CWFBakroomboiLvl297
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SURVIVAL DIFFICULTY:

Class 3.5

  • Non-entity Hazards
  • Slightly Unsafe
  • Devoid Of Harmful Entities
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The only captured image of Level 297.

Description

Level 297 is an empty office space with dark blue walls and plain gray floors, but everything seems like a smooth digital drawing, as if this level were crafted on a drawing tablet. The building is devoid of any entities, but the mental and physical hazards are considerably dangerous, if not lethal.

There are many different parts to this level. Including: Parts 1, 2, & 3. part 1 is safe. part 2 of this building due to the fact Tempuratures start dropping dramatically. It is very possible to die via freezing to death. Part 3 of the level starts to develop moist, green, smelly spots where their smell is very potent in some rooms. This part of the level starts amplifying the already strange digital affect of the level. To summarize, the light blue dry spots that smell of bleach and mold that corrodes the enviroment becomes a common occurrence, the tempuratures and effects can get worse as you go.

In these extensive corridors, no resourses can be found; additionally, the halls feel very sluggish and nausea-inducing. The building also has no windows or decor. The walls of the building emit a buzzing noise, akin to the sound of an AC unit. Nobody knows where the strange buzz comes from; the source of the sound may induce other noises, making one think they are hearing footsteps or whispers. However it is speculated that this is just a characteristic of the level.

The empty blue, gray, and brown halls and corridors of Level 297 aren't close infinite. But the series of strangley placed corridors and hallways do go on for . On top of that, any objects one may leave behind from their past encounters and different levels disappear when you leave them on the ground and come back. You may experience hallucinations: such as human screams, babies crying, uncanny faces peeking around corners, and strange humanoid figures that fade the closer you get. The further you get into the building, you will start to see strange, smelly green and blue spots. The green spots are moist, and the blue spots are dry and grainy, akin to the feel of dust.

Extra Details

The temperature in this desolate space renders all plant life unable to flourish, leaving the landscape barren. The air hangs heavy and still, suffused with a cold that seeps into every crevice and numbs the senses.

On top of that, the environment of this level is suprisingly small compared to most. Though the months and months of wandering the barren landscape start to seem hopeless, as you won't find a single trace of plant life for many miles.

Bases, Outposts and Communities

Due to the fact that Wanderers cannot visibly or audibly interact, there are no Bases or Outposts.

Entrances and exits

To enter, one must first be in Level 37, dunk their head underwater, and close their eyes. The previous action will result in an estimated 10% chance of entering. To exit, one must find a pool different from the one they entered from. this pool will be in Part 3 of the level. And simply dunking ones head underwater will transport them back to Level 37

Additionally, wanderers can find a gray fire exit door in part 3 of the level. This will take you to Level 4.


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