FRANK Project Specifications
Project Name: Fully-Responsive Automaton with Neural Kinematics [FRANK]
Team Leader: Bardeen Daehler
Description: The FRANK project was an attempt by BR to create a fully intelligent automaton by altering the naturally occuring "Replicant" entities found in several different level of the Backrooms. This was done by altering the central "brain" of the entity, as well as making a number of hardware additions, including the addition of the layer of artificial skin which serves to protect the automaton. The outer "head" section of the entity remained largely unchanged, as this part of the entity was already very advanced and fit our needs very well. FRANK acts as a proof of concept, and the knowledge gained in the process of completing this process will be very useful for future BR endeavors.
The most technically advanced part of FRANK's creation process was that of altering the "brain" located in the entity's torso. This process took the team several months to even begin due to the brain's completely analog and non-euclidean nature. After several months of mapping the components to different parts of the entity's functionality, we were able to locate and excise the section of the brain used for "thinking" so that we could replace it with a creation of our own. From there, we created a mechanism which allowed us to connect the remaining analog parts associated with kinematics and sensors to the I/O system of a computer processor bank. Once this was completed, we outfitted the automaton with an altered version of PRS_4_LGC.koko1.
Unfortunately, in its current state, FRANK itself does not have much use outside of the technology used to create it, but in the future, we may see automatons like FRANK utilized for construction or even military tasks. The potential for future projects based on FRANK is nearly unlimited.