Level 225 - "Architecture of Eternally Trapped Wanderers"

SURVIVAL CLASS
5

Resources: 2/5
Food is Uncommon

Exit: 4/5
Very Difficult to Exit

Environment: 4/5
Extreme Environmental Risk

Entities: 5/5
Hostile Infestation

Level 225 is the 226th level of the Backrooms. It is a dangerous level, and should be avoided.

Play Level 225's ambience:

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Picture of Level 225's forest.

Description

Level 225 takes place on a gargantuan floating island concealed within an empty, sky-like void with gray clouds hanging above. The island is about 15 square miles (24.14 square kilometers), is entirely forested, and is composed of outposts, and two abandoned buildings, one of them being a house, located somewhere near the middle of the level. The other abandoned building in this level is located near the back of the island, and is composed of 11 floors, and it is where wanderers end up when they first enter the level. Wanderers will commonly end up at the 11th floor when they first enter the level. The floors vary in safety, so it is mandatory to read about the floors and their safety so you can the proper safety precautions if you ever find yourself on the dangerous floors. An in-depth list with an explanation of each floor has been provided below the Description of this level so you can read about the floors and how safe they are.

The Forest

Once you make your way outside the building, you will find yourself in the forest, otherwise known as the "Main Area". The forest mainly consists of trees and plants from the Frontrooms such as Ferns, Grass, Huckleberries, Raspberries, etc, while also having small ponds. The temperature of the forest constantly sits at a chilly 15°C (59°F). The forest is extremely dangerous, with Wretches, Death Rats, and Death Moths inhabiting most of the areas in the forest, although Death Moths are far less common in the main area. There are also creatures from the Frontrooms that inhabit the Main Area such as beetles, mice, etc.

Properties

This level does not seem to have a day/night cycle, and it stuck at a permanent state of Daylight. The gray clouds that constantly hang in the sky of this level block out the sun, and they are always present at all times. They are also unnaturally still, as they do not seem to move at any time.

Aero Zones

There is a specific region in this level known as the "Aero Zone" which is high above the ground, usually at the height of the 7th floor and above of the Abandoned building. It is a region in Level 225 where there is strong winds, (about 10-12 mph) caused by an unknown force. It is unknown how large the Aero Zone is, but according to radar, it exceeds far beyond the area of the Floating island.

Entities

The only non-native entities that inhabit this level are: Wretches, Death Moths, Jerry, Curabitur Birds, Death Rats, and Reality Bugs. The only native Entity here is known as Entity 225, otherwise known as "The Text on the Wall". Entity 203 mostly resides in the Abandoned Building, and only inhabits the first floor in a corridor that leads to the Main Area. Wanderers that have succumbed to Entity 225's transformation powers live in an outpost called "Fort Morphius". For more information about Entity 225, click this: Entity 225.

Community Locations

There is a another group that lives in the far west of the island known as the "Azure Commune", that entirely consists of the Followers of Jerry. According to reports, residents of Fort Morphius showed clear signs of invincibility, when it comes to combat. When asked about this, residents of Fort Morphius looked confused, as if they didn't know they were invincible in the first place. One of the strangest things about this level is that green tree guards made of a mesh-like material with small wooden poles attatched to them are seen scattered around 99% of the areas in the forest, and nobody knows why they are there in the first place, and so far, no theories have been made on this strange characteristic of this level due to how mysterious and weird it is.

Floors:

Bases, Outposts and Communities

Fort Morphius

Fort Morphius is the largest outpost in Level 225, having a population of roughly 109, and being totally comprised of wanderers that have been transformed by Entity 203. The outpost itself is located the center of the level. The residients are usually very friendly and polite, unless wanderers show them disrespect or violence. The walls of Fort Morphius are made of concrete bricks found in the forest, and the houses are made of a mix of concrete, dead grass, leaves, and wood. Residents of Fort Morphius are very cooperative in showing wanderers the exits of Level 225 at all times, without being able to escape themselves due to their transformation.

The Followers of Jerry: (Azure Commune)

The Azure Commune in Level 225 is entirely comprised of only the Followers of Jerry, and it is the smallest community in the entire level, with a current population of only 27. The community only consists of tents, and minature shrines meant to pray to/worship Jerry. The tents are often made of wood, fabric, and leaves, and whatever materials the residents could find. When wanderers that are not apart of the Followers of Jerry approach the outpost, the residents of the Azure Commune will immediately react with violence, and ill intentions. Residents of the Azure Commune are known to despise the residents of Fort Morphius for an unknown reason, and will sometimes try to infiltrate and attack the outpost. The Azure Commune is located far west of the Floating island, which is near the edge, but it is heavily advised not to approach, or attempt to communicate with the residents, unless if you want to lose your life. The residents of the Azure Commune are very mentally ill, and unpredictable, since they isolate themselves from other groups, unless they plan to raid. The leader of this wicked community is known to be an infamous follower of Jerry, known as Sinclair Beckett.

The Abandoned House (Additional Info):

The abandoned house is not very far from the Abandoned building in this level, (about 300 meters away North). It resembles a small suburban house with a moderately sized backyard, and stairs leading up to the back entrance. The house is infested with small entities such as Male Death Moths, Death Rats, and Curabitur Birds. The house is widely unexplored, so not much information has been documented on it yet.

Entrances And Exits

Entrances

•Entering what seems like an abandoned building on Level 1 will teleport one to the 8th floor of the Abandoned Building on this level.
•Entering a door that says "DANGER: AUTHORIZED PERSONNEL ONLY!" in a run-down convience store on Level 11 will teleport one to the 11th floor.
•No-clipping through a stone wall in Level 89 will send one to the forest, otherwise known as the outside area of this level.

Exits

•No-clipping through a mural depicting either a giant turtle with a forest on it's back, or a beach depicted in sunset will send you to either Level 454, or Level 48.
•Falling off the level will send you to Level 77.
•There is a theorized exit to Level 120, but this is not confirmed.


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