LEVEL
2.1
SURVIVAL DIFFICULTY
CLASS 4
Exit: 4/5
Very Difficult to Exit
Environment: 5/5
Deadzone
Entities: 3/5
Major Hostile Presence
Description
Level 2.1 is a sub-level situated between Level 2 and Level 3 of the Backrooms. Its unique, concrete-based architecture is divided into two distinct areas: The Interior Area and The Exterior Area.
The Interior Area
A seemingly infinite maze of concrete pillars and walls.
The Interior is a concrete labyrinth that stretches endlessly in all directions. The structure of the interior seems unstable, as if it could collapse at any moment. The temperature in this level ranges from 10°C to 25°C1. If you venture deeper, approximately 1,000 meters down, you will find that the lower sections are flooded with Liquid Pain, leaving no reason for you to proceed further. However, you might encounter fountains that release Liquid Pain, though it appears to dissipate immediately upon contact with the concrete floor. The air in this area reeks of decay, and some sections are filled with hydrogen cyanide gas, typically found in areas with temperatures around 35°C2.
Special Areas
These are sections distinct from the main interior:
- Empty Space
The empty space that looks eerie in Level 2.1.
Empty space seems to be separated from the rest of the interior. This area has temperatures ranging from -10°C to -35°C3. The wind here is strong enough to potentially push you into the void below. If you fall, what happens remains unknown4.
- B.N.T.G. Base
This area was once a settlement for the B.N.T.G. group. After the Level 2.1 Breakdown, the base was abandoned, along with the individuals left behind in this level. Entities seem to avoid this area, but if they detect prey, they will enter regardless. The corpses of those who once lived here are immune to decay, immovable, and indestructible. In this area, you can find an elevator that leads to the Exterior Area.
The Exterior Area
Endless concrete blocks form a lifeless maze in Level 2.1
The Exterior Area is characterized by a flat expanse of concrete tiles, scattered with concrete blocks of varying sizes and lengths. The temperature in this level is approximately 30°C5. Every hour, rain composed of Liquid Pain falls. However, some of the concrete blocks may contain tunnels where one can seek shelter. Similarly to the fountains in the interior area, the liquid pain dissipates immediately upon contact with the concrete surface.
Entities
All entities in Level 2.1 are made of concrete, making direct confrontation extremely dangerous and best avoided. Additionally, they exhibit behavior that differs from their counterparts in other levels.
Entities in the Interior
These entities usually linger around fountains. They are larger, faster, and stronger than typical Bursters.
Found in packs of 10 to 15, these entities are small and swift, but they are relatively fragile compared to others.
These entities dwell in dark areas, hiding behind walls to ambush unsuspecting victims. Upon spotting prey, they will No-Clip through the walls to grab the victim and drag them to a location approximately 750 meters deep. However, they will not kill their prey as long as the victim still has enough strength to navigate the labyrinth. The reason they do this may be because they enjoy playing with their prey or to prevent the victim from being able to resist them.
These entities inhabit empty space and nest there. They are typically passive unless approached with food.
Entities in the Exterior
These entities appear approximately 30 seconds before Liquid Pain rain begins. Unlike other entities in Level 2.1, Warning Kites are not made of concrete.
These entities hide in tunnels within concrete blocks, lying in wait for victims seeking shelter from the Liquid Pain rain.
Phenomena
- The Whisper
If you remain in this level for 3 to 4 hours, you may begin to hear low, resonant whispers that are indistinct and difficult to comprehend. After this occurs, entities in the area will become increasingly aggressive and actively seek you out.
- Morse Code
Any attempt to record audio, video, or other sound-related data from Level 2.1 will result in the recording capturing a repeating Morse code message6. When decoded, the message translates to "ALIVE THINK" The pattern loops endlessly.
Entrances and Exits
Entrances
If you find a concrete-tiled floor in Level 2 and stand on it, the floor will collapse beneath you and send you directly to Level 2.1. Alternatively, you may encounter a gray, concrete-patterned door, which offers a safer passage.
Exits
Exiting Level 2.1 involves finding doors located in the Exterior Area, categorized into seven distinct types. Additionally, exits exist within the Interior Area as well. If you locate a piece of pure white concrete and No-Clip into it, that the chance of this occurring is low, it will take you back to Level 2. However, if you're unlucky, it may send you to Level 203 instead.
| Types | Description | Destination | Rarity |
|---|---|---|---|
| Blue Door | A sleek, metallic door painted in a rich, solid blue hue. It has a smooth, glossy finish with faint streaks of darker blue that shimmer in the light. The frame is reinforced steel, giving it a sturdy and secure appearance, while the surface is completely unadorned, emphasizing simplicity and functionality. | Level 4 | This type of door is the only one that can be found after that event. It has only been discovered once. |
| Sandstone Door | A rugged, natural-looking door crafted from solid sandstone blocks. Its surface is textured and uneven, showcasing earthy tones of beige and light brown with subtle striations. The edges are slightly weathered, giving it an ancient, weather-beaten appearance, as though it was carved directly from a desert ruin. | Levels associated with deserts, such as Level 46, Level 169, and Level 440. | This type of door is very common and has been discovered more than 2,000 times. |
| Rusty Iron Door | A heavy, corroded iron door with a rough, pitted surface covered in patches of reddish-brown rust. The metal is dark and aged, with streaks of orange oxidation running down from the hinges. It has a rugged, industrial look, with bolts and rivets visibly protruding, and its creaky hinges add an unsettling aura. | Levels located within buildings, such as Level 1, Level 6, and Level 22. | This type of door is very common and has been discovered more than 2,500 times. |
| Dead Coral Door | A hauntingly unique door made from brittle, grayish-white coral fragments. The surface is porous and uneven, with jagged edges resembling the skeleton of once-living coral. It exudes an eerie, desolate vibe, with faint cracks running across its structure, giving the impression it could crumble under pressure. | Levels involving oceans and seas, such as Level 7, Level 100, and Level 422. | This type of door is very common and has been discovered more than 1,750 times. |
| Blue Door with Cloud Patterns | A whimsical, sky-inspired door crafted from smooth, polished wood. Its vibrant blue surface is adorned with soft, white cloud patterns that seem to drift across its face. The design gives it a serene, airy appearance. | Sky-themed levels, such as Level 30, Level 63 and Level 756. | This type of door is quite rare and has only been discovered 303 times. |
| Door Made of Human Bones | A macabre creation assembled from interlocking human bones, bleached white and polished smooth. Skulls serve as ominous decorative accents, while femurs and ribs form the framework. The gaps between the bones cast eerie shadows, and the entire structure exudes a chilling, unnatural presence. | Levels with survival difficulty classified as Deadzone, such as Level 237, Level 501, and Level 790. | This type of door is very rare and has only been discovered 14 times. |
| Old Wooden Door | A timeworn, rustic door made of weathered oak planks. Its surface is rough, with deep cracks and a faded, splintered finish that speaks of years of exposure to the elements. Rusty iron hinges and a worn brass handle complete its aged, nostalgic look. | Levels with survival difficulty classified as Habitable, such as Level 149, Level 250, and Level 979. | This type of door is very rare and has only been discovered 14 times. |
Warning
The information after this can only be accessed by those involved in the research of Level 2.1.
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Access granted
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Opening File
Welcome back! :)
Why are they still trying? Will they do it even if it costs them their lives?
I hope they will come to see these messages.
I will wait for your answer behind the door…
But they probably wouldn't care about a concrete block's question.


