SURVIVAL DIFFICULTY:
Class 3
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A picture of a common ice hockey goal in the level.
Level 128 is the 129th level of the Backrooms.
Description
Level 128 resembles an infinite series of in-door ice hockey rinks connected by several hallways. This level poses a great risk of frostbite, since the temperatures here can range from -1°C to -16°C. The contents of the ice rinks include but are not limited to hockey goals, ice floor, several layers of chairs, and small barriers that can contain advertisements from the Frontrooms. There are also hallways that lead to similar ice hockey rinks, which can contain objects such as hockey pucks, ice skates and empty small metal bottles which can be useful for drinking specific liquids. There are also locker rooms, which contain cupboards, wooden benches and hockey equipment. It is recommended to watch your surroundings, since you can easily slip in the ice rinks or small frozen puddles that can sometimes appear in the hallway. It is strangely impossible to play a proper game of ice hockey, because all of the hockey pucks have a magnetic-like property when they are about to enter the goal, they return to the center in approximately 1 second. Speakers can appear on the corner of a wall in any room, where an anomalous broadcast plays. This broadcast usually resembles something like: "All players must report to a match in Rink-(random numbers)". The source of this broadcast is completely unknown, and is presumed to be broadcasted from the level itself.
Entities
Entities such as Smilers, Facelings, Skin-Stealers and Dullers (only can be found in Locker Rooms) are mostly present in this level. What's strange is that all of the entities here are completely immune to the friction of ice, which makes them harder to outrun if not properly equipped.
Bases, Outposts and Communities
"Hockey Teams"
- Groups up all hockey teams fully encompassed of Facelings
- Have similar uniforms and a quarterback-like outfit
- Ignores humans completely unless provoked, then hostile
- Usually seen moving through hallways
Entrances And Exits
Entrances
Entering any room in Level 116 has a chance to lead you here. Another, less reliable way to enter is to find an opening into a small vent in Area 1B in The Insulation. This vent can be distinguished due to the icicles that can occasionally appear in them. Getting to the end of the vent will send you here.
Exits
The only known way to exit this level is to find a wooden door with a rainbow painted onto it. This will lead you to Level 300.