- Safe
- Beautiful
- Hauntingly Mortal
The hauntingly beautiful church found in Coron
Description
Level ℐ Also known as "Enclosed Consciousness" is an Enigmatic level that is comprised of British type architecture, This level is seemingly infinite, With endless streets that all combine with the same sorts of buildings, While the level is quite repetitive, there is one structure that seems to be the only one of its type, A single hauntingly beautiful church found in Coron. Which when nearby hits the wanderer with a soft yet strong sense of mortality, As stated before, this is the only church that has been either located or spotted on this level.
The level in of itself can provide a decent and happy life. With multiple stores (mostly human run) that sell all the stuff you'd need, such as almond water and surprisingly, at the inner sections of the level, there is quite a great supply of Royal rations, with Royal rations even being served in restaurants.
certain types of technology work in this level as well, Such as Vehicles (Mainly land vehicles), Radios and generators to name a few. When it comes to radios, the odd Level 11 Radio channels also work, with contact being made between the two levels multiple times. The level's community has created a trade surplus, selling items, materials and vehicles to level 11, in which The people of level 11 also sell stuff to the people of this level.
There is also a working WIFI signal, which has led to a more reliable source of connection to people in other levels, this is helpful as it benefits communication and trade,
A close-up photo of the church in Coron
Affect on the Mortal mind
This level has many affects on the human mind. Yet it seems to depend on the person in the level. People who were known for dwelling on the past and cherishing nostalgia seem to get hit with a wave of soft yet comforting Mortality (The feeling of being alive), Yet for others they get hit with some other feelings, some bad and some more positive
Bases, Outposts and Communities
There is an established community/borderline mini civilisation on this level, with some form of economy and a decent life style and life expectancy
The People and Locations
The People:
The people in this level live a decently "Normal" life, with people running businesses, owning pets and houses, and having families and jobs, They also have their own economy that uses 2 "Universal currencies" with the two currencies being the Pound Sterling, And American Dollars.
The life expectancy of a newborn born in a decently safe area in this level is around 78-82 years with the right housing and diet
There is an established Law force, with each area (Except the G-O) having their own police, rescue and medical forces. Although all the areas are basically akin to Level 11 or even the Frontrooms. The G-O (Mentioned Below in the Locations section) Does not have many people. with homeless people, criminals and outcasts calling it home. Since the G-O is not classified as an Area that has a "Documented" Civilisation there is no Law forces in the G-O. While new areas arise and take over parts of the GO. The GO is suspected to be infinite
The locations:
The areas all exist either around or next to each other. with the GO surrounding everything
Coron
Coron is as the name sort of suggests, the "centre" of the level, centre in this context meaning the main area where new wanderers first end up when awakening in the level, It is an Upper-class area of the level with the people permanently living in this area owning cars, housing and basic amenities. 9/10 Living conditions
Outerian
Outerian is the second Established Area of the level, People living here vary, Some being as wealthy as the people in Coron, while others are worse off. But it is still quite a liveable area. 7.5/10 Living conditions
Vinseren
Vinseren is the third Established Area of the level, Similar to Outerian people here live in a semi-stable class, A middle class if you will, All the stuff from the other two can be found as well. 7/10 Living conditions
Other Areas
There are definitely many more areas with either extinct populations or thriving ones.
An abandoned home located in the G-O
The Great Outclip
The G-O or "The Great OutClip" is the areas beyond the established areas that contain very few people.
Due to the lack of "Mortal Presence" (People and economy and other notable human properties), The level is semi-dangerous with abandoned and crumbling architecture and Sink-holes that litter the land
It's very quiet in the G-O, very quiet
Entrances
The only known way to enter this level, Is to Enter Trains labelled "The Mortality Express" on level 11, in which you will shortly pass out and wake up in This level
Exits
The only way to leave this level is to become in-tune with the air and "soul" of the level, and accept that you want to leave, to which the level will oblige and send you to the level you entered from. The person will feel a sombre empty feeling upon leaving the level
Cite this page as:
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"<a href="https://backrooms-wiki.wikidot.com/calib-pricc">Calib pricc</a>" by Calib Pricc, from the <a href="http://backrooms-wiki.wikidot.com/">Backrooms Wiki</a>. Source: <a href="https://backrooms-wiki.wikidot.com/calib-pricc">https://backrooms-wiki.wikidot.com/calib-pricc</a>. Licensed under <a href="https://creativecommons.org/licenses/by-sa/3.0/">CC-BY-SA-3.0</a>.
Name: Church Picture
Author:
Calib Pricc
License: CC BY SA 3.0
Name: Church Close-Up Picture
Author:
Calib Pricc
License: CC BY SA 3.0
Name: G-O Abandoned house Close-Up Picture
Author:
Calib Pricc
License: CC BY SA 3.0
Name: Coron Crossing Picture
Author:
Calib Pricc
License: CC BY SA 3.0
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