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Level 19-FR is the 20th level discovered by a french explorer.
Description:
Level 19-FR, also known as the Spatial Island, presents itself as a floating island in space. It stretches on for about 15 km² and is covered in rich flora, predominantly conifers such as acacias, cedars and spruces. The colors of the level are light due to the bioluminescence of most plants in the level1. Moreover, it is deprived of a day-night cycle, seemingly plunged into an eternal starry night. While exploring, most wanderers report being in a dream-like state, a paradoxical sensation as unlike the Mind Palace, this level is entered via a physical noclip. Furthermore, 4 details deepen this state of confusion:
- Despite the fact it is possible to see other wanderers exploring Level 19-FR, it is impossible to interact with them except by talking. Indeed, any physical interaction is doomed to fail, wanderers phasing through each other.
- Wanderers who explored the level are mostly unable to recall anything they have done or lived through there when leaving.
- Every object a wanderer might have collected in Level 19-FR will disappear when they exit the level, and every object used, destroyed or altered whatsoever will be returned to its initial state. If a wanderer alters the level in any way, the changes will be reverted after around an hour, given that no one observes the modified area2.
- Anyone who leaves the level by falling asleep wakes up lying on the ground with the feeling of exiting a strange dream.
In multiple areas around the island, vegetation gives way to clearings from which the sky can be observed, as otherwise it is hidden by the aforementioned vegetation. It is generally in these clearings that objects like Almond Water are found. It is also possible to find Memory Jars, however this was only reported about ten times. After various observations of the sky from the clearings and borders of the island, no known constellations could be recognized despite the presence of stars. These stars also have the strange characteristic of varying in brightness over the course of the hour, though there is no real way of verifying this because of the absence of a day-night cycle. This means a star will not necessarily have the same brightness depending on the hour of the day3.
Pebble beaches border the entire island. Amongst the pebbles, Firesalt can be found4, which is unusual considering how it normally appears. Due to the aforementioned level exit phenomenon, none of these crystals can be taken outside of the level. The sound of waves can be heard on the beaches, despite the absence of a sea in the level. This is likely linked to Level 19.1-FR where the noise of waves cannot be heard despite their presence, therefore it is theorized that Level 19-FR and Level 19.1-FR used to be a single level.
The horizon of Level 19-FR. Photographed from one of the level's beaches.
Rivers are present and often flow across clearings, from which the water can be consumed. This posesses the same effects as the red variant of Almond Water, minus the taste. The source, as well as the mouth of these rivers, never reach the borders of the island, instead disappearing into thickets dispersed here and there, mostly where the vegetation is the thickest. Immersing oneself in these rivers will grant the sensation of being in a sensory deprivation tank, and letting oneself be carried away by the current into a thicket is the only known way to enter Level 19.1-FR.
Discovery:
Level 19-FR was discovered by an explorer nicknamed The Guide5 by wanderers, a former member of the Ariane Circle who discovered Level 19-FR on the 25th of December 2021. According to his testimony, the island was 100 m² in size when he entered the level. However, the presumed second wanderer who entered the level reported a larger surface area than the one The Guide measured. After further research, it turns out that the island grows each time a wanderer no-clips into Level 19-FR for the first time.
Entities:
Previously, the level was devoid of entities, but ever since the island reached an estimated size of 8 km², rare instances of Clumps, Deathmoths and Hounds have appeared there. These entities can mostly be found in the darker areas of the level, it is therefore advisable to avoid them. Given that no entities inhabited the level before, it is hypothesized that the bigger the island becomes, the more dangerous it gets.
Report Update:
Since the island reached an area of 12 km², a new entity, the Dream Eaters, began appearing. They appear humanoid but possess physical alterations amongst them6, for this reason it is assumed that these entities do not form a species, but are rather a group of similar entities. It seems their objective is to "eject" the wanderers from the level. To do so, the Dream Eaters pursue the wanderers in order to catch them, if a wanderer enters in contact with the entity, they will collapse and wake on the level from which they entered the island. The Dream Eaters are seemingly able to no-clip through some of the level's obstacles, helping them in their pursuit of wanderers. Throwing Firesalt at them slows the entities down, as they always try to avoid it. Therefore, the Dream Eaters are absent on the beaches and their surroundings.
The exact cause of this phenomenon is unknown, however its origin has been theorized. According to many wanderers, it is due to the dreamlike nature of the level. They think that each new wanderer entering the level links their thoughts, and by extension their fears, to the island. It would then have started creating entities, and subsequently the representation of these fears as the Dream Eaters.
Bases, Outposts and Communities:
* There are no bases, outposts or communities on this level.
Entrances et Exits:
Entrances:
- Falling asleep under the stars in any level with an open sky has a high chance of no-clipping oneself into Level 19-FR.
- Touching a painting depicting space in Level 1 has a high chance of no-clipping oneself in Level 19-FR. Using this method will leave the wanderer with the impression of having been sucked into the painting.
- Jumping into the void of Level 63 has a slim chance of no-clipping the wanderer into Level 19-FR.
Exits:
- Falling asleep in one of the level's clearings will bring the wanderer back to the level in which they first fell asleep. This will only work if the wanderer fell alseep to enter the level.
- Simply no-clipping through an elm tree can bring the wanderer near the beach of Level 48 or close to a meditation spot in Level 63. However, this can rarely lead the wanderer to Level 10-FR especially if no-clipping in one of the darker areas of the level. Considering the dangerosity of the level, using this method to exit Level 19-FR is not advised.
- Jumping off the edge of the island will noclip the wanderer inside Level 0.1 after around five minutes of free fall. This is most likely due to the limits of the level.
- Diving into a river and being carried by the river to its mouth will result in a noclip into Level 19.1-FR.
- Being ejected from the level by a Dream Eater will return the wanderer to their initial no-clipping point.
Side effects of the level:
If one entered Level 19-FR by falling asleep, it is heavily recommended to exit the same way. Most wanderers who exited the level without falling asleep after entering this same way kept this dreamlike sensation. Furthermore, some of them started having increasingly intense hallucinations and nightmares. More research about this phenomenon is required. However, this effect does not apply to wanderers ejected from the level by Dream Eaters.


