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Even if its exploration still brings questions, level 131 is a highly explored level of the backrooms, and it was of great value to M.E.G.
Only 10 people can occupy the level at the same time.
A rare photo of the forest of Section 1.
Description
Level 131 has three known sections at the moment, those being the forest, the farm, and the dirt path.
Section 1- The Forest
The forest consists of a tree barrier that extends in all directions indefinitely; the area appears to be in the early afternoon and fog affects the vision of any wanderer. Tests were made by M.E.G. scientists trying to explain where the fog comes from, but no conclusions were draw. It does not vary much in temperature; in fact, the lowest temperature registered was of 15 degrees Celsius, and the highest was of 24 degrees Celsius, this temperature is the same for the entirety of the level. The floor consists of ankle-high grass and small bushes, occasionally, with fallen leaves from the trees and flowers of the Lavandula angustifolia species, both the trees leaves and the grass are bathed in a liquid similar to Almond Water, but its excessive consumption is not recommended, as it is mixed with addictive substances; only drink in case of extreme thirst.
With each minute passed in this area, the individual starts to get more paranoid, reaching the point they see illusions of hostile entities and try hurting themselves with whatever they have in their possession. The only way to stop this effect is to walk straight into any direction of the forest, after approximately 1.5 miles walked, the wanderer will reach another area of the level.
Section 2 – The farm
When someone walks sufficiently in the forest, the person will find, between the trees, a small farm, which is approximately 50 meters long. Its entrance is a small gate and white fences that extend around the whole structure. A house and a dirt path can be seen, the house is entirely made out of wood with a small brick chimney and a TV antenna. It is in a somewhat dirty state. The trees that were seen before surround the entire farm.
After leaving the trees, the traveler cannot go back to the first section, and has to go through the farm if he wants to find a way out of the level.
Getting close to the gate, will make it open by itself, and will also close by itself when the individual passes through it, after that, enter the wooden house if you want better chances of surviving. The inside of the building is painted with white for the walls and red for the floor; the house is constituted of three bedrooms and a simple bathroom, besides a kitchen and a laundry room. Its furniture is similar to the furniture of more traditional houses, especially from the 70s and the 80s, with a scratched sofa in the living room, a tube TV connected to one of the house’s outlets, a wardrobe in each one of the bedrooms, a fridge of the model 3T from the brand Consul in the kitchen, with some counters next to it. There is also a sink, a wood burning stove (which is directly connected to the chimney) and a round table with 3 chairs. On top of the table, there is always a full coffee bottle, do not take it.
Lonely Farmer's house.
When walking around the house, a wooden creak is emitted, which can attract some of the level entities due to the caused noise. If this happens, do not panic, as the creatures cannot go inside the structure. The furniture and technological devices are in a good state, and everything seems untouched, except for one of the chairs next to the table, who is tilted to the right. The fridge found there cannot be opened initially, and all the bedrooms are the same, except for the curtain, ranging from purple, pink and light blue, the bed from the bedroom that has light blue curtains, is the only one who has messy sheets, this bedroom also cannot be accessed initially. Some items can be found in the counters, especially metal cutlery and some pans and plastic pots, more rarely, bullets and igniters were found. An entity nicknamed “Lonely Farmer” lives in this building, and it is usually found sitting on one of the chairs. The entity is neutral, and only attacks if you try to destroy its house, take too many items from the counters and the fridge, and try hurting it.
When the traveler enters the house, it is recommended that they take a number between one and three from the counters, since they can be of great value, go to the fridge, which is closed, but has six tasks marked on a paper stuck to it, all with a blank square. The most secure and consistent ways to leave this backrooms level are opened after completing the six items, as long as they are completed without mistakes.
When completing all tasks, the explorer must show the list to the Lonely Farmer, and then pull the list off the refrigerator, discarding it somewhere. The Lonely Farmer will go to his bedroom and will take a key used specifically for tractors, then, it will go outside. This makes a green tractor appear, the entity will start the tractor that although seeming worn out, reaches speeds of forty-five kilometers per hour, or approximately 28 miles per hour. If the traveler goes to the Lonely Farmer and sits in any area of the tractor in at least 20 minutes, the creature will take them to the end of the third section of the level. This may take three to five hours depending on the road condition; when you get to your destination, The Lonely Farmer will disappear. When the list is complete, almost all the exits of the level will be unlocked. Another thing to report is that, the refrigerator can now be opened, and it will contain important resources like almond water, milk, some strawberries from the greenhouse, other types of fruits like apples, oranges and kiwis, as well as frozen bread and rarely royal ration. The traveler can only take five items from the refrigerator; otherwise, The Lonely Farmer will get aggressive.
If two different people enter this section at the same time, they will have to complete the tasks together, the only difference being the increased number of entities and aggressiveness. If they enter the section at different times, they will have to do all tasks individually.
Section 3 - The dirt path
The last area from the Level 131 seems to be an extension of the first one, being accessible to the travelers as soon as they arrive at the farm, just ignore the house and follow the dirt path that is located at its side, or when completing the list, as cited before.
Section 3's dirt path.
This section consists of a dirt path with occasional water puddles, it can extend to at least 85 miles or 135 kilometers approximately, however, the path is short in width, only being able to fit five people next to each other. There are trees on the sides of the road that are different in type from the first section, bigger in density and a little distorted, with a lot more leaves. There is not any mean for a human to pass through them, even if entities can arrive at the place because of some anomalous effect. They can be cut, but extend infinitely for the rest of the level.
No item has been reported to spawn in this area, being necessary for the traveler to prepare himself or herself to not end up dying, in addition to the fact that the more you walk through the path, more entities can be found and in bigger quantities, this makes the crossing even more dangerous. If the survivor wants better chances of exiting the level, it is recommended to go back to section 2, and complete the Lonely Farmer's tasks. The further you walk in this section, the more the terrain will begin to change to that of the level the walker will be sent to.
Bases, Outposts and Communities
There is only one base residing in this level.
M.E.G Advanced Studies Outpost/ Nineveh Group
- Can be referred to by both names
- They are located in a point of approximately fifteen kilometers from the start of the third section of the level, in a wooden house consisted of durable materials that are frequently reconstituted.
- They have the objective to find more about the properties of the Telebleeder and objects like the special strawberries and the spray capable of killing deathmoths.
- Has eight to ten temporary members that leave the level and are replaced by others regularly.
- They are extremely well equipped with weapons and food, but prefer to share their rarer resources with other M.E.G members.
- Would originally build their base in the farm, but were stopped by The Lonely Farmer.
There are no other colonies in this level due to its dangers. M.E.G. is only able to maintain a temporary base in the level due to the organization resource availability.
Entities
As the level has many areas and ramifications, it is important to be careful with its creatures, especially the most complex ones, but first, stay focused on the description of the level “exclusive” entities.
The Lonely Farmer
The Lonely Farmer is a humanoid being composed of light shades of blue and green, with what seems to an opaque purple aura around his body. The entity is 4 meters tall, thin and has thin fingers, as well as an oval head with one completely dark blue eye and the other one missing, moreover, a scratch cuts what seems to be its mouth region. The entity lives in the second section of the level, and is capable of closing and opening the level’s entrances and exits, as well as hiding structures and areas of this section; however, the reason why he has those abilities has not yet been answered. As mentioned in the section 2 description, the entity is neutral, and only attacks in few situations, such as trying to kill him, destroy or ruin any part of the farm, or steal resources from its house. It usually walks around the house and randomly sits on a chair to drink coffee, or sits on the sofa to watch TV. If you try to take the coffee the entity is drinking, it can also get out of its neutral state. An interesting characteristic about the Lonely Farmer is that other entities of the level seem to fear it; the entities try to get away from the Lonely Farmer and stare at it. There is still a lot to discover about this entity.
A traveler that crossed the level found a portrait in a random basement room while completing the sixth task. The Lonely Farmer was in the photo contained inside the portrait, however, without the scar in its mouth and its other eye intact, with two other unregistered creatures. When showing the photo to the Lonely Farmer, the traveler reported that tears fell from the creature’s face, and a short time later, the explorer woke up on level 48.
Telebleeder
Telebleeder is an entity whose largest population resides in level 131, but the creature was found in other levels like level 1, level 4, level 9, level 11, and many more.
The creature is, in its essence, a worm with the ability to fly, but much larger. The entity has a huge mouth full of pointy, irregular sized teeth, which extends throughout the interior of its body. Moreover, it has a tail that facilitates its movement in the air; this tail always wags if the creature moves. The entity has spikes on its outside, and a larger and a pointier spike on the top of its tail. The creature’s eyes stay under a layer of hard and scaly skin, one eye on each side of the body, opening while it does not feel endangered, making the entity be able to see, revealing fish-like eyes. Another characteristic is that its skin is almost transparent, which makes it difficult to see the creature, especially in foggy ambient. It prefers humid or open environments, and is attracted by loud noises.
Attack method
The entity searches for unaware travelers, after that, it stays above their heads, slowly opening its mouth, until it opens enough to fit the entire human inside its body, no matter the size of the person, eventually it will expand enough. Inside the creature’s body, pointy teeth will start to bite constantly the unfortunate with quick and consecutive attacks. In this moment, the survivor will feel their muscles getting lighter and their items weight will get lighter too, at this point, it is impossible to do anything. If the wanderer survives, he or she will eventually change places with another wanderer; their items (weapons, food, tools and other objects) will be changed to the person’s items and vice-versa. After this happens, the traveler will have cuts in their whole body, which if not immediately treated, will lead to certain death.
There are two methods to defend yourself: carrying a lighter by your hand, lighting the object if you see this entity approaching, as it hates fire; and the other method is attacking one of the creature’s eyes when it is exposed.
The other entities of the level are skin stealers, hounds, clumps, child facelings, smilers, male and female deathmoths, anomalous animals, deathrats, nguithr’xurhs, crawlers, reviooks and chupavidas.
An interesting fact is that in the section two, hounds act like normal dogs, and try to emit a bark, but it ends up being totally distorted. Child facelings seem to play with each other and eat the strawberries while they are distracted.
While the item 4 is being completed, an adult faceling also appears, and it is very friendly.
Entrances And Exits
Entrances
- Finding a part of the oak forest on the level 39 that is involved by fog, and touching one of the trees, brings you to the section 1 of level 131.
- Finding fish food randomly on level 7 at waiting for a while, makes you wake up at the section 2 of level 131.
- Touching any television from 1970s has 50% of bringing you to The Lonely Farmer’s house.
- No-clipping in a palm tree on level 303, may take you to the section 1 of level 131, that temporarily stays without fog.
- Finding a sign written “Fazenda - - - - - por aqui” (- - - - - Farm this way) on level 9, with an arrow pointing to the road, and following it, eventually will take you to the start of the third section of the level.
Exits
- Passing out in the first section of the level, and by any means, surviving; may bring you to level 32.
- Finding an ipe tree with yellow leaves in sections 1, 2, or 3, and letting one of the leaves fall onto you, takes you to level 204.
- Walking for 135 kilometers or 85 miles in the third section of the level, brings you to level 9.
The remaining exits are unlocked after The Lonely Farmer’s list is complete.
- Jumping into one of the wheat piles in the section’s two barn, takes you to level 281, or rarely level 10.
- Holding one of the animals in the animal enclosure of section 2, and closing your eyes, brings you to level 81, in a room with grass floor.
- Eating one of the strawberries from the greenhouse while at the section 3 of the level brings you to level 374.
- Letting The Lonely Farmer give you a ride, will make the level slowly transform at the 100 kilometers mark (62 miles), until you enter level 80.


