Info
Put any content warnings and whatever else you want to add here. If there are no content warnings, you may remove the |cw=1 in the line above.
LEVEL
21
SURVIVAL DIFFICULTY
CLASS 2
Exit: 2/5
Somewhat Difficult to Exit
Environment: 2/5
Some Environmental Risk
Entities: 3/5
Major Hostile Presence
One of the four hallways in Level 21.
Level 21 is a finite level in the Backrooms, often used as a place of transport. The level mainly consists of four long hallways forming a square, with one big room in the center, known best as the Archive.
Hallways
Level 21's arguably most recognizable sections are the four hallways located around the level's center. Upon entrance, one will always appear in one of these hallways. The halls consist of randomly placed doors, either leading to other levels or various types of siderooms (discussed below). As the name of the level implies, most of the doors have labels attached to them, displaying a number. However, the numbers shown on the labels do not always lead to levels with the same number, most of the numbers chosen are seemingly random. Some doors have labels displaying various combinations of letters instead. These doors tend to lead to siderooms more often than than the regular numbered doors. Please keep in mind that the content on the other side of doors will reappear in its original state again if reopened. Due to this, resources like Almond Water can easily be obtained in masses.
In the middle of each hallway, there is a connecting hallway leading to the room in the center of the level, about 1km in length.
Additionally, some doors lead to a seemingly infinte, dark area. The entrances to this area can be easily identified by the bright red exit sign above them.
Archive
The Archive is the room found in the center of Level 21. This room resembles a large, concrete room filled with shelves and drawers. The majority of the documents found inside are just random combinations of letters, although there are some
Emptiness
While the main part of Level 21 is finite, the dark, empty space sometimes found in the level is not. This space, called the Emptiness by some, can only be accessed by walking through a door with a bright red exit sign above it. Once entered, the Emptiness is revealed to be an infinite, unlit space completely lacking walls except for the ones of the hallways. As the name suggests, this part of the level is completely devoid of content except for the concrete making up the floor and ceiling. Due to this, there is a massive reverb and echo applied to any sound made inside this space, lasting for up to 17 seconds straight when loud enough. It is not recommended to enter this part of the level, as it's extremely easy to get lost once you lose sight of the entrance you came from.
Bases, Outposts and Communities
Add any bases or outposts you'd like to add.
If there are no bases, outposts or communities, you may write:
"There are no known bases, outposts or communities on this level"
or
skip this section entirely (often preferrable)
M.E.G.
Around 8 members of the M.E.G. inhabit the Archive in attempt to learn more about Level 21 and the Backrooms as a whole. The small group will gladly show useful documents to any curious wanderers, as long as they're harmless.
Known Doors
Numbered doors tend to lead to regular levels more often, while doors with letters tend to lead to siderooms more often.
Long list ahead!
Known doors include:
- 105: Entrance to Level 0.
- 8-20: Entrances to their respective levels.
- xwa: A small janitor's closet filled with Almond Water.
- irnf: A short, tight hallway with a drawer at the end of it. In said drawer, a single, broken lightbulb can be found.
- trrisx: A concrete wall behind lies behind this door. This wall is often used as an infinite concrete resource.
There are a variety of other sections you can include in the page as well, for example:
Entities
Phenomena
Objects
Feel free to also make separate sections for things you think warrant a separate section.
These often go between Description and Bases & Outposts, or Entrances and Exits if there are no settlements.
Entrances And Exits
Add any entrances and exits to other levels.
Entrances
Walking through a door leading to one of the Electric's games in Level 20 will lead to Level 21.
Exits
If there are no exits please write: "There is no known way to leave this level for now.", though usually people can leave whence they came.


