Introduction
Welcome, Brother, to the Inquisitors of Truth. This is clearly your calling. The honor within you has led you to this moment. No matter your reasons for joining us, you have one clear goal in mind. Justice. You are here to restore law and order to this realm. It is vital that you come to The Headquarters in Level 11 for your training as soon as possible. You are on the verge of a new truth.
During your training, you will be placed under the veteran eye of Highmarshal Arkonar, the leader of this patrol. You will learn one of three arts of combat, this will be necessary to protect yourself and your patrol from entities or harmful sinners. You will be allowed to pick from the three options below.
Arts of Combat
Art I: Sodura
Sodura is the art of the refined blade. Carving truth and justice through the most dangerous and sinful criminals in this realm. Sword weapons will be your primary choice of weapon. Sodura is an offensive fighting style suitable for hunting the most elusive sinners.
Art II: Rathai
Rathai is the art of the polearm. Rathai offers defensive maneuvers primarily for use against hostile entities that will attempt to attack your patrol during hunts. Rathai represents the upholding of the truth. Lies shall never destroy the pure. Polearm weapons will be your primary choice of weapon.
Art III: Naramon
Naramon is the art of the balance. Naramon fighters wield a sword and shield, used for defending against attacks and striking when your enemy is vulnerable. Naramon represents the truth always prevailing, always striking the friends of deviation down. This is not an easy art to learn, Brother, Highmarshal Arkonar is a renowned master of the art.
As before mentioned, your presence is required for training at the headquarters in level 11, immediately. The backrooms grow ever more chaotic and we are needed.
The Headquarters
Located in Ground 11, The Headquarters are where we are located along with our leader Argos. It should be noted that any attempt from the M.E.G. to ally with us is to be firmly denied. While they are not our rivals, they aren't friends either.
The Initiation is to be as follows, upon arriving at the headquarters, you will be met with one of the brothers. Upon arrival state the password, Granum and you will be escorted to us. Upon your arrival your training under the eye of Highmarshal Arkonar will take place.
Training Procedures
Once brought into the headquarters, you will be sworn in by oath.
After the swearing in process, you will be rigorously trained to prove you're up to the challenges soon to come. You will be trained in your chosen art of combat and introduced to the patrol, you are now officially a member of the Inquisitors of Truth. Welcome, brother. We are sent to hunt and terminate devious criminals of this realm. Restore the order. Bring justice. Purge sin.
You will pledge allegiance to the true and mighty Argos. In his name we cleanse this realm of all the scum and criminality that walk these lands.
The Hunt
While not always pleasant, hunts are a required task occasionally and will require a large amount of resilience to the harmful effects of this realm. You and your patrolmates may have to traverse dangerous levels to catch and terminate the sinners. The levels that are currently being classed as off limits are as follows;
- Level 6
- Level 7
- Level 8
- Any undocumented levels
If any targets enter these specified levels they are to be considered dead. The likelihood of the sinners escaping these levels is highly unlikely and they are bound to die here or succumb to insanity.
Any entities that pose a threat to the patrol are also to be terminated as soon as possible. If a stalker is suspected to be among the patrol they must first be tested. If they fail the test, they are to be immediately terminated.
Good Fortune brother, and may Argos be with you.
Log One: The F.O.J.
H.M. Arkonar: This is Highmarshal Arkonar, we are commencing our first hunt, target, the Followers of Jerry. The mission is to terminate the followers and destroy Jerry once and for all. We are proceeding to ground 2 as of now. I will report in if any important events occur.
Marshal Greavun: This is Marshal Greavun reporting to HQ. We have made it to Ground 2. The patrol is currently at rest after the long trip. It is my turn to keep watch. The long journey has been hard on everybody, most noticeably the new recruit, Brother Davis. This is his first large assignment. He's been coping better than I expected. May Argos be with us.
H.M. Arkonar: This is highmarshal Arkonar, reporting. The group is well rested and prepared for the monumental task ahead of them. We are setting out to find the followers. I will report in on any important events.
Brother Nathan: This is Brother Nathan, reporting in. After we set out to find the F.O.J. we noticed Brother Davis was missing. We tried finding him but to no avail. The Highmarshal is in distress and blames himself, try as he might to hide it. This is taking a turn for the worst. May Argos be with us.
Brother Nathan: This is Brother Nathan reporting in. We found Brother Davis, but, not as we knew him. He was incapable of answering questions such as his name and his patrol. Without a second thought, the Highmarshal struck him down, and it was as we feared, a stalker. This has been a display for everyone. Brother Nathan, signing out.
H.M. Arkonar: (Whispering) This is Highmarshal Arkonar, we appear to have found the followers' base. We are going to prepare an attack, may Argos be with us.
H.M. Arkonar: They were prepared for something like this! We ambushed their base, and we killed a few of them, but the rest managed to get away, they even injured Marshal Greavun! We are unsure of where they have gone. The hunt was not an entire failure. We managed to capture "Father Bluebird". He appears to be important. Oddly, there was no sign of Jerry at the base. We will be returning to the Headquarters, await our arrival and prepare medical attention for Marshal Greavun.
H.M. Arkonar: Highmarshal Arkonar, reporting in. We were ambushed! They injured us, and took back that Bluebird guy. Prepare for our arrival, have medics on standby.
H.M. Arkonar: Conclusion; Hunt has failed. The enemy proved too strong. Training is in order, hunt to be reinstated at a later date. Deception shall be defeated. So shall Jerry, one day.
Log Two: Rogue M.E.G. Group
H.M. Arkonar: This is Highmarshal Arkonar, reporting in. This hunt is strange, we have very little information to work off of. All we know is that we are hunting a rogue M.E.G. Group responsible for several murders and other sinful acts. If the M.E.G. cant keep their ranks in order, we will have to do it for them. We only know that the rogues are based in level 9. This poses a significant threat to the patrol due to the entity infestation, but we will try, may Argos be with us.
H.M. Arkonar: Update. We are in level 10 and are heading on our way to level 9. Though, we do seek rest. The team has been travelling for quite sometime, there is an abandoned building in the distance, we might as well try that for getting to level 9.
Marshal Greavun: Alright, well this has been a rough night, the patrol settled down to get some rest, and then we got attacked by two smilers, Brother Sal took minor injuries but nothing major. We're heading into the building soon. Fingers crossed.
Marshal Greavun: Praise Argos! We made it! Though it's only gonna get harder from here. May Argos be with us.
H.M. Arkonar: Well, this hasnt been pleasant. Constant run-ins with all sorts of entities. Still no sign of the rogues, though. We will keep looking.
H.M. Arkonar: We may be onto something. There appears to be something going on in a nearby house, it does not look like entities, we will go check it out.
H.M. Arkonar: We got them! The sinners have been neutralised. The fight was tough, given the tight spaces. But we prioritised defense, one even had a firearm! We are returning to level 11 via the road signs, prepare minor medical attention to deal with small wounds.
H.M. Arkonar: Conclusion; Hunt was a complete success! May this be a lesson to sinners, the eyes are always watching.