Photo taken of entity XX in the Quartz Quadrant by an anonymous photographer.
Entity ## - Saberzoa
Description:
Entity ##, more commonly known as Saberzoa, are jellyfish-like creatures that can often be found floating throughout the Backrooms.
Behaviors:
Wild Saberzoa are usually friendly, and will carefully and peacefully approach wanderers they encounter. If threatened, Saberzoa will sting any attackers with one of their tentacles, laced with a substance of unknown chemical composition. While Saberzoa stings are not lethal, they have proven to be extremely painful.
Saberzoa are often used as messengers throughout the Backrooms, in combination with Spirit Links. Saberzoa seem naturally drawn to the gems used on these objects. To deliver a message via Saberzoa, give it a latter while thinking of the person it is destined to. While the exact methods are unknown, Saberzoa can track the recipient and deliver the message regardless of distance. It is also unknown how Saberzoa can move through levels, but it is theorized they move through The Blue Channel.
Saberzoa are native to the Quartz Quadrant, where the Broodmother can be found. It is a colossal Saberzoa, estimated to measure hundreds of miles. According to information provided to the M.E.G. by Blanche Von Haderach, the Broodmother has birthed every other Saberzoa through asexual reproduction.
Biology:
Saberzoa resemble, in appearance, moon jellyfish, a common sea dwelling creature from the Atlantic, Pacific, and Indian oceans. An average Saberzoa will have a bell of about 30 centimeters (approx. 11 inches) in width, with tentacles about 60 centimeters (2 feet) in length.
However, these entities are known to vary in both color and size. Most common colors include blue, white, purple, and pink. Size can vary from roughly 20cm to 125cm, its bell to tentacle ratio will always be 1:2, regardless of overall dimensions.
It is worth noting one of its most distinguishing features, bioluminescence. This characteristic gives the Saberzoa a glowing appearance that makes them easily identifiable.
According to a book found on the Cygnus Archive, Saberzoa possess two types of tentacles. The first one delivers the painful stings that were mentioned before on this page. The second type, however, has more unconventional properties. It segregates a substance that stimulates the production of serotonin and dopamine in humans. After stinging a human with this type of tentacle, it will then proceed to feed on the aforementioned chemicals. As outlandish as this information may sound, it does come from a trusted source, and therefore should not be dismissed.
Discovery:
The following information was provided to the M.E.G. by Blanche Von Haderach.
These adorable beings you know as Saberzoa have gone by many other names, most notably, Narcomeba and Cartavela. My first encounter with such an entity happened a long, long time ago, when one of them found their way into my library. Curious as always, I approached it, careful as not to startle it. It seemed to be very interested in my pendant. I spent a few weeks studying it, mapping it's mind, anatomy and behaviors. I put all my research into a single tome, and gifted a copy to the Saberzoa, teliing it to deliver it to whoever it found. Much to my surprise, the Saberzoa fulfilled my request, delivering the tome to Sharo of what you now call The Lost. It was only then that I was made aware of the potential that Saberzoa have as messengers, when combined with the gem on my pendant… I taught the Lost a handful of things, mostly on the topic of Saberzoa, and in return, I learned a lot about them, their lives, their cultures. It makes me happy to know Saberzoa are still used as messengers throughout the Backrooms.
Do's and Dont's:
Do:
Treat them nicely.
Refrain from touching instances of Saberzoa.
Don't:
Disturb them in any way. Saberzoa will sting when threatened.
Level N is the N + 1th level of the backrooms. The level is a vast ocean occupied by coral covered rocks, and it is home to the entities known as Saberzoa.
Description
Level N is a fully-submerged system of rocks and coral, with occasional quartz crystals lining said rocks. The rocks are composed of limestone and fossilized sea creatures, and they seem to be anchored to place in the space the Level encompasses. The method by which this happens is unknown as of yet.
While one would assume that entering Level N would be highly dangerous due to it being completely submerged in water, the contrary is apparent: The water in Level N is completely breathable, and should one exit the water via an air pocket or simply leaving the level, they will remain completely dry. Despite this, Travellers can still swim through the water in Level N just as they would through normal water, and vision is not impaired in any way since level N is lit up by large, luminescent quartz crystals. Water taken from Level N to another level does not retain these properties, and water brought to the level doesn't exhibit them either.
The quartz crystals that line the rocks in Level N vary in size, ranging from orange-sized shards to huge car sized crystals. As mentioned earlier, the quartz crystals are luminescent, glowing brightly due to the fact that they are covered in the chemical luciferin. The crystals also come in various different colours, with the most common being a startling shade of turquoise, with other variations such as lime, magenta and other pastel colours observed.
The flora and fauna of Level N are alien to those of the Frontrooms. The table below documents some of the creatures that can be encountered here:
| Creature name |
Creature type |
Description |
| Sinularia vinea magnum |
Coral |
A large, green soft coral which grows rapidly, albeit over a short range. The coral is edible, and has been described as tasting like fresh broccoli, but overconsumption of the coral may result in one turning a light shade of green. |
| Flos stella |
Coral |
A yellow coral plant that grows in a star formation. It reproduces asexually, bursting at the end of its life cycle to spread its polyps. When growing, Flos Stella roots itself into the stones by hooking itself in between cracks and pores. |
| Monstastrea praemium |
Coral |
Perhaps the most surprising of the corals found in Level N, Monstastrea praemium looks just like a regular coral of the Monstastrea genus at first glance. However, if Travellers make contact with it, it will 'detonate', causing a small explosion, which whilst not deadly in itself, could cause certain rock formations to fall apart. Thankfully, this coral is rare in Level N, so these events are not frequent. |
| Surprise eels |
Fish |
These eels spend their days in hidey-holes which they burrow for themselves with their short, sharp teeth, waiting for something to pass by. Should something pass by their holes, they will silently spring out of their hiding spot and bite at the prey. Whilst their bites are not deadly to Wanderers as they are to other smaller animals, they can still surprise a Wanderer and make them lose their bearings. |
| cell 10 |
cell 11 |
cell 12 |
Bases, communities and outposts
Lorum Ipsum
Object Pictures
Gem: source
Hat: Source
Pot: Source
Level pictures
Placeholder
Entity Pictures
Jellyfish picture: source
Other
Object number: 36
Description:
Photo of an unused Spirit Link, currently sitting in M.E.G. possession for study
Spirit links are small hats that can be found in The Quartz Quadrant, a mysterious section of the Blue Channel that is home to Entity 600. The hats are very small, being around the size of an average human palm. Spirit Links always have a very powerful gem in the middle of the hat which causes the hat to work. Without the gems, the hats are useless. The gems resemble small, galaxy-colored nebulas. The gems display a small fractal design that moves similarly to a tornado. The gems should not be taken out of the hats, as they cannot be reunited. If the gem is separated from the hat, both objects become useless, and the gem will turn into a black rock.
Spirit links usually take the form of various different types of hats, ranging from top hats to berets to baseball caps. The gem itself feels and weighs like a typical jewel of that size, being slightly heavy but pretty balanced in weight. The gems and hats are also likely indestructible and cannot be destroyed with any amount of force if powered. Gems which have been separated from the hats lose this ability and can be easily destroyed, along with the hat. The gems are also incredibly difficult to remove from the Spirit Links, requiring usage of powerful industrial machinery to extract. It is unknown exactly why this is, since the gems simply rest on the hat itself rather than in a small nook.
The hats themselves have no specific locations or common areas where they can be found. They have been found on every level from Level 3 to The Metro to even TH3 SH4DY GR3Y. How these hats got to these places is not known, but it can be assumed that it is connected to The Blue Channel in some way, since The Saberzoa live in a unique spot of said level. Much concern has been raised by the M.E.G. wondering if the hats were ethical or not. Many higher-ups feared that the hats were actually some sort of mind-controlling device, and the object was nearly banned in settled areas such as Level 11. After further study of the entities, it was realized that Spirit Links do not alter the mental state of the entity. It only acts similar to how a mood necklace would, expressing the emotion of the entity and giving it the ability to speak through telepathy. Many people describe the entity as having a cute, baby-like voice, but the exact desciption varies slightly.
A piece of pottery presumably depicting an ancient Saberzoa.
Notably, Spirit Links appear to only function properly on The Saberzoa. When placed on any other living creature, the effects are extremely unpredictable. The first time that one of the hats was placed on a human, it caused their eyes to glow and then explode. Another test resulted in the person growing 6 extra eyeballs. Another test resulted in the person regressing into a vegetative state. One wanderer described himself placing one on a Skin-Stealer in a desperate act of self defense. This caused the Skin-Stealer to become paralyzed; however, it was suddenly able to speak English fluently. None of these effects have been successfully reversed. Other tests include a Hound bursting into flames, a Growler] suddenly moving in inverted gravity, and — notably — a lack of any result when tested on a Wormling. Certain higher-up operatives have proposed trying to use the objects as a source of renewable energy. The Oversight Council has prohibited this for the time being due to their nature.
Excluding its obvious connection to Entity 600, the object has been found in recovered documents and artifacts from The Lost. Depicted on the right is an ancient piece of pottery which presumably depicts The Saberzoa before they were separated from their supply Spirit Links. Others have proposed that this depicts The Broodmother. A noteworthy feature is that rather than being attached to a hat, the gem is attached directly to the forehead. It is unknown if this is an error, an artistic liberty, or perhaps a clue to the origin of these mysterious objects. Other old writings and letters describe sea creatures of unfathomable pulchritude and magical powers. Many of the documents detail these creatures as gods or angels. Certain living members of The Lost can recite passed down tales which describe their aquatic gods, but the connection to The Saberzoa — if it exists — has been lost to time. Many members of the group have been more than willing to aid The M.E.G. in piecing together these loose bits of information.
Properties:
Spirit Links have a strange effect that causes them to change colors. When unused, they are grey and colorless. Extended periods of time can even cause the area around the object to turn slightly grey. Spirit Links can be placed on the head of a wild Saberzoa for the hat to activate. The hat will begin to act in a similar way to a mood necklace, with the color of the hat changing according to the mood of the entity. Below is a set of observations supplied by a member of The Lost named Caedmal Tun’s extensive study of the entity.
For many moons I have wandered this treacherous realm in near-constant fear for my life. The unholy beasts I have witnessed and the nightmarish environment through which we wander have lost me many nights of sleep. Throughout all of this, though, I have found a light in the darkness that is never quenched. Adorable creatures which you know as “The Saberzoa” have given me a sense of joy I have not known for a very long time. While this is the name you all know them by, they have been identified by many before you, all with their own systems of nomenclature, most notably “Narcomeba” and “Cartavela.” My first encounter with these fascinating creatures happened a couple years ago. I was visiting The Arabian Desert when I noticed the most peculiar thing: a little jellyfish was dying of dehydration on a rock. I immediately gave the creature my last supply of water and carried it for much distance until I found refuge. Within this refuge was a straw hat with a magical gem in the center. The Jellyfish attempted to escape my hands to put the hat on, which I aided it in doing. The Jellyfish suddenly gained the ability of communication and helped me find a way out to a safe haven. It has not left my side since we left. Since then, I have found many more instances of these animals and studied their appearance, ways of life, and intelligence extensively. I hope that my research will be beneficial to your group, and that maybe one day we will finally understand the tragedy that befell these innocent creatures and reunite them with their rightful treasures.
| Color |
Emotion |
Description |
| Red |
Anger |
According to Caedmal's observations, the color red seems to appear on the hat when the Saberzoa experiences anger. This is rare, as the entities are known for their happiness, but he records watching one of them sting the other and the stung Saberzoa becoming irritated. The hat turned red as the stung jellyfish scolded the other, before he broke up the conflict. |
| Pink |
Happiness |
Pink has been documented as the color of happiness. The Spirit Links almost always show up as pink when the Saberzoa are around. Caedmal describes the pink becoming extremely vibrant whenever he arrived to check up on them. He also documented the happy, joyful voices that they had whenever the hats were pink. |
| Blue |
Sadness |
Blue is also a rare color that does not appear on the Spirit Links very often. Caedmal documents an interaction where one of the Saberzoa asked to go to Level Fun, being unaware of what the level actually was. After he did not let the entity leave go to the level, the color of the hat began to fade into a royal blue color. The jellyfish showed extreme sadness, still wanting to join the alleged party, and walked off into the Cygnus Archive. |
| Yellow |
Fear |
This color is slightly more common than red and blue, but still doesn't show up too often. Caedmal describes a stray wanderer walking around Level 222 while he was visiting as Leo showed them around. A Saberzoa floated by, accidentally stinging them. This caused the wanderer to become angry at the creature, which began to act fearful. After he calmed down the wanderer, he recorded the event in his book. |
| Purple |
Excited |
Purple is another common color, which is usually the color of the hat if it isn't yellow. Caedmal describes the Spirit Link becoming a purple hue whenever he would reward them with biscuits as a treat. The jellyfish would act extremely giddy whenever the hat turned purple as well, further proving this hypothesis. |
| Green |
Disgust |
Green is nowhere near as rare as blue or red, but still does not show up commonly. This color was discovered when Caedmal told a group of Saberzoa a story about finding a dead body on Level 3. This story caused all of the Saberzoa to yell out in shock. Most of their hats flashed green. Caedmal connected this to the emotion of disgust. |
So far, these colors are the only documented ones, but there are presumed to be many more.
Spirit Links also have a property that give Saberzoa the ability to speak through telepathic messages. Wild Saberzoa, similar to normal jellyfish, have no ability to speak. However, once a hat is placed on their head, they can now send telepathic messages to any nearby wanderer as a way of speaking. It is presumed that the gem is what gives the creatures their telepathic abilities, but due to gems being difficult to separate from the Spirit Links — and unable to be placed back — this is not confirmed.
Rarity
As previously mentioned, there is no specific level of The Backrooms which Spirit Links are confined to. While the objects are not nearly as rare as something like a Level Key, for example, they are not a common item to find. Notably, however, they are most commonly found on Level 3. It can be presumed that this is due to the level’s notorious abundance of useful items, including rare ones. If one wants to actively look for a Spirit Link, it is advised to look on a safe level that is not infinite in length. This will provide the highest chance of finding one due to the small space and lack of external issues preventing the task.
Addendum
Caedmal Tun has personally offered a reward of 10 Royal Rations to the person that either finds/provides information which leads to the discovery of the event that separated The Saberzoa from their Spirit Links. He personally asked that this addendum be attached to this page. The M.E.G. has also begun aiding Caedmal in his quest to hopefully learn the truth about these creatures that’s been seemingly lost to history and perhaps one day, restore their former glory.
Licensing
“Object 36” by Natedagreat563 is licensed under CC BY-SA 4.0
Image Sources:
“Jellyfish Lineart drawing” by LaDameBucolique is licensed under the Pixabay License
Source
"Little Gem Nebula shows off its jewel tones" by europeanspaceagency is licensed under CC BY 2.0.
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"Cork bowler hat" by tpholland is licensed under CC BY 2.0.
Source
"Terracotta stirrup jar with octopus, Late Helladic IIIC ca 1200–1100 BC.jpg" by Jorge Elías is licensed under CC BY 2.0.
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