SURVIVAL DIFFICULTY:
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Level 236 is the 237th Level of the Backrooms, which should never have existed.
Description
Level 236 is a set of 12 layers that are exactly the same as levels 0 to 11, only with a more chaotic, disordered and dangerous structure. Absolutely every level can be seen with a messy pattern of inverse colors, so navigating through the layers can cause headaches from color inversion and great disorientation from changing messy and inconsistent geometry.
Layer 0 - "Headache Lobby"

Image of Layer 0 before everything started to get corrupted.
Layer 0 has a structure similar to that of Level 0, only its geometry is more disordered, since you can see very narrow corridors, extremely large rooms that can even form fog, very low ceilings, and others inconsistent types of structures. The lights in the cape emanate darkly and the areas with broken lights can become a hell of a road to traverse, but the real danger is the hum, as it can increase and decrease in pitch randomly, which can cause fainting, severe headaches and even death from rapid insanity.
In order to exit Layer 0 you have to find a broken elevator or crash into a partially more corrupted wall.
Layer 1 - "Reverse Blackout"

Image of a corrupted area of Layer 1.
Layer 1 is similar to Level 1, only when the light is cut off the danger is not the entities, but the structure of the layer itself. The walls appear to be brick, the ceiling and floor are concrete, but the entire structure like the previous layer is in inverse colors. You can find hallways with a ceiling so high that only cables with spotlights hang from it; such hallways should be avoided at all costs during the power blackout. The rooms, stairs and other places are very similar to Level 1, but with the condition that there are no supplies or objects. The power outage is the most dangerous as it causes the layer to become extremely bright and the structure to begin to collapse in unimaginable ways, so it is recommended to exit Layer 1 as quickly as possible.
To get out you have to find a very narrow hallway, where little by little you see more and more pipes.
Layer 2 - "Imminent Danger"

Layer 2 image, taken before the photographer died.
Layer 2 is a set of hallways with pipes on the left and right side, similar to Level 2, but what changes is the temperature and the structural collapses become increasingly visible. All rooms in the layer are completely short of supplies, only very cold Almond Water and Water in a state of space-time corruption can be found. The temperature changes randomly, sometimes going very high and sometimes very low, but it will never change to a temperature that is fatal. What this layer can mostly cause are fainting, low blood pressure, heart pain and dizziness.
Exiting Layer 2 is easy, as you have to find a gate in any hallway and enter.
Layer 3 - "High Voltage"

The entrance to Layer 3.
Layer 3 perfectly represents Level 3 in its most chaotic state, as it is very difficult to break through. The bars that can be found can corrupt themselves, taking a very confusing form. Brick walls can collapse, while everything can go into fast or slow motion, making it more difficult to fully explore the layer. The doors lead nowhere and the ones with rooms on the other side are very short on supplies. Cables can be found which cause instant death after rapid pain, it is also worth noting that structural collapse is seen even more.
To get out of the layer you have to find a window and then break it and enter it.
Layer 4 - "Chaotic Offices"

The main area of Layer 4 before a structural collapse.
Layer 4 is similar to Level 4, only it is full of corruption and disaster. The windows show darkness, the ceiling, walls and floor are in inverted colors. Not much information is known about such a layer, since the big danger is structural collapses that occur without warning. Due to such collapses, you can find areas in which the layer was completely torn off and you can only see a black void, which, conversely, would be seen as a white void. It is very difficult to find supplies, so it is recommended to leave immediately.
To get out you need to find a ladder and climb it or a broken door.
Layer 5 - "Comfort in Disorder"

The main area of Layer 5 in the hotel complex.
Layer 5 is like Level 5, but is divided into five areas, each area more unstable than the other. The first area is the main one where all the explorers appear, it is the most stable area of all. The hallways are considered the second area of the layer, it is a little unstable, but possible to navigate and it is the area that leads to the third area. The third area is the intermediate zone of instability within Layer 5, many supplies can be found to continue forward. The fourth area is industrial halls, full of pipes, furnaces and boilers, the temperature here changes randomly. They remove it and the last area is the most difficult to navigate, so it is recommended to run and get out quickly.
To get out you need to find a completely white area in the fifth or fourth area.
Entities
It is not known exactly if entities exist, but with the great instability, corruption, and structural collapses that exist within the level, entities will likely die instantly.
Bases, Outposts and Communities
It is impossible to establish bases, outposts, or communities due to inconsistent geometry shifting, disorientation, motion sickness, corruption, and disorderly structural collapses.
Entrances And Exits
Entrances
- There is a way to enter through Level 123, but it is unknown at this time.
- You can get glitched if you noclip at Level 136, which will take you here.
- There is a very low chance that being at Level 226 will collapse yourself and send you here.
- Seeing and approaching an area with inverse colors on Level 233 will lead you to reach here.
- It is believed that this level can be reached by making reality collapse into itself or become unstable at any level of the Backrooms, but this is not confirmed.
Exits
- You have to go through all the layers, which will send you to Level 237 or a random level.
- There are almost impossible chances of being able to find a wall or area in each layer with its original color, which will take it to its corresponding level.
Level 236 written by Error012
This level was criticized by ???, ??? and ???
Greenlight given by ???
Article theme by VivamusLudio