E.O.D. has only been able to witness four individual members of the species.
These individuals are known to be part of a small large group within that alien population, although the actual name and organisation these creatures come from is currently an unknown piece of information.
Not for lack of trying, mind. These people are just difficult to talk to.
Below are the individual writeups for what the M.E.O.D. has successfully been able to gather and infer about the four stationed staff at The Middlesorts, as well as interviews with the Phantas known as "Molly" and "Ben".
Ben
Ben is, at least from what can be discerned, the main manager of the other three Phanta's.
Ava
Molly
Simon
<Begin Log>
Time: 03:04
Date: 04/10/2026
Location: The Middlesorts, at the desk for the Phanta's.
Interviewer: Somalia Hanks
Interviewee: Molly
Mrs Hanks: So, Molly, is it?
Molly: Mhm~! You really don't need to ask again, unless you're really that forgetful?
Mrs Hanks: It's… just for the recording.
Molly: Ah! I see, I see. Oh I do love a nice interview, I rarely get them nowadays.
Mrs Hanks: Well, you're getting one now at least
[Mrs Hanks clears her throat.]
Mrs Hanks: Right, so… You manage this whole level?
Molly: you're really going to start with a yes or no question like that? have you ever even done an interview before?
Mrs Hanks: J-Just answer the question-
Molly: Hah! Well, we do! Not just us four out in the back, but our whole group too. We own quite a lot of level's, in fact.
Mrs Hanks: You own them? in what way do you own a level?
Molly: Stocks and liminal chains, my darling. It's basic land economy 101.
Mrs Hanks: Could you explain it for the documentation, perhaps?
Molly: My… the recent humans are simple, huh. Very well then~! I'll describe it best I can…
[Molly hums a little leaning, back in her office chair]
Molly: About 40 years ago… we set up a nice, small little system of owning levels! After we found and inhabited about… 2,000 of the things? We realised that managing who technically owned what level based on how big bases were was… difficult, especially with all the groups and species idling around. So, we made a system! People can submit some money to essentially bid what level belongs to them, people can sell these, trade these, and do whatever they may choose with them! Even outbid them too, should they want.
Mrs Hanks: Sounds… lucrative? does it make much money?
Molly: It makes us fucking minted.
[Molly giggled daintily, resting her hands on her lap and giving a grin and eyebrow raise to Mrs Hanks]
Mrs Hanks: Huh… well, I think we can wrap that up there-.
Molly: Tata! Remember, I'm here if-
[Mrs Hanks turns off the recording kit prematurely.]]
<End Log>
<Begin Log>
Time: 10:10
Date: 07/10/2026
Location: The Middlesorts, at the desk for the Phanta's.
Interviewer: Somalia Hanks
Interviewee: Ben
Mrs Hanks: So… it's true that you can take us to any level, then?
Ben: Aye, hen. Any level yer want that we know aboot ya can access with a wee bit of our help!
Mrs Hanks: What uh… what database do you use?
Ben: All 'dem, sweetheart. We know many of yer databases. Nooow… give a level, aye? Where ya wanna go?
Mrs Hanks: Hmm… What about just… Oh I dunno, Level 27?
Ben: Ah, aye lass! Which wen?
Mrs Hanks: Which… one…?
Ben: T'is what I said, no?
Mrs Hanks: What- what do you mean 'which one?'
Ben: Ah, nei worries lassie. Let's see…
[Ben's figure slightly turns to their monitor, presumably starting to type and search around on it.]
Ben: Righty! We have aboot… six Levels that are called Level 27, or that kinda sound like it.
Mrs Hanks: Uuuhh… Cool! Can I know what those are?
Ben: We's got… hm… We have a Level 27 that's infinite rooms made out of wood and shite, a Level 27 that's like some weird spring, I guess? There's also a subway tunnel Level 27, that one's all big and shit and its layout changes. Then we got a non-Euclidian theatre Level 27, a bigass bridge called Level -27… and a Scene-02.7. But I havne heard that name in a long time!
Mrs Hanks: So… So that's a lot- you understand that right?
Ben: Aye.
Mrs Hanks: The uh, the only 27 I know is the Spring one… Do I really want to visit all these other ones?
Ben: If ye dee decide teh, you're basically never gettin' back to the wee bit of The Backrooms yer currently know. These other areas are far away from here, explored by completely different humans in different times.
Mrs Hanks: R-Right, right, that's not absolutely huge news at all…
Ben: I can tell by yer sweaty face ya lyin'
Mrs Hanks: Just… how do you take me to these levels? These… just- any level, how do you even do that?
Ben: De door, ya silly wench. At sem point we's gave it a shite tonne of mods to basically be able to deh as we please! We just input where you wanna go on our machine, do a few button presses, and boom! Yer's are free to go where you's wanna.
Mrs Hanks: And you just do this… for free?
Ben: Aye! I mean, why no? We're already loaded from all the other shite we do, and it's not like have anything else to do in this wee place.
Mrs Hanks: Gotcha… well, awfully noble of you to do that. But uh, yeah, I think this interview is done now!
Ben: Hah, nei bother hen. Always up for a chat
[Mrs Hanks gives them a nod]
<End Log>
Bases, Outposts and Communities
Due to the presence of the Phanta's, it has been deemed impossible to set up any form of outpost in the Middlesorts.
Entrances And Exits
Entrances
The Middlesorts is a level that can only be accessed by exiting a level that has quote 'infinite exits'.
The current list of levels that have either theoretically infinite or statistically infinite exits are as follows:
Exits
Leaving The Middlesorts is a relatively easy task, with there being three main and documented methods of exit that require little labour to finish or do.
The first method is to speak to the entities at the help desk at the level's entrance. While often speaking down to a wanderer, or acting sarcastic to one's comments in general, they are often happy to send you to the level you have asked them to take you to.
For the second method, using the doors without specifying a level to head to will takes ones self to a 'random' level. However, due to the nature of why the Middlesorts is what it is, using this door will often just lead back to the waiting room. If this does not occur, however, one will successfully transport to a true, random level. However, prior documents have demonstrated that due to the nature of a 'random' level, individuals often end up in completely alien and unknown levels without any way of returning back to the documented sector they currently know.
The final method is to exit through the main door while it has been opened by someone entering. Doing this will lead to the level that one was coming from, which are levels not only listed in the Entrances section, but also any other undocumented level from anywhere in The Backrooms that has an infinite number of exits.
It is also rumoured that the inaccessible, blocked hallways in the deeper portion could also lead to other levels, but with no feasible way to prove that, such an idea is simply just left to speculation.
[info on the production of the article and/or the authors behind it]
~ Username
[Please also place your image source links here!]
An initial picture of the Prenatal, taken a minute within initial discovery.
A picture of three stone tombs, this image specifically was sent to the M.E.O.D. Research Department for examination to try and read the names carved in the stone.
The Prenatal is a space in which all preborn and unbound souls of the Backrooms reside. It's regarded, for all intents and purposes, as the opposite to The Grave. It is also, therefore, regarded as the "first" level in all of The Backrooms.
Description
This Enigmatic Level forms itself as a graveyard that has been overtaken with plants and vegetation. Though the sky of The Prenatal resembles a time around 4pm relative to summer, the often arctic coloured sky is rarely visible due to the thick density of tall oak trees that cover the level's surface. Coating most of the level in a pitch black darkness.
The graves are old and decrepit, having an appearance so weathered that any form of identification on the stones is nigh on impossible to read. Too faded by presumed wind and weather damage, as well as being covered in clumps of moss. This weathering seeming to have affected these stones so much to the point that.
Much like The Grave, this level is not technically one that should be feasibly accessed by usual means such as noclipping, natural formed pathways between levels, or by other artificial means. For this reason, and the fact that the question of life before life isn't one asked as often by those within reality, the very existence or concept about the Prenatal was left unknown by most.
In 2024, however, M.E.O.D. explorer and PA documentor Melody Parker encountered an oddly placed Memory Jar off a dirt path within Level 37. This object was then taken by the likes of Melody and brought to Level 4. When within her designated quarters, Melody is reported to have opened the jar when out of view of others and watched the holograms of the dead individual play.
The individual, according to Melody Parker, was one known as Robert Pugh, and seemed to have lived a fairly standard life for an independent wanderer within the Backrooms. While the details of the individual have been logged and imputted to our digital database, such details on their life as a specifically corporeal being are deemed unnecessary to write in this page.
As Melody watched, she seemed to notice gaps in the memory of the Pugh, a commonplace anomaly in certain stored jars. Out of curiosity, Melody opted to try and put the holograms specifically within a Wayback Machine. While the idea of submitting a Memory Jar to this device is something that has been done before, doing such specifically on the broadcasts that emit from the memory jars was, at least up until this moment, an idea entirely untested.
While playing back a memory of Hughs within Level 92, Melody inputted into the Wayback Machine to find "a currently playing hologram of the past". This Wayback Machine was surprisingly able to grab onto the hologram playing. Melody then began to rewind the memory being projected, and was then able to then rewind the memory back. Though the hologram itself seemed to glitch and almost cut out as it was being rewound, this process did miraculously show the unknown memories. However, Melody opted to keep going back beyond the initial memory she'd hope to find. Rewinding back to when Pugh's was in The Frontrooms, speeding up the rewinding process, Melody skipped past all of Pugh's teenage years and childhood. Rewinding to, rather strangely, a point before Pugh was even born.
Melody was greeted with a strange vision of a forest, filled with gravestones. The sky was blotted out by the large leaves overhead, but faint glimpses of a darker blue sky could be seen shimmering through the gaps and holes in the leaves and sticks. The ground, though crowded with overgrowing bushes of various types, was clearly made of an uneven soil, spotted with smooth rocks that were partially buried within the stone. The headstones were aged and withered, possessing clear decay from harsh strikes and batters of rain.
These projections of the strange level continued, cycling back on the Wayback Machine seemingly for eternity. Eventually, Melody ceased using the wayback, and catalogued pictures of the hologram using her mobile phone. reporting back to the officials at Base Omega afterwards.
Finding the Prenatal
Upon Melody Parker inputting the information to the M.E.G., work on actually documenting and validating the existence of this level was subsequently begun. Initially, the level was put into the PA list of levels as PA100, and given a priority B ranking. Within 15 days, the level fell under review. Initially being examined in comparison to levels under a similar nature. Examples drawn were Level 37, Level 135, Level 797, or even a possible sub-level to Level 100.
When none of the given files and tests with other memory jars bore resemblance to any catalogued level, expedition teams were organised with the mission to try and access this PA. Though such efforts proved fruitless, due to the strange entrance this level seemed to require. Experiments included forcing noclip onto a memory jar, using a Wayback Machine on one's self, some even theorised such a location may only be accessible from within the Frontrooms itself.
After around two and a half months of the PA100 hunt flatlining, a new set of investigators were retasked with examining the level after PA44 to PA59 had been properly evaluated and catalogued. The team of 5 examined the video footage of the 9 memory jars this had been tested with, and ultimately drew to the thought bizarre theory of what PA100 was. An area in which the consciousness of living creatures resided before being transported within a body.
Once this revelation was discovered, new research and development on reaching PA100, now given the now catalogued name of "The Prenatal". Due to the M.E.G.'s lack of advanced technological or mythical supplies, as well as a low understanding of the subject matter at hand, the M.E.G. opted to lease out the creation of a way to access the Prenatal through the Backrooms Robotics. Through trades of supplies and documents, Backrooms Robotics agreed for a partnership. Forging what was known as a "Soul Displacement Mechanism". In essence, the machine harvested a black box from within a Wayback Machine was retrofitted into an Office Terminal to, according to the Backrooms Robotics, "communicate with the unborn souls within -The Prenatal-".
Coupled with Liquid Pain to cause actual soul within the individual wanting to be transported to "be more prone to exiting and movement", and Lighting In a Bottle to charge the machine, the first exploration and true documentation of The Prenatal was ready.
Logs
The first people to be sent to The Prenatal were individuals Haley Aberdeen, Friedrich Adeleke, Benson Dropby, and their exploration head Jebediah Shell. They were taken to the Prenatal via the S.D.M(Soul Displacement Mechanism) within Level 155, due to the high number of apparitions which the Backrooms Robotics claim to be unbound souls.
<Begin Log>
Date: 12/01/25
Location: The Prenatal.
Participants: Jebediah Shell(exploration leader), Haley Aberdeen, Friedrich Adeleke, Benson Dropby
[The four M.E.O.D. explorers arrive in The Prenatal via the S.D.M. arriving in intervals with regular gaps of two seconds between them.]
Haley Aberdeen: Fuck… my head hurts.
Benson Dropby: You'll be fine…
Haley Aberdeen: Like your head isn't banging from that trip too.
Benson Dropby: It is, but just keep a level head over it. Let's just get the initial picture snapped and sent.
Friedrich Adeleke: Ah- that's my job, just one sec…
//[Friedrich Adeleke raises up his camera, quickly snapping a photograph
Bases, Outposts and Communities
There are no known bases, outposts, or communities on this level.
Entrances And Exits
Entrances
The entrance could be something morbid like interrupting the transport of a soul into the rest of The Backrooms, creating a stillbirth for the soul that can't reach their target
Exits
probably the same way as entry, just as weirdly morbid.
Eagle eyed readers will notice the name Melody from 19, 106, 600, and PA98
Written by Boring Talking :p
all images taken by me bitches, licensed under CC BY SA 2.0
Description:
Melody Jenny Parker, often known rather simply as "Melody", is a long standing member of both The M.E.G., and the M.E.O.D. She's acted as a member to Backrooms organisations since 2014, and has crawled her way up the ranks to being a head investigator and cataloguer for the Pending Approval level system between then and 2025.
Melody, while being born in 1993 and being 31 years old as of this year, resembles someone of an age no higher than 23 or 24 due to the Backrooms Slowclock Effect. Visually, Melody Parker is of Eastern European Descent, but has stated to have been born in Eastern England.
Behaviours:
Melody Parker is an extremely sociable soul, oftentimes using any moment she's not work hours to chat and mingle with friends, other M.E.O.D. operatives, or sometimes even strangers in levels like Level 4, Level Level 6.1, Level 11, and Level 13.1. Though Melody Parker is one to get herself intoxicated on her ventures with companions, her persona never usually dips to ones of anger, aggression, or sadness during these events.
As stated above, Melody is a chipper and spry individual. Melody has been stated on-record to never once turn down an assignment, even in cases where they'd be far too mundane or far too life threatening for her. According to her, "The fun and danger, or lack there of on occasion, isn't exactly a big deal for me? [As long as] I'm doing something, I'm happy enough."
As of late 2024, following the unexpected deaths of her two closest companions Adam Porter and David Ghettson, as well as the tragic loss of Overseer-A in the Prenatal's Exploration, Melody Parker has chosen to retire from her status as a PA Archival Officer. Melody, since this, has instead taken up work as an assistant explorer for low-threat Pending Approvals.
General History
To protect certain elements of Melody's life for her own privacy, her general history has been hidden to those unauthorised to view it.
1993
- Melody Parker is born, supposedly being born in Scunsthorpe, England. Though Melody has never detailed anything about her family or general life within The Frontrooms, it can be assumed her parents or grandparents originated from somewhere within the Eastern portions of mainland Europe.
2013
- At some point in the year of 2013, Melody Parker is known to have noclipped into The Backrooms. Initially arriving within Level 0.
- Within the first few months of appearing on Level 0, Melody Parker was abducted into Level 106 Via a Schrodinger Entity. Like most of Melody's early life, information is ultimately sparse on her journey's throught Level 106. However, from an old note found not long after the M.E.G.'s conception, it's known that Melody Parker joined "The Helpers", and guided a few individuals out of Level 106 before choosing to leave herself.
2014
- {{Though her time of leaving Level 106 is unknown, it's assumed that she arrived out presumably at some time during this year into Level 1. She wandered this level for accordingly a "few months" before arriving at the developing first base for the M.E.G.