Info
|cw=1 There is grotesque descriptions of body distortion, proceed with mild caution.
SURVIVAL DIFFICULTY:
Class 3
- {$one}
- {$two}
- {$three}
Description
This level looks like a warehouse, but the walls are in checkerboard patterns. Red & Blue. Many pieces of game cartridges, game systems, and chairs are found often on the floor across the warehouse. The ceiling drips water, puddles can be found around the floor tiles. The floor is concrete with plants growing through it. Moist & Wet. Music plays constantly. Mostly nursery rhymes, for example: Ring Around the Roses, or Twinkle Twinkle Little Star. Many wanderers report this making them feel safe, but suddenly the music stopped. You have to find the chair and sit down in it before the music stops. When sitting in the chair for over 5 seconds, the music starts back up.
Objects
Roses, flower petals, and tiny scraps of protein bars have been found here.
Bases, Outposts and Communities
There are no known bases, outposts or communities on this level.
Entity 138, Flip-Face
Characteristics:
His upper lip is flipped over and stapled into his eyes.
His skin is tan but feels like rubber.
He runs at above 50 MPH.
He also only wears a shirt.
When getting close to his target he will grab under his shirt, lift up his chest, and reveal his second mouth. Inside the mouth there is no teeth, instead there are human fingers that act like teeth. They can grind down prey and are quite sharp.
When he looks at you, stay completely still. With him being mostly blind (He can still see on the sides because the staples and skin only block the front) you can easily stay still and he'll walk past you, but if he crawls on the ceiling, you must: Grab something, throw it at him, & run. If you stay silent and don't move, he will smell you, with him being so close.
After the music stops, he will immediately run for you. If you're not in the chair, he will find you.
Flip-Face is certainly dangerous, but survivable. Overall Difficulty Rating: 3/5
Entrances And Exits
Can be entered if you: Noclip into a chair, Furniture, or through a door in Level 1.


