Level 225 - "Architecture of Eternally Trapped Wanderers"
Resources: 2/5
Food is Uncommon
Exit: 4/5
Very Difficult to Exit
Environment: 4/5
Extreme Environmental Risk
Entities: 5/5
Hostile Infestation
Level 225 is the 226th level of the Backrooms. It is a dangerous level, and should be avoided.
Play Level 225's ambience:
Picture of Level 225's forest.
Description
Level 225 takes place on a gargantuan floating island concealed within an empty, sky-like void with gray clouds hanging above. The island is about 15 square miles (24.14 square kilometers), is entirely forested, and is composed of outposts, and two abandoned buildings, one of them being a house, located somewhere near the middle of the level. The other abandoned building in this level is located near the back of the island, and is composed of 11 floors, and it is where wanderers end up when they first enter the level. Wanderers will commonly end up at the 11th floor when they first enter the level. The floors vary in safety, so it is mandatory to read about the floors and their safety so you can the proper safety precautions if you ever find yourself on the dangerous floors. An in-depth list with an explanation of each floor has been provided below the Description of this level so you can read about the floors and how safe they are.
The Forest
Once you make your way outside the building, you will find yourself in the forest, otherwise known as the "Main Area". The forest mainly consists of trees and plants from the Frontrooms such as Ferns, Grass, Huckleberries, Raspberries, etc, while also having small ponds. The temperature of the forest constantly sits at a chilly 15°C (59°F). The forest is extremely dangerous, with Wretches, Death Rats, and Death Moths inhabiting most of the areas in the forest, although Death Moths are far less common in the main area. There are also creatures from the Frontrooms that inhabit the Main Area such as beetles, mice, etc.
Properties
This level does not seem to have a day/night cycle, and it stuck at a permanent state of Daylight. The gray clouds that constantly hang in the sky of this level block out the sun, and they are always present at all times. They are also unnaturally still, as they do not seem to move at any time.
Aero Zones
There is a specific region in this level known as the "Aero Zone" which is high above the ground, usually at the height of the 7th floor and above of the Abandoned building. It is a region in Level 225 where there is strong winds, (about 10-12 mph) caused by an unknown force. It is unknown how large the Aero Zone is, but according to radar, it exceeds far beyond the area of the Floating island.
Entities
The only non-native entities that inhabit this level are: Wretches, Death Moths, Jerry, Curabitur Birds, Death Rats, and Reality Bugs. The only native Entity here is known as Entity 225, otherwise known as "The Text on the Wall". Entity 203 mostly resides in the Abandoned Building, and only inhabits the first floor in a corridor that leads to the Main Area. Wanderers that have succumbed to Entity 225's transformation powers live in an outpost called "Fort Morphius". For more information about Entity 225, click this: Entity 225.
Community Locations
There is a another group that lives in the far west of the island known as the "Azure Commune", that entirely consists of the Followers of Jerry. According to reports, residents of Fort Morphius showed clear signs of invincibility, when it comes to combat. When asked about this, residents of Fort Morphius looked confused, as if they didn't know they were invincible in the first place. One of the strangest things about this level is that green tree guards made of a mesh-like material with small wooden poles attatched to them are seen scattered around 99% of the areas in the forest, and nobody knows why they are there in the first place, and so far, no theories have been made on this strange characteristic of this level due to how mysterious and weird it is.
Floors:
11th Floor:
The 11th floor resembles an old, run down convience store composed of a refrigorator section, a register, along with several aisles stocked with food and drinks. The food and drinks here are edible/drinkable, with very minimals risks. Most of the brands of food and drinks here resemble brands from the Frontrooms. Once all the items on a single aisle, shelf, or fridge is taken, the aisle the items were taken from will restock automatically as if nothing ever happened. This floor is pretty much safe, as the only entities here are Curabitur Birds, and Male Death Moths. They mostly reside in back areas, as they are afraid of wanderers. Going down a set of stairs in an employee-only room will lead to the 10th floor.
10th Floor:
The 10th floor is reminiscent of an old, abandoned school from the 1950s. This floor commonly has broken windows, and cobwebs in the hallways and classrooms, and so far, no reports of Window entities inhabiting the windows on this floor have shown up. This floor has less entities, only having Reality Bugs, which commonly infest most of the classrooms, making this floor slightly safer than the other floors. Going down a set of stairs made of metal will lead to the 9th floor.
9th Floor:
The 9th floor resembles an abandoned laboratory of some sort, and the lights on this floor tend to flicker on and off at random times. This floor is infested with Female Death Moths, so it is heavily advised to keep a low profile if you ever find yourself on this floor. There is a theory of past experiments that happened on this floor involving The Disease, but this theory was later disproven due to the M.E.G not finding any presence of The Disease on this floor. Going down a staircase made of concrete will lead to the 8th floor.
8th Floor:
The 8th floor resembles a large and dark, empty room made of conrete with pillars made of the same material holding up the ceiling, and shattered windows looking out to the forest outside. So far, no reports of Window entities inhabiting this floor have been found, however, it is still advised to stay away from the windows due to strong gusts of wind sometimes catching wanderers off-guard, causing them to fall to their death. Other than that, there are no known entities that inhabit this floor, making it one of the safest floors to be on. Going down a fancy, wooden staircase will lead to the 7th floor.
7th Floor:
The 7th floor comprises of a small hotel lobby, with ripped carpet, and wallpaper peeling off the walls. The number of entities on this floor are very few and far between, with some reports of Wretches and Death Moths inhabiting the open spaces. Jerry is sometimes seen on this floor, and for an unknown reason, he rarely indoctrinates wanderers while he is inhabiting the floor, and sometimes won't even acknowledge their presence. Going down a set of carpeted stairs will lead to the 6th floor.
6th Floor:
The 6th floor resembles an old library, with books similar to novels from the Frontrooms lining the shelves. There are murals painted on the walls of this floor, with some occasionally leading to other levels, such as Level 48 and Level 454. There are no other entities that inhabit this floor besides Curabitur Birds, and the Jerry-like Entity, Richard, who is rarely seen on this floor. Going down a set of metallic stairs will lead to the 5th floor.
Neon Tetras in this floor's aquarium.
5th Floor:
The 5th floor resembles an abandoned hospital, with the rooms mostly being covered in cob-webs. There are sometimes large fish-tanks in the walls with fully functional LED lights, live plants, sand, and several species of fish from the Frontrooms inhabiting them. The species of fish that inhabit the tanks are: Neon Tetras, Common Goldfish, Rosy-Red Minnows, and Siamnese Fighting Fish. The only known entities that inhabit this floor are Wretches, which are commonly seen in the hallways. Going down a set of stairs made of concrete will lead to the 4th floor.
Picture of a mouse found in Level 225's forest.
4th Floor:
The 4th floor resembles an old warehouse with slightly dim electrical lights that flicker on and off extremely frequently. There have been reported blackout events happening on this floor for only a short amount of time (about 1-2 minutes at minimum), but they happen very rarely. The shelves on this floor have boxes with several objects in them such as: Almond Water, Super Almond Water, Liquid Pain, Canned Foods from the Frontrooms, Raw Red Meat from the Frontrooms, Cashew Water, and Medical supplies. The only entities that reside on this floor are Male Death Moths, and Curabitur Birds, but the only non-entities here are live mice from the Frontrooms. The mice that inhabit this floor (and the level itself) slightly differ from mice that live in the Frontrooms, since they have a strange immunity to deadly substances such as Liquid Pain, while also being immune to The Disease, according to experiments done by the M.E.G. The reason for these strange immunities are uncertain, but the most common theory is that they had genetic mutations overtime from living in this level for so long. Going down a set of stairs made of shiny tiles will lead to the 3rd floor.
3rd Floor:
The 3rd floor resembles a small, abandoned restaurant from the Frontrooms with lights that are always off, and the tables and chairs being mostly knocked over or destroyed. The food here is unedible, as it can cause minor illnesses, and can cause wanderers to lose sanity. So far, there are no known entities that inhabit this floor as of right now. Going down a set of stairs made of concrete will lead into the 2nd floor.
2nd Floor:
The 2nd floor highly resembles an electrical power plant from the Frontrooms with exposed wiring on the floor that is can cause serious harm if touched. The floor is mostly made of rusted metal, with some random nails pierced into it, some of them even bent. This floor is known to be really claustorphobic to some wanderers, since some areas are narrower than the surrounding ones. The only entities that inhabit this floor are Death Rats, and Curabitur Birds, with them inhabiting the majority of the dark spaces on this floor. Going down a set of stairs made of concrete will lead to The Ground Floor.
The Ground Floor, A.K.A 1st Floor:
The Ground Floor, otherwise known as the 1st floor, resembles an abandoned factory with heavy machinery from the Frontrooms, with dirty windows looking out at the forest outside. There appears to be a basement like area that the M.E.G have not explored yet, and do not plan to anytime soon. This floor is barely inhabited by entities, the most common one being Wretches and Death Moths, but that's it. The Entity that always inhabits this floor at all times is Entity 203. The area it specifically inhabits on the Ground Floor is the concrete corridor that leads to the forest. Window entities have not been reported to inhabit this floor.
Bases, Outposts and Communities
Fort Morphius
Fort Morphius is the largest outpost in Level 225, having a population of roughly 109, and being totally comprised of wanderers that have been transformed by Entity 203. The outpost itself is located the center of the level. The residients are usually very friendly and polite, unless wanderers show them disrespect or violence. The walls of Fort Morphius are made of concrete bricks found in the forest, and the houses are made of a mix of concrete, dead grass, leaves, and wood. Residents of Fort Morphius are very cooperative in showing wanderers the exits of Level 225 at all times, without being able to escape themselves due to their transformation.
The Followers of Jerry: (Azure Commune)
The Azure Commune in Level 225 is entirely comprised of only the Followers of Jerry, and it is the smallest community in the entire level, with a current population of only 27. The community only consists of tents, and minature shrines meant to pray to/worship Jerry. The tents are often made of wood, fabric, and leaves, and whatever materials the residents could find. When wanderers that are not apart of the Followers of Jerry approach the outpost, the residents of the Azure Commune will immediately react with violence, and ill intentions. Residents of the Azure Commune are known to despise the residents of Fort Morphius for an unknown reason, and will sometimes try to infiltrate and attack the outpost. The Azure Commune is located far west of the Floating island, which is near the edge, but it is heavily advised not to approach, or attempt to communicate with the residents, unless if you want to lose your life. The residents of the Azure Commune are very mentally ill, and unpredictable, since they isolate themselves from other groups, unless they plan to raid. The leader of this wicked community is known to be an infamous follower of Jerry, known as Sinclair Beckett.
The Abandoned House (Additional Info):
The abandoned house is not very far from the Abandoned building in this level, (about 300 meters away North). It resembles a small suburban house with a moderately sized backyard, and stairs leading up to the back entrance. The house is infested with small entities such as Male Death Moths, Death Rats, and Curabitur Birds. The house is widely unexplored, so not much information has been documented on it yet.
Entrances And Exits
Entrances
•Entering what seems like an abandoned building on Level 1 will teleport one to the 8th floor of the Abandoned Building on this level.
•Entering a door that says "DANGER: AUTHORIZED PERSONNEL ONLY!" in a run-down convience store on Level 11 will teleport one to the 11th floor.
•No-clipping through a stone wall in Level 89 will send one to the forest, otherwise known as the outside area of this level.
Exits
•No-clipping through a mural depicting either a giant turtle with a forest on it's back, or a beach depicted in sunset will send you to either Level 454, or Level 48.
•Falling off the level will send you to Level 77.
•There is a theorized exit to Level 120, but this is not confirmed.
Cite this page as:
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"<a href="https://backrooms-wiki.wikidot.com/architecture-of-eternally-trapped-wanderers">Level 225 - "Architecture of Eternally Trapped Wanderers"</a>" by NoliTheVoidGod, from the <a href="http://backrooms-wiki.wikidot.com/">Backrooms Wiki</a>. Source: <a href="https://backrooms-wiki.wikidot.com/architecture-of-eternally-trapped-wanderers">https://backrooms-wiki.wikidot.com/architecture-of-eternally-trapped-wanderers</a>. Licensed under <a href="https://creativecommons.org/licenses/by-sa/3.0/">CC-BY-SA-3.0</a>.
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