☢ SECURITY NOTICE ☢
Anyone who tries to damage the plant, mechanisms or anything else close to the core will be annihilated. We cannot let the nuclear power plant explode, as it could leave its united levels in total radioactive devastation. We also cannot let any entity enter and damage the system, such entities that have been sighted will be exterminated, also counting the entities near the entrance to this level. If you know how to control these nuclear mechanisms, we ask that you proceed with caution to control the system, otherwise you will be told to move away from the area or else you will be removed from this level by force. MEG agents are patrolling the area to ensure that no one approaches, while members who have been to a nuclear power plant in The Frontrooms will be asked to monitor the core and its systems most of the time. We absolutely cannot let the same thing happen with core 1 of Level -998, if it were to explode it would cause a great wave of radioactivity reaching its united levels, which would force the bases that are within industrial levels to be evacuated, electrical and nuclear. So we repeat once again, do not get close to the core of the plant, or else you will die.
THE NUCLEAR POWER PLANT
Welcome to the center of everything…
SURVIVAL DIFFICULTY:
Class Nuclear
- Radioactive Zone
- Protected Level
- Devoid of Harmful Entities
Level 450 is considered the center of all the industrial, electrical and nuclear levels that are in the Backrooms.
Description
Level 450 is the most protected and moniored level by the MEG, since this level is made up of four routes and a nuclear power plant as the center of the entire level. The routes lead to a small neighborhood, which is used as a rest area or for survival since the houses have infinite supplies. Beyond the neighborhood is just a forest, which has security tape and a sign that says: "Do Not Trespass", this is because the forest is infested with entities everywhere. The level has a system which works if an entity crosses the security tape, the entities that pass this line are exterminated by the level itself, sometimes the level's system fails and some entities manage to pass beyond the line. For this reason, MEG agents protect the center of Level 450 at all costs, since it is believed that if the system fails it could explode, filling its united levels with radiation, which would force the groups that are at such levels to Immediately evacuate the level completely. So any vagrant who approaches or tries to damage the headquarters system will be pursued and annihilated by MEG agents. Members who have worked or been inside controlling a nuclear power plant in The Frontrooms will be invited or required to maintain the plant on foot.
The center of Level 450 is an entire nuclear power plant, complete with control rooms and hallways to navigate within the facility. The interior of the headquarters is regularly patrolled by agents and members of the MEG, any wanderer inside the corridors will be taken outside the headquarters or annihilated if they try to defend themselves. The radiation levels near the plant are extremely very high, so high that they can easily fill a large portion of all Backrooms with radiation and kill a person in a matter of minutes or seconds. The gases released by the plant are contaminants for the environment at Level 450, but they are not dangerous for the human respiratory system. This is because the toxic gas actually has very weak molecules and particles that only affect the entities at the level. The sky at Level 450 will always be cloudy and during the day, on rare occasions it can rain acid rain but only one case of acid rain has been reported in the entire level.
The small fields at Level 450 have wheat grains, these grains are grown in specific parts where there is a little or a lot of grass, this wheat is used to make Almond Water, these small fields have been seen to be used to grow crops. Any type of food such as: wheat, carrots, lettuce, tomatoes, garlic, cucumbers, etc. For some reason crops do not need water to grow, research has been done and no water has been found near the crops. Level 450 is considered the main level among the industrial, electrical and nuclear levels, due to its particular unions and the energy that has been seen to be released from this level that is directed to the other levels. A list has been made of which levels feed into Level 450.
There are some levels that stand out from the majority on the list such as The Frontrooms that for some reason there is a connection between our home and Level 450, not much information has been obtained but it is believed that the energy of this level feeds The Frontrooms already. That there are industrial zones, power stations/plants and nuclear power plants. Although it is theorized that all the energy that exists at Level 450 is taken from all industrial factories, power stations and mostly nuclear power plants, although research is still being done to find out if this is true. There are also energy connections with other levels such as Th3 Sh4dy Gr3y, Unnamed, Level -0 and others. It has also been seen that this level feeds Level -998, it is believed that all this energy feeds core 2 but it is only a myth, it is also theorized that due to the great energy of this level that fed core 1 it happened that it could not stand more and explode.
The Neighborhood
The Neighborhood is an area that is far from the nuclear power plant, there are normal, modern and old houses. The houses also vary in size as in Level 9, the interior varies depending on the state of the house. If the house is normal it will have an interior like the current houses in The Frontrooms. Modern houses have a cleaner and tidier interior, these houses are generally the best in terms of supplies. Old houses are described by many as "a waste" or "useless rot", this is because these houses are almost short of supplies and are full of common Frontrooms insects, also these houses have an unstable structure as if they were about to be destroyed. All houses vary the non-Euclidean level, so the old houses are at a stable level, the normal ones are a little unstable, and the modern ones are at a very unstable level.
The Neighborhood has states that only occur in the Neighborhood area, areas near the forest or the nuclear power plant are not affected by these states. There are only 4 states in The Neighborhood, state 1 ("Normal") is the normal one, which means that the sky will look like the sky near the nuclear power plant. In state 2 the sky darkens as if it were setting night, this state is called "The Dark State". State 3 ("Vantablack") the sky to turn completely black and the only thing that can be seen are the headlights. This state is dangerous if the Level 450 system fails and entities enter the area. State 4, known as "The End", creates common weather problems such as: storms, strong winds, rain and hail. The main common weather problem is hail, as stones the size of a human head have been reported.
The Central Halls
The corridors inside the plant are large and non-Euclidean, while being dangerous due to their different electrical devices and pipes placed in random places. Within the hallways there are areas where they are considered cluttered with electrical equipment, cables and electronic devices. Other areas are considered an indoor factory as they are cluttered with pipes, control rooms, boilers and rarely can you find medium-sized machines that are being controlled by small teams of Facelings. In the hallways there are areas with circular doors like most of them, which are normally open and lead to rooms with little industrial, electrical and radioactive equipment. Near the door there is a small device connected with hoses that serve to administer maintenance to such rooms, bringing gases, small droplets of radiation and electricity to them.
These hallways also have doors labeled with different names such as: "Control Room", "Internal Maintenance", "External Maintenance" and "Emergency Exit". The doors labeled "Control Room" lead to a control room with many electronic devices, most of these devices come from Level 3, 3 to 5 control rooms have been found within the hallways. Doors labeled "Internal Maintenance" or "External Maintenance" lead to different sections of the plant, those labeled "Internal Maintenance" lead to areas highly populated with industrial and electrical equipment, such areas are avoided for safety. "External Maintenance" leads to areas near exterior parts that have old maintenance equipment, generally these areas are the ones that are mostly controlled by Facelings, only 1 door of each has been seen in the hallways. The "Emergency Exit" doors lead to the outside of the plant, mostly these doors are rusty, dirty or on rare occasions can be found corroded by something that is identified as coming from Level 44, but such corrosion does not seem to show signs of still expand if touched, these doors have been found 10 to 15 in the hallways but rarely outside the headquarters.
Mostly the hallways are composed of a metal that has been identified as lead or aluminum, but sections have also been seen in which copper, gold, diamond and rust take place. It is not really known why the corridors change material, it was also seen that it is impossible to break or destroy them but only one test has been done with a grenade due to the maintenance of the plant. There are areas in the hallways where they have been completely flooded with water, this is tasteless and odorless so it is recommended not to drink it or even throw it into areas crowded with electrical appliances, as this would cause an unimaginably dangerous failure, causing all the level lights are left without power. Entities are rarely seen lurking within the halls, but are believed to be just hallucinations of the members. Additionally, there has only been one reported case of a Hound running in the hallways and attacking members.
The Underground Halls
Bases, Outposts and Communities
M.E.G.
Entrances and Exits
Entrances
- Finding a door with the radioactivity sign on Level 2, leads to this level.
- There is the possibility that in Level 3 a door is generated to an outside area, which leads to this level.
- On Level 9 there may be a house that connects to The Neighborhood on Level 450.
- Noclipping in an area about to break at Level 96 leads here.
- At Level 113 you have to find a radioactive area (doesn't hurt), noclip and you will get here.
- There is a possibility of an area specifically for a nuclear zone on Level 141, noclip leads here.
- At Level 270 there is a chance for the water on the ground to turn neon green, jumping leads here.
- After cutting yourself with the piece in the sky, you arrive here.
- Breaking the glass when the lights are out in Level 432 leads here.
- Noclip on a sign that says "Nuclear Zone" on Level 448 leads here.
- At Level 859 you can find a device specialized in detecting radiation, using it leads here.
- Level 881, noclip on a yellow and black wall.
- Innocence works when you fall asleep, it leads here.
- A nuclear power plant in the distance on Level 901 leads here.
- Level 924 has an entrance to this level, the entrance works when someone kills a person in the city.
- Sometimes killing Kitty on Level 974 leads here.
- An old looking house on Level 995 leads here.
Exits
- There are chances to enter a house and reach Level 9 after leaving it.
- Walking around the nuclear plant for too long can cause you to no-clip and reach a random industrial level.
- Going too far into the woods beyond the Neighborhood can take you to a random forest level.
- Reaching the last stage of darkness in the Neighborhood can take you to Level 6, Level 8, Level 34, Level 60, Level 64, Level 69, Level 71, Level 75, Level 76, Level 95, Level 96 and Level 97.
- In any of the hallways inside the nuclear facilities you can do no-clip to reach A Long Forgotten Exclamation, The Basement, The Foundry, The Hub and The World Factory.