Level 695 - "Shrouded Spur"

Headlights whir through the endless mist.

rating: 0+x


Info

Written by bgardner06bgardner06

It’s impossible to ignore the mist.

It’s everywhere. It surrounds me, coats the asphalt beneath my feet. A cold breeze ruffles through my hair, but it’s so hard to breathe. My lungs seize as I desperately push forward to find something, anything to protect me.

But there’s nothing there. For the hundredth time, I lift my head and look around, finding nothing but more road before me and more grass at each side.

I should be dead by now. My body should have given up, but each breath gives me just enough energy to keep moving. I can barely see twenty feet in front of me, but my legs carry me onward still. Better to die on my feet than lie down and wither away.


SURVIVAL CLASS
1

Resources: 4/5
Water, but No Food

Exit: 1/5
Easy to Exit

Environment: 2/5
Some Environmental Risk

Entities: 0/5
No Hostile Entities

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Photo of a roadside within level 695, mist particles visible in the camera's light.

Description


Level 695 manifests as an infinite plane of parallel multi-lane roads. The level exists in a perpetual state of twilight and is devoid of artificial light, providing little illumination to wanderers who find themselves within. There are no methods of vehicular transportation present within the level,1 so all inhabitants must travel on foot.

The roads of Level 695 are separated by thin stretches of land between three and twenty meters wide, similar to the median strip of a Frontrooms highway. These land dividers are typically carpeted in grass and sparsely populated by both deciduous2 and evergreen trees.

The air is thick with mist, and its relative humidity has been recorded at ninety-five percent. Due to the high moisture concentration, visibility in the level is heavily restricted, reaching a maximum of about one hundred feet (thirty meters). Tests of the mist's composition have revealed it to be made of Almond Water, though it is odorless and lacks any taste.

The mist is safe to breathe for short periods of time, but it can build up in the lungs after multiple hours of exposure, causing discomfort and potential suffocation. Because of this, it is highly advised to bring a breathing apparatus or filtered mask if knowingly entering Level 695.

Survival Tips:

  • Should you find yourself in Level 695 without any protective equipment, the best course of action is to keep moving. You are more likely to find others by covering as much ground as possible.
  • Stay out of the road. (See the Level Features section for more information)
  • Use any materials with you to create a filter for your face; even something like fabric can capture a large amount of moisture while still allowing air through. If you have nothing, cup your hands over your mouth and nose, and take slow, shallow breaths.
  • Most importantly, remain calm. Stress leads to recklessness, and you will only harm yourself if you allow panic to take over.


After what feels like hours, something cold makes contact with my face. It hits right on the bridge of my nose, then slowly slides down. Another lands on my cheek, a third on my arm.

It’s raining.

Already soaked through, I shrug off the droplets as they come and continue my agonizing pace. The rain builds to a drizzle, then an outright downpour, but I keep trudging onward, clinging to the fading hope that I’m not alone here.

Then, I notice something. The pavement, it’s no longer still. I stop, quiet my shaking legs, and the sensation is still there. In fact… it’s getting stronger.

Sound reaches me, piercing through the water in my ears: a faint hissing, like something’s moving through the air. Then, light. My surroundings brighten, and I realize what’s about to happen. I whip around to see a car emerging from the mist, hurtling toward me. It looks… fuzzy, out of focus, and its headlights are blinding.

It shows no signs of slowing down. I’m too startled to move, too weak to escape. The sound gets louder, and the shaking pavement throws me off balance. I fall on my side as pain shoots through my shoulder, the car mere feet away. I close my eyes, try to move, but I know it’s too late.

And then…

nothing.

The sound stops. The asphalt stills. The light disappears. It’s like a switch was flipped, and all the sensations are suddenly gone.

I’m dead. I have to be. But slowly I realize I can still feel the cold air on my arms, the mist on my face. My eyes crack open to see nothing but the familiar dark sky, and my ears start to ring in the newfound silence. The rain has stopped.

I lie there for what seems like an eternity, but eventually I drag myself to my feet and start to walk again.

Lesson learned: stick to the grass.


Level Features

Level 695 exhibits periodic events and entities that can hinder wanderers' movement throughout the level, but they can provide strong benefits if engaged correctly.

Entity 695α - "Threadlights"

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The first known image of a 695α vehicle.

CONCORD ENTITY CLASSIFICATION SYSTEM

ENTITY ID: 695α
HABITAT(S): Level 695
IETS
1CXX
CLASS:
Itemic
PROPERTIES:
HVM
VRL-A
VRL-B
NCR
MCH
CBR
SYN
DMN
SSV
CVL
RLA
UNQ
AGR
BNV
{$custom-tag-name}
{$custom2-tag-name}
{$custom3-tag-name}
RAD
NRO
TXC
PYR

Ranging from small cars to large cargo trucks, Threadlights are autonomous vehicles spaced sporadically throughout Level 695. They travel along the level's roads at a constant speed of roughly 45 miles per hour (~72 kph), but they invariably appear blurred or "smudged," making finer details nearly impossible to discern. As long as no wanderers are blocking a Threadlight's path, it will continue along its road indefinitely. Should it come into contact with any object or human, however, it will instantly vanish. While they cannot cause any physical harm, Threadlights can be frightening and it is advised to walk alongside the roads while traversing rather than directly on them.

Threadlights seem to possess a low level of intelligence and limited extrasensory abilities, as they respond to wanderers that attempt to flag them down; they will, however, only interact with individuals who have consumed Almond Water within one hour before signaling them. Should this be the case, the Threadlight will slow to a halt about five feet (1.5 meters) away from the individual and one of its rear doors will open.3 The interior of each vehicle appears as an isolated pocket of space with a small row of faux-leather seats, capable of fitting up to three people. Should a person or group of people enter, the door will close and the vehicle will drive them to another level. (See Entrances and Exits for more information)

Phenomenon 695-R

{$title-component}PTS:

0E

{$title-class}Class:

Environmental (Safe)

{$title-sub}Area of Effect: Entire Level

Every 48-60 hours

{$title-one}Frequency

60-90 minutes

{$title-two}Duration

Deluge

{$title-three}Intensity

Occasionally, the mist of Level 695 will recede somewhat, allowing for higher visibility and breathability. Following this, torrential rain will pour from the sky. Like the mist, this rain is made of Almond Water, but it is substantially easier to collect and utilize. Though most commonly lasting for about an hour, some rainfalls will be much more brief, with the shortest recorded being only two minutes long.

If communities take advantage of these rain events when they occur, they can slowly build up several years' worth of Almond Water reserves, allowing for sustainable and continuous survival. It is theorized that most, if not all, major Groups in the Backrooms have established bases in Level 695 for easy, consistent access to this vital resource, though only two are publicly known.


I can’t remember much.

That’s what I tell the man who found me, who took me to this ramshackle hut. It’s not much, but it’s a welcome break from the suffocating mist. I take another deep breath, savoring the clean air that fills my lungs.

He presses me, asking for any details I might recall from before I ended up here.

I rack my brain, conjuring flashes of an empty field, then a dirt path surrounded by trees. It was bright then, but daylight feels almost like a fantasy now.

While my mind wanders, my eyes finally start to take in the man before me. His hair is black with a few streaks of gray and white; it's short, but messy, with small curls falling just above his brown eyes. He's got a tight mask around his nose and mouth, with a circular filter on each side, and he's dressed in an off-white poncho. On both sleeves is a brown insignia, just below the shoulder: the angular shape of a bird surrounding an isometric cube.

I tell him about what I saw, and his shoulders seem to relax; he leans back in his chair, which lets out several creaks and groans. He suggests I rest for a little longer, and says he'll stay with me until I'm ready to go. With that, exhaustion fills my body and I fall back onto the makeshift bed beneath me.

I roll onto my side, pulling the warm blanket over my neck and shoulders. As I drift off, I remember what the man told me as we walked beside the road—there's a place out there with more people, and food... a place where I'll be safe.


Bases, Outposts, and Communities

M.E.G. Branch 695 - "Point Stone"

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The entrance to Point Stone, outfitted with various security measures.

Branch 695 is a subsection of the M.E.G.'s main exploration division, dedicated to protecting the level from enemy groups and assisting fellow wanderers who enter. Members of Branch 695, commonly called "Raincatchers," work to collect and distribute Almond Water from 695-R events to other levels where the M.E.G. operates.

Constructed from scattered pieces of concrete, asphalt, and materials from other levels, Point Stone is the main base of operations for Branch 695. The outpost serves as a resting zone for wanderers, offering protection from the elements and reliable resources. Here, Branch 695 educates wanderers on various methods of accessing and leaving Level 695, and often recruits them to other prominent M.E.G. locations. Teams of M.E.G. Raincatchers regularly search a wide perimeter around Point Stone for lost wanderers or signs of other settlements.

The B.N.T.G.

The Backrooms Nonaligned Trade Group reportedly first occupied Level 695 in 2016. If true, this level has likely provided a substantial portion of their Almond Water stores over the past decade.

The main settlement of the B.N.T.G. on Level 695 is currently unknown, as their only point of communication with other groups on the level is through a single outpost:

Mist Market

Mist Market is a localized trading post for Level 695, hosted by the B.N.T.G. The outpost is comprised of several dozen stalls arranged in a rough rectangular perimeter, with areas for seating placed around the center. About half of the stalls are occupied by B.N.T.G. members, who offer various wares from other levels; the rest are open to anyone who wishes to sell something.

Since its founding in 2019, Mist Market has acted as a social nexus where the various communities of Level 695 gather to interact and trade resources. The market's primary currency is B.N.T.G. Presses, but regular item exchanges make up a large portion of the sales and remain an important part of the community.

Two-Way Town

Two-Way Town is a permanent settlement within Level 695 consisting of around 150 individuals. The inhabitants of Two-Way Town live in tightly-packed, ramshackle structures which are covered in large tarps, allowing for protection from the rain.

The town has been described as a lively and welcoming community, occasionally hosting raucous celebrations during 695-R events and interacting with the B.N.T.G. to obtain more materials and resources. Dozens of different communities on Level 695 have visited Two-Way Town to join in their festivities, and there have even been rumors of a collaborative event in the works with the M.E.G. and B.N.T.G.



Entrances And Exits

Level 695 is fairly simple to enter and exit, with access points to several other levels.

Entrances

No-clipping in most outdoor levels will occasionally lead to Level 695, though this is an unreliable entry method.

Many levels contain more consistent entry points. The list below is by no means exhaustive, but includes the most common methods of reliably entering Level 695:

  • Walking into certain rows of shrubbery on Level 10 or Level 184.
  • Traveling down a dirt path in Level 39.
  • Stepping between certain trees in Level 445.
  • Wandering through the mist of Level 77 while near the intersection of the hills and forest.

Exits

The most accessible method of leaving Level 695 is to flag down a Threadlight, enter, and ride until it reaches a stop. Upon exiting the vehicle, wanderers will find themselves in another level, and the Threadlight will drive away before de-materializing. The most likely destination from this method is Level 11, though any level that contains a road or path of some kind is possible.

  • Note: This method takes between thirty minutes and one hour, and it is highly advised to stay awake during the process. If one falls asleep before arriving at a destination level, they will find themselves in Level 69 or Level 238 upon awakening.4
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The tunnel's entrance is lined with bright yellow lights.

It is also possible to exit the level by finding a road that changes direction or slopes downward. Following this path will eventually lead to the entrance of a well-lit tunnel, decorated with graffiti and grime.5 The tunnel extends indefinitely, with occasional doors and other branching paths. The doors are made from concrete and open into various indoor levels, commonly Levels 1 or 2.6 Additionally, wanderers who travel down one of the branching paths will end up in a random outdoor level, such as Levels 39 or 380.

Because of the uncertainty of Threadlight destination levels, it is recommended to use the tunnel exit method; as of now, there are 20 documented levels accessible through the tunnel, and more information on which paths lead where can be found in the M.E.G.'s Point Stone guidebook.


My boots squelch in the grass, sinking slightly into the mud beneath. A car passes by, and I feel the displaced mist swirl around me like river currents around a pebble. I'm knocked off balance, but I quickly right myself and keep walking. I need to keep searching.

I crouch down and squint, staring into the mist, silently begging it to fade so I can see a little more clearly. It's especially thick today (or whatever counts as "today"), even obscuring the ground a little. I wouldn't mind it, honestly, if it didn't make walking feel like trying to trudge along the bottom of a lake.

Suddenly, a bright light clicks on behind me and I flinch, my head snapping around to see...

"Forgot your flashlight again?"

Relief floods through me as I hear the familiar voice, and I chuckle. "No... I just forgot I had it."

One week in and I'm still having trouble adjusting. I never expected to survive here, much less be part of a team like this, but Donovan's been pretty gracious to me about it (when he's not partaking in the age-old tradition of Giving The Newbie A Hard Time.) I rummage through my pack and grab the waterproof flashlight, flicking it on. Still not great visibility, but it's enough.

"Hey!" Rae shouts from behind us. "Think there's some footprints this way... bit vague, but barefoot, by the looks of it."

We head to her flashlight beam and follow her pointing arm to the ground. It definitely looks like footprints, but they're...

I turn to Donovan and Rae. "Looks a little... weird."

"Ah, Alex, always the optimist," Donovan said, waving his arm at me dismissively. "They probably just got a little messed up from that rain an hour ago. Either way, it's our job to patrol shit, and if it's someone that needs help, we gotta go find them."

I open my mouth to argue, but he's already walking alongside the prints, and Rae follows closely behind him. I know he's right, anyway; he's been here a year longer than I have, and the M.E.G. manuals clearly say there aren't any monsters here, just the cars. I catch up with them quickly, following the prints as they twist and turn through the mud and grass.

Actually, they're just in the mud.

We find ourselves on a winding path that wraps around patches of grass as we track the prints, almost like whoever made them was deliberately avoiding places where their footsteps wouldn't be visible. I gotta hand it to them, that's smarter than anything I did when I first got here; now we've got an easy-to-follow path that leads straight to them.

I can see the vague silhouettes of trees ahead of us, probably about two hundred feet away. Maybe they headed into that patch of forest for cover during the rain?

As we get closer to the trees, the prints get deeper and clearer. As the impressions become more defined, my footsteps slow until I come to a complete stop.

That's not what a human foot looks like.

It's still a bit hard to make out, but I can see that the toes are spread out, pointed, and deep in the mud. Whatever did this had claws, big ones.

I look up at the tree line, and my heart plummets.

Despite the all-encompassing fog, the thing at the edge of the trees is quite clear.

It can't be... they aren't here, they've never been... but...

I can hear my teammates behind me, their breaths quiet and shallow. This is real.

Two pinpricks of light gaze out from under the trees, boring into my soul.

And beneath... a twisted maw, contorted into a wide smile.


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