SURVIVAL DIFFICULTY:
Class Variable
- Varied Safety
- Varied Hazards
- Varied Entity Count
Level 17 is the 18th level of the Backrooms.
Description
Level 17 resembles a seemingly infinite factory with various zones and sometimes an uncommon architecture, most times one is worse than the provious one. The walls and the floor are made of an unknown material, but its color varies. Level 17 has a varying amount of security, resources and entities. However, Level 17 becomes more dangerous as you advance, its security and resources decrease, but entities sometimes increase and other times decrease.
Level 17 has 7 different zones, most times the deep zones are the most dangerous. Zones of Level 17 can be dangerous due to the entity count, environmental hazards, time dilation or other reasons.
Zone 1 - "Temporal Inhabitability" (0 - 3.5km)
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An image of zone 1.
This is the first zone of Level 17 and the most explored, because everytime a person access to this level will appear in this zone. This zone is similar to other industrial levels, like Level 566, but in good condition and safer. This zone of Level 17 is habitable due to its abundant resources, can be found Almond Water, Level Keys to Level 18, Level 345, and Level 797, Royal Rations, Squirt Guns, Lucky o' Milk and Reality Fresheners but approximately after 12 years the resources will be out of stock, and this zone will be Class 0.
Although zone 1 is habitable, it has an entity potentially harmful.
Zone 1 Entities
Entity 17-A - "Amorphous Peace"
Entity 17-A are amorphous floating entities that can be red, orange, green, purple or black. They float at more than 3 meters high, that's why they're are cosiderated safe although they're poisonous, like a pifferfish.
Zone 1 Bases, Outposts and Communities
B.N.T.G Base 17-α
This base is located in the start of Level 17, because anyone can enter to the base easily. They documented most zones of th level, and sometimes volunteer researchers investigate Level 17, but unfortunately most times researchers die in zone 3, zone 4 and zone 5, and enter an infinite loop in zone 7. Base 17-α has a vault, there are supplies and places where people can rest, this B.N.T.G base was created to document Level 17 and to use the rosources of the level.
Zone 2 - "The Förstöra Zone" (3.5 - 7km)
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An image of the 2nd zone of Level 17.
This zone is similar to zone 1, but is damaged and seemingly lifeless. Zone 2 of Level 17 is dangerous due to its high entity count, although most entities are not dangerous, the environment, with low temperatures aproximately from -1ºC to 13ºC and the ground could be unstable, even there's low radiation of unknown origin. Due to the mentioned dangers this zone isn't inhabited by normal people, only by temporal bases.
Zone 2 Entities
Zone 2 has medium entity count, but its class 2 because most entities are not dangerous. The entities are Hounds, Facelings, rarely Wretches, and Clickers, they are abundant in this zone.
Zone 2 Bases, Outposts and Communities
There are no known bases, outposts or communities on this zone, but possibly there are unknow B.N.T.G temporal bases from base 17-α.
Zone 3 - "Psychological Depths" (7 - 19km)
SURVIVAL DIFFICULTY:
Class Ψ
- Unsafe
- Unsecure
- Mental Hazard
Zone 4 - "Tempus Dilationem" (19 - 20km)
SURVIVAL DIFFICULTY:
Class Aleph
- Unsafe
- Time Dilation
- Devoid Of Entities
Zone 5 - "The Everything Corruption" (20 - 23km)
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Zone 6 - "Resting Void" (23 - 32km)
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Zone 7 - "The Loop" (32 - ???km)
SURVIVAL DIFFICULTY:
Class Paradox
- Mysterious Properties
- Infinite Loop
- Presence Of Entities Undetermined
Entrances And Exits
Entrances
- From unknown form you can enter to Level 17 from Level 1.1.
- No-Clipping in every level can lead here randomly.
Exits
- Fainting in Zone 4 leads to Level 30.
- If you entered the level through the overgrown wooden door, returning through it after entering leads to Level 901.
- No-Clipping miraculously in zone 7 leads to Level 71, Level 148, Level 994.
- Randomly in zone 1 or zone 2 there are doors that leads to various levels depending its characteristics:
- Doors with class habitable logo lead to Level 9.1.
- Doors that say "Paradise" lead to Level 14 or Level 414
- Doors with number 16 lead to Level 16.
- Doors with a picture of a jungle lead to Level 47.
- Doors that say "Aromatherapy" lead to Level 182.
- Normal doors without any number lead to Paradise
- Doors that say "Let's See Your Sins" lead to Level 972.
- Doors with overgrowth lead to Level 990.
- White Metal Double Doors lead to Level 998
- Other doors are not documented yet, is not recommended to use them.


