collab:meg-rewrite-for-real

Notes

(To remove when posting)


Note list: http://praetor.wikidot.com/meg-notes

MEG group page

  • Generalities (nature, mindset) @MaksuS
  • Organization (hierarchy (and jobs), methods/missions) @XRaggiX
  • History @Praetor
  • Teams @XRaggiX
  • Important members @natedagreat563 @BoringTalking
  • Locations @SquibbleZombie
  • Relations @Pogs
  • Database (listpages, so nobody seeing how easy it is to do that)
  • Equipment and Uniforms @SquibbleZombie (Using Endless Water's work before he left; include him in the credits at the end)

How to write for the M.E.G. (by everyone, kinda like how the AC hub does it)

For different section feel free to use tables


(page starts here btw)

IMG_3130.PNG
M.E.G.
For the Betterment of Humanity

This Database is brought to you, in part, thanks to the G.P.D. and the Leaders.



Welcome!


At this stage in our existence, we are (somehow) not a group that requires an introduction. Our unique starting point and initial members have allowed us to become one of the biggest groups in the Backrooms, and the single biggest group which is intent on exploring the Backrooms to its fullest for cataloguing while providing help and safety to its residents.


We don't pretend to be perfect, to never make mistakes, or to always know what we're doing, but we always intend to do right by the people we aim to protect. Over time, thanks to good decision making and luck, we have been able to not only warn and inform the masses about what to expect in the big wide multiverse of the Backrooms, but we also provide habitation to those who need it. Despite their different purposes, all M.E.G. establishments have room to live in case someone desperately requires it.



Generalities

PLACEHOLDER (who is the M.E.G. at its core: small section summarizing the most important stuff about the group)
Maksus' additions, feel free to edit them if I was wrong somewhere
Here I'll mention main/key ideas that we agreed to include in MEG's "identity?"

  • The M.E.G. heavily relies on "newcomers" — people who've no-clipped into the Backrooms just recently, who are still desperate to do anything to find a way back to the Frontrooms, people with real lingering passion and motivation.
  • The M.E.G. has a semi-constant income of members due to its great location: mainly on the first levels of the Backrooms, levels that are not only safe but also filled with people (filled by the baclrooms' standard). Almost everyone no-clips into either Level 0, some rare occasions lead to no-clipping into Level 1 or other levels, but these are both rare and still happen within M.E.G.'s range of levels with maximal influence
  • While the M.E.G. is great at recruiting new members, it actually may face an issue with holding older employees — some of them no longer have same level of hope they've once had, they no longer believe in the possibility of returning to the normal life. Due to this their main motivation can shift from semi-altruistic and enthusiastic to simple urge to survive and adapt to the reality of the Backrooms, and on this field the M.E.G. can loose to other GOIs, that are more focused on other things and activities with-in the backrooms, leading to occasional M.E.G. veterans joining B.N.T.G. or other groups, that are more beneficial in terms of their personal survival.
  • The M.E.G. is, as name suggests, a major exploration group, so its main activity is centered around precisely exploring the backrooms: investigations, expeditions, experiments, and cataloging into the database. These basica activities also require a lot of workers and personal, so scientists of any kind, explorers, who volunteer to go and see levels and entities with their own pair of eyes, medics, archivists, tech specialists, and also workers who can support these people to do their work via security and organization: guards of any kind, people, responsible for local and global management, as well as logistics and transfer of people and objects, couriers, as well as separate people responsible for traiding and communication with other local and global groups.
  • Equipment of an average M.E.G. employee is standardised (got distracted, will finish today )

Organization

PLACEHOLDER - Methods, types of missions and goals (exploration, research…), mindset/culture

Departments (linked to underseers)?Divisions? Regiments? Teams? All exist in-universe so they need to be explained

History

The roots of the M.E.G. predate the creation of the group itself, as the organization originated from the fusion of three small settlements in Level 1, who shared the same common goal of helping wanderers and studying the Backrooms to find an exit.

1997 to 2007: Power Vacuum

The context of these three encampments takes place during The Drought (also called The Long Night), the historical period that spans from the fall of the Leaders in 1997 to the official creation of the M.E.G. in 2012. This epoch is famous for how ruthless it was for wanderers, as the Backrooms inhabitants faced a power vacuum, with no "major group" capable of protecting wanderers and research this reality1. This led to the rise of smaller groups (for example the Ariane Circle and outposts (for example Camp Amber), who, while not working together, managed to maintain survivability for newly noclipped wanderers to a reasonable status quo, waiting for a new group to take the vacant throne of the Leaders.

It is in this situation that these three communities were either created or prospered:

Station 01.3

The oldest settlement out of the three, it was initially a research station of the Leaders, working on understanding the fauna of Level 1. Few of the already few base members survived the destruction of the group following the war with Emstable, but the settlement managed to keep a part of the Leaders database2.

The settlement survived for the following years, barely sustaining itself due to its lack of exploration skills, logistics, and autonomy. People like Asher River3 and Katherine Zimals joined over time, eventually allowing the settlement to diversify itself and maintain what was left of their old database.

The Early Home

The Early Home is one of the many settlements that rose to help wanderers during the Drought. It allowed new wanderers to rest in security for a while. Their specialty was maintaining a community and a base functional logistics-wise, skills which led them to work multiple times with Station 01.3.

While their sedentary nature limited them, they still saved many wanderers by sheltering them for a few weeks, sometimes even forever if they decided to join the group (like in the case of Andrew Donovan), working here in exchange for "a bed to sleep in and three meals a day"4.

The Nomadic Coalition

I need to reread the withered rose, I'll do that eventually.

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All three settlements existed for years, rarely working with each other during The Drought. While they all managed to fulfill their mission, their lack of knowledge outside of their specific skills (research, logistics, and exploration) limited their capacities to expand5.

Relevant Database Entries:


  • PLACEHOLDER

Additional Information

Teams


Since the inception of the M.E.G., the necessity for flexible, task-oriented subdivisions became present. The scale and scope of operations across various levels, combined with the complexity of field missions, required a system capable of rapid deployment and minimal bureaucratic delay. This challenge led to the development of teams: temporary, semi-autonomous units designed to address specific objectives without requiring constant oversight from central leadership.

Initially, team formations were informal and closely tied to the M.E.G.'s founding leadership. Many early teams were named after prominent members. One of the most notable early examples was Team "Reed", a now-disbanded unit originally tasked with cartographic operations and mapping of unexplored sections within the first levels and adjacent sub-levels. Their work contributed significantly to early navigation protocols still in limited use today.

As the organization matured, so too did its operational framework. The team structure evolved into a more modular and mission-specific system. Rather than forming long-standing units with fixed personnel, modern teams are now assembled on an as-needed basis, tailored to particular missions or objectives. This contemporary model allows team leaders to recruit members with relevant expertise and dissolve the unit upon mission completion. This not only enhances efficiency and adaptability but also minimizes resource waste and personnel fatigue.

Over the years, this system has proven effective in streamlining the M.E.G.’s ability to respond to unpredictable and emergent conditions within the Backrooms. A few of the most recognized and historically impactful teams are outlined in the following sections.

How to Write about the M.E.G.



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