Entity Number: 122
Habitat(s): Random - level 4, level 1, level 33, and others

A business duck resting on a stonewall in an unknown level.
Description:
Business Ducks are a variety of ducks which normally have a briefcase, tie/bowtie, and try to sell a variety of objects to wanderers, and sometimes entities (excluding Entities 67, and others as they deem “Unprofitable/Horrid entities”). The Business Ducks are normally harmless entities unless they see entity 67, and an entity which they won't speak about. They will normally reside in areas with internet, other 122’s, and areas with “high profit incentive”.
Behaviors:
The Business Duck is mostly located in areas where newcomers, and many wanderers are, if you interact with one it will try to persuade you to buy its products from the briefcase, which is usually a multitude of objects, this can range from almond water, to royal rations, but they all cost some type of currency which can be found around some levels. If you have the currency and you buy the object the duck will walk away but a business card will be left in a pocket or hand when this occurs, this will invite you to join their business and “help with the economy”, after this very few wanderers have found out their product is fake and was a scam, so always check the object before you buy, also most wanderers are confused as to what this economy is, M.E.G and others are still trying to find out about this. On rare occasions there will be buildings in some levels constructed by them, this can range from a restaurant, factory, or just a comic book stand randomly in the roof, if someone claims the land they will pay the person to build upon their property. If the entity is aggravated, this is usually caused by physical harm, when this occurs it will launch its suitcase at an unknown speed into the persons vicinity if it hits(which is quite rare), if it lands the person will immediately die, or they will alternatively pull out a gun, if further harm after is made they will shoot, Don't double check. They will also edit articles sometimes and add a misspelled quack, making it “quak”.
Biology:
The Business Duck is usually a multitude of different duck species, but they all share the likeness of wearing business-like clothes like a tie, tophat, and etc. The very strong ability of their throwing/physical strength is still being studied, most haven’t found out the speed of the briefcases thrown yet.
Discovery:
These Business ducks were first discovered when Johnson Mckon exploring for M.E.G accidentally noclipped into level !, in his “Explorer Book” he stated that when he was running from the entities a duck with a briefcase that was riding a cart offered him some “Kart ShoeZ” for currency, he accepted and gave the duck almost all of his belongings, the duck seemed to reluctantly agree, the shoes helped but broke down as soon he reached the exit and he made it out alive.
Variants:
These ducks come in many different shapes and sizes, while the briefcase one may be the most common, they all have their different ranks/variants, these Ducks serve the purpose the help expand their “economy”
Bodyguards:These Ducks will guard all other duck ranks except for the workers, but they usually guard the working buildings instead. These Ducks will normally wear some type of armor with usually a rifle to protect others, they will also help with Planners establishing buildings, but a majority of them will protect the Suitcase ducks in levels while they traverse.
Investors:These are ducks that will invest in a multitude of things, for example, if you are studying the smilers and how their biology looks they shall invest currency/objects towards your need, but if you don’t give back satisfactory results they will quit investment from the person/entity/other ducks, if you do succeed they will continue investing, but this will eventually lead to everything you do relying on them so be careful with these ducks, if it eventually leads to the point of no return then you will have to work for them for a unknown time to repay for “debt and loans”.
Constructors:These Ducks usually help with the planners to construct buildings for the economy (once again, what is this economy even?) they will usually help with furniture and just overall construction.
Planners:These Ducks like the rest are rare compared to the suitcase ducks, but they are very important for the “economy” of their duck business, these Ducks will usually plan for buildings to be made and will manage their buildings, most of the time these fail to be built due to some entities hunting them down and destroying the buildings (sidenote:entity 67 seems to target the buildings a bunch for some strange reason, and it most of the time ends up in a brawl between the two).
Workers:These ducks will help with the internals of the business, like constructing objects, cooking, and etc, these sometimes include ducklings who work.
Briefcases:These are the most common of the bunch, being a majority of the ones spotted across the backrooms, as stated before they will try to sell you objects for currency, and will leave a business card in a pocket or hand when they leave.
Do's and Don'ts:
Do:
You can put:
-Pet them, this’ll make them lower the price slightly
-Trade*quak*
-Sometimes accept investments
-go to their buildings, they’re mostly good, restaurants can help
- Destroy their buildings, Our buildings are much better, they have parties=)
-Check the object you are buying before you pay, it may be a fake
Don't:
-Aggravate them
-Don't Trade*quak*
-Harm them
-destroy buildings
-speak about roast duck, they will utterly destroy you