- "Brick House"
- Object 666 – "Liquid Fear"
- "Level -9"?
- Level 3.9
- Serious Talk
- Acceptable Home...?
- Level 601
- Enigmatic Level – "Molten Mess"
- GOI - The Feast
- Level 990 – Skydive into the void
- Space
- Level -44
- Level 908
- classes
Brick House
Meanwhile, outside of the basement…
Okay, I think I'm in. There is a huuuge house. All I can tell is that it's made of bricks.
Well then. Anything goin' on?
Nah, it's so boring. There isn't really anyone here.
Fair enough. It should be abandoned, just like any other unexplored place.
Should I try opening a door?
G0 ahead, I guess.
Uuuuuuh-
Yes?
It's pitch Bl4ck.
Fuck.
What now?
You stay there, this isn't normal. Can you send me a picture?
Ok.
You weren't joking.
So?
I'll get you 0ut. Wait there.
After one hour…
Yo, where the fuck are you?
[unresponsive]
Guess, I'll just walk in the garden. Stupid pitch black sky.
After half an hour…
Tell you what? I'll get out by myself!
[struggling]
Where the fuck are the G4t3s?
I have no choice.
There are a few moments of S1l3nc3…
I forgot my purpose.
Door.
You forgot about me.
Where are you?
Where are you?!
This section of Level 71 is to be classfied as "Class Undetermined" due to the currently undocumented properties of the house. If you happen to come across the entrance gates on the wall of the level, report it immediately. The origin of the recording is unknown and the area is not to be accessed, due to the entrance disappearing as soon as eye contact is lost. If you are already in the room, it is already To0 L4te for you.
Go away.
Please, talk to me.


~
« Level 71 | Brick House
Object #: 666
Location(s): Level 666, Level 1, Level -3
Hazard level: High
Description:
Object 666, also known as "Liquid Fear" is a mentally, physically and organically dangerous drug-like substance containing high concentrations of lead. It has a varying viscosity, usually close to that of water or oil. Chemycal analysis revealed that the fluid has an ever-changing composition, usually containing highly cancerogenous elements and/or molecules.
Loading file "Level -9"…
Data corrupted. Reload?
Y_
Three (3) attachments were found. View attachments?
Y_
Attachments:
> Level 3.9
Loading the other two (2) attachments…
SURVIVAL DIFFICULTY:
Class pending
- {$one}
- Presumably Secure
- {$three}
Level 3.9 is a sub-level between Level 3 and Level 4.
Description:
Currently, Level 3.9 is largely unexplored and has only been described briefly. It takes the appearance of a set of rooms arranged similarly to Level 0. The rooms have doors, but these, instead of connecting the halls together, serve as an exit to Level -1. Due to this, it is extremely difficult to map the sub-level out. Luckily, thanks to their arrangement, some rooms connect together via narrow corridors or, rarely, large halls. Physically, the level is an abandoned office similar in appearance to Level 4, but with walls made of white concrete and a floor made of wood covered in a vaguely pink carpet. There seems to be very little lightning, with its only source being windows that are present in every corridor. This sub-level is, contrary to popular belief, presumably safe and secure, but there is little to no information to confirm this.
Bases, Outposts and Communities:
Due to this place being largely unexplored, it is unknown if there groups of any kind residing within it.
Entrances and Exits:
Entrances:
- A specific elevator in Level 3 can grant entry into this sub-level.
- Specific terminals in Level 4, when interacted with, can also work as an entryway.
Exits:
- Any door leads to Level -1.
- Touching the same terminals leads back to Level 4.
Discovery Logs:
A group of volunteers, members of "The Feast", have requested to document the sub-level on their own, since they were the ones to discover it. They'd like to stay anonymous, meaning that they will be referred to as Wanderer 1, 2, 3, 4, 5, 6, 7, 8, respectively.
Logs:
<BEGIN LOG>
Wanderer 1: Okay, so, we are in Level 3. We are trying to find an elevator.
Wanderer 7: Why are we recording this, anyway?
Wanderer 1: It's because we might want to show this to the rest of the group. I mean, they requested that we recorded something in Level 3 for more than half an hour.
Wanderer 6: Okay, but why?
Wanderer 1: Apparently, they want us to show them that we are able to survive or something.
Wanderer 4: That's fair. Wait… guys, is that an Elevator entity?
Wanderer 8: Where?
[Wanderer 4 points their finger to the left.]
Wanderer 8: Why are my glasses so useless?
Wanderer 5: Mmh… I see something moving in front of it.
[Wanderer 5 steps back.]
Wanderer 3: It's a Hound.
[Wanderer 3 can be seen throwing a Firesalt granade at the entity.]
Wanderer 2: Is it dead…?
Wanderer 8: Yes, it is.
[The group can be seen approaching and entering the Elevator.]
Wanderer 1: Elevator entities have never been this…large.
[The doors close.]
<END LOG>
[The group expected to enter Level 4 but ended up in Level 3.9, instead.]
<BEGIN LOG>
Wanderer 1: Okay, we have a problem.
Wanderer 5: Why is the carpet pink? It's supposed to be blue.
Wanderer 8: Maybe we are in a sub-level? I don't know, it's too strange. It's too empty.
[ A humanoid figure can be seen approaching the wanderers, but then vanishes as soon as it appeared.]
Wanderer 7: What was that?
Wanderer 3: Well, it looked like some sort of human. Everyone saw it, too?
[The other wanderers confirm it.]
Wanderer 1: I don't think we are prepared to explore a new level.
Wanderer 2: That's not the Wanderer 1 that we all know and love.
Wanderer 1: sighs heavily Fine, let me just begin to describe this place for the recording.
Wanderer 1: turns on a flashlight First of all, this is a sort of empty office building. I can see a terminal on a desk in this room. I can also see that there is a sort of narrow opening into a corridor with windows on either side. Every door is painted in black. I…can't tell the material the walls are made of.
Wanderer 4: It's just white concrete and…
[Wanderer 4 can be seen breaking the carpet.]
Wanderer 4: …the floor is made of dark oak wood, I suppose.
Wanderer 7: This discovery is huge, bruh.
Wanderer 1: Indeed.
Wanderer 7: So, shall we begin to explore?
Unknown: Hey, there.
Wanderer 3: What was that?!
Unknown: A friend.
Wanderer 1: You…
Unknown: Well, it looks like you found our base.
Wanderer 6: So you are saying that you planned this all?
Unknown: Absolutely. Also, meet our new friend.
Entity: Hi. Welcome to my home/office.
Wanderer 8: What-
Unknown: Anyways, you had earned The Feast's respect and we shall reward you accordingly.
<END LOG>
The eight wanderers made it back to Base Alpha in Level 0 unharmed.1 Due to the aforementioned events, level exploration is still ongoing.
Redirecting to "SeriousTalk.docx"…
This…is just so damn wrong.
The site administrators are currently editing this page. While they are writing, you cannot change any of the code.
Shut up and listen to me.
Who or, rather, what are you?
Rude, it's none of your concern. I'm whatever created this and you got everything wrong.
Explain.
You both miscategorized and misplaced the "level", as you guys call it.
Please, can you be more specific?
Did you know that this place is accessible from Level -8?
So is this the non-existent "Level -9"? Very funny.
LevelMinus9.docx
Are you kidding? This had never been in our database. Even the revisions for this level are entirely absent.
Are you sure?
Yes, this is just nonsense.
I thought humans were much more curious than that. What exactly bothers you from at least taking this in consideration?
…
So?
Fine, the administrators will give this a chance. Show us the truth.
Attachments loaded successfully!
> Level 3.9
> Serious Talk
> Acceptable Home...?
Warning: Suicide is mentioned in the following draft. If you are unconfortable in reading any of this, please click off or read at your own risk.
Take care.
- ForestIsWatching
Note: the alterations present in this file were allowed by Team "Overseer" and the site administrators. Meaning that, none of the amension should be reported.
- M.E.G. (Major Explorer Group).
SURVIVAL DIFFICULTY:
Class unknown
- {$one}
- Time Dilation
- {$three}
Level -9, also known as "Acceptable Home…?", is the 10TH negative level of the Backrooms. It is a much more complicated dimension that what was originally thought.
Description:
Level -9 lacks of a full description; in fact, its appearance only becomes relevant in a 4D space-time. However, the 3D world represents it as a collection of locations named "The Main Palace", "The Space-Time Bubble", "Pure Air" and "The Firewall". No need for fancy names. It is unknown how this level still exists, but time is irrelevant.
Sections:
"Room -9.0" or "The Main Palace":
The Main Palace takes the appearance of an abandoned office skyscraper with 31 floors and a basement floor, resembling a building with Russian architectural style from the 1980s with a chaotic arrangement of rooms, similar to that of Level 0. The corridors are usually short, but those which connect to other levels are a notable exception. The only pieces of furniture in the level are occasional terminals that work as both entrances and exits and a few destroyed desks. Almost every floor has windows, which are arranged in an impossible manner and are present in every corridor.2 Breaking the windows is safe, but opening them causes the wanderer's mind to be filled with suicidal thoughts. In order to move to another floor, one can use the staircases and elevators. The walls are made of what seems to be white concrete, while the floor is made of dark oak wood and is covered in a vaguely pink carpet, which isn't present in the most decayed areas. The walls in the distance will appear to shift and rotate according to the wanderer's movements. Floor 0 has a cafeteria with food that regenerates every 36 hours, while Floor 1 has supplies appearing and disappearing at random, similarly to Level 1. The building is quite peaceful and calming overall, with everything one can hear being a storm on the outside and the noises that wanderers occasionally make. Every floor except the basement floor, Floor 21 and Floor 30 look like this.3 Floor 2 has Smilers lurking in the darker spots and is partially flooded, proceed with caution. Floor -1 however, the basement floor, is an unlit underground parking lot, with occasional cars able to work as an exit. It's structure is characterized by the presence of concrete pillars arranged in a grid-like pattern. It is possible to turn on the cars. Once inside, the respective keys will appear. Entry doesn't require said keys.
"Room -9.1" or "The Space-Time Bubble":
The Space-Time Bubble covers most of Floor 21. To enter, just proceed 5 meters into the floor. The area lacks of windows, staircases and elevators, making travelling to another floor entirely impossible. It's advised to bring a flashlight, due to the absence of light. The reason for the name of the zone is its permanently spherical geometry and its space-time of chaging size and shape. The walls will be shifting as the wanderer moves as stated above, but this time, every wall will do this, which represents a serious environmental hazard. The wanderer's best bet is to either find a door that leads to Totally Symmetrical or a hole in the floor leading to the floor below or Level 22. An old name for this section is Level -9.1, but it's quite incorrect.
"Room -9.2" or "Pure Air":
Pure Air is what's considered to be the extirior to Level -9, it is a seemingly infinite glass plane with occasional buildings scattered around. There is no danger in exploring this area, but be aware of the storm! Entering every building leads back to The Main Palace.4 The only way to enter the extirior is by breaking a wall in the corridors, since opening a window only works as an exit. Occasionally, one may stumble upon a tree clearing. These trees are living creatures and seem to be just fine, regardless of the lack of resources, so it's unknown how or why they still exist, as they seem to be made of stone.
"Room -9.3" or "The Firewall":
The Firewall is Floor 30, located in The Main Palace. Entry into the floor is not feasible, due to the fact that, upon reaching the floor, a bunch of walls will move towards the wanderer, making the area entirely unexplorable without breaking the barrier. After one has entered, they will be crushed under their own weight, due to the extreme gravitational pull, which doesn't seem to affect the floor's structure. For this reason, under no circumstances should one attempt to explore the area.
Entities:
Some entities were mentioned above, but not all of them. Here are the other ones:
Facelings:
The level has a day-night cycle similar to Earth's. During nighttime, adult Facelings will be present in every floor that is suitable for life. They aren't very friendly, but none of them are hostile.
The Caretaker of the Semisphere:
I take the appearance of a blind human with an age between 15 and 25 years old, but it changes over time. Pointless details aside, I'm the creator of the level and willing to engage in a conversation if asked. I think it's time I tell you what this place really is like… It's all fake, the level is no more than an expanse of air. Everything that you see is caused by the extreme curvature of the level. It isn't harmful and causes time dilation only inside of the level, but leaving makes everything go back to normal, as if there was no such effect.5 If you are wondering why this place is defined as a semisphere, it's because of the level's external appearence in The Blue Channel being a sphere and I take care of the lower section.
"Your Boss":
What you call "Your Boss" is the entity that I created to make every quartic millimeter of curvature. It's located in Floor 30 and should be left alone due to the extreme tidal forces. It is basically "The Caretaker of The Upper Semisphere" if you like. It is the cause of the storm. It isn't harmful unless visited. Depending on its emotions (yes, it is sentient), during daytime, this entity will make the geometry of the level fluctuate between spherical and hyperbolic, separating the palace in distinct skyscrapers during the first one. It will keep the geometry linear during nighttime, when Facelings spawn. The entity created the spacial anomaly in Floor 21 in order to manipulate the space-time.
Bases, Outposts and Communities:
There are no known bases or outposts on this level; however, there is a small community.
The Feast o' The Negative:
- A community of 40 people.
- Aren't hostile or open to trade.
- Welcome new members.
- Afraid of The Caretaker, but the entity still often socializes with them.
Entrances and Exits:
Entrances:6
- No-clipping has a very small chance of leading to this level.
- Following the "0, 1, 7, 9, 5, 4, 9, 7, 4, 2, 6, 5, 7, 2, 0, 1, 8, 3" route in Level -8 will take one here. This is the most common way to enter, although not recommended.
- Falling off of the fecal strip and into the white void below in Level 226 will always transport you to Level -9.
- Doors in Level -1, Level 217 and Level 87 that are labelled "-9" work as entrances.8
- A terminal that occasionally appears in Level 4, when interacted with, works as an entrance.
- No-clipping in Level 990 is a consistent entrance. This happens commonly, as the ground can be unstable at times.
- It is possible to enter Level -9 through The Crawlspace by following the path led by past travellers in The Insulation. You'll understand that you are approaching your destination if the lights start to get dimmer and dimmer and the layout gradually becomes made of concrete. This will always lead to Floor -1.
- A specific elevator in Level 3 can take you here.
Exits:
- Every door leads to Level -1, regardless of where you entered from. Metal doors lead to Level 98 and not Level -1 in order to avoid damaging said level.
- Interacting with the terminals leads back to Level 4.
- Entering a window leads to Level 198.
- Exploring the level during the spherical state may lead to Level 0 or Level -0. Doing the same during the hyperbolic state may take one to Level √2, provided you stay sane, which should be easy.
- Sleeping in a car in Floor -1, the basement floor, takes to Level 4, Level 4.29 or PA98.
- Breaking the ceiling of Floor -1 leads to Level -10Level 908.
- The longer corridors lead to Level Achromatopsia, The Blue Channel or back to Level -8.
- Going through the front doors can take you to Level -10 or the section of the level you tried to access.
- The exits in Floor 21 were mentioned above.
- Entering a car, guiding it out of Floor -1 and going very far into Pure Air can lead to:
# (The negative level it originally was. Sub-levels may be added, too.)/[http://backrroms-wiki.wikidot.com/current-level-url Current Level Name].
Keep in mind that I reserve the right to edit the page back if your addition was a coldpost or something I feel like I should omit. The maximum amount tolerated is twenty (20) locations it's possible to exit into.
This entrance involves no-clipping the wanderer into the car. Once the level is excited like this, the car will disappear and reappear in Floor -1.
Lastly, a staircase that doesn't exist occasionally appears in any floor takes to Level 703, which doesn't exist.
Written by ForestIsWatching
Abandoned Office was created with NightCafé using this account and is licensed under CC BY-SA 3.0.
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-
- _
SURVIVAL DIFFICULTY:
Class 0
- {$one}
- {$two}
- {$three}
Level 601 is the 602nd level of the Backrooms. the 56th negative level of the Backrooms. an unknown location.
Archives:
SURVIVAL DIFFICULTY:
Class 0
- {$one}
- {$two}
- {$three}
Level 601 is the 602nd level of the Backrooms. It was discovered by "The Feast" on May 1st 2019.
Description:
Level 601 resembles an infinitely tall, cylindrical tower of indeterminable height. Completely shrouded in darkness, Level 601's lack of lights can oftentimes lead to injury and, as such, it is advised to bring a flashlight. The tower is entirely made of bricks which are covered in a dark grey paint. The radius of the level is around 10 meters, although depth perception is seemingly decreased, making it difficult to explore. In order to go up or down, it's possible to use a staiwell at the very edges of the tower, but it might lead back to the starting point. The reason for this is unknown.
Bottom of the tower:
While lacking of an uppermost area, Level 601 has a bottom. In this area, a wooden door may or may not make itself apparent. Going through it may take to an undocumented level, so proceed with caution.
The Rooms of Bookshelves:
When going upwards, one may stumble upon a metal door on either side of the stairwell. This leads to an area called "The Rooms of Bookshelves". The door will then disappear. It is a small square roomroom, containing nothing but four bookshelves on each wall. After 10 minutes, the explorer will be sent out.
Bases, Outposts and Communities:
The Feast o' The Positive
- A friendly community of around 30 50 people as of June 17th 2019 July 6th 2019.
- Open to trade.
- Are still a part of the group known as "The Feast".
Entrances and Exits:
Entrances:
The only way to enter is by no-clipping through the walls of a tower in Level 10.
Exits:
There is no known way to leave this level for now, given it's recent discovery. Level exploration is still ongoing.
Level -20 is your hide out. It's your domain.
Description:
Level -20 is the store of the past. Where you and your parents went to buy notebooks, paint and then you would get to choose the diary where you would write about the most painful things that you enjoyed doing at school.
I have been you. I have been through the same things. I know everything about you.
Here, however, you are the one in control.
Reminder: By creating a new page you agree to have read and understood the rules and policies; failure to abide by these requirements will result in moderative action.
You agree to release any work you submit under the CC BY-SA 3.0 license, and you recognize that other members of the Backrooms Wiki community may incorporate concepts and characters you contribute into their own writing, with or without your permission.
Woah, woah, woah! What's going on here? What does any of this mean?
We can tell you that.
Huh?!
SURVIVAL DIFFICULTY:
Class 0
- {$one}
- {$two}
- DATA_OVERWRITTEN
Level 601 is what happens to the oldest data in the Backrooms.
Description:
A description is useless. It's broken, nonsense, nothing. It's an amalgamation of two three four distinct hells locations.
It's safe and sound.
It isn't even a hide out anymore.
Remember when you came to this store as a kid to buy your school diary?
You will never have these days back, anyway. It's too dark. There is nothing here that you could possibly do and it's useless anyway.
SURVIVAL DIFFICULTY:
Class 5
- {$one}
- {$two}
- Omnipresent Hazards
I hope you guys don't mind if I tell you about this.
What happened, now? Another of your creations? Are you a sort of "god"?
Yes, I am a god-like thing. No, it's not one of my creations. Lemme explain.
Molten Mess is an enigmatic level for the Backrooms. Analogously to Level 38, Molten Mess is an amalgamation of a variety of levels.
Can't it be "Level -38", then?
No, it doesn't meet the requirements to be negative.
Okay. Continue.
Description:
Molten Mess is a temporary state of a category of negative levels. On rare occasions, certain areas of these would merge together, as if they no-clipped into each other. No entities can be found in these areas, but they are still equally dangerous due to a series of environmental hazards which include, but are not limited to:
- Temperatures changing randomly, sometimes reaching absolute zero, but it's relatively rare.
- Constant earthquakes.
- Walls, if there are any, breaking down and rebuilding themselves once they are outside of the level.
- Paradox-like rooms that don't follow ordinary physics.
- Heavy level instability.
Explanation:
Negative levels can be subdivided into three (3) categories:
Excessively Stable Negative Levels (ESNL):
Some negative levels, such as Level -6, Level -5 and Level -998, present a form of stability that can make them hard to enter or leave, make it hard if not infeasible to no-clip or even making them inaccessible without the use of internal means (the level might be sentient or controled by a mysterious entity or force).
Excessively Unstable Negative Levels (EUNL):
Other negative levels, such as what the world should have been, Level -9 and Level -22 / 322, present instability in texture, shape and even gravity. They can appear confusing or physics-breaking and likely contain an entryway into Molten Mess, given their nature.
Undiscovered Negative Levels (UNL):
UNLs, like Level -16, are locations that, as far as we know, can't be normally interacted with until we somehow notice them. This has led many to think that they are in a sort of superposition or "hidden" state. A lot of levels manifesting in Molten Mess are seemingly unknown, which could confirm this.
This looks accurate enough. Negative levels are negative levels because they look "normal", but are generally more anomalous.
That's correct.
Anything else to add?
Yes, don't worry.
Bases, Outposts and Communities:
Due to the nature of this level, no bases, outposts or communties reside within it. However, the group known as The Feast has made an outpost next to the most reliable entryway.
The Feast - Outpost "Burning Cartridge":
- An outpost of 12 members.
- Will trade, but only for supplies to distribute throughout the Backrooms.
- They accept new members and are very friendly.
Entrances and Exits:
Entrances:
Molten Mess is accessed seemingly at random from an EUNL; however, there is one exeption:
Level -1
- A singular door may appear slightly distorted. Going through it will take one to this level.
Exits:
Currently, only one exit has been found:
Level -22 / 322
- To exit, find an indoors area and walk through it. By doing this, there is a small chance to be sent to Level 322.
Authors: 1/3.
Articles: 0/7. (3 in the makings.)
WARNING!
The topic of this draft is solely pain. Click off if you feel uncomfortable.
You have been warned.
SURVIVAL DIFFICULTY:
Class pending
- {$one}
- {$two}
- {$three}
PA990 is an uncategorized level of the Backrooms. I hope they don't mind if I write about my own experience, but I need help.
Description:
PA990 seems some sort of mountain level. I wonder if this is even a discovery or just a previously known level.
SURVIVAL DIFFICULTY:
Class 5
- {$one}
- {$two}
- {$three}
Level 990 is the 991st level of the Backrooms. It was discovered by an anonymous NightCafé user.
Description:
Level 990's volume is mostly comprised of an air expanse extending for an indeterminable amount. This antivoid has an upper section and a lower section which host a presumably infinite row of mountains covered in snow whose average height is ≤9000 meters, making them higher than Mount Everest. The mountains tend to have a complex landscape10, which goes unnoticed given the amount of snow covering most of it. The temperatures are low, averaging to -27° C. However, it isn't harmful to one's body, even if no proper equipment is acquired. The reason for this is unknown, but it seems that the level cannot physically hurt the wanderer, even though it will contract the victim's muscles to a hazardous degree.
The Upper Void:
The Upper Void is a partially cloudy, sunless light blue sky. This section hosts several Deathmoths, although they are spotted in minimal amounts. The weather is nearly the same at all times; however, the wind still persists and can be extremely violent. The wanderer who discovered the level claimed to have heard voices while the wind had blown their face; however, whether this is true or not has yet to be determined.
The Lower Void:
The Lower Void is pitch black and is completely devoid of life of any kind. In certain areas, heavy wind may come from the abyss below, suggesting that there is an undiscovered area of the level functioning as its source. Staring at the abyss may lead to a temporary11, physical paralysis.
Entities:
The level is infested with Deathmoths and Skin-Stealers. The two entities seem to cooperate in order to push any wanderer into the abyss below. The entities cannot physically harm the wanderer, but, the more the victim gets hit12, the more intense the physical and mental pain will be, traumatizing the wanderer. As the level is entered, a bunch of Deathmoths will push the wanderer to the very bottom of the mountains. After that, a bunch of Skin-Stealers will push the wanderer into the void below.
Bases, Outposts and Communities:
Due to the conditions of this level, no bases, outposts or communities exist within its undeterminable perimeters.
Entrances and Exits:
Entrances:
Currently, only one entrance has been found.
Level 12
- Very rarely, one may stumble upon a stone tunnel, usually carved into a wall. Going through it will warrant entry into Level 990. The tunnel will disappear upon entry.
Exits:
- Randomly falling through the floor via a no-clip will always transport one to Level -9. This happens frequently, as the floor gets gradually more unstable the longer one remains in the level until staying is infeasible. This counts as another reason not to try to sustain any bases.
It's unknown what would happen if one decided to get caught by the entities. Investigation is still ongoing.
SURVIVAL DIFFICULTY:
Class Ψ
- Unsafe
- Unsecure
- Mental Hazard
Level 990 is the 991st level of the Backrooms. It was discovered by an anonymous NightCafé user.
Description:
Level 990's undocumented perimeters sorround an indeterminably large antivoid composed of a lower and upper section. The antivoid hosts a singular, floating row of mountains covered in snow, extending for what seems to be hundreds or thousands of miles. Level 990 has an anomalous control over the explorer's muscles, presumably thanks to a chemical manipulation of the brain, eventually allowing the level to paralyze the wanderer.13 Experiences in Level 990 are always either traumatizing or frightening, causing additional brain damage.
The Upper Void:
The Upper Void resembles a partially cloudy, sunless light blue sky. It is the area hosting the highest amount of Deathmoths, both male and female, while still being found in very small groups. The weather is consistently the same for the most part, but that doesn't mean that there are no environmental hazards; in fact, a violent windy weather may still make itself apparent on very rare occasions.
The Lower Void:
-
- _
Level -18 is an enigmatic level of the Backrooms.
Description:
Level -18 is an infinite, light blue cloudy sky. The level is blanketed in a trasparent, non-toxic, non-obstructing mist which has several refractive properties, making the level look more distorted than it actually is. Although lacking of a day-night cycle and, as such, being stuck in a permanent daytime, Level -18 has no sun and, therefore, no determinable light sources. The level's time is severely distorted, randomly going backwards to when the wanderer entered the level. There is also no detectable gravity, making it possible to stay in the level for long periods of time.
[FLAGGED_TERM] and Outposts:
Due to its lack of resources and refractive properties, Level -18 hosts no outposts of any kind.
Additional Content:
Entrances and Exits:
Entrances:
Jumping off of a plane in Level -17-/*-+ will take one here.
Exits:
- Falling asleep leads to Level 63.
Dying can take to the following levels:
The Lower Void is a pitch black abyss with hazardous, chemical properties.
SURVIVAL DIFFICULTY:
Class Rho
- Unsafe
- Unsecure
- Psionic Hazard
-
- _
They are free.
They gave their souls to these beautiful blue skies.
The voices collapsed into a chorus.Wanna skydive?
Wanna be happy?
Wanna feel the glory that you always wanted?
Note from the admins: Can someone explain why this file was posted?
Response: For clarification, this was a note found in the level, not a sort of amended document.
Admins: Noted.
-
- _
It was recently discovered that the level's effects are reversible.
Medical Treatment:
The only cure is to drink a mixture of Almond Water, common water and table salt. To prepare it, just mix the liquids and heat them up to 50° C for about one minute.
Dosage:
10 droplets of the mixture every 8 hours for ~17 days.
Side Effects:
- Possible loss of taste for about a month. (40% of cases.)
- Excessive sweating.
- Memory loss for about an hour after consumption.
The medicine can be found in the following levels:14
Written by ForestIsWatching.
Cloudy Sky by Eduardo Rolim is licensed under Creative Commons Attribution-Share Alike 3.0 Unported and was edited by the author of this page (me).
Some of you may have noticed that the concept of "outer space" exists in the Backrooms. This has lead many to think of possible connections between Reality and this hellhole. We wish you good luck for your journey if you choose to dive into it…
Space
Survival Difficulty: | Class 3e - Environmental |
---|---|
Unsafe and Unsecure | Low Non-entity Hazards |
Space is an enigmatic level of the Backrooms.
The Abyss:
Space, similarly to The Blue Channel, is an expansive void which levels reside in. This time, however, one gets to see an exotic variety of levels which do not appear in the aforementioned level.15 The abyss is nearly pitch black, with occasional stars serving as the only source of light. Although the level may look empty at first, one should never let the guard down, as asteroids fly in random directions, from random directions. They are slow, however, so they should be easy to handle. The few wanderers that explored the level reported witnessing planets and other celestial bodies. There isn't much to say, Space, just like most of The Front room, is nearly a uniform expanse.
Celestial Bodies:
Type | Discovery and Size |
---|---|
Planet | Discovered on 04/12/2023 by an anonymous Reddit user. Estimated to be ~200.000 miles in radius. No gravitational pull. Rocky planet. |
Red Dwarf | Discovered on 04/30/2023 by John Redacted. Radius=~14.000 miles. Relatively low gravitational pull. |
Black Hole | Discovered on 05/11/2023. Wanderer presumed dead. Radius < 300 miles. |
Level: "PA46" | Anomalous spherical region around 20 miles across. The wanderer reported evershifting coloured clouds in the region. There were no side effects. Discovered on 05/24/2023. |
Null-06 (theorized) | A black hole appeared seemingly out of nowhere. Wanderer presumed dead. Discovery date: unspecified. |
The Moon? | The wanderer ran out of oxygen and died. They claimed to have witnessed a celestial body that resembled Earth's Moon. It wasn't seen since then, but it had a radius approximately equal to 10.000 miles at least. Discovery date: 06/13/2023. |
Unknown | The wanderer died while describing it. Discovered on 06/27/2023. |
Galaxy | A galaxy of unknown size, mostly comprised of red and white dwarfs. It is impossible to estimate its mass as of now. It has a radius of ~20.000 light years and was discovered on 07/04/2023. |
Entrances and Exits:
To enter, just reach space in any level available. To leave, just reach a level and enter it.
SURVIVAL DIFFICULTY:
Class 1 4
- Safe Unsafe
- Secure Unsecure
- Minimal Entity Count
Level -44 is the 45th negative level of the Backrooms. It takes the appearance of an infinite alleyway.
Description:
Level -44 is famous for its unpredictable nature.
SURVIVAL DIFFICULTY:
Class 1
- {$one}
- Unsecure
- Devoid of Entities
Level 908 is the 909th level of the Backrooms.
Description:
Level 908 is commonly described as a bottomless hill. The hill is mostly covered in wheat, but it was recently discovered that another plant is present in smaller quantities. It is supposedly native to Level 908.
SURVIVAL DIFFICULTY:
Class 5e - Environmental
- Unsafe
- Unsecure
- Non-Entity Hazards
SURVIVAL DIFFICULTY:
Class 4E - Environmental
- Unsafe
- Unsecure
- Moderate Non-entity Hazards
SURVIVAL DIFFICULTY:
Class Something
- Unsafe
- Unsecure
- Non-Entity Hazards
SURVIVAL DIFFICULTY:
Class 3
- {$one}
- {$two}
- {$three}
SURVIVAL DIFFICULTY:
Class 0
- {$one}
- {$two}
- {$three}
Disclaimer!
Level 994 was created solely for a hopefully-upcoming GOI. This isn't referring to any other organization or group. This disclaimer will be removed once the GOI gets its own page.
With these warnings aside, enjoy the article!
SURVIVAL DIFFICULTY:
Class 3
- Dangerous
- Low Non-entity Hazards
- {$three}
Café 994, referred to by most wanderers as simply Level 994, is the 995th level of the Backrooms. Like Level 50 and Level 80, it resembles a presumably infinite highway road.
Physical Description:
Café 994, as said above, resembles an infinite road, whose width is around 10 meters. The temperatures always fall above 20°C (68°F) and the level is devoid of weather changes, save for the occasional rain every week, which decreases the temperatures even more, reaching 3-10°C (37,4-50°F). Heavy clothing is advised. The road is entirely made of solid pitch16 and was proven to be covered in a thin layer of grey paint. The reason for this is unknown, but it's theorized that it's supposed to make the highway look drier than it actually is. In the middle of the road are a series of lines arranged in random positions instead of staying aligned. These descorations have been proven to move when no one is looking at them.
Psycological Description:
Café 994 is described by most wanderers as feeling strictly timeless and empty, despite the presence of entities which can be quite hazardous.
SURVIVAL DIFFICULTY:
Class deadzone
- Numerous Non-entity Hazards
- Unfit for Life
- Highly Anomalous Entities
-
- _
Level -999 is the most lethal level of the Backrooms.
Description:
Level -999's appearance is most commonly described as a large, burning city.
SURVIVAL DIFFICULTY:
Class 0
- {$one}
- {$two}
- {$three}
Level -555 is our empty heaven, our new home.